In today's very special installment of Speak Up on Kotaku, commenter Mark Vincent N. Cocjin waxes eloquently on the ghostly digital echoes left behind when a gamer passes on.
Where do gamers go when they die?
It's a very difficult question where people's beliefs vary according to their faith or lack thereof. It's also a very controversial question in this modern era of compromise and neutrality. As gamers though, we do have something in common with each other and when someone passes away. We are faced with a realization that one's absence in the interconnected digital world may not give us much of closure. Thus we are brought to another question. One that can be answered by all and yet, just as painful.
What happens to gamers when they die?
In the early hours of September the 11th, a guy created a thread on Steam user forums Off Topic to say that his friend died today. [forums.steampowered.com] I didn't know the guy or his friend but I read what he had to say.
The guy died of cancer in his early twenties. He was a gamer and he loved Valve games. Gabe gave him a Portal 2 poster signed by the Valve employees. He was like any other person who loved games that passed away. Loved by those close to him. Missed by those who were used to him. I looked at his earlier posts and threads and then I looked up his Steam profile just to see what he had and what he liked. The feeling hit me real hard as I saw the "last online" notification and knew that; yes, he is gone.
I felt really sad thinking about it. About the young man, his loved ones, his friends, his friends list, and the people who don't care. As a result of this thread, some random guy who knew nothing about the deceased posted on his profile "you're dead". Maybe it was to troll or God knows what the hell goes on in some people's minds to think it's cool to blurt out awkward comments. What I do know is, this is what happens to a gamer when they die.
Your modern existence as a gamer lives online with your profile floating around on the internet. Your very existence as a gamer is all in the pursuit of fun and enjoyment and all the things that make people happy. And then it just ends. Last online __ days ago... and counting. If Steam lasted till the end of days, this is a fitting tombstone. Buried with you is your collection of game licenses you own.
I may sound overly sensitive but this is what we will be eventually. An idle account. A virtual room filled with toys waiting for you to come back and play with them. Frozen in time.
P.S. Someone logged into the guy's account. Yay for account inheritance?
The Gunstringer is likely the first dead cowboy puppet shooter you've ever played.
When players first raise their hand, wrist limp, fingers spread loosely, to their side while standing in front of their television and Xbox 360 Kinect, they don't know what to expect or do. Which is understandable: It's probably also the first time most players will be trying to control a puppet with invisible, imaginary strings.
The first time the player lifts their hand and the puppet stands loosely in response it seems magical. It has to. It's the most important moment of the entire game, explains Josh Bear, chief creative officer of developer Twisted Pixel.
"Especially with Kinect, if you do something and that first time it doesn't register or feel right in your head it immediately kind of sucks," he tells me.
And that uncomfortable feeling with a game is hard, if not impossible to overcome. That's why Twisted Pixel decided not to make a true marionette simulator. They knew they had to create something that felt good and was fun to play. So they created the illusion of controlling a puppet. But that almost wasn't the case.
"We found a marionettess, a sister of a friend," Bear said. "She is very talented and has been doing this for like 20 years. We thought of having her fly down (to Austin, Texas) and showing the team about how it works and working with animators to help with the game.
"But we ended up not doing it because time was a factor, but also even if you got those movements down perfectly it would have looked like crap."
Bear and the developers all felt that the game would always have a sort of disconnect between the real motions of controlling a puppet and what you saw on the screen. It hearkens back to the notion of a kinetic dissonance I've written about before. The idea that until it's perfect, motion control needs to stay away from trying to capture true 1-to-1 motion.
The team also decided that they were trying to make a fun puppet game, not a simulator.
"We were like, ‘Fuck it, it's a puppet,'" Bear said. "You can move it and he doesn't have to look exactly perfect. You can flub it early on. It can almost come off as if we meant to do it that way."
During the development the team kept trying it and adjusting to make sure it wasn't "too puppet" or not "puppet enough," Bear says.
The end result feels just right. The Gunstringer floats a bit when you raise your hand to make him jump, he leans a bit into turns as you get him to move side-to-side, but that's what I expect when I'm controlling a virtual puppet with imaginary strings attached to his body.
