F1 2011 - Valve
F1 2011 is Now Available for Pre-purchase on Steam.

Purchase before the launch* and save 10%.

The official FORMULA ONE™ game returns with new circuits, split-screen and co-op Championship modes plus all the cars and stars from the 2011 season. Debut ahead of the drivers at India’s Buddh International Circuit, race the iconic Nürburgring circuit for the first time in High Definition and take on Abu Dhabi with a spectacular new day night transition.

* See store page for launch dates and time in your region.

Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Added new DLC - The Worms Reloaded "Mayhem Pack". This is a free downloadable content pack released to celebrate the forthcoming launch of Worms: Ultimate Mayhem. The "Mayhem Pack" features 3 new landscape themes ('Wild West', 'Jurassic' and 'Arabian'), 3 new hats, 3 new speech banks and 3 new gravestones, all based upon some of the great content coming soon in Worms™: Ultimate Mayhem.

Worms Ultimate Mayhem - Valve
Worms™ Ultimate Mayhem is now available for Pre-purchase on Steam and is 10% off!

Worms is now battling it out in 3D! Load your weapons and experience a whole new dimension in destructive turn-based cartoon action!

Enjoy over 70 single-player missions and challenges, Steam Achievements, fully destructible environments and much more!

Pick up the 4-pack and join your friends online in game modes such as "Statue Defend", "Homelands" or just plain "Deathmatch", plus the ability to create your own custom game settings for up to 4 players!

Sep 7, 2011
Zen Bound 2 - Valve
Fixes:
  • Lion scroll direction fixes
  • Fixed Reset progress.
Booster Trooper - Valve
Today's Deal: Save 60% off Booster Trooper!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Rock of Ages - Valve
Rock of Ages is Now Available on Steam!

A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed! Two castles stand opposed; one is yours, the other is your enemy’s. They're a jerk and their castle sucks, so you’re going to try to smash it using an enormous boulder. Even as they build up their defenses, you're ready to roll over them in order to raze that unsightly tower. But beware! There’s a giant boulder headed your way, too.

Hard Reset Extended Edition - Valve
The Demo for Hard Reset is now available to play on Steam!

Get ready for Hard Reset by playing the first level of the game. Play through multiple times to find all the secret areas and unlock 12 of the 20 weapon modes offered in the full game.

Two Worlds II HD - Valve
1.3 patch changes (04.08.2011):
--------------------
- Summoned monsters AI has been improved,
- Hero will no longer accelerate unnaturally when sprinting downhill,
- Enemies will now properly navigate around campfires,
- Village shops will now properly generate Necromancer items,
- Pathfinding of Steria (New Ashos) improved, so she wil not get stuck,
- Trampling mobs in towns will be properly recognized as a crime by the guards,
- Casting incantations are now randomly played with reduced frequency,
- Falling damage reduction spell has been improved,
- Jump Strike will now perform even when activated during a series of regular attacks,
- Empty spells are no longer marked as invalid,
- Arming during sprint will not stop the character when he is running,
- Font display in the Crafting Menu improved,
- Boat position is now marked on the map (does not apply to Xbox),
- Enemy spells have been improved,
- Display with magically created physical objects (e.g.: stones) improved,
- Knocked down units will no longer be sucked in by their own Tornado effect,
- Improved torch flame,
- Footprints on sand were added,
- If you jump out of a sailing boat, the boat will no longer continue to float away,
- You can now turn on looting animation at all times (instead of only when you're overloaded) in the settings menu,
- Physic based spells will not deal damage to friendly units anymore,
- PvP arenas now cleared after one of the players is killed,
- Positive homing missile spell will not target enemy unit anymore,
- The creation of spells with no effect cards is not possible anymore,
- Shopkeeper are always able to generate new wares,
- Display of gold piles laying on the ground improved,
- Fixed a rare occasion when the gate would be locked but had a regular 'open' icon,
- Display glitch when drinking a potion while looting has been removed,
- The hero will abort looting if attacked,
- Removed the rare occasion when the boat could damage hero upon disembarking,
- Mana and Health regeneration potions have been changed (their strength has been greatly reduced),
- A glitch was removed which caused the hero to hung occasionally when fighting with two-handed sword,
- Improved the 'dismantle' option on pads to reduce the possibility of accidental destruction of items,
- Break lock chance (using weapon) has been reduced. If the weapon breaks you receive its equipment parts,
- Waves properly rendered for DX10 ATI,
- When using Mana Shield, mana regenerates 3 times slower,
- Improved entering of interiors while having many summoned units with you,
- Display of comparing bow statistics improved,
- The formula for spell damage has been changed - spells will do less damage on higher Willpower levels,
- Improved Missile+Trap+Missile spell,
- Ricochet card cannot cause a missile to home in on subsequent targets anymore -although the homing card was not used or not applicable,
- Several terrain issues improved,
- Improved enemy pathfinding,
- Improved enemy combat AI,
- Improved several monster animations,
- Annihiated a rare species of Ants which were occasionally dealing triple damage,
- Some slowdowns after entering areas removed,
- Summoned monsters have been weakened in Duel and Death Match modes (multiplayer),
- It is now possible to customize safe area size,
- Atmosphere switching smoothened when changing locations,
- Player level (displayed on other players) will now be properly updated in multiplayer,
- New dagger stats will now be properly compared with equipped dagger instead of the weapon,
- PC - Added support for 3D - there are two available modes. Here is a detailed description of what you need to do on PC depending on your hardware and selected mode:
- "vendor specific stereoscopic" mode:
- NVIDIA:
- you must install NVIDIA 3dTVPlay (14 day free trial, after that you have to pay for it), navigate to NVIDIA control panel and enable 3d. You can do this only when:
1) your drivers are 280.xx or never,
2) you have only one 3d tv connected to your computer. If you have both a 3d tv and a monitor connected the 3d cannot be turned on. If you have more than one graphics card and your SLI is turned OFF, the 3d tv can be connected only to the first of them - otherwise it won't work. Again, if you have a monitor connected to the other card it won't work.
- 3D works on all 8600 and up NVIDIA cards,
- your 3d tv must be listed on the NVIDIA website - it won't work on other models,
- ATI:
- your drivers must be 11.3 or never,
- it works with any 3d tv,
- the tv can be connected in any way you like it but it must be a HDMI or DVI-2-HDMI connection,
- you can connect other monitors to your machine,
- if you have two graphics cards you have to disable the crossfire - the 3D won't work with that,
- "framepacked stereo " mode:
- choose the native tv resolution (usually 1920x1080),
- press the 3D button on your remote control and select the "top-bottom frame packed mode" (the name may vary depending on your tv model),
- play using the pad or software cursor - hardware mouse cursor will not work,
- works with any 3D tv, with any additional monitors connected whatever you like, SLI or no SLI, crossfire or no crossfire.

