Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
First I would like to thank everybody for their pateince once again as we worked last night to get the beta out. It was a crazy mad rush here at the office, and it was great to see players in the game an enjoying it last night!

But our work is not yet done. Several issues have been highlighted that we wouldn't have found without this beta test. First and foremost is the crash in the server browser. This appears to happen because of the ammount of servers and players. We are looking into it now and it should be among the first things fixed.

Our install script for the game also did not appear to function last night and we are working on getting that corrected today. As such there are a few files you should run manually until we get that addressed.

<a href="http://forums.tripwireinteractive.com/showthread.php?t=57699">Install the UE3Redist file</a>

The punkbuster Installer is also in the same location. Several servers are running with that on.

Here are additional useful things you should know

<a href="http://forums.tripwireinteractive.com/showthread.php?t=57582">The server browser reports 0 servers and 0 servers filtered. We are working with Valve to fix this, but this will get you around that issue.</a>

<a href="http://forums.tripwireinteractive.com/showthread.php?t=57697">If your key bindings go wrong, please do these steps to reset them to default</a>

<a href="http://forums.tripwireinteractive.com/showthread.php?t=57714">For those who are experiencing crashes, we need your .dmp files!</a>

<a href="http://forums.tripwireinteractive.com/showthread.php?t=57703">I've found a bug, and have a replication! How do I report it to Tripwire?</a>

We'll be keeping you updated as the beta moves forward. Remember to get us those reproduction cases!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
First I would like to thank everybody for their pateince once again as we worked last night to get the beta out. It was a crazy mad rush here at the office, and it was great to see players in the game an enjoying it last night!

But our work is not yet done. Several issues have been highlighted that we wouldn't have found without this beta test. First and foremost is the crash in the server browser. This appears to happen because of the ammount of servers and players. We are looking into it now and it should be among the first things fixed.

Our install script for the game also did not appear to function last night and we are working on getting that corrected today. As such there are a few files you should run manually until we get that addressed.

Install the UE3Redist file

The punkbuster Installer is also in the same location. Several servers are running with that on.

Here are additional useful things you should know

The server browser reports 0 servers and 0 servers filtered. We are working with Valve to fix this, but this will get you around that issue.

If your key bindings go wrong, please do these steps to reset them to default

For those who are experiencing crashes, we need your .dmp files!

I've found a bug, and have a replication! How do I report it to Tripwire?

We'll be keeping you updated as the beta moves forward. Remember to get us those reproduction cases!
Nuclear Dawn - Viper
The website Steamcontests.com is giving away 5 keys for Nuclear Dawn. The only thing you need to do is make noises of what explosions would sound like according to you.

Go on and read more about it at <a href="http://www.steamcontests.com/2011/08/5228400390/" target="_blank">steamcontests.com</a>.
Nuclear Dawn - Viper
The website Steamcontests.com is giving away 5 keys for Nuclear Dawn. The only thing you need to do is make noises of what explosions would sound like according to you.

Go on and read more about it at http://www.steamcontests.com/2011/08/5228400390/.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Today, after years of waiting, fans will get their first taste of Red Orchestra 2 as the beta launches for all those who have pre-purchased the Deluxe version of the game. Pre-purchase numbers for the game have shattered all expectations with gamers around the world voting with their wallets for their shooter pick of the season. Anyone that pre-purchases the deluxe edition before the game launches will get instant access to the beta, so head on over to http://store.steampowered.com/app/35450/ to get your copy and join the fight!

The first phase of the pre-purchase beta will include 3 levels from the game running the 3 gametypes - Firefight, Countdown, and Territory. From the open destroyed cityscape of Fallen Fighters, to the close quarters combat of Apartments, and the wide open tank battles of Gumrak - the beta gives players a sample of the diverse action Red Orchestra 2 has to offer. Apart from the opportunity for people to play the game early, this is our volume and final balance testing, so we are looking for feedback. Head for the Tripwire forums to give us that feedback.

Recommended Server Hosting Partners
In a first for a game of this kind, Tripwire Interactive will be allowing individual server admins as well as GSP's to host ranked servers for the game. We feel the "walled garden" approach many developers take to server hosting makes it difficult for the clan/gaming communities as well as stifling mod and custom mapping development -two things that are very important to the success and longevity of any multi-player game. We have also put together a list of Recommended Server Hosting Partners that we've been working closely with to ensure they provide a good experience for our fans and game server admins as well as meeting the hardware requirements of the game. The list of recommended server hosting partners, as follows:

United States:
Branzone - http://www.branzone.com
Gameservers - http://www.gameservers.com
NFOservers - http://www.nfoservers.com

UK:
Gamingdeluxe http://www.gamingdeluxe.co.uk
KillerCreation - http://www.killercreation.co.uk
Multiplay - http://www.multiplay.co.uk

Germany:
4net Players - http://www.4players.de

Australia:
Game.On.Net (Internode) - http://games.on.net

Asia:
Gamers.com.sg - http://gamers.com.sg/
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Today, after years of waiting, fans will get their first taste of Red Orchestra 2 as the beta launches for all those who have pre-purchased the Deluxe version of the game. Pre-purchase numbers for the game have shattered all expectations with gamers around the world voting with their wallets for their shooter pick of the season. Anyone that pre-purchases the deluxe edition before the game launches will get instant access to the beta, so head on over to http://store.steampowered.com/app/35450/ to get your copy and join the fight!

