Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore Mutation: Healing Gnome
  • Blood Harvest Beta Campaign
Aug 12, 2011
EDGE - Valve
Small update to EDGE.

- Some checkpoint fixes
- Should now work on OS X V10.5.8 and higher

DEFCON - Valve
  • Fixed : Crash on startup reported on some Macs with Radeon gfx and Mac OSX 10.7
  • Fixed : Mac trackpad now behaves properly, ie same as scrolling the mouse wheel to zoom.
  • Updated SDL to 1.2.13 (to fix trackpad problems)
Star Ruler - Valve
Fixes:
  • Multiplayer clients could not create treaties.
  • Multiplayer clients could not retract treaties.
  • The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap.
  • Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated.
  • Second planet granted by "Developed Empire" trait now has regular amounts of HP.
  • Using modifiers on armor no longer causes the armor to take up space.
  • Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit).
  • Page Up/Down keybinds would not save.
  • Auto-colonize planet now works for multiplayer clients.
  • Auto-colonize lists are saved/loaded.
  • Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock.
  • AIs are no longer prevented from expanding when the minimum ship size limit is set higher than their scout blueprint.
  • Planet rings/moons are saved/loaded and work for multiplayer clients.
  • Disabled ships are removed from control groups.
  • Research automation toggle is saved/loaded.
  • Selecting a planet after a ship with an obsolete blueprint no longer shows the planet as obsolete in the object information panel.
  • Fix system window becoming unresponsive after dry docks or planets got destroyed.
  • Fix selected object list scrolling to the top automatically.
  • Ships could stop moving altogether for multiplayer clients in high-lag situations.
  • Ore isn't erroneously shown in mouse overlay for ships with cargo bays.
  • Multiplayer clients would not always receive blueprints when capturing enemy ships.
  • Weapons with MultiPulseCost (Missile Racks) now have their reload progress displayed correctly.
  • Race profiles could not be saved for mods installed in My Games.
  • Number of owned planets listed in the system window for home systems to multiplayer clients was off by 1.
  • Governor dropdown in system window could be opened underneath other GUI elements.
  • Various display glitches related to structure removal and renovation for multiplayer clients.
  • Planetary conditions removed by the natural terraformers trait would still appear for multiplayer clients.
  • "Game Lost" message would not show up for multiplayer clients.
  • Asteroids created by planets being destroyed would not show up for multiplayer clients.
  • "Continue" main menu option did not work for mods installed in My Games.
  • AI could not properly cope with high starting technology levels.
  • Shipyard labor pool scaled asymptotically instead of exponentially, leaving labor severely throttled at high tech.
    Changed:
  • The current value for stats are displayed on the object information window without hovering.
    Balanced:
  • External mounts are now equivalently massive to the hull.
    Added:
  • Complete, official, german translation of the game.
Pirates of Black Cove - Valve
Features:
  • Configurable keymap: My Documents/Nitro Games/PiratesOfBlackCove/Keymap.xml
  • Added command line option "-windowed", which forces the game to start in windowed mode
  • Support for German, Spanish and French languages
Breakers:
  • Fixed a crash when leaving world scene
  • Bloated savegames will now load
Missions:
  • Fix for Corsair FM6 possible crash when killing some of the ships before mission ships start moving
  • Fix for Buccaneer FM7 (Paddy Paws)
  • Pirate FM 7 Chiefs Chowder: If the whaler is outside of the map it travels back to the map
  • Monkey cannon works
  • Buccaneer fm6 fix
  • after exiting from land before mission zone is captured
  • Buccaneer fm7 fix
  • fail after killing petes ship
  • Corsair fm1
  • Steal the Luxury Ship from Port Cancun bugfix
Misc:
  • Settings are now properly saved
  • Characters won't get stuck into LZ signs/firestands/roadsigns/lamps
  • Buildings should now drop items only to accessible positions
  • Fixed issue where speech bubble would jump strangely when sinking a ship with mortar.
  • Fixed issue where player ship info would show too many empty unit slots if last row was full.
  • Fixed Resolution change popup not to go under other windows!
  • Correct flag for Black Cove ships
  • Selecting a dead hero now shows units under its command
  • Cannons of cannon towers no longer disappear after re-entering a town
  • Reset radar & healthbars after resolution change
  • Multiplying artifacts no longer multiply when selecting them from inventory
  • Now there's 15 badges visible on character screen, instead of them being only 13
  • Santto Domingo -> Santo Domingo
  • Fixed clipping ingame messages
Dead Horde - Valve
Updates to Dead Horde have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dead Horde
  • Added: revive kit for co-op games
  • Added: game paused in single player if player is in menu or shop
  • Improved: collision sounds of vehicles with mutants
  • Improved: hit detection if shooting from higher position
  • Improved: sensitivity of controller usage in menu
  • Improved: dogs are less sticky during attack
  • Fixed: rare spawn issue in mission 'village'
Sid Meier's Civilization® V - Valve
[UI]