Product Update - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source Beta
  • Fixed another bug where pressing space would not open the replay editor.
  • Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
  • Cycle time for dual elites increased to .12 second
  • Weapon accuracy changes
    • Fixed weapon accuracy prediction errors causing stuttering
    • Increased FAMAS accuracy and reduced spread for burst mode
    • Increased accuracy of silenced USP
    • Increased accuracy of zoomed sg552
    • Landing penalties reduced for all sniper rifles
    • Weapon accuracy for sniper rifles more closely matches the zoom animation
    • Fixed incorrect jumping penalties for g3sg1 when zoomed
  • HUD changes
    • Repositioned HUD elements to more closely match pre-beta positions
    • Fixed display of additions/subtractions to HUD account and removed background on account
    • HUD history now displays icons for the defuser kit, kevlar, assault suit, and nightvision
    • HUD history now displays weapon icons for grenades instead of ammo icons
    • HUD history no longer has blank gaps
Dungeons of Dredmor - Valve
  • FIXED: Game not correctly processing some right clicking mouse clicks.
  • FIXED: Lag due to blood splatters.
  • FIXED: Dual wielding was not working, in particular the last skill.
  • FIXED: Shield bearer skills were not correctly granting passive attributes.
  • FIXED: A number of screwed up achievements in the "skill set" categories.
  • FIXED: Warrior health (and other things) were not being calculated correctly.
  • FIXED: various spells not working due to having incorrectly set sight buffs.
  • FIXED: primary skill buffs were not passing their bonuses through to secondary skill calculations.
  • FIXED: Item duplication bug when hitting "0".
  • FIXED: incorrect item values for Cybertronic Amulet.
  • FIXED: incorrect item values for Dark Orb.
  • FIXED: being able to save and quit the game after your death.
  • FIXED: nightmare curse not actually putting monsters to sleep (or correctly triggering the DOT)
  • FIXED: narcosomantic induction not always putting monsters to sleep.
  • FIXED: SHIFT-Click mode, when turned on, doesn’t correctly handle SHIFT-Clicking as regular clicking.
  • FIXED: unliving walls do not become permanent blockers after saving and re-loading the game.
  • FIXED: stacked necronomiconomics penalties prevent the player from disabling his other buffs.
  • FIXED: right-clicking, off turn, causes left-clicking behaviours..
  • FIXED: infinitely long Diggle health bars.
  • FIXED: monsters not dying when affected by buffs that reduce their HP (acid burn, etc.)
  • FIXED: monsters who are stunned or asleep can no longer dodge, block, or counter-attack.
  • FIXED: blank pedestal spawning in the Tomb of the Unknown Hero.
  • FIXED: certain weapon powers from Krong never activated
  • FIXED: various ways in which the player could abuse the shopping system
  • FIXED: some items becoming stackable after you put them in crafting tools.
  • FIXED: potion stacking stops working after you save, reload, and put it in a craft tool.
  • FIXED: vampirism causing haywire (or crit buffs); normal spellcasting NOT haywiring
  • FIXED: bad text in wand, potions tutorials
  • FIXED: KRONG text no longer mentions crafting skill
  • FIXED: starting part of Monster Zoo music wasn't playing
  • FIXED: This Translation Is All Wrong! wasn't clearing damage effects on weapons, causing massive damage stacks
  • FIXED: a number of spells were not correctly applying blasting damage (Thor's Fulminaric Bolt, for instance.)
  • FIXED: Vampires are no longer told to "eat food to regain health."
    (Now they must dreeenk blaht.)
  • FIXED: double "bad weapon" penalties.
  • FIXED: a bunch of monster inheritance issues.
  • FIXED: crash on fullscreen with OS X 10.7
  • FIXED: crash while SHIFT-clicking with an object that you have just auto-looted, with auto-loot enabled.
  • FIXED: various other issues with the auto-loot.
  • FIXED: Various issues with WASD move-to-open.
  • FIXED: Lutefisk cube behaviour is now consistent with regards to stacks versus individual units.
  • FIXED: game crash when using non-standard characters in character names.
