Oct 3, 2011
RAGE - Valve
Rage is now available on Steam in North America! Other regions will release soon, please check the game page for more details.

A groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology, RAGE promises an experience like no other.

Oct 3, 2011
Xotic - Valve






Xotic Update 1.2 Released


Updates to Xotic have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


  • Ability to set your Screen Resolution

  • Ability to toggle on/off Glow effects

  • Ability to toggle on/off Refraction effects

  • Ability to set the FOV of the first person camera

  • Ability to scroll through your weapons with the mouse wheel

  • Fixed a bug that prevented the Epic Champion Achievement from being awarded

We are still working on addressing issues with high sample rate audio and 5.1 surround. There will be another patch coming soon. Stay tuned!

Orcs Must Die! - Valve
Orcs Must Die! is now available for Pre-purchase on Steam! Pre-purchase before October 12th and receive the Steam Exclusive "Knight of the Order" costume!

As a powerful War Mage with dozens of deadly weapons, spells, and traps at your fingertips, defend twenty-four fortresses from a rampaging mob of beastly enemies, including ogres, hellbats, and of course, a whole bunch of ugly orcs. Battle your enemies through a story-based campaign across multiple difficulty levels, including brutal Nightmare mode!

Hamilton's Great Adventure - Valve
Retro Fever, new dowloadable content for Hamilton's Great Adventure is now available on Steam!

Retro Fever introduces 3 all-new maps inspired by some of your favorite 80's video games and all new Steam achievements!

Men of War: Assault Squad - Valve
MP Supply Pack Bravo, new content for Men of War: Assault Squad, is now available on Steam!

This downloadable content introduces 5 new competitive multiplayer maps for the Assault Zones and Combat modes, as well as for the DLC exclusive Day of Victory gamemode.

Space Pirates and Zombies - Valve
Updates to Space Pirates and Zombies have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added Damage Viewer (Turn on in options)
- Added Added Hotkey (Y) for auto turrets
- Added Drone research levelups will increase drone damage
- Added Invading marines can now steal data, blueprints, blackboxes and release specialists, based on hacking skill in crew research tree..

- Changed Cannon boosters: lowered reload speed increase, added projectile speed, range, damage buffs.
- Changed Missile booster: lowered reload rate boost, added damage boost.
- Changed Beam booster, added damage and range boost
- Changed Grav missiles regen much faster
- Changed Increased torpedo speed, damage
- Changed Increased all missile damage
- Changed Increased hunter SRM ion damage
- Changed Increased SRM damage
- Changed Damage increase for micro missiles
- Changed Mothership shields stronger
- Changed Ion cannon converted to Energy damage type
- Changed Disruptor cannon and Pulse cannon damage reduced
- Changed Cloak damage lowered to 33% boost.
- Changed Allow turrets to fire on autofire if cloak disrupted (and probably player has fired recently)
- Changed Changes move to position AI to make it less orbity
- Changed Increased specialist storage by 1 per mothership level
- Changed Specialist drop rate increased
- Changed Specialist bonuses decreased (was destabilizing late game)
- Changed Late game zombie level increased
- Changed One sidequest drops a Godlike specialist (so can always get the achievement reliably)
- Changed Insane achievement should unlock expert too.
- Changed High capacity reactor, faster recharge, more expensive
- Changed Give fusion beam a good damage boost,
- Changed Overload/Focal emitter slight damage boost
- Changed Escort ships do not run from explosions, was too annoying.
- Changed Minefields will not track non hostiles, even if attacked. But the relation will lower if they are destroyed.
- Changed Minedroppers longer reload time.
- Changed Made civ torpedoes faster/more damaging
- Changed Disruptor cannon slightly slower reload, Pulse cannon still old faster speed.
- Changed Increased scanner ranges
- Changed Lowered mine damage a bit
- Changed Scanner mines can hunt non cloaked vessels too
- Changed More data for killing ships
- Changed Systems with more tech blueprints, tend to have higher level starbases
- Changed Increased sec4 base upgrade requirements
- Changed Zombie critters better infectors, but fewer
- Changed More hitchhiker critters on zombie ships
- Changed Zombie crittes move faster
- Changed Each zombie kill on a ship has a 50% chance of producing a new zombie onboard.
- Changed Increased invasion combat rate
- Changed Mines less health, less damage, higher speed
- Changed Armor slightly more resistant to projectiles
- Changed Hull more resistant to projectiles and lasers, weaker against missiles
- Changed Rebalanced reactors so smaller weapons register better.
- Changed Casting Stones mission less difficult
- Changed A system you just left cannot be invaded. This allows for better strategic decision making and pushing an invasion back instead of it leapfrogging over you.
- Changed Zombie invasions can be reinforced from neighboring stars.
- Changed Made fewer ally reinforcement ships, but made them tend to be larger.
- Changed Readjusted all difficulty levels.
- Changed Difficulty affects: Zombie critter combat prowess
- Changed Difficulty affects: Respec cost
- Changed Difficulty affects: Station upgrade Rez/Goon Cost
- Changed Difficulty affects: Blueprint cost
- Changed Difficulty affects: Relation improve cost
- Changed Difficulty affects: Bribe cost
- Changed Difficulty affects: Zombie intercept turns
- Changed Difficulty affects: Zombie intercept fleet size
- Changed Difficulty affects: Zombie invasion chance
- Changed Difficulty affects: Zombie invasion strength

