PC Gamer
Diablo 3 - Disintegrate!
Here are twenty new screenshots of Diablo 3 from Blizzcon, showing various denizens of the underworld being disintegrated by lightning bolts and powerful laser beams. There are a few different environments on show as well, from golden deserts to candle-lit crypts, daubed with arcane scribblings and infested with Azmodan's brutish legions. Not shown: vast, vast quantities of sweet loot. Click on each screenshot to see it full size.


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
PC Gamer
Blizzard DOTA
Blizzard have revealed some of the major changes they're making to the classic defence of the ancients format for Blizzard DOTA. They've mentioned mounts, major changes to the vital last-hit system, spectacular capturable boss monsters, and the steps they're taking to try and make Blizzard DOTA's battles faster and more friendly. They also confirmed that Blizzard DOTA will be added to the free StarCraft 2 Starter Edition.

The all-important defensive towers that guard the lanes will be much weaker in Blizzard DOTA. They can be taken out very early by aggressive characters. They will have limited ammo, too. That means you'll only be able to hide under one for a limited time before it powers down and has to recharge.

Blizzard DOTA will have mounts! Heroes will be able to hop onto their rides to dash quickly from point to point. Blizzard see it as a more spectacular and identifiable equivalent of magical boots in defence of the ancients.

In traditional DOTA, last hits on the weak creep minions were a vital way to gain extra experience and get ahead of enemy heroes. Blizzard DOTA removes that system. Minions will now drop orbs that can be claimed for a health and mana boost.

Heading into the jungles in between lanes in Blizzard DOTA will yield some spectacular rewards. Capturing camps doesn't just net you experience, it gives you an opportunity to win over powerful monsters like Ogres, who can join your creep waves to help push back the enemy. Blizzard also showed a huge boss monster, a stone zealot. It took three heroes a couple of minutes to beat him, but instead of crumbling to dust, he joined them and followed them into a nearby lane. There he started destroying everything with LASERS FROM HIS EYES. Blizzard say that when the Stone Zealot is captured, a global announcement goes out to every hero on the field and he appears as a huge red skull icon on the minimap. That is awesome.



In the Q&A following the panel, the developers also mentioned Soul Tokens. Gained through capturing jungle points, these will let players summon powerful yetis that can be used to take down weakened towers, or used together to form a "Yeti surge" that can overwhelm enemy creep mobs.

Blizzard want Blizzard DOTA matches to be much faster and shorter than typical Defence of the Ancients battles. They hope the smaller time investment will help to reduce the anger and infighting that can often break out during DOTA bouts. Instead of claiming kills on enemy heroes, experience is shared equally between all heroes involved in damaging the hero. 'Kills' will be replaced by 'Takedowns.' The devs say that this is an attempt to remove last hit kill steals, removing one of the main "conflict points" that cause players to become infuriated with their team mates.

Blizzard are really doing a lot to really differentiate Blizzard DOTA from the fierce competition it's sure to face from Valve's Dota 2, League of Legends and Heroes of Newerth, which all place emphasis on maintaining the ruleset of the original Defence of the Ancients mod.
PC Gamer
StarCraft 2 Heart of the Swarm
The Blizzard Arcade will arrive alongside the release of the StarCraft 2: Heart of the Swarm, Blizzard have just announced at a Blizzcon panel. The Arcade will act as a hub for user-made mods and games created using StarCraft 2's extensive mod tools. The Arcade will be available to everyone who owns StarCraft 2, not just Heart of the Swarm players.

Games available in the Blizzard Arcade will be free to begin with, but Blizzard plan to let mod makers charge for their games in future. The Arcade will be available from the front page, and take players to a central screen showing the most popular mods of the moment. A five star rating system and user reviews will help the best games rise to the top, and "what's hot" sections will give players quick access to the most popular games on the service. The mods will use StarCraft 2's matchmaking system to put players together.