  • FIXED: empty tiles appearing in room definitions.
  • FIXED: dual wield and counter chance..
  • FIXED: mysteriously appearing broken doors.
  • FIXED: buffs that cannot be dismissed.
  • FIXED: auto-looting for lockpicks.
  • FIXED: multiple on-hit triggers on corpses.
  • FIXED: items get deleted when clicking in inventory and holding down CTRL.
  • FIXED: don't let the game run in resolutions with y resolution < 600.
  • FIXED: Dying at the hands of Lord Dredmor no longer gives you the "Thrusty" achievement.
  • FIXED: the Thrusty achievement now works.
  • FIXED: Mark of Chthon and Magic Steel now correctly buff in a way that scales with magic power.
  • FIXED: traps triggered by monsters applying buffs to the players.
  • FIXED: pets give you XP when you kill them.
  • FIXED: curses on monster stacks cause madness.
  • FIXED: game launcher uses 100% CPU
  • FIXED: Fine Bronze Cuirass has incorrect stats.
  • FIXED: issues with ALT-TAB and SDL causing certain things (quicksell, stack split) to stop working after leaving and returning to the game.
  • FIXED: bolt recovery now works for crossbow users on all hits, not just death.
  • FIXED: thrown item recovery now works for all thrown items on all hits, not just death.
  • NERF: Using a wand now disables invisibility effects.
  • NERF: The Obvious Fireball has been Nerfed more obviously than the last un-obvious Nerf.
  • NERF: This Translation Is All Wrong! now enacts a Terrible Price.
    Also, we got to make another Marcus Brody joke.
  • NERF: added some more resistances throughout levels to require you to use at least two spells to beat the game.
  • NERF: Hand of Belimawr is no longer stackable.
  • NERF: Alchemy, in various small, cruel ways.
  • NERF: "This Translation is All Wrong" saps magic from items, occasionally.
  • BUFF: Psionics gets magic resistance.
  • GAMEPLAY: Nerfed, then buffed, Vampirism. It's sort of about the same, really.
  • GAMEPLAY: More fire resistance on Level 9 monsters.
  • GAMEPLAY: Black Pearls can now be ground into chalk. Interestingly, this is not a flight of fancy but is based on Science.
  • GAMEPLAY: Heavy armour gives greater magic penalties, but offers more piercing resistance.
  • GAMEPLAY: Heavy armour also reduces nimbleness.
  • GAMEPLAY: the Jingly Jangly Staff of Crystals now requires alchemy instead of smithing.
  • GAMEPLAY: Lutefisk balancing changes.
  • GAMEPLAY: Tinkerers can now make Black Powder.
  • GAMEPLAY: Robots now do electrical damage. Because, you know, they're robots.
  • GAMEPLAY: Blobbies now leave Acid Pools.
  • UI: Kill the Tutorial Pop-up at the start of the game if you've seen it once.
  • Monsters have an expanded vocabulary.
  • The Bony Wand is now not quite as awful.
  • Lord Dredmor is now nastier.
  • Added a new, fun monster to Level 10.
  • Added craftable thrown weapons.
  • Added slightly more informative vending machine tool text.
  • Game renders all text using UTF-8 internally, for the Japanese Translation teams. (Ganbatte!)
  • Upped Pyrokinesis damage.
  • Made acid traps marginally less deadly.
  • Fixed zorkmid scaling drop rate.
  • Changed graveyard text so people no longer think their scores are negative.
  • Weapon and armour stats have been given some more love.
  • Elven Ingot Grinder is now affected by alchemy, not smithing or tinkering.
  • Alchemists now start with an Ingot Grinder, giving them more rubbish than any other class.
  • Adjacent monsters now display health bars consistently.
  • Trap outlines are now drawn on top of walls when they are obscured.
  • ALT-click will now split stacks in the inventory.
  • Added a new minimap interface, and some minimap icons for Lutefisk Shrines, quest statues, Anvils, etc.
  • Added some more rooms of Fun.
  • Added some rings and amulets that give Necromantic Resistance, for those days when you need Necromantic Resistance.
  • Pet AI improvements; your Moustache Golem now longer has the intelligence of a protozoa. (We're now at "easily frightened wombat")
  • Added more achievements.
  • New throwing item recipes.
  • Added a reward for clearing a Monster Zoo.
  • Autoloot toggle moved to config screen.
  • Added "DIGEST" button for automatic digestion of foods.
  • New "Random Skills" icon.
...