Saints Row 2
Saints Row The Third
Saints Row: The Third isn't quite out yet, but THQ executive VP Danny Bilson has already confirmed to CVG that a fourth entry is in the works. "Like any game, if you have a great creative core to it you just keep exploiting that core," he says.

"I know what Saints Row 4 is about and it is wilder than this one," he adds, comparing the new sequel to Saints Row: The Third.

Having played it, it's hard to see how the next Saints Row could be any wilder without the entire game being set in a city-sized zoo full of ride-able giraffes. We look forward to exploiting Saints Row: The Third's "creative core" when it comes out on November 15 in the US and November 18 in Europe.
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
The Elder Scrolls V Skyrim - amazed undead dude
The Elder Scrolls V: Skyrim is now available to pre-load on Steam and Direct2Drive, letting you grab 99% of the files needed to run Skyrim. That should be about 6 gigabytes according to the system specs. Then the vital de-encryption data that will turn these files into Tamriel will be shunted to everyone at launch on Friday. Then the game will unlock and we'll all be able to finally play it ... almost.

Once Skyrim is decrypted, you'll then have to wait for another download before playing. Bethesda say that "All platforms going to 1.1 by 11/11/11" with a day one patch that "fixes some minor stability and quest progression issues." Skyrim's going to have a pretty huge world map, and there's bound to still be a few bugs lurking in there somewhere. Oblivion and Fallout 3 had problems with AI getting stuck in doors, objects floating mysteriously and other bizarre anomolies. It wouldn't be a Bethesda launch without a few of those hitting YouTube.
Assassin's Creed™: Director's Cut Edition
Assassins-Creed-Revelations-Ezio-in-the-Ezisnow
I think Assassin's Creed might be kind of a big deal. I mean, 31 million games sold in four years? If you can sneeze at that, then you're quite the prodigious sneezer indeed. So it's no -sized surprise that Ubisoft CEO Yves Guillemot laid out plans to keep the historical sci-fi-flavored gravy train rolling right into 2012 and beyond.

No further details were provided, unfortunately. Given certain events within the franchise's narrative, though, fans can probably see where this is going. I, however, am still holding out hope for a synchronized haystack swan-diving competition spin-off. But I feel like I might be in the minority on this one.
PC Gamer
WoWThrall
I've got to hand it to Blizzard: While most MMOs would be circling the drain if their bubble burst to the tune of 800,000 subscribers, World of Warcraft barely notices. Yeah, the steep drop to 10.3 million - down from last year's all-time high of 12 million - is by no means good news, but from where Blizzard's sitting, it's just a hint to try something new rather than a one-way trip to the MMO graveyard.



The downward trend comes in the wake of another reported subscriber loss three months ago, which saw the total subscribers dwindle to 11.1 million. 2011, then, has been a steady downhill slope. So, what's changed? For one thing, Blizzard cites troubles in "the East," but also notes that WoW's still "one of the most popular online games in China, and remains by far the most popular subscription-based MMO in the world."

Speaking during a conference call (via VG247), Blizzard CEO Mike Morhaime also took aim at Cataclysm's lack of truly engaging casual content and noted that Pandaria's pet battle system looks to patch up that particular leak. However, for those less inclined to cuddly pandas or pocket-friendly monsters, Morhaime promised enough murderous Horde vs Alliance fun for the whole family. First, though, a certain dragon who's also the apocalypse needs slaying, and the beginning of the end's only a week away.

"It's really not intended to go out and drive new user acquisition, that's a whole other strategy," Morhaime said of the upcoming update. "But it does drive engagement with the game, and so that will impact churn if we do it successfully, and will eventually drive winback, as players tell each other about the content they're enjoying."

So, are you still pumping precious monetary lifeblood into Blizzard's MMO behemoth? Or has your extended stay in Azeroth finally come to a close?





PC Gamer
XCOM - map room
Take-Two announced today that XCOM, which was projected for a March release, has been delayed until fiscal 2013. For those of you who don't speak Accountant, that's sometime between April 2012 and March of 2013.

Take-Two did not explain the delay, and it could be that it wants XCOM to get some distance from its other early 2012 shooters, The Darkness II and Max Payne 3. Or perhaps they want to avoid Mass Effect 3. Or aliens did it.