The editor will also be improved, with debugging improvements, a cutscene editor, and custom UI editing tools.
Call of Duty® 4: Modern Warfare® (2007)


 
The Modern Warfare 3 "launch trailer" has been released three weeks ahead of the game's actual launch. That's odd, but you have to remember that this is "the most anticipated game in history." And a Battlefield 3 launch trailer was released a day ago and could not go unanswered. There's plenty of explosions, of course, and tanks, and talk of Modern Warfare's great villain, the mysterious Makarov. Will we finally get to finish him off? And where is Captain Price's magnificent beard?
PC Gamer
Bikini Karate Babes
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, prepare to see beat-em-up action like you've never seen it before! With women fighting in skimpy, ridiculous costum- waaaaaaaaait...

Karate translates as 'Empty Hand'. Damn, no easy joke opportunities there! But is Bikini Karate Babes the gaming equivalent of Ronseal - primarily aqua and potassium tripolyphosphate? There’s only one way to find out, and we’re going to do so by trying something roughly 98% of online write-ups of it have never even dreamed of… actually installing the damn thing, and playing for more than ten seconds.

I know. It's a crazy idea! But it might... just... work...





By review law, any write-up of a game like this has to immediately slip into a comfy, well-worn auto-drive of moral outrage about its mere existence. Just look at it. It has boobies in it! Shameful! Won't someone please think of the children who shouldn't be playing it in the first place! Why, it's so shameful, there's only one way to express the innate indignity of it - to print about a hundred screenshots, especially of the mucky bits. While wagging the very sternest of fingers, of course! Tsk. Such naughtiness!

At the risk of losing my critic license though, I... don't have much of a problem with Bikini Karate Babes' existence. It's a dreadful beat-em-up, where the girls in bras can't hide the engine being completely pants, but it's at least honest about what it is and plays it up for laughs. That alone makes it less gratuitous than most 'respectable' beat-em-ups, which have been constantly reinforcing the far more toxic idea that outfits like these are how gaming's female martial artists should be dressed:



Next to this nonsense, it's tough to get a good head of outrage going about a game for using actual women in regular store-bought bikinis rather than freakishly chested mutants in fetish-wear. Is it some enlightened piece of social commentary? Of course not. It's a beat-em-up based on the revolutionary idea that guys - and some girls of course - like looking at boobs and will spend money to do so.

But, y'know, compared to many of its competitors, it does have some good points. The use of real models at least means the characters all have human proportions (and the almost unheard-of ability to stand on the edge of a cliff without instantly toppling to a rather nasty bounce), and a reasonably wide range of body types, from the model-proportions of Aphrodite and Venus to chunkier fighters like Sedna and Voluptas. It embraces the silliness, and - aside from a couple of moments here and there that are a little uncomfortable or push its luck to too far - does so in a cheery way rather than with the rampant sexism/misogyny of other games that have gone down this road - Variable Geo springing instantly to mind. It's not even particularly violent, with no blood and incredibly cartoony animations. Oh, and also due to the use of live actresses instead of cartoon sprites or 3D models, it's one of the few fighters that isn't an automatic member of the illustrious Boobs Don't Work That Way Club.



None of this is to say that Bikini Karate Babes is some kind of wholesome, enlightened game with any kind of message. It's pure, shameless fan-service that may as well have called itself Moretits Kombat, whose unlockables include short videos of a couple of the fighters a few seconds after agreeing to do topless jumping jacks, a boss whose special attack is to instantly win a round by ripping the bra off her opponent, and a dedicated game mode about doing just that several times in a row.

It's also a dreadful, dreadful beat-em-up. Not Tongue of the Fatman bad, but little is. It's also better than Catfight and I think we can assume Fetish Fighters too. Compared to grown-up beat-em ups though? Bad. Stinkingly bad. The use of video clips for everything means that most moves take forever and can't be cancelled if you accidentally trigger a combo, you're constantly bombarded with confusing discrepancies like getting down on the floor and pressing kick only to throw a punch instead, blocking isn't so much a question of pressing a key as sending the character a telegram asking them to kindly put their arm up above their face, and the AI ...oh god, the AI. It's like playing against the ultimate button masher, with your task being to find your character's one vaguely good move and spam it like you're a Nigerian prince. You don't even get a move list. Nope. You have to unlock that info.

