Product Update - Valve
- New deathmatch map released: Jungle Ruins
- Added quick voice commands (default keys are Z, X, C), voice overs are coming soon
- Improved particles quality when Effects quality is set to high
- Changed default mapping of Hold Breath to Left Shift, Change Rate of Fire to K
- Fixed some bugs on levels (floating objects, collision issues)
- Crash fixes
Sep 20, 2011
Xotic - Valve

Updates to Xotic have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:







  • Fixed results screen crashes caused by expiring Hard Holograms

  • Mouse sensitivity can now be adjusted higher

  • Mouse sensitivity can now be adjusted in 1% increments

  • Leaderboards now display "near me" correctly

  • Fixed minor font issue

  • Disabled windows screensaver during game

  • Mouse buttons can now be mapped to movement controls

  • Refraction rendering is fixed on NVIDIA cards

We are still working on adding graphics options and addressing issues with 5.1 audio. There will be another patch coming soon. We are also working on a Demo version as well -- it should be ready within a week. Stay tuned!

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements

Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands

Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
Sep 19, 2011
Steel Storm: Burning Retribution - Valve






v2.00.02876


Summary:
=======

+ New structure for the campaigns
+ Added Japanese translation
+ Reorganized main menu

Details:
=====

Major Changes:

+ the map image and borders now draw at 0.75 alpha so you can still see what is going on in the game behind the map
+ fixed a bug that was causing objects to pop on the client into their real origin when slowing to a stop
+ fixed a bug that was displaying the respawn menu and allowing the player to attempt a respawn before he's done exploding and "officially dead" thus closing the respawn menu and forcing the player to restart the mission
+ added titles to the campaign list for campaign organization
+ polished the system and control menus by adding tabs to the top of the menu instead of cluttering them along the bottom with reset and back
+ renamed Gamepad Settings menu to Input Settings
+ mouse sensitivity has been moved to the Input Settings menu
+ when resetting controls mouse sensitivity is now reset when the Input Options are reset instead of Player Controls
+ moved Input Settings to be the last tab in the controls menu to keep all the keybind menus together
+ fixed a bug that was not allowing alternate back keys to work after opening the key bind prompt and closing with a key that functions as ESC
+ fixed a bug that was not toggling shadows correctly when toggling back on
+ the X360 back button can no longer be bound in the control menu
+ fixed several bugs in the campaign editor menu, and added some polish to the arrow key / gamepad controls for the menu
+ added Back buttons to all of the main menus
+ fixed a bug that as resetting anti aliasing incorrectly when resetting system settings

Minor Changes:

+ fixed a typo in the objectives list for objects
+ fixed a bug that wasn't translating primary/secondary objective titles in the menu mission briefing
+ fixed centering of fonts on menu options
+ motd now reads Japanese file and re-measures text when changing language
+ fixed a bug that wasn't selecting the profile option when the profile menu is loaded by default or after a profile is loaded or created
+ fixed a bug that was not loading default weapons for players if their player profile isn't found (should never occur in the first place anyway)
+ fixed a bug that wasn't resetting the slider position for resolution when resolution changes are canceled
+ fixed a bug in the system menu that was messing up translations
+ added all missing ctf and deathmatch english translation files (and updated the title of hack and slash to include the ctf suffix to coincide with other missions)
+ brought Russian translation up to date
+ fixed all health checks so that there won't be any confusion when health values are nan values
+ changed some fonts for Japanese translations
+ translated changes in all languages
+ fonts now change based on language
+ added mouse and gamepad titles inside the input settings menu
+ added Japanese to the language menu
+ fixed a bug in the gamepad controls that was drawing the slider min/max labels off position
+ less challenges are now drawn per row to make room for challenge titles
+ control input option titles no longer highlight. (to avoid confusion with the mouse)
+ certain menus including the main menu and menus with tabs no longer reset the selected option when backing out of a sub-menu
+ added a profile updater that renames the old BR campaign title to the new one, and sets the profile to version 1.1.
+ added some text to the challenge menus if no challenges have been completed
+ changed the selection in the campaign editor to use "->" instead of ">" and changed the color to be more obvious
+ removed some prints when looking up weapons before listing missions in a campaign
+ removed some menu selection restrictions for mouse and keyboard/gamepad
+ sound is now played when scrolling a list up with the keyboard/gamepad
+ sound is no longer played when adjusting sliders
+ in the challenge menu in the esc menu, challenges are now sorted to show weapons first
+ fixed some bugs involving translations
+ some menus now transition smoother
+ changed the font on the hud objectives text to one that is larger and less distorted at lower resolutions
+ polished the opening/closing of several menus
+ changed the text on the map to be more readable in lower resolutions
+ removed time left from the scoreboard
+ player frags no longer show in singleplayer
+ place, and name no longer draw on the scoreboard before the mission ends in singleplayer
+ the scoreboard no longer draws empty slots, the menu shrinks to fit
+ rearranged buttons on the scoreboard so that "Next Mission" is the first button
+ the color picker menus now show a color bar for each slider and should render a bit faster now
+ fixed a bug that was not resetting slider values for the color picker when backing out of the menu
+ the sound options menu now uses the correct background
+ added a "slow" comment to the dynamic lights toggle (needs to be translated, will generate file later)
+ the mission briefing menu in the main menu now stretches instead of using a scrollbar
+ in singleplayer death messages now refer to the player as "You" instead of their player name.
+ added player's color picker icon
Sep 19, 2011
Clones - Valve
Clones v1.31 Update

Enhancements
- Morph On Click priority select based on morph.
- ESC ends playback and and exits.
- Player names default on in playback, press N to toggle.
- Multiple-Doppel shatter notification.

Bug Fixes
- Steam profile not syncing with cloud.
- Transition queue fired after being cancelled.
- Statues not loading if set from level editor
- Clone stunning had no effect.
- Entangled clones issue.

Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Made stats reporting less verbose in an effort to reduce server hitches at round end
  • Added a server convar "sv_noroundstats" for server admin to turn off stats reporting if the server is hitching at round end. This shouldn't be necessary since the stats have been made less verbose
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed the Demoman not being able to charge while in the air
  • Fixed items not drawing correctly on disguised Spies
Rock of Ages - Valve
Updates to Rock of Ages have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Rock of Ages
  • Recompiled shaders to address possible crashes on specific systems.
  • Recalibrated Boulder damage to castle gates. Smaller boulder sizes do less damage so that not all matches can be completed in three rolls.
  • Won multiplayer matches are now recorded to Steam Cloud.
  • Fixed several lines of Russian text that were being cut off from the GUI.
  • Balancing applied to specific strategic units & bosses (please visit the Steam forums for change details).
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Death Toll campaign released
  • Fixed scoring in finale

Blood Harvest; The Bridge
  • Infected will spawn in front of the survivor team on their way to the Safe House.
  • Added Infected spawn locations on the hill by the Safe House.

Blood Harvest: The Train Station
  • Fixed exploit that allowed Infected team to trigger the onslaught.
Product Update - Valve
The new patch addresses a variety of issues as well as adds some new features:

Fixes:
- We have addressed various issues that can occur for players that would result in ‘stuttering’.
o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
o Stutters that are the result of data streaming have been removed or significantly reduced.
o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.
- Fixed issue where some players couldn’t complete the Motherly Ties side quest.
- Fixed an issue where doors in Omega Ranch sometimes wouldn’t open.
- The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
- Occasional hangs for some players during video-playback have been fixed.
- A crash on startup when running DX11 on a single-core CPU has been fixed.
- An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
- Fixed an issue where the HUD would get permanently disabled for some players.
- Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
- Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
- Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
- In DX9 mode:
o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering.

Feature Additions:
- The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
- Intro logos can now be skipped on all but the first run of the game.
- Added windowed mode.
o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
- Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.

On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.

We hope this patch will allow players to further enjoy Deus Ex: Human Revolution.

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