Kotaku

A 360 and PS3, Together In One Machine?It's either heaven. Or blasphemy. But I'm leaning towards the former, especially since there's also a PC involved.


Timofiend has built a machine that combines the guts of an Xbox 360 and a PS3 in the one shell (a PC case). It's not a simple project, but one that just on principle alone is more than worth the hassle. After all, it's the games you should care about, not the soulless corporations selling the machines you play them on, so this just brings everyone a little closer together.


Best part? Since it's essentially just a case housing the repurposed innards of both consoles, it can output both signals at once, giving you a smorgasbord of hot gaming action.


If you'd like to see how he did it, you can check out a very detailed walkthrough below.


Creation of the Xbox 360 and PS3 in a PC case mod [Timofiend, via Reddit]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

A 360 and PS3, Together In One Machine?
A 360 and PS3, Together In One Machine?
A 360 and PS3, Together In One Machine?
A 360 and PS3, Together In One Machine?


Kotaku

The Man Behind Zelda Has Never Finished the First ZeldaIf you've ever wondered why recent Zelda games have been a little easier than they used to be, consider the man in charge of the series, Eiji Aonuma. Who has never finished the first Zelda.


"I've never actually finished it," Aonuma told Game Informer. "I almost feel like there's still no game more difficult than it. Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn't ever think that I wanted to make a game like that."


So why did he? The Legend of Zelda: A Link to the Past changed his mind, as "That sense of exploration of the world itself was really where I latched on to the series."


No shame in that! I've never finished the first Zelda either. Or the second. For the same reason. I play the game for the adventure, not the difficulty, so it's good to see the man responsible for the series has the same outlook!


Zelda Boss Eiji Aonuma Has Never Completed The Original Legend Of Zelda [Game Informer]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

When Nintendo Wanted to Bring Gambling Into American HomesIn 1988, Nintendo released a modem for its Famicom system in Japan. A crude device, it didn't allow for online play; just some downloadable stuff and access to basic news and information services.


The device was never released in the United States, but it wasn't for want of trying. Indeed, Nintendo figured at the time it had the perfect entry path for the add-on: the lottery.


The year was 1991, and with millions of Nintendo Entertainment Systems spread across the US, Minneapolis-based company Control Data Corporation had a bright idea: combine the consoles with advancing online technology to bring not online gaming into the homes of Americans, but online gambling.


Nintendo jumped at the idea. As it would, seeing as it gave them another chance to stack something on top of something else! With the company designing a new modem (the Famicom ones wouldnt fit in a NES) and providing them free of charge, CDC also got the blessing of the State of Minnesota to trial a system where the NES could be used as a means for people to play the lottery from their living room.


The three parties planned to sign up 10,000 homes for the trial, and while Nintendo handed out free modems, in an even sweeter deal, Minnesota also handed out free NES consoles to those involved who didn't already have one.


For a monthly subscription fee of $10 (remember, that's 1991 money), users would also get a special cartridge for the NES that let them access the lottery, after which they could play every game that month, right up to and including the big jackpots.


Users could pick their own digits or, if they weren't feeling lucky, let the computer pick numbers for them. The lottery's interface was even "gamified", with some screens livened up with graphics like men fishing for numbers.


When Nintendo Wanted to Bring Gambling Into American Homes
The NES modem, built for this program, slotting snugly beneath the console

This of course didn't go down very well with many people, who realised the dangers of not just associating what was still a "children's" brand with an act restricted to adults, but of placing the means to gamble in a way kids could easily access it.


"Kids are gambling now; this will allow them to gamble more," Tony Bouza, a former Gaming Commissioner in Minnesota told the New York Times in 1991.


Bob Heitman, GM of the Sierra online gaming network (run by famed PC publishing house Sierra), told the paper "It's Jimmy the Greek comes home to your kid's bedroom."


"I have a bad feeling for lotteries. As a family game company, I would not do it or advocate that our company do it."


To counter this, Nintendo said that over one third of its NES users by 1991 were over the age of 18, while CDC pointed out the service would not only be password-protected, but that signing up would require certified copies of identification be sent and approved, and that there would also be a $50 daily limit on spending.