At this point, if you just want to see boobies, you may as well quit, or type a couple of words into that internet thing that's been quite popular in recent years. At its most graphic, Bikini Karate Babes plays the peekaboo game. There are moves that involve characters popping their tops and using them as whips, the aforementioned bra-stealing, and one of the endings is of what looks like a slightly confused girl who just realised her contract included doing some topless exercises in the middle of a very cold field, but there's always an arm, a lens flare, a tree, or something similar to get in the way. Even in the Jumping Jacks videos, there are little digital pasties added to cover up the jumpee's nipples.

Shudder. Nipples. The most horrifying of all erotic skin protrusions!



If you want to see crazy though... hoo boy, does Bikini Karate Babes have you better covered than anyone who's actually in it. Boob lasers and bra whipping is just the start, with characters having the power to do anything from fire lightning out of their lady bits and creating duplicates of themselves, to tagging in the game's final boss to finish a battle instead. And there's a ridiculous number of characters - 19 in total, most of whom have to be unlocked. That's 19 totally different models too, no Mortal Kombat style palette swap ninjas here, all of whom have their own moves, a full range of animations, and most eye-poppingly, close-up Special moves where every combination of actresses does their thing with every other one in turn, from a tickle to a disorientating butt-bump, to a rather more practical headbutt, rather than simply doing their parts in a vacuum and having the artists stick the sprites together.

Sometimes there are even special versions between characters. Gemini's special for instance is a kiss, which most characters just look confused or slightly repulsed by. If she tries it on Zaria though, it just earns her an instant slap in the face, making it an attack that only damages her own health bar. Damn. Even Dan Hibiki usually has better moves than that. Not to mention better luck with women.



By far the weirdest character in the game is called Thalia, who is named after the Greek muse of Comedy, but... damn. She's like Harley Quinn's even more deranged kid sister, who she has to tell to take the tea cosy off her head and stop pouring jelly down her nose before the neighbours call Batman. She spends the whole game dancing around in a Stars and Stripes bikini and waving at the fourth wall instead of paying attention to the fight. Her main victory animation is pulling a lit torch out of her... uh... herself, with attacks that involve mad clowning around and hitting people with her pigtails.

Oh, and she also has a projectile attack. This is her projectile attack.



Gotta give Bikini Karate Babes credit. It's a shockingly poor game, but at least it's not dull.

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Speaking of which, did I mention there was a sequel earlier this year?



Well, there was a sequel earlier this year. It's called Warriors of Elysia, and the weirdest thing about it isn't that it's rubbish - in fact it suffers from exactly the same flaws as the first one, only in a 3D world and at a higher resolution - but how goddamn boring it is in comparison to the first.

Actually, no. Boring's not quite the right word. The first game is crap, yes, but campy and goofy in a way that's easy to find entertaining - much like a dreadful B-Movie. It's not a game to like or respect, but against the odds, its heart is closer to the right place than you'd expect. At the very least... honestly, probably the absolute most as well... it feels like everyone involved had fun making it.

Warriors of Elysia suffers from Magnum Opus Syndrome - up to and including its pompous title. It's as if someone spent too much time between takes working out the lore of this world and some great epic story, and came to the mistaken conclusion that the the only thing holding the Bikini Karate Babes back from the top tiers of PC gaming was that people might think it a bit silly. For the sequel then, everyone involved had to first find a pair of socks and put them on, and then pull them up, to create an epic adventure worthy of these characters... none of whom had ever had a single line beyond "Hiyaaaa!"

At least, that's how it feels, watching the more grandiose presentation of it all, complete with proper physical sets, extras, special effects and all the other bits and pieces crammed into it. And maybe... maybe... it could have worked, with a storyline and tongue-in-cheek style borrowing from something like Xena: Warrior Princess and creating quirky relationships and proper cut-scenes and... y'know... a script and dialogue and plot. In the game itself I mean, not stuffed online in a wiki somewhere.



