Howdy fellow game seekers and welcome to another edition of your favorite forum! Gamescom is long over, but PAX starts this weekend! A lot of new game info to talk about. What are you most excited about? New Vita games? PS3 price drop? Any info you're especially looking forward to at PAX this weekend? Let the Internet hear your thoughts!
Big thanks to our TAYpic master kyosen for the great image. We still need a lot more though, so get your creative juices flowing.
Want to see your TAYpic featured here?
If you think you've got what it takes, or even if you don't, here's what to do: submit your images to #TAYpics. Keep submitting until you're out of good ideas, at which time, we recommend you keep submitting anyway. If you still need more instruction, check out this thread for details on how you can be a TAY superstar.
Wednesday! You lovely day of the week, marking exactly the half-way mark to the weekend.
In case you're not in Seattle right now, soaking in the beginning of PAX, you should know that Kotaku's TAY forums are the next best thing to actually being there!
Thanks to RealmRPGer for today's TAYpic!
Want to see your TAYpic featured here?
If you think you've got what it takes, or even if you don't, here's what to do: submit your images to #TAYpics. Keep submitting until you're out of good ideas, at which time, we recommend you keep submitting anyway. If you still need more instruction, check out this thread for details on how you can be a TAY superstar.
Asura's Wrath is an angry game based on an angry group of Buddhist demigods.
In the game you play as Asura, a god stripped of all of his powers out to save his daughter from the seven gods that betrayed him. As Asura grows angrier in the game he also grows more arms. That multitude of arms is an expression of the demigods anger, not his health or capabilities, Hiroshi Matsuyama, CEO and President of developer CyberConnect2, tells me.
"It's how he expresses his anger," Matsuyama said. "Even when he has no arms it doesn't mean he is a weak character. He's still very angry and very strong. He'll headbutt and kick and he'll use what ever he can to attack.
"It's all about the anger."
Matsuyama says that the initial concept for Asura and his rage-powered abilities were based on Buddhist deities, ones that were known for their wrath and their anger.
"They had an affinity for their anger," he said.
In Buddhism there are legends of the Assura, a group of gods cast out from a Buddhist heaven because of their wrath, pride and bellicosity.
The Assura of legend are an entire group of low-ranking Hindu and Buddhist gods or demigods. These demigods, known to be obsessed with violence and anger, got drunk one day on a forbidden wine and were kicked off the mountain where the other gods lived. When they woke up they discovered their new home and have been fighting with the other gods since to return, according to legend.
Because the Asura are unable to solve problems peacefully, that's led to a lot of in-fighting among the gods until one of the Asura married a full god and a tense peace was established.
But in the game it is a single god on a singular quest.
Matsuyama tells me that as Asura fights his way from enemy to enemy things won't necessarily get bigger, but they will get more over the top.
For instance, in the latest trailer released for the game we see Asura taking on his former master, a like-sized enemy. Their battle, though, takes them to the moon and around the planet.
"An enemy's size isn't a representation of his strength," Matsuyama said.
The god's journey will be a singular one. This is not a game that will offer any form of multiplayer. Instead, the developers tell me they are concentrating on delivering a deep story.
"We didn't find it difficult to decide to make it a single-player only game," Matsuyama said. "We think multiplayer and coop is great and like playing those as well. But we wanted to make sure this is single-player only because there are certain things you can only do in single player. We wanted to focus the player on Asura's story.
"This is a story that players will want to immerse themselves in, to become Asura."
Sega wants in on the Street Fighter IV-led fighting game resurgence. Their entrant? A new version of 2006's Virtua Fighter 5, Virtua Fighter 5: Final Showdown, scheduled for a downloadable release on the Xbox 360 and PlayStation 3 next summer.
Final Showdown is supposed to include "a full overhaul of Virtua Fighter 5's mechanics, balance and animations, along with new game modes, new dynamic fighting arenas, a massive collection of customizable character items and new characters added to the roster," according to a press release from Sega.
The new game will offer an optional simplified controlled scheme, arenas with destructible fences and walls that "are different for every round," new wall-based combat moves, a new single-player mode, a "responsive one-on-one online battle system", and 19 characters, "including fan favorite Taka-Arashi from Virtua Fighter 3 and an all-new character, Jean Kujo" along with costumes and character items.
From a young age, I loved bows and arrows. I can remember getting a bow and arrow set from the supermarket, taking off the plastic suction caps, and firing potentially eye-poking-out arrows around the yard. Thankfully, no one was willing to play William Tell with me.
Hit the Apple! is a very simple game: The goal is draw an arrow, aim, and shoot an apple off the head of some poor sap. Aim too high, and your endless supply of arrows flies overhead. Aim too low, and the red energy bar with be drained until you kill the guy.