But I think we've overlooked the most obvious explanation. Take-Two heard that the Xenonauts is back on track, and is afraid of stepping into the ring with it. When the kids learn that only one game is going to bring the X-COM's legendary turn-based tactical combat, it's curtains for the un-hyphenated pretender!

Although, maybe Take-Two isn't that worried.
PC Gamer
Fahrenheit - Morgue
Quantic Dream's flawed, experimental adventure, Fahrenheit, is now available on Good Old Games for $6. If you missed it when it came out six years ago (easy to do in the US, where an edited, sex-free version came out under the nonsense name Indigo Prophecy), it's still worth playing for the novelty of its effective first two acts.

Ultimately, Fahrenheit jumps the rails so hard that even its awful third act plotting is worth a playthrough. When a second conspiracy faction emerges from the shadows of what can only have been an epic case of writer's block, and introduces itself as an evil sentient computer network born out of Usenet, you know you are in the presence of a true original.

That said, there is a lot I still admire about this game. Fahrenheit, like the later Heavy Rain, is at its most effective when it trying to recreate the experience of everyday life, even if the "Simon says" controls don't really make a lot of sense. Before the stupidity begins, Fahrenheit is a great game about alienation. Each character is somehow out of place in life, and much of the gameplay revolves around simply keeping it together long enough to get through another day.

Fahrenheit also features some great suspense sequences, including a few desperate attempts to clean up evidence, and a memorable hunt through an asylum for the criminally insane whose influence on Batman: Arkham Asylum is unmistakable.

Whatever you do, however, do not play this on normal or hard. And when you get to a button mashing finale, remember: this is why we have YouTube.
PC Gamer
Kerrigan
With the taste Blizzard's given us for the upcoming StarCraft II: Heart of the Swarm expansion, we've been left with many more questions than answers. What happened to Kerrigan since the ending of Wings of Liberty? Why is she back to reclaim her matriarchal role at the head of the Zerg forces? How did Kerrigan get so smokin' hot? We threw these questions (and more) at StarCraft II's lead writer, Brian Kindregan. Come see what he had to say about the Queen of Blades, the Great War, and what exactly the Zerg are fighting for.

PC Gamer: The Zerg like to pit themselves against really harsh climates, like the ice planet and the fiery Char. Are we going to see more environments and biomes in the campaign that will push the Zerg to their limits?

Brian Kindregan: Absolutely. We really wanted to give the sense that this is a race that constantly evolves by putting themselves in tough situations. So yes, they're going to travel to several exotic locations. Plus, we really wanted to expand the experience of StarCraft and come up with a number of cool planets to visit.

PCG: The Zerg seek perfection through evolution, but Abathur said that true perfection is impossible to achieve. Why, then, do the Zerg continue to fight?

BK: It gets oddly philosophical, but I think Abathur's point was to keep chasing perfection. You can never catch it, because the definition of perfection keeps changing, but I think your options are either: chase perfection and continue to chase it, or give up and die. And that's not really in the Zerg mentality, to give up and die.



PCG: So what is perfection for the Zerg? How do they see it?

BK: I would say there's two things: I think what Abathur is saying is that, on the tactical level, perfection is being perfectly suited for the task at hand. If you need to be resistant ice and frost and all that stuff, then perfection is being resistant to cold. Whereas, if you're on a fire planet being resistant to frost and ice is not very useful. So Abathur's being very pragmatic. I would say the Zerg are seeking purity of essence; that's something deeply ingrained in them. It's almost the equivalent of a religious idea, that there's something they can become at some point that's so exactly suited to all situations and any circumstance. There's some evolutionary form that will never need to change again, but I don't think anyone knows that that looks like; no Zerg entity has ever discovered that.

PCG: So do the Zerg see any value of Kerrigan having Terran qualities to her, and can they exploit that?

BK: I think the Swarm is always welcoming of new genetics in general—they're interested in getting every sort of essence there's out there. That said, Abathur doesn't seem very impressed with the Terran essence and DNA.



PCG: Is Izsha more closely linked to Kerrigan or the Overmind?

BK: She's kind of the bridge to the Overmind—she can share opinions and ideas that are very Zerg-y, but she's also very rational. So there's a chance for her and the player to learn about the Swarm by talking to Izsha, but she's still plugged into the Zerg mentality.

PCG: All the bonus objectives seem to power up Kerrigan's health level. Is the idea for her to be a super unit at the end of the game, who doesn't need as many regular units backing her up?