Instead, what the game offers is the most mind-numbing blather this side of... okay, of half the Street Fighter IV endings. There are cut-scenes, but all they ever show is Stuff. Nonsensical, unexplained Stuff - and I checked, my download didn't come with a manual or anything to explain it. All you get, you get in the intro, a mad montage made up of scenes from the characters' ending videos. There's a small army of unidentified girls who appear to be some kind of army whose uniform is bright pink bikinis and weird glowing Tron style bracelets, boobs, ancient temples, boobs, random fights, boobs, dungeons, boobs, more random fights... it's like like the fan-service fairy forgot to take its Ritalin...

In game, all of this... is completely forgotten. None of the characters have an introduction to say they're working with X or trying to accomplish Y. The only story bits you get are at the end of the Arcade mode, where it's revealed that none of the clips make any more sense in context. One winning character just ends up fighting the Pink Bikini Army for a few seconds. Another apparently crafts the ultimate battle bikini out of glowing blue goo, while another gets to either set up a lesbian prison or be beaten up by her prisoners... but why are these people suddenly working together? What are the stakes in this conflict? What does everyone want from this? Is BLECE involved? What the hell is going on?



Even if you think there are more important things to focus on than plot, the atmosphere of the game is completely broken. One of the only reasons the first game even vaguely works is that it's a good natured, incredibly silly game, to the point that you can see the characters occasionally forcing back smile or trying to avoid collapsing mid-shot. Characters punch and kick from a distance, and there are some up-close martial attacks, sure, but far more are about bouncing the other character off or spinning them around, to the point that while M. Bison gets a Psycho Crusher and head-stomp, the final boss of Bikini Karate Babes' up-close special is to... stamp on her opponents foot. Not even in shoes.

Warriors of Elysia goes in much more for gut-punches, kicking opponents on the ground, and trying to make things look like it hurts. One of the endings consists of pretty much nothing but one woman - who we're never given any back story for or anything - being surrounded and beaten up by a gang of Pink Bikinis, complete with shouts of pain, with her arms held behind her back, her face repeatedly punched and lifted back up for more punching, before being thrown to another girl to be painfully kneed in the crotch and then finally thrown to the ground and surrounded, presumably for more beatings.

Remember the whole 'context-over-content' thing that makes the first game funny and even entertaining despite itself? Dumb and badly choreographed as it is, this is its evil mirror universe double.



Context is always king in games like this, which is why Leisure Suit Larry 7 is a naughty, funny, silly, sex-positive adventure, while Leisure Suit Larry: Magna Cum Laude is a pile of misogynistic shit. Warriors of Elysia isn't that much of a shift - exploitative in a filmic sense perhaps, though with little that would trouble a PG rating in terms of actual content - but it's a similar kind of slide.

The fact that it's a terrible game in its own right barely seems to matter, since I doubt a single person would ever buy it expecting the next Tekken, but its weaknesses there certainly don't help. On the default Normal difficulty, you can literally beat the whole game on every character by mashing either the punch or kick button, making it even easier than Bikini Karate Babes. There's an obvious 'playing one handed' joke to be made there, though nothing in the game that actually warrants it. Instead, I used Twitter for a while and sighed a lot. That was the most satisfying T&A here: Tweets and Aaahs...

Unlike a lot of the games we cover in this column, both Bikini Karate Babes are still actually sold, both on Direct2Drive. The first costs £6, the second a less-than-arousing £15. You can even buy DVDs of behind the scenes footage for around $25, though exactly what wonders they contain, I have no idea. Probably girls in bikinis. Seems a fair guess. But there's only one way to find out. If you care.
PC Gamer
Blizzcon
Pandas Oh My God! World of Warcraft's fourth expansion has been announced. It will let us play as Panda warrior monks on the back of a giant sea turtle. It will open up the new real of Pandaria to the Alliance and the Horde. It will introduce a pet battling system in which you must catch wild monsters, level them up and make them fight for your own amusement. It's just one announcement of many in a brilliantly, stupidly hectic first day at Blizzcon 2011.

