PC Gamer

http://www.youtube.com/watch?feature=player_embedded&v=Gf4kbuOhwgM

It may not be Longbow 3, but rotary-wing aircraft enthusiasts should be interested in Bohemia Interactive's Take on Helicopters, a civil aviation flight sim that tells the story of the Larkins, a down-on-their luck family of pilots who have just one more chance to keep their business alive. It's available to day via Steam, Gamersgate, and many other distributors.

The trailer might hint at corniness, but it's an interesting idea. The narrative structure seems to provide an arc for a campaign that moves from helicopter basics to far more challenging missions, like rescues at sea and tactical insertions. And if you think it's just window-dressing, go check out the backstory available at Take on Helicopters' website. There is a surprising amount of forethought that has gone into this campaign.

The backstory also hints at combat missions in South Asia, one of the game's two environments. Whether pilot-protagonist Tom Larkin will wind up in South Asia is anyone's guess, but the site certainly indicates that a military component will feature heavily in Take on Helicopters. I just really hope that means I got a rocket-equipped aircraft at some point.

But really, helicopter sims have ranked always among my favorites, a constant challenge and thrillingly perilous at low-altitude. Hellfire missiles and chainguns are just gravy.
Portal 2
Portal2mapeditor
Oh. Oh my. The new Portal 2 puzzle creator looks quite manageable - even for those of us who aren't sentient AIs gone genocidally mad. I mean, I'm sure we've all wanted to murder every squishy, inferior lifeform around us through a series of devious (and oftentimes hilarious) tests at some point in our lives, but it just sounded so... hard. Well, no more! Check out two new screens for proof. Also, after I've single-handedly turned the world into a series of horrific death puzzles, someone at Valve's probably getting spared for this one:

"We're also building a community site to host all of these player-created puzzles. The site will allow players to quickly find new puzzles and add them to their game, ready to play, with a single click. Players will then be able to rate the puzzles they've played, leave comments for puzzle creators, and follow creators they like."
PC Gamer

http://www.youtube.com/watch?v=zqvIZv6SEYA

Fans of glorious space combat, empire building, and sci-fi space operas might be interested to know that Kerberos Productions' Sword of the Stars II: Lords of Winter is now available "on all major digital portals" for $40.

Sword of the Stars II looks like it packs an impressive visual punch, to judge from the trailer and available screenshots, and developer Kerberos says it emphasized 3D combat, starship design, and an epic narrative when designing this game.

I'm certainly intrigued, and Kerberos has promised some interesting features, like the fact that the tech tree is different from game to game, and your choices end up determining what kind of government your empire has. They've also stressed multiplayer gaming in their design for Sword of the Stars II. If they can tie all these elements together into a satisfying, intuitive strategy game, this could be some excellent Halloween candy for strategy gamers.
PC Gamer
BLC-alchemist
If there was ever a free-to-play game on Steam, other than TF2, that you needed to play, this is it. Funcom's fast-paced arena combat game, Bloodline Champions, is now available to one and all on Steam, and we couldn't be happier—the twitch-based, skill-shot focused arena fighter is a perfect fit for Counter-Strike and League of Legends fans alike. Weighing in at less than 1GB, it's easy to pull down and jump in to see how its tribal theme and intense teamfights strike your fancy. We'll have some Steam events in the near future to see who can take down the "amazing" team of my Alchemist and Josh's Ravener.
Team Fortress 2

http://www.youtube.com/watch?v=p8H1RjjoGKs

There's more to the Team Fortress 2 Halloween Update than we first thought! It seems that equipping the entire Tin Soldier costume gives the wearer new lines of dialogue, and they're as hilarious as ever. Check the video for the full voice set. Thanks to ThisGuy_83 for the tip off!

Have you noticed any other mysterious bonuses readers? Let us know in the comments!
PC Gamer



The man. The myth. The legend. Chris Antista enters the wild world of the PC Gamer podcast, far from home and without a clue where he is (or, he's recording a podcast in the very same room where he did Talk Radar). Alongside Dan, Lucas, Gavin, and Greg, they'll traverse the misty plains of Battlefield 3 impressions, encountering singleplayer goofiness and multiplayer war stories. Then they'll trudge through the deserts of BlizzCon impressions, the sea of Truthiness and Falsity, and the Swamps of Torment, where Xbox games appear in the Playlist. It is, without a doubt, an epic venture.