BK: She's going to get incredibly powerful by the end of the game, but I think you are always going to need the Swarm around her, the entire Zerg expansion is all about the Swarm and honestly you are going to be upgrading the Swarm too so they're going to be very powerful by the end too so you will definitely want them on the map.

PCG: Are they trying to evolve in preparation for the Great War that Zeratul foresaw?

BK: Yes—the Queen of Blades was trying to prepare the Swarm for that event, even though she had a very fatalist view of the outcome. She had the mindset of, "This is going to be really bad, we're all going to lose, we're all going to die." But again, the Zerg have two options: option A is lie down and die, or option B is to get ready for this fight and do the best they can, and maybe they bloody the enemy's nose.



PCG: So it seems like adaption is one of the overarching themes of the campaign. Are there any other themes that resonate throughout the plot?

BK: Yeah, adaption is the biggest one. I would say the next biggest idea is identity, which is kind of tied to adaptation and growth. But yes, the Swarm has a unified identity, and it's continually changing; our protagonist is changing her identity; really, in some way, every story is about identity. It's about characters growing into something new, and so the two biggest characters in this story are Kerrigan and the Swarm itself. I think that really ties together for the both of them.

PCG: In the Char mission , there was an opposing broodmother that can make her own will and impose that on the Swarm. Will we see other units rise up and think for themselves?

BK: Absolutely; we won't have the same sort of narrative on every map—we'll try and keep it varied—but yes, the disappearance of the Queen of Blades is a giant shock to the Swarm. There's a lot of other brood mothers out there who all believe they're the proper ruler of the Swarm, so shortly after Wings of Liberty, there was some infighting. Some brood mothers were waging war against each other, some broods were either wiped out, and some just left Char to go to other places and start their own thing.

PCG: Would it be possible for Kerrigan and the Queen of Blades to co-exist?

BK: I don't think the Queen of Blades is capable of co-existing with anyone—she's pretty much an all-or-nothing kind of character. If she were in some way still inside of Kerrigan she would end up taking over.
PC Gamer
Thanks Reddit
As you made have heard, some obscure indie game called Call of Duty: Modern Warfare 3 was released today, sadly Activision sent us an Xbox 360 copy by mistake. Ooops! Our thumbnail comes courtesy of Redditor Sentinull's succinct description of the whole affair.

Thankfully Graham can confirm for us that the PC version does actually exist, and even recorded his Modern Warfare 3 first impressions for you in advance. Consider it the teaser trailer for the eventual review. He's running through the single player now, but he'll be back into multiplayer tomorrow. If you see him, shoot him in the back for me. Cheers.

Check inside for a selection of Xbox PC gaming news.


CVG go to the Modern Warfare 3 London launch to see how much the attending celebrities actually know about the game. I have no idea who any of these people are.
Massively say the DC Universe Online playerbase has a grown a whopping 1000% since going free to play.
Game and Amazon tell Eurogamer that Modern Warfare 3 is their most pre-ordered game ever.
BF3Blog say PETA have attacked Battlefield 3's over an 'animal cruelty' regarding a scene with a rat.
Valve talk to CVG about cross platform gaming.
DSO Gaming say Take On Helicopters has a novel defence against piracy.

 
Did you buy Modern Warfare? If so, what did you think?
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)


 
We haven't seen Tom Francis for a while. Oddly enough, his disappearance happened around the time we gave him that Skyrim review code. Where on Earth could he be? He's probably running a marathon somewhere, or studying renaissance literature and generally improving himself. Hopefully he doesn't overdo all that culture and exercise, we need him to turn in his Skyrim review before it gets released later this week.

Oh wait, I've just been informed that Tom's location IS known, and that during the first 48 hours in possession of Skyrim review code, he's spent more than 24 hours playing Skyrim review code, and in the interim, he dreamed about Skyrim review code. Our Skyrim review is likely to be quite thorough, but there may be a delay while we translate it all out of dragon tongue.
PC Gamer
Batman - Fear not Gotham I will save you...
Batman: Arkham City has been pushed back again. VG247 has word that it will now hit North America on November 22, Australia November 23, France on November 24 and everywhere else in Europe on November 25. It was originally due to come out next Friday, but Batman is a wimp and smells bad. There, I said it. Come on, Batman, come and get me. If it'll make you show your face a little earlier I'll take one for the team.

Ready when you are, Batman. I'm standing right here under this convenient gargoyle! Your fist. My face. Let's do this.
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