- Prevent creating duplicate great people by lagging the free great person UI.
- Yield Modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
- Production tooltip in CityView now displays the production penalty (usually -10%) for when the player has too many units than they can support.
- The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
- Unhappiness is now broken down between regular population and population from puppet cities.

[GAMEPLAY]

- Slightly reduce the bias to sneak attack.
- "City must not be in Plains" requirement for Stone Works now functions properly.
- Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.

[TACTICAL AI]

- Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
- Be reluctant to use land units for an operation if they are currently on a different continent than the muster point.
- If attacking over land, add extra emphasis to nearby targets (so don't often try to bypass closest cities).


[MULTIPLAYER]

- Multiple out of sync causes found and fixed.
- Add an Invite button on the Staging Room screen for the host.
- Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
- Host can now change the game set-up options (except DLC) after a room has been gathered.
- Player can now manually save a game while in multiplayer.
- Player can now “un-end” their turn in multiplayer (first pass). This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending your turn.
- Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
- Hot-Seat: City State screens now update properly when switching players.

[BALANCE]

- Pyramids now grant 2 free workers when built instead of 1.
- Brandenburg Gate now gives 15 XP to units built in the city (in addition to the Great General).
- Taj Mahal now gives 4 Happiness in addition to a Golden Age.
- Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
- Harbor no longer increases naval production by 15%.
- Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
- Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
- Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and add 1 gold to Harbors and Seaports.
- Balance tweaks to New World scenario.

[MODDING]

- Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.

[BUGS]

- Multiple minor bug fixes.

Product Update - Valve
- enabled anti aliasing (works only on video cards that support Shader Model 3.0+)
- allow to buy an item in store that you already have
- sabotage: now you can join running game as spectator (look for checkbox in Browse Games)
- sabotage: fixed a bug that it was possible sometimes to watch enemy players after dying
- sabotage: no Support weapons (RPGs) in sabotage
- made grenades heavier, made them less bouncy
- show item expiration in armory
- spawn protection is increased to 5 seconds
- fixed bug with sliding after jumping
- mouse sensitivity - set it manually from 0 to 10 in options
- reduced weapon pick up radius to make it easier to pick up weapons that are next to each other
The Witcher 2: Assassins of Kings Enhanced Edition - Valve
  • Issue with shadows in 3D Vision mode has been resolved.
  • Screenshots to savegames made in 3D Vision are now visible in load menu.
  • Issue with Steam achievements not being registered has been resolved.
  • Blood texture glitches in game with ubersampling option turned on have been fixed.
  • Pocket item counter is properly updated after picking up an item which is already selected.
  • Issue with ingredient counter when brewing multiple Thunderbolt potions has been resolved.
  • Finished “Scent of incencse” quest is no longer marked as failed when entering Loredo’s residence at the end of Chapter 1.
  • Corrections have been made in the greater mutagen drop rate.
  • Deleting savegame after entering memories and flashbacks menu no longer causes “Loading available flashbacks” message to appear.
  • Game exe files are no longer treated as a threat by popular antivirus software.
  • Patching the game automatically right after installation no longer causes Launcher.exe error on Windows XP systems.
  • Game installation folder is not recognized if diacritic signs were used in folder name on Windows which doesn’t support them. Patch now properly informs about the cause of the problem.
  • Name of two scientists in Flotsam have been corrected.
  • Storage chest description have been corrected.
  • Description of Mahakaman Rune Sihill imported from The Witcher savegame have been corrected.
Aug 10, 2011
LIMBO - Valve
Updates to Limbo have been released. The updates will be applied automatically when your Steam client is restarted. The changes include:

- A crash bug caused by custom DPI setting in windows has been fixed
- Controller detection has been improved
- Option to change resolution and windowed mode added to settings.txt

See the sticky Limbo FAQ on the forums for more information:
http://forums.steampowered.com/forums/showthread.php?t=2047244

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