It's not all been about World of Warcraft, either. New units have been revealed for StarCraft 2: Heart of the Swarm, new trailers have appeared for Blizzard DOTA and Diablo 3, and we've learned something new about each one of Blizzard's upcoming titles. Below you'll find our guide to day one of Blizzcon. Get all the latest at a glance.

World of Warcraft: Mists of Pandaria
 

 
World of Warcraft: Mists of Pandaria expansion announced, with news of a new playable race, a new Monk class, new zones and a raised level cap.

World of Warcraft Annual Pass launched. Subscribers get a full, free digital copy of Diablo 3, a mount and access to the Mists of Pandaria beta.

Here's the World of Warcraft: Mists of Pandaria Blizzcon trailer.

And the first Mists of Pandaria screenshots.

The races, creatures and zones of Pandaria are detailed at the World of Warcraft preview panel.

An overview of WoW's new Monk class

The new World of Warcraft Pet battles system brings Pokemon to World of Warcraft and commits Owen to a lifetime of addiction.

Here's an overview of WoW's new Battlegrounds

Rich takes a look at the Pandarens because he loves pandas and secretly is one

More on WoW's new Challenge Dungeons and PVE scenarios

Diablo 3
 

 
The stunning CGI Diablo 3 trailer from the opening ceremony

Blizzard say Diablo 3 has "something like 2.8 trillion builds," and want to encourage players to experiment with more of them

Normal, Nightmare, Hell and Inferno difficulties detailed. 70% of items will appear beyond Normal difficulty

Diablo 3 is getting team deathmatch, achievements and battle standards

StarCraft 2: Heart of the Swarm
 

 
The official list of new and retired units for StarCraft 2: Heart of the Swarm emerges

Heart of the Swarm has a fascinating story evolution system

The Heart of the Swarm beta is "months, certainly not years away."

The StarCraft community will get to decide when esports tournaments shift from Wings of Liberty to Heart of the Swarm


Blizzard DOTA
 

 
Beyond its introduction at the opening ceremony, not much was seen of Blizzard DOTA today, but day two's panel should reveal plenty more. We'll be covering it live when it kicks off later today.
PC Gamer
Diablo 3 thumb
Blizzard are introducing team deathmatch mode to Diablo 3's player vs. player scraps. It's playable on the show floor at Blizzcon, and players will immediately notice that the mode supports 4 vs. 4 battles, up from last year's 3 on 3 demo.

The rules are simple. There are two teams, red and blue. When you die you only have to wait three seconds before you're back in. The team with the most kills in ten minutes wins. You'll be able to port any of your characters over and send them into the arena, but once you've started the match, you won't be able to change your build. Tweaking your skillset before each battle will be necessary to improve your chances.

Achievements will also be making their way into Diablo 3. Many can be won by playing through the story on each difficulty mode, but there will also be rewards for what Blizzard call "extreme behaviour," like defeating every boss by punching them with your fists.

Achievements unlock new parts and designs for your character's standard. This flagpole is designed to be a way to show off your character's prowess without the need for an overly-long sword or ornate codpieces. Story achievements add extra tassles and accessories to the banner, hardcore achievements let you customise the base. A high level standard was shown during the presentation, rising from a hoard of gold and gems, steeped in ribbons and arcane designs. These standards will be visible in the game world. When playing in co-op you can fast travel to your companion in the field by clicking on their standard.

The panel also talked about Diablo 3's difficulty levels, revealing that 70% of the game's items are found beyond Normal difficulty. Blizzard also went over some of the incredible skill customisation options, saying that Diablo 3 has “something like 2.8 trillion builds.”
PC Gamer
Diablo 3 Thumbnail
A team of Diablo 3 devs hit the main stage at Blizzcon to talk about Diablo 3's difficulty modes. The differences between Normal, Nightmare, Hell and Inferno difficulties are important for anyone looking to get near the level 60 cap, but it's surprising just how different enemies and loot will be on higher difficulties. In fact, Blizzard revealed that 70% of the game's loot won't even appear in Normal mode.