- Fixed Damage system optimized. Should help Zombie slowdown for some people.
- Fixed AI not allowed to shoot stuff in tractor beams
- Fixed Various typos
- Fixed Reversed Taskmaster and Foreman specialist skills..
- Fixed Hooked up Mediator specialist skill
- Fixed Speed Loader Specialist Skill
- Fixed "WINNIE MCDONAGH" Specialist
- Fixed Broken gender based specialist bonuses
- Fixed Eye Popper achievement can occur on FE
- Fixed Beams stuck in fire state forever.
- Fixed AI blowing up player ships should not cause relations change.
- Fixed When a ship is venting, sometimes the last vented crew member dies and the ship explodes.
- Fixed AI is obsessed with mine layers, people abusing them as decoys.
- Fixed A scanner hitting a mine layer will get the mine layer to chase you..
- Fixed "Oh its you" missions sets civs to enemy upon start
- Fixed Optimized cloaking code
- Fixed Mine targeting optimized
- Fixed Escape pods can be picked up sooner after launch, especially large ones
- Fixed Phantom blueprint drop fixed
- Fixed Moved weak spot on Jamison's Hammerhead Armor to the rear.
Runaway, The Dream of The Turtle - Valve
Today's Deal: Save 66% off Runaway, The Dream of the Turtle!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

RollerCoaster Tycoon® 3: Platinum - Valve
Today's Deal: Save 66% off RollerCoaster Tycoon® 3: Platinum!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

The Binding of Isaac - Valve
Update notes:

-Fixed wall clipping bug
-Upgraded game save so it wont be deleted by clean up tools
-Added options to the start screen
-Added control options within the options menu
-Added lefty support
-Added azerty keyboard options
-Fixed minor music issues

-Added more alt bosses.
Oct 1, 2011
Achron - Valve

Achron version 1.0.2.0



Released 2011/9/26


Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.



Achron changelog:




  • changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17


  • increased Octoligo's anti-air weapon strength by a factor of 2.67


  • increased Octoligo's price by 16.7%


  • lowered cost of Reaph from 7LC to 2LC


  • changed chronobombs to ignore units during their rechronoport delay


  • changed Reaphs and Foundations to repair units of any species


  • added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them


  • changed behavior of grounded air units to auto-rise up when attacking an enemy


  • fixed bug: Octos would not attack foundation-based buildings unless manually moved closer


  • fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport


  • fixed bug: damage multiplier between shin tercrher and sepiligo


  • fixed bug: Level Editor crash when switching between opening files of different types


  • fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up


  • marines and SOPs now exit a tank and join in battle if the tank fires an attack


  • numerous campaign fixes and improvements





Resequence Engine changelog:




  • significant improvement in pathfinding efficiency


  • improvements to pathfinding heuristics


  • fixed bug where could sometimes see enemy units' objectives, etc.


  • increased number of achronal fields in Rescript to 4096


  • added unit->ClosestPosition to Rescript


  • improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)


  • improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)


  • changed cursor clipping code to attempt to reduce situations where cursor can move outside of window


  • mouseover now shows unit highlight


  • added ignore_collision_with_unit to Rescript


  • added WindowOpacity and WindowColoredByPlayer to skin language


  • removed dependency on ALUT for Windows and Linux platforms


  • improved edge of fog of war rendering for slopes



 

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