PC Gamer US Podcast 292: Prattlefield 3

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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Follow us on Twitter:
@pcgamer
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PC Gamer
Team Fortress 2 - How did my Soldier end up this way
Happy Halloween PC gamers! Well technically not till Monday, but Team Fortress 2 has launched it's Halloween update today (I guess the holidays happen quicker on Valve time). The update has brought with it the usual combination of bizarre TF2 items, with an inexplicable emphasis on seal masks. You know, some people complain that TF2 has gotten so many silly extra items, to these people I say "I'm sorry, I can't hear you, I'm too busy having fun!"

Check inside for a spooky selection of PC Gaming news.


OXM list sixteen bizarre things they found themselves saying while reviewing Saints Row: The Third.
DualShockers say DC Universe Online will switch over to free to play on November 1st.
Eurogamer compare Battlefield 3 on PC and Xbox 360.
A Kotaku Editorial attacks homophobic insults in the gaming community, following the Blizzcon controversy.
Joystiq take a look at the Deluxe Edition of Telltale's Jurassic Park.

 
What do you think the purpose of the seal mask is readers?
PC Gamer
Grand Theft Auto V
In five days, we'll get our first look at GTA V in the announcement trailer. But for now, all we know is this: it has a V in it. So what are we hoping for this time around? What did GTA IV get right, where did it fail, and where does the series need to go next? We've gathered our thoughts into deliciously digestible list form. Add yours in the comments.

Realism



Here’s a thing. Rockstar make amazing places. They create deliciously realistic cars and vehicles for you to traverse them. They build gorgeous lighting models and a spectacular weather patterns. They imbue them with brutal, explosive physics. And then they fill them with cartoon characters. Their illusion is shattered.

The problem is with character animation and faces. The detail in the people in GTA games has never matched the life and clarity of the places they’re set in... if the cities are impressionist paintings, the people are caricatures. It means that all dialogue is dialled up to 11, that scenes are written to be catastrophically over-the-top, rather than subtle or quiet, and that plotlines tend the absurd. That used to be fine. But Liberty City is/was gorgeous. It’s just the inhabitants were murderous lunatics.

I think I know how Rockstar can achieve. LA Noire’s performance capture technology could give the chance for actors to imbue their characters with life and emotion that goes well beyond the cartoons we get today. If they do that, they can start telling compelling, human, real stories. Taking the game from the excesses of GTA IV, to something closer to the kind of adult entertainment we've dreamed about for years.

Less-scripted missions



Tightly scripted missions are pretty dull even when they're done well, but in the open worlds of the GTA games, they almost never work. Remember that time you were chasing that guy, and you caught up to him and uzi'd him in the face from your bike, only he wasn't scripted to die yet so he was completely invincible? It was all of the times.

GTA games are open worlds, a genre we love for the freedom it gives us. So it's weird that when it comes to missions, Rockstar keep writing movie scenes and expecting the player to stick to the script.

They're also games that cast you as a criminal, rebelling against the law. So it's weird that they seem to think we'll obey an arbitrary set of rules about where we can go and what we can do, in order for their overwritten missions to make any sense.

We're gamers: we love to break things. That fits beautifully with both the genre and the themes of the whole GTA series. Embrace it. By all means tell us why we're chasing this guy, then get the hell out of our way and let the glorious chaos of the simulation take over.

A little love for the PC



On PC, GTA IV requires you to sign into three different DRM services to play: Steam, Rockstar Social Club, and Games for Windows Live. Idea: don't do that, ever again, for any reason.

It's also weirdly demanding, even today, despite looking pretty drab by PC standards. And it doesn't trust you: it won't allow you to crank the graphics settings higher than it thinks is safe, even in the rare case that the game is running well.

I know, the PC isn't a priority for Rockstar: they like to show up to the platform late, unannounced and half-heartedly - if at all. But the PC is as big as you want it to be. This time, we want GTA optimised, ready to run, and to hit shelves alongside console versions on release day.

If you turn a game that runs perfectly on a six year-old box into something that chugs on PC hardware many times more powerful, you turn the biggest gaming platform in the world into a niche. And if you wrap it in the most widely hated DRM system, on top of your own, you turn the most sociable and influential gaming community into a weapon against you.

Get people who know what they're doing on PC. Stick to Steam as the only copy protection. Put some love into it and find out how big PC gaming really is.

Proper mod support, please!