Not that any of that ended up mattering. The test went nowhere, scuppered before it could even begin by the complexity of the tech and political pressure, and despite plans for a national roll-out of the program, Nintendo quickly and quietly dropped the scheme. And wouldn't return to online technology for a long, long time.


FUN FACT: Along with the Minnesota Lottery program, at the time Nintendo of America was also looking at a stock trading service for the NES and an online gaming network. All three plans were shelved around the same time.
Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.
(Lottery screenshots courtesy of Nintendo Age)



Kotaku

Locked-Out NBA Player Joins Pro Gaming LeagueMany NBA players have signed contracts with overseas teams as the 69-day NBA lockout drags on, certain to wipe out at least some of the regular season. One player is joining a different kind of professional league.


Gordon Hayward (above left), in his second year with the Utah Jazz, wil compete in IPL 3: Origins, a StarCraft II event to be hosted by the IGN Pro League Oct. 6 to 9 in Atlantic City, N.J. Hayward and 256 others will be playing for a share of a $100,000 prize pool.


"I've been playing video games for as long as I can remember. I'm a competitive guy, and I love the competitive nature of video games," Hayward said in a statement. "Pro gamers are really sports stars themselves. The mental strategy that goes into planning your next move and what your opponent is going to do are skills you need to be successful playing basketball – and playing StarCraft II."


Hayward, who many fans remember for leading underdog Butler to an appearance in the 2010 NCAA national championship game, signed a contract paying $2.3 million annually after being drafted by Utah last year, according to the site Basketball Reference.


Committing to an event from Oct. 6 to Oct. 9 also is a revealing choice. The NBA's pre-season schedule, if it begins on time, begins Oct. 9. Utah has a game that day. And, at any rate, if they begin on time training camps would also be underway. Hayward's appearance may be taken to mean he doesn't think the NBA and its players will be able to unwind their disagreement any time soon.


(Top photo by Christian Petersen | Getty)

You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Support This Indie Kickstarter, Get Tons Of Groovy StuffFormer Offworld editor, current IGF Chair, and all around cool dude Brandon Boyer wrote in today to let us know about a new project of his called "Venus Patrol."


The idea, as he describes it, is to make an online space dedicated to the culture of games that is holistic and far-ranging; it'll avoid the news cycle and will view games as cultural artifacts alongside film, music, and literature. Basically, something similar to what he was doing at Offworld.


In Boyer's own words:


One of the things we've seen over and over is that when you bring in someone with a fresh perspective, someone not entirely steeped in or beholden to the usual videogame language — a multimedia & painter duo like Masaya Matsuura & Rodney Greenblat, a sculpture student like Keita Takahashi, a new media artist like Toshio Iwai, a graphic designer and DJ like Baiyon, an illustrator like Superbrothers — what results is something not only amazing & unique, but something that itself charts a new course for future games.


Bringing in that kind of perspective, and showing the wider creative world that videogames can be something more than what they're used to — and also something that it's entirely possible for them to lend their talents to in groundbreaking ways — is more or less exactly why I do what I do, and where I hope to take Venus Patrol.


As if to demonstrate all the cool people he works with, Boyer has put together a pretty amazing amount of swag for folks who donate to the Venus Patrol Kickstarter page, particularly if they hit the $75 mark. Prizes include:


* an exclusive wallpaper painted by KATAMARI DAMACY & NOBY NOBY BOY
creator Keita Takahashi
* MINECRAFT character skins from Pendleton Ward, creator of Adventure Time
* new games exclusive to the Kickstarter by CANABALT creator Adam
Saltsman, RADICAL FISHING/SUPER CRATE BOX creators Vlambeer, SWORD &
SWORCERY EP creator Superbrothers
* the first version of JOHANN SEBASTIAN JOUST (according to Tim
Schafer "the first killer app for the PlayStation Move") from DIE GUTE
FABRIK
* a new SWORD & SWORCERY 7" EP
* trading cards from comic book artist James Kochalka (currently also
working on his indie game with Pixeljam)
* two sets of 8-bit game-related prints from Double Fine artist Scott
C (behind PSYCHONAUTS, BRUTAL LEGEND and so on)


Competition's competition I suppose, but the world could use a few more online publications like Venus Patrol. And moreover, two sets of Scott Campbell prints for a worthy cause ain't a bad deal at all.