And it works. The end result is a Kinect game that feels very much like the sort of game a fan of Mass Effect, or Call of Duty or Assassin's Creed might enjoy a bit. It's certainly not a massive, deep experience, but it's one rooted in the core of gaming. And it's fun.
The promise of a Kinect game that could appeal to traditional gamers was one of the reasons The Gunstringer made the sudden, unexpected leap from smaller, download Xbox Live Arcade title, to full blown, more expensive, sold-in-a-store retail game.
But Bear is clear the decision was not forced on them by Microsoft. It was, however, Microsoft's idea.
The idea of turning it into a bigger game came out of a Microsoft executive retreat, Bear said. The people there saw the game and wanted to give it a bigger, broader push. So they went to Twisted Pixel and asked them if it would be possible to turn it into a bigger, retail game.
Bear and the rest of Twisted Pixel got together and tried to figure out how they could make sure that gamers would get their money's worth. The end result is a game that sells for $40 but comes with a free copy of Fruit Ninja for Kinect, as well as a free download for The Gunstringer's first downloadable content.
"It wasn't about the money or any of that," Bear said. "It was about getting our game in front of the biggest audience."
The downloadable content is a strange bit of new content that will be available today, when the game hits store shelves. It's called Wavy Tube Man Chronicles and is a sort of homage to the old Mad Dog McCree light gun, laser disc game with live actors and deliberately bad acting and story.
"I think it's going to be one of the more polarizing things about the game,"Bear said. "People are going to either love it or hate it."
The Gunstringer and that free download are both available today. Bear emailed me late last night to point this out and ask me to tell him what I think of the download add on "even if you hate it."
If you're a fan of God of War and missed out on the games from the series that only hit the PSP, now's your chance to play them on the Playstation 3. The God of War: Origins Collection hits today, bringing both God of War: Chains of Olympus and God of War: Ghost of Sparta to the bigger screen for $40.
Somebody find a bar filled with arcade table machines so you guys can sit around all day drinking and talking amongst yourselves.
Dammit NotTheOtherBob, let someone else take a turn creating the TAYpic!
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Good luck!
The Tokyo Game Show doesn't really kick off until late tonight with the Sony Press Conference, but Nintendo made quite a splash early this morning with a news-packed press conference of their own.
They talked about the new, now official, 3DS Slidepad add-on. We heard about new games like a 3DS Monster Hunter and new features for the 3DS, like the upcoming ability to capture 3D video (so called that.) But I bet you were probably sleeping. So here's a nifty round-up of all of the news in case you missed it.
Don't forget to swing by tonight, (about 11 p.m. eastern) to check out our Sony liveblog.
Late last week, Nintendo revealed it was working on an extra slide pad for the Nintendo 3DS. Today, the company dated and priced said extra slide pad. More »
Designed to appeal to the fairer sex-it's pink, you see-Nintendo will release the "Misty Pink" version of the Nintendo 3DS on October 20 in Japan, said president Satoru Iwata. More »
During today's 3DS Conference, Nintendo President Satoru Iwata mentioned that the ability to capture 3D video footage was coming to a November system update. More »
When the extra Nintendo 3DS circle pad was revealed, it was shown alongside Monster Hunter 3 G. That's not the whole list of 3DS games that will support the extra slide pad. More »
The secret to Sony's success in Japan is summed up in two words: "Monster" and "hunter". The series has sold millions of PSP copies and millions of PSPs. More »
Next year, role-playing game know-it-alls Square Enix will grace the Nintendo 3DS with a new, original RPG. It's called Bravely Default: Flying Fairy, a silly name for a potentially intriguing game. More »
Capcom is developing Monster Hunter 4. The was revealed today at the Nintendo 3DS Conference as a 3DS title. More »
Originally planned as a launch title for the Nintendo 3DS, Kid Icarus Uprising, a sequel two decades in the making... err, waiting will have to wait a little longer. Kid Icarus Uprising is now a 2012 title, Nintendo revealed at its 3DS Conference in Tokyo today. More »
The Nintendo 3DS's 2012 is already looking rosy with new versions of Mario Tennis, Paper Mario and Animal Crossing planned for a release next year-at least in Japan. More »
As revealed earlier today, Monster Hunter 4 is in development for the 3DS. The game is still early, and Capcom is calling the debut trailer screened at today's Nintendo 3DS Conference a "concept clip". More »
Fire Emblem is coming to the 3DS. So is Culdcept, soccer simulator Calciobit, and scary game Shinrei Camera or "Spirit Camera", from the makers of Fatal Frame. More »
At the 3DS Conference, Nintendo showed 28 games. Some of them were Nintendo titles. Some of them were not.