Every Grand Theft Auto game has played host to fantastic, ridiculous mods, from the addition of multiplayer to Grand Theft Auto 3 to the astonishing graphics tweaks and silly zombie mods in Grand Theft Auto IV. But the community has made these mods - and often fixed bugs in the original game - without any support from the developers. What could those passionate, committed gamers make if, in Grand Theft Auto V, Rockstar made a commitment to supporting mods by releasing official tools, providing documentation, and did their best not to break everything with each new patch? Amazing things that would give the game a longer, better life, we'd bet.

Cross-platform gaming



The core GTA experience has remained pretty much unchanged since the original game back in 1997. Yes, there are helicopters, experience points and cutscenes, but at it’s heart its just running around a city and driving vehicles.

DS and iPhone versions of Chinatown Wars prove that the franchise can work on handhelds. It would be mind-blowingly awesome if you could start a game on your PC in full 3D, then switch to your phone and do a bit in 2D, and continue back on the PC. Microsoft promised something similar a while back, and the whole GFWL deal Rockstar has means that it could actually come to fruition.

More Flock of Seagulls



Vice City worked incredibly well because it was an 80s pastiche done properly. It didn’t matter that the characters and vehicles looked a bit basic because everything was lit in neon pink and soundtracked with classic 80s tunes. It also employed a cinematic level of self-reflexivity with its references to Scarface and Miami Vice.

GTA IV took itself far too seriously in this regard - yes, there were jokes and comedy missions, but it felt self-conscious in its attempt to be a “modern” product. The problem could be that, following San Andreas’ early-90s adventure, there’s nowhere for the series to go. The 70s are unlikely to connect with its target audience, and the early-2000s are too embedded in recent memory. Surely there’s some room for some retro action, though.

Bikes?



Thanks to rising petrol costs the popularity of urban cycling has increased massively in the few years since the notably bicycle-free GTA IV. And although everyone soon became bored of the human-powered transport in San Andreas, they could still serve as a speedy and efficient way of getting around whichever city V’s set in.

We’re not talking San Andreas’ BMXs and mountain bikes, either - we want proper road bikes with skinny tyres and dropped handlebars. In real-life you can hit 30mph on a road bike, and yet at slow speeds they’re manoeuvrable enough to turn tight corners and dodge between traffic. Imagine being chased by the cops and then skidding down a tight alleyway to make a getaway. There’s so much untapped potential.
PC Gamer
Blizzard DOTA
Defence of the Ancients games are fast becoming the equivalent of hatchback cars. They’re mostly the same, but each manufacturer is going to put a different spin on it - a bigger bumper, maybe, or a sunroof designed to catch people with giant perms. Blizzard DOTA, though, is looking to shake things up a bit. At Blizzcon the devs outlined a number of intriguing changes to the classic DOTA formula designed to streamline the experience for new players and "get the depth back where it belongs."

We caught up with senior designer, Johnny Ebbert at Blizzcon for a to find out why why the developers felt as though they "really needed to simplify things," and why DOTA should become more like chess.

Ebbert's main problem with the DOTA genre is that he feels it's unfair towards players. “In traditional DOTA games I'll get facerolled and I'll have no idea what happened to me.” says Ebbert. “But if I get facerolled it's like ‘yeah, I get it, he was three levels ahead of me.”

“At Blizzard we feel that it should be easy to learn, difficult to master,” says Ebbert. He draws a comparison with chess, explaining that it’s easy to understand the rules of the board game, but tricky to actually put them into practice. “We felt like we really needed to simplify things, and get the depth where it belongs – on the back end.”

“I guess the other thing we're attacking is the social tension that the genre is really kind of famous for,” says Ebbert. He describes kills and assists as “horrible, horrible” ways of scoring the game, and describes Blizzard’s DOTA as being a lot more even in this regard. “We got rid of kills and assists, and came up with the idea of a takedown. If three of us kill a guy, everyone who participated gets a takedown, the rewards are divided equally.”

Blizzard is keen to make its take on DOTA really stand out from the inevitable horde coming our way. “We're super huge fans and we want to make something really exciting that we want to play,” says Ebbert. “We think that a lot of the things we're solving for ourselves are going to appeal to a lot of people.”
Team Fortress 2
Team Fortress 2 - Halloween goodie cauldron
Quick, open your Team Fortress 2 backpack! We just checked ours and found great big shiny cauldrons inside. Upon opening our cauldrons, we all found a seal mask, for some reason, and a few of us gained some extra accessories, including some gleaming arm-pipes for my Soldier. YES. It's all part of the Halloween Update, which kicked off today. Did you get a cauldron? What's inside?

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