The devs said that the reason for this is that there are a number of resistance bonuses and defensive attributes that aren't needed on the much easier Normal difficulty tier, so instead of confusing players with unnecesary stats, they stripped those weapons out altogether.

One of the main complaints about the beta, and one of the most noticeable things for those of us in the office who have tried it, is that it's incredibly easy. Blizzard said that this is intentional. "Hardcore games for everyone is what Blizzard does," said Jay Wilson. "We're making the early game for casual players so we can turn them into hardcore players."

As a result, the first act is designed as a tutorial. Enemies are slower, less responsive, less likely to mob you all at once, and they won't have access to their full suite of powers for the duration of Normal mode. Complete the game and move into Nightmare mode, and you'll start seeing rare monsters and champions.

These advanced enemies will have extra randomised abilities, including area of effect attacks, more ranged skills and area denial abilities designed to split up your team. On Hell and Inferno difficulties these creatures will get up to four extra special abilities, turning them into miniature bosses. Killing them will give you a chance to collect some of the best loot in the game.

Item drops improve with each difficulty mode, of course, but once you reach Inferno mode, top level items are divided into increasingly devastating tiers. Blizzard say that Inferno difficulty is designed to always provide a challenge, even to those who have hit the level cap. It will be possible to run it solo, though, and in the wake of beta feedback, Blizzard are upscaling the Followers system. Previously, Followers were only useful in Normal mode, now they'll be able to fight alongside you in the hottest corners of Inferno difficulty.

The panel also discussed their approach to character building in Diablo 3, saying that the game "has something like 2.8 trillion builds."
PC Gamer
Diablo 3 Online Thumbnail
Jay Wilson has been talking to the crowds at Blizzcon about character building in Diablo 3. Taking into accout each class' skill trees, passive abilites and item combinations, we certainly won't be short of ways to experiment. Talking about build numbers, Wilson said "we threw a crazy number up a couple of years ago, but we're more in the area of something like 2.8 trillion."

The focus on the design team is on viable builds, not optimal ones. Wilson admits that some players will always seek out the most powerful combinations, but points out that, unlike World of Warcraft, there's no guild to represent or raid roles to optimise for. In Diablo 3, the aim is that "you can play the character you want to play at max level, and not be beholden to anyone."

That's why the team has been working to try and increase the number of workable builds available to each class. Blizzard's challenge was to make sure that enough wild, "aberrant builds" are still useful at the highest difficulty levels. A couple of unusual builds were shown to demonstrate. One video shows of a Witch Doctor soloing Hell difficulty, another shows a combat wizard charging a spider nest, using short range area of effect skills to draw the hordes into a tight circle before blowing them all up.

The huge number of builds available is not only down to the complex skill trees of each character, or even the rune stones that can dramatically change any of these abilities. New NPCs like the Mystic can upgrade items with specific enhancements the wouldn't otherwise have. At Blizzcon the designers showed the typically ranged Demon Hunter wielding a one handed axe and a shield. Both were buffed with enhancements that improve Demon Hunter skills. These enhancements are designed to work alongside a character's base abilities to help make players' most insane build ideas work on the battlefield.

The Blizzcon panel also discussed more new NPCs, Diablo 3's four difficulty levels and PvP. We'll have more on those soon.
PC Gamer
Protoss Tempests devastate Mutalisks as Zerg Vipers use blinding cloud on Stalkers 02
Just when you think you've finally got your head around defending a 1/1/1 push and locked down your warp prism/immortal micro, Blizzard are adding a set of new units to StarCraft II's multiplayer armies. But what happens to SC2 tournaments like MLG and the GSL who've built their empires around Wings of Liberty's multiplayer? Will they be forced to move over to Heart of the Swarm half way through their season?

Blizzard say no. StarCraft II's lead designer, Dustin Browder, stated at Blizzcon that it's "up to the community" when they switch to the new expansion's unit-set. That means short events like Blizzcon's own invitational even can bust out the new toys on day one, and long-running tournaments like the MLG can give their players a break to get used to units like the Viper. Or, potentially, they could stick with the first game's units forever. Won't that splinter the young esports community? Time will tell.
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