The first phase of the pre-purchase beta will include 3 levels from the game running the 3 gametypes - Firefight, Countdown, and Territory. From the open destroyed cityscape of Fallen Fighters, to the close quarters combat of Apartments, and the wide open tank battles of Gumrak - the beta gives players a sample of the diverse action Red Orchestra 2 has to offer. Apart from the opportunity for people to play the game early, this is our volume and final balance testing, so we are looking for feedback. Head for the Tripwire forums to give us that feedback.

Recommended Server Hosting Partners
In a first for a game of this kind, Tripwire Interactive will be allowing individual server admins as well as GSP's to host ranked servers for the game. We feel the "walled garden" approach many developers take to server hosting makes it difficult for the clan/gaming communities as well as stifling mod and custom mapping development -two things that are very important to the success and longevity of any multi-player game. We have also put together a list of Recommended Server Hosting Partners that we've been working closely with to ensure they provide a good experience for our fans and game server admins as well as meeting the hardware requirements of the game. The list of recommended server hosting partners, as follows:

United States:
Branzone - http://www.branzone.com
Gameservers - http://www.gameservers.com
NFOservers - http://www.nfoservers.com

UK:
Gamingdeluxe http://www.gamingdeluxe.co.uk
KillerCreation - http://www.killercreation.co.uk
Multiplay - http://www.multiplay.co.uk

Germany:
4net Players - http://www.4players.de

Australia:
Game.On.Net (Internode) - http://games.on.net

Asia:
Gamers.com.sg - http://gamers.com.sg/
Aug 30, 2011
Nuclear Dawn - Olly
The Beta 1 update will go live any minute.

* You can see the full list of changes here: <a href="http://forums.steampowered.com/forums/showthread.php?t=2089604">http://forums.steampowered.com/forums/showthread.php?t=2089604</a>

* Remember to post any bugs or suggestions <a href="http://forums.interwavestudios.com/tracker/" target="_blank">on the tracker</a>

* Vote now for your favorite map over <a href="http://forums.interwavestudios.com/topic/3116-which-map-do-you-want-to-see-next-for-the-beta/" target="_blank">here</a> and let us know which map you want in an upcoming beta update!

Enjoy!
Aug 30, 2011
Nuclear Dawn - Olly
The Beta 1 update will go live any minute.

* You can see the full list of changes here: http://forums.steampowered.com/forums/showthread.php?t=2089604

* Remember to post any bugs or suggestions on the tracker

* Vote now for your favorite map over here and let us know which map you want in an upcoming beta update!

Enjoy!
Aug 29, 2011
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
<i>AI War <a href="http://www.facebook.com/pages/AI-War-Fleet-Command/143457342376">Facebook page</a>
Arcen Games' <a href="http://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="http://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions: <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
The <a href="irc:/irc.rtsnet.org/aiwar">AI War IRC</a> / <a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a>
<b><a href="http://arcengames.blogspot.com/2011/08/ai-war-beta-5015-martyred-forcefields.html">Please see the original post here</a></b>
<b><a href="http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta#Prerelease_5.015">Changelog may be found here</a></b>

This one has a number of balanced tweaks that are notable, as well as one performance tweak that may or may not actually do anything. We'll be curious to hear more feedback on the performance thing a wider variety of scenarios and machine setups.

In terms of the balance changes:
1. The Spirecraft Martyrs have been hit with the nerf bat really hard, thanks to player urging.
2. The Zenith Virtal Shredders have as well, but in general their swarm mechanics have also been simplified.
3. And lastly, super-stacked forcefields have also been heavily nerfed. Stacking forcefields is still a smart thing to do, but you can no longer set up a chain of them where one is being repaired under the next in an endless rotation.

There was also a bugfix to the recently-added ActivateHighestEfficiencyLowPowerEnergyReactor and PutLowestEfficiencyActiveEnergyReactorIntoLowPower keybinds.

<i>This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
Aug 29, 2011
AI War: Fleet Command - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions: MantisBT
The AI War IRC / AI War web IRC
Please see the original post here
Changelog may be found here

This one has a number of balanced tweaks that are notable, as well as one performance tweak that may or may not actually do anything. We'll be curious to hear more feedback on the performance thing a wider variety of scenarios and machine setups.

In terms of the balance changes:
1. The Spirecraft Martyrs have been hit with the nerf bat really hard, thanks to player urging.
2. The Zenith Virtal Shredders have as well, but in general their swarm mechanics have also been simplified.
3. And lastly, super-stacked forcefields have also been heavily nerfed. Stacking forcefields is still a smart thing to do, but you can no longer set up a chain of them where one is being repaired under the next in an endless rotation.

There was also a bugfix to the recently-added ActivateHighestEfficiencyLowPowerEnergyReactor and PutLowestEfficiencyActiveEnergyReactorIntoLowPower keybinds.

This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.
...