Sister site Kotaku Japan compiled a list of the titles, along with their Japanese release dates:
Nintendo Titles
Super Mario 3D Land Nov. More »
This year marks the 25th anniversary of The Legend of Zelda. To celebrate, Nintendo isn't giving Zelda or Link presents. It's giving you one.
Between Sept. More »
Photo: Getty
Xbox.Com Live is down as of 9 a.m. or so. Here's the official word from Xbox Live's Eric Neustadter: "Xbox.com is having issues at the moment. It's being worked on - sorry for the hassle, folks."
Xbox.com and Xbox Live is down for some as of 9 a.m. or so. Here's the official word from Xbox Live's Eric Neustadter: "Xbox.com is having issues at the moment. It's being worked on - sorry for the hassle, folks."
The thing about a very hungry caterpillar is that he's always very hungry. The titular star of Tilterpillar is no exception.
Tilterpillar is a spin on the classic snake game in which the on-screen snake gets longer and longer as players try to avoid colliding with themselves. The spin is that the snake, here a caterpillar, is tilt controlled.
And since the game is tilt controlled, I found myself turning my iPhone every which way to manipulate my caterpillar. It's not an easy game by any means.
The goal is to eat leaves and not "crash"—but when you do, you don't die, you turn into a butterfly. There are power-ups, like orange leaves that make you invincible or blue leaves that speed you up.
The look of the game does invoke Eric Carle, but to nice effect. Everything is cute and colorful and pleasing.
The music works well, too. It's got a nice beat, and it's easy to get into the grove as you chomp on leaves.
Tilterpillar is the first title from Dadako Studios, a small studio in Tokyo. It's a good little game and well worth a look.
Tilterpillar [iTunes]
Nintendo of America this morning confirmed the U.S. release dates for two major 3DS titles. Super Mario - 3D Land hits here on Nov. 13 and Mario Kart 7 arrives on Dec. 4. The Japan release dates are here.
Mech-Zangief! | If you dug this new Meat Bun shirt, here's a nice big version from the artist's portfolio.
When opting for "cartoon" graphics, there's a fine line between looking stylish and looking childish. Age of Empires Online, I think, gets it just right.
The fact the recently-released online game doesn't like the old Age of Empires has upset some fans, and that's unavoidable. More »
Capcom's Street Fighter meets Tekken title is getting a couple new brawlers: Rolento, Zengief, Heihachi, and Lili.
Street Fighter X Tekken takes Tekken characters like Heihachi and throws them into the world of SF. More »
Fire Emblem is coming to the 3DS. So is Culdcept, soccer simulator Calciobit, and scary game Shinrei Camera or "Spirit Camera", from the makers of Fatal Frame. More »
There aren't any official Legend of Zelda action figures. Haven't been for a very, very long time. Going by the quality of this custom piece, maybe it's time for that to change.
Toysmith BDCdiesel has built this Twilight Princess version of Link out of the remains of cannibalised figures like a... More »
Missing Link | TOKYO - Shigeru Miyamoto takes the stage at today's Nintendo event (Photo: Game Impress Watch)
Nintendo's Ugly 3DS Circle Pad Add-on Priced and Dated
Late last week, Nintendo revealed it was working on an extra slide pad for the Nintendo 3DS. More »
When the extra Nintendo 3DS circle pad was revealed, it was shown alongside Monster Hunter 3 G. That's not the whole list of 3DS games that will support the extra slide pad. More »
Next year, role-playing game know-it-alls Square Enix will grace the Nintendo 3DS with a new, original RPG. It's called Bravely Default: Flying Fairy, a silly name for a potentially intriguing game.
Nintendo showed off snippets of gameplay from Bravely Default: More »
So, blogger RoboRay bought himself a model kit of a Vic Viper fighter from classic shooter series Gradius. Upon completion, he took some photos. Not boring inside photos. More »