Venus Patrol: Charting a New Course for Videogame Culture [Kickstarter]



You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Ah, and now the football video game that really is just a roster and uniform update, and that's all everyone wants it to be. Just in time for the NFL's kickoff tomorrow, modders today released Tecmo Super Bowl 2012. It's the same NES classic you've loved for 20 years, updated with the stars of the current league.


The ROM (free to download) offers all 32 teams with current day rosters—updated to catch yesterday's ceremonious dumping of David Garrard. No really, it was a ceremonious dumping. He showed up at a civic function as Jacksonville's starting QB, and one hour later got shitcanned. Not as bad as Lawrence Taylor pissing on you, but bad.


Other adjustments and updates include the ability to change the quarter length, meaningful passing accuracy, and updated graphics. You can get the file through the link below. It comes with the NES emulator NEStopia, but if you're already using something else, it'll do.


Release: Tecmo Super Bowl 2012[Tecmo Bowl.org]



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

So... about that newly revealed, clunky-looking Nintendo 3DS attachment... thing, Nintendo tells Kotaku "We can confirm that Nintendo plans to release the Circle Pad attachment, but Nintendo's regional subsidiaries will make further announcements about its availability at a later date."


Kotaku

A Look Inside the First EA Sports Retail StoreBack in June, EA Sports announced plans to open up three brick-and-mortar stores, appealing to sports fans' wallets with games and apparel. This is the first location, the month-old EA Sports store located just at the Concourse C entrance at Charlotte (N.C.) Douglas International Airport.


I got a look at it this morning when I flew to my home state from Portland. It's a fairly straightforward airport gift/lifestyle store. The apparel isn't just EA Sports-branded stuff, it also included items from local universities and the Carolina Panthers. T-shirts with the 1990s EA Sports logo and 16-bit sprite players from Madden and NBA Live caught my eye.


Kiosks are set up to play the recently released Madden NFL 12 and next week's NHL 12, as well as NCAA Football 12. Display cases contained current EA Sports offerings as well as other Electronic Arts titles, like Dead Space 2.


It seems to be the kind of place where a sports-fan traveler would kill time waiting on a flight and, EA hopes, decide to buy a shirt or a game, whether for himself or the kids back home.


The store opened Aug. 8 but had its ceremonial grand opening on Friday. Attendees included Sugar Ray Leonard (who appears in Fight Night Champion); the mayor of Charlotte, Anthony Foxx; and the costumed mascots of the University of North Carolina and Duke University. EA Sports expects to open two more stores at unspecified locations by the end of the year.



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

A Look Inside the First EA Sports Retail Store
A Look Inside the First EA Sports Retail Store
A Look Inside the First EA Sports Retail Store
A Look Inside the First EA Sports Retail Store


Fate of the World
Kotaku

Did Backbreaker Just Get an NFL License?Torsten Reil, the co-founder and CEO of NaturalMotion, on Sunday tweeted this picture which he says is from an iPhone version of Backbreaker: Vengeance, a spinoff of last year's football game Backbreaker which challenged Madden NFL without any NFL branding. Reil's picture shows someone for the Seattle Seahawks leaping over an Arizona Cardinals defender, in a stadium carrying NFL branding on its signs.


What's going on? Madden NFL and EA Sports, quite notoriously, have the exclusive license to develop NFL video games. But the license only goes so far. It doesn't cover browser-based games (which is how QuickHit became QuickHit NFL last year) and it doesn't cover mobile games, which is how we saw NFL 2010 and NFL 2011 (but not NFL 2012).


Kotaku emailed Reil for further clarification, whether this means we'll be seeing an NFL-branded Backbreaker and if so, when. Reil had not responded as of publication time although, around 1 p.m., he said "It's something else, yes. Announcement very soon."


Backbreaker to Get NFL License?[Operation Sports]



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
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