Product Update - Valve
November 7, 2011 UPDATE
Bug fixes:
- fixed video artifacts on Burning Sea level
- fixed broken spawn points on Crossroads
- fixed terrain decorations option not being saved properly
- fixed missing decals on Jungle Ruins level
- collision fixes
Nov 7, 2011
Achron - Valve
Achron version 1.1.0.0
RELEASED 2011/11/6

Summary: This release includes a prehosting multiplayer chat, ability to change game and replay speed, a performance improvement for long games, and numerous bug fixes and balance improvements.

Achron changelog:
changed hierarchy attack-move to break formation if issued order is to a nearby destination
added toggle to pre-game lobby: subordinates can chronoport with commander using hierarchy
added toggle to pre-game lobby: morphing during rechronport delay
added toggle to main menu graphics settings: os-drawn mouse
added toggle to in-game settings and main menu gameplay settings: unit gages display values
increased range of chronofreeze area of effect from 13 to 17
reduced cost of all comm center/hub/mound buildings by one third
reduced cost of Sepi by 3LC and Pharo by 9LC
fixed bug: Octo would make RP on edited timeline if given cancel-progen-for-all order in original timeline
fixed bug: RPs approaching crates from the diagonal would not move 1 space closer to automatically start processing
fixed bug: subordinates continued to stutter-move after arriving at destination if ahead of commander during attack-move
fixed bug: chronobombing a research building mid-upgrade would leave the building stuck in upgrade mode
fixed bug: reaphs and foundations would attempt to repair TSSd units
fixed bug: HELP window keybindings did not update when user changed the key bindings
minor fixes to incorrect tooltips and keybindings
minor fixes to campaign levels
removed weapon damage multipliers for Shin Vir vs Zayin Pulser and Octo vs Zayin Pulser match-ups
added built-in community IRC chat for multiplayer
added game speed slider to replays and single player
added visible placement outline to the move command for mobile buildings
included additional maps and tile sets (courtesy of Shadowfury333)
Resequence Engine changelog:
fixed bug where sound effects would not be set to proper speed on reloading a save or reconnecting to a server
added DefaultGlobalTimeRate to configuration.ini, GlobalTimeRate to skin language, and PERFORM SET_GLOBAL_TIME_RATE and GET_GLOBAL_TIME_RATE to Rescript
file lists now sorted case insensitively across all platforms (also fixes unsorted issue on Linux)
fixed minor memory leak when reloading engine configuration settings
fixed bug where overriding the window opacity would not change the color of fonts to white
removed redundant command tracking history (no longer needed since replays were introduced) which saves 2-5% basis memory in the server for a typical 20-30 minute game, and accompanying minor performance improvement
improved accuracy of core timing code
added PERFORM GET_CHRONAL_FIELD and SET_CHRONAL_FIELD to Rescript for 4 global chronal fields (selected via target variable)
fixed Rescript compiler bug where chronoenergy retrieval performs were not properly specified as floats (were attempting to set integers instead)
Apostrophes in name in Steam are now changed to underscores in multiplayer for compatibility
added EngineReady indicator to skin language
double-click selection now includes all units that match type, rank, and highlight (instead of only exact class)


Call of Duty®: Black Ops - Multiplayer - Valve
PC Patch 1.16 notes
- Addressed possible IWD mismatch error between players who own the Rezurrection map pack and players who do not own that map pack.
- Favorites tab in the server browser now supports up to 256 favorite servers.
Announcement - Valve
Today's Deal: Save 66% off Galcon Fusion

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Wallace & Gromit’s Grand Adventures - Valve
Today's Deal: Save 66% off Wallace and Gromit's Grand Adventures

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Fortix 2 - Valve
Today's Deal: Save 75% off Fortix 2

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Take On Helicopters - Valve
TAKE ON HELICOPTERS patch 1.02

HIGHLIGHTS
-----------------------
* Career finances tuned
* Helicopter inspection improved
* Scenarios / contracts tweaked

ENGINE CHANGELOG
------
* IGUI: speed vector now shows more accurately where the helicopter is headed
* Precise actions on objects were not correctly detected at all angles
* Shadows on alpha planes handled better (e.g. helipads)
* Ambient road traffic loading optimized
* Water surfaces at high altitudes would sometimes be completely white
* Crash opportunity fixed in Picture-in-Picture
* AI is no longer able to fly with a damaged main rotor
* Fixed interpolation of visual states (rockets firing from rotor)