After every time you successfully hit the apple off his head, you move further and further back.
It does feel great to shoot the apple off the character's head, and I didn't find gameplay repetitive, enough though it is. Hit the Apple! isn't that demanding or stressful, and it's perfect for unwinding and relaxing.
The game isn't new! It's actually been out for a while, but it's currently free on the App Store, and it's actually in the free apps top ten. Herd mentality is why I originally checked it out, and I have been enjoying the game.
But the free version is litered with ads. I actually don't mind ads in video games, because hey, if it's free, ads pay the bills. The problem, however, is that there are banner ads that you actually might click on while drawing your bow. I'd kind of rather shell out for the paid version that deal with that. But hey, that's just me.
Hit the Apple! [App Store]
Legends | KOELN, DEUTSCHLAND: Link and Zelda checked out the 3DS at Gamescom. (Photo: Sascha Schuermann | AP)
Some people love Mario. Others love Mickey. But I love Doraemon, that blue robotic cat from the future, with a pocket full of gizmos and a fear of mice. More »
PlayStation Home, the digital hang out space for Sony's PlayStation 3 that opened to the public in 2008, is getting an extreme makeover later this year. More »
When PC title From Dust was released, PC gamers discovered that, yes, you must have an always-on internet connection. Previous claims stated that it wouldn't. More »
Nintendo's already slashed the 3DS's price tag, but, according to new rumors, that's not the only thing the Kyoto-based game maker is planning on slashing. More »
My co-favorite video game of the 2010 PAX East in Boston was an odd but joyous multiplayer tower-building/battling game called SlamBolt Scrappers. The people who made that, Fire Hose Games, are showing their next game at the Penny Arcade Expo in Seattle this weekend.
The new game is called Go... More »
When you look at Duck Tape, you might not think Tron, but you will now. I'm a sucker for clever ads, and this one is pretty clever, but not annoyingly so. Stick around for the end. (GEDDIT?)
Not that you'd, you know, walk out on a thirty-seven second commercial. Who does that?!
Tron Gets Sticky In New Commercial [Bleeding Cool]
Earlier this month, the Otakuthon Anime Convention stormed through lovely Montreal, Canada. And when there's a convention, you can bet there are people in funny costumes.
Reader Yeti sent along these snaps he snapped at this year's Otakuthon of cosplayers dressed as characters from titles like Final Fantasy IX, Resident Evil, and Katamari Damacy.
Okakuthon, which sounds like it should involve running but doesn't, is held in mid-August. So if you want to go, then you'll need to wait until next year. But wait patiently. Please.
Story within a story .hack isn't only getting a CG animated film. It's also has an erotic game knock-off called, coughs, .fuck.
Released years ago, the game promises to blend cyberspace, enormous eyes and one heck of a title. And this is volume four? I feel like I've missed something, namely volumes one, two, and three.
Erotic game parodies are a dime a dozen, but it's only a special few that are not only able to bluntly parody a title, but also do it in the same number of letters. Crass, sure, but brilliantly so!
「.hack」によく似たエロゲ、『.fuck』登場!! [オレ的ゲーム情報]
Nintendo's already slashed the 3DS's price tag, but, according to new rumors, that's not the only thing the Kyoto-based game maker is planning on slashing.
According to French website 01Net, insiders said that Nintendo is prepping an entirely new 3DS model that "radically tones down" the handheld's 3D, and it could even be an entirely new rebranding for the portable. This means that the recent price cut could have been a way for retailers to clear excess 3DS stock to make way for the new iteration.
Not exactly how you could "radically tone down" the 3DS more than you can now, considering how the feature can be toned, er turned, off. Nintendo would have to give the 3DS a new name or drop the feature altogether; not so sure about that last bit, especially because companies continue to announce 3D games, Nintendo included.
What's more, Nintendo is apparently planning a detachable second analog stick for the current 3DS that will retail for "about $10", which sounds a bit underpriced and rather odd.
Website Eurogamer pointed out that as crazy as some of these rumors sound 01Net apparently did break both the Wii U and the PS Vita's specs before they were confirmed.
Today, Bloomberg reported that Nintendo is holding a pre-Tokyo Game Show event on September 13, which sent the company's stock skyrocketing. Nintendo used the 2005 Tokyo Game Show keynote, a show it didn't actually attend, to reveal the Wii Remote.
This have been difficult of late for the gaming giant. Nintendo has hit its PlayStation 3 moment with the 3DS, and the company is executing a drastic plan b. The PS3 was about to pull through early difficulties. But will the 3DS?
Kotaku is following up with Nintendo and will update this post should the company comment.
Nintendo, l'envers du décor : confidences d'un employé de Big N [01Net via Eurogamer via Kotaku Japan]