DATA CHANGELOG
----
* Inspection points and animations tuned for all helicopters
* Certain helicopter variants are now prevented from spawning in ambient systems in Seattle
* Heavy: hand was covering gunner view at some angles
* Heavy: pilot was sunk in his seat slightly
* Heavy: Engine and nose hatches now animate
* Manager skin pigmentation tuned
* Player skinning on his jacket and neck tuned
* Seattle: ambient road definition tuned
* Shadow on the helipads is drawn correctly
* Heliport: tasks and actions were not added after completing the Career
* Heliport: reward after completing the Career: $300000
* Heliport: Partridge visited one contract too soon
* Heliport: tasks and actions were available while fading to / from black
* Heliport: Partridge did not have the correct character identity
* Heliport: saving / resuming disabled
* Heliport: player was not able to sell any helicopter
* Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly
* Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once
* Heliport: Coast Guard Medium livery added
* Heliport: missing line breaks in maintenance reports
* Time Trials: path markers added
* Time Trials: problem with disappearing waypoint indicators corrected
* Time Trials: broken color code format in overviews
* Training: last conversation was often cut off by the scenario ending
* Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed
* Training: Voice-Over added for "I'll take back the control of the helicopter
* Training: pausing at the end of any stage removed. Now the player passes control back to instructor
* Training: narrative outro plays correctly when mission ends (from Career)
* Training: disabled buttons in info pages were not working correctly
* Slingload PiP help is now displayed only when near cargo
* Generic contract rewards increased
* Helicopter damage was not stored correctly between contracts
* BIS_fnc_isLocalized function no longer shows RPT error
* "Again" button was not working in intro pause menu
* Career 02: system marker was visible
* Career 08: Heliport outro needed one sentence to be removed
* Career 08: Radio filter removed from Heliport conversations
* Career 08: Jumping container
* Career 10: Player can no longer get in helicopter as co-pilot
* Career 10: Get in waypoint was not placed on helicopter
* Memory 03: Player was flying incorrect helicopter type
* Memory 03: Cpt. Pierce sometimes died before saying his last sentence
* Memory 03: Cpt. Pierce sometimes got out of helicopter after landing
* Corporations 01: Space Needle torch was duplicate after load
* Corporations 01: Fuel station disabled
* MP 01: All contestants now properly end the mission, rather than the last one to finish the race
* MP 01: Position notification upon completing a lap corrected
* MP 01: Spectating no longer shows finished or disqualified contestants
* MP 01: Stats display improved
* MP 02: JIP handling improved
* MP 02: Evacuees will get into all helicopters, not just the hosts
* MP 02: Evacuees can be rescued on foot now
* MP 02: Winching disabled until made MP compatible
* MP 02: Team-tracking markers added to map
* MP 02: New/improved parameters
* MP 03: Cargo handling improved
* MP 03: AA-threat spawning improved
* MP 03: Briefing improved
Sword of the Stars II: Enhanced Edition - Valve
- Added more variety to the default weapon loadouts of starting fleets.
- Issue where sound would cut out (particularly in combat) is now resolved.
- Fixed issue where ships would avoid far too high or too low while in combat.
- Resolved an issue where players could enter combat without a fleet even if a fleet is available.
- Fixed a bug that misrepresented the winner of a combat.

Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

  • Issue where bots would constantly roam from lane-to-lane to farm early-game.
  • Omniknight always saying Fear Nothing.
  • Issues with items that used the negative health regen - this fixes the interaction of Ancient Apparition with armlet.
  • Items that modify maximum health or mana such as like Armlet and Soul Ring. These should now apply their effect correctly.
  • An item combine bug when giving an item to another hero who has a full inventory.
  • Inventory right click menu going away instantly if the player has an item in the stash.
Dino D-Day - Valve
- Added Team Deathmatch versions of several maps.
- Re-worked the method for team switching to fix intermittent server crashes.
- Re-worked how the MG42 is aimed and operated.
- Nerfed the Microraptor's spit attack. No longer does instant-kill on head shots, poison effect wears off after 6 seconds.
- Flamethrower bug when used on a T-Rex is fixed.
- Fixed team join message when joining spectators.
- Fixed viewmodel sometimes being visible when switching to spectators.
- Made low-health effect (heartbeat and screen pulse) temporary.
- cl_drawhud now can be used to turn off the HUD.
- Closed exploit where Microraptor could get access to Allied spawn on Depot.
- Closed exploit where Microraptor could spit into Allied spawn on Troina.
- Fixed menu loadout z-depth issue (clicking on background caused icons to disappear)
- Fixed bug when trying to punch with a right click.
- Fixed bug when firing flamethrower with right mouse button.
- Fixed point getting awarded to Medic when they apply a heal to a teammate with less than 50% health.
- Fixed various point exploits relating to suicides
- T-Rex suicide point exploit fixed.
- Sticky bomb icon back on Joe's loadout menu.

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