Commenter DeapGalaxy isn't an online multiplayer shooter fan, but he'd sure like to be. Help him find the perfect game in today's thrilling episode of Speak Up on Kotaku.
Okay, I need help with getting a game.
I've never really gotten into the whole multiplayer shooter scene, I've never even owned a single Call of Duty game, not because I'm like "lol cods 4 n00bz", I just never got round to it. But now I want to play a multiplayer shooter game, but because I don't exactly have a load of disposable income I'll have to come to Kotaku to help me choose one since I can't try them all out.
I enjoyed the Uncharted 3 beta, and I will be picking up U3 on day one (Mainly for the single player), but then maybe I should go to something more popular like Modern Warfare 3 or Battlefield 3. I'm looking for a good shooter with a good big community, I only own a PS3 so maybe even something like Killzone 3 or Resistance 3?
Also I'm not too keen on something heavily objective or team based like Team Fortress 2, I don't mind playing in a team, just as long as there's room to do my own thing too!
Could someone help me out finding out which game to choose?
I've finally got a reason to reconnect the Kinect to my Xbox 360.
It's been nearly four months since I moved half-way across the country to upstate New York, and while I've been slowly piecing back together my gaming set up and all of its many consoles, I still haven't found a reason to reconnect the Kinect to my Xbox 360.
I could joke about the literal dust it has been gathering in the unfinished portion of my basement, or about having not figured out how yet to set it up on my new, thinner television. But the reality is, the move has been taking up a lot of my time and I've only connected the consoles that I find myself needing or wanting to play. That hasn't yet included the Kinect, nor has it included the Wii.
But earlier this week I had a chance to finally check out The Gunstringer and Fruit Ninja Kinect in person. The first thing I did when I got home was to start rooting around for the still-misplaced cords for the Kinect because come September I'm going to need them.
The Gunstringer is essentially an on-the-rails shooter. Sure, you can move side-to-side and hop over obstacles, but you don't really have any control over your forward momentum. And the moments that the game's travels stop, it places your puppet gunslinger behind a rock for cover. But don't let that dissuade you from picking this game up. The Gunstringer is an artful game and much more importantly, it's a blast to play.
Players control the puppet with their left hand, holding it out in front of them as if holding the strings of a puppet. They move their hands side to side and up to move the puppet gunslinger. You use your right hand to paint targets and then sort of snap your hand forward to fire off shots.
You can see me playing through an entire section of a single level of the game in the video above. Look closely and you'll also see why I describe the game as artful. Another good word would be whimsical.
As you play through the game you'll occasionally catch a glance at the fiction this game is rooted too. You are a puppeteer controlling a puppet. Sometimes you see, sitting in rows and clapping or silently studying you, real people watching a real play. They face you, taking in all of the action and reacting. Sometimes you'll also see the hands and arms of prop people adjusting the set to make things interesting. They might gently place a new enemy or bit of decoration in your path. Once I saw a hand slide down from above, open up and gently nudge a boulder toward my puppet. These disembodied hands aren't being spiteful, they're just trying to keep things interesting for the theater goers.
I asked the Microsoft person on hand whether Twisted Pixel's puppet gunslinger knows he's a puppet performing for an audience. The puppet knows he's dead, that he's seeking revenge, but it remains unclear whether he realizes that all of his world's a stage, its men and women just actors.
The chunk of the game I played through seemed to be broken into three sorts of play. In one sort I was controlling a puppet running up the screen, from an almost third-person perspective. In this bit of play I took out enemies, dodged attacks and jumped some scenery. When I came to a clearing, the gunslinger would automatically take cover behind a rock. In these sections, I used one hand to paint targets and another to slide out from behind cover and fire off shots. The third sort of gameplay, which was limited to a single section, had me running up a series of platforms from a zoomed out side view.
The Gunstringer, which started out as a download game, is now a full boxed titled. To make up for what I assume was a price jump to $40, Microsoft and developer Twisted Pixel are including codes to download the game's first DLC, Wavy Tube Man Chronicles and Fruit Ninja Kinect.
While Tube Man wasn't present at Microsoft's event earlier this week, Fruit Ninja Kinect was. Yes, it's a Kinect version of an iPhone and Android game. But no, it isn't terrible or boring or terribly boring. It is, in fact, the most fun I've had using the Kinect to date. And I wasn't alone. If you watch that video above to the end you'll likely hear people shrieking with laughter as they play Fruit Ninja Kinect, which was located right next to The Gunstringer.
Sure alcohol may have been involved, but fun is fun, right?
The PC version of Duke Nukem Forever will be getting patched, and that patch will enable the game's hero to carry four weapons instead of just two (take that, Master Chief!). The official Gearbox forums list a few other coming changes for PC, but none detailed just yet for future Xbox 360 and PlayStation 3 patches. [via Rock Paper Shotgun.]
Since Nickelodeon decided to start airing '90s programs this week, I think it's only fair to remind everyone of how awesome T.G.I.F used to be. You know you miss Hanging with Mr. Cooper.
You know you do, and now I know you do, too.
Has Umbra's awesome shop image inspired you? Good! We're running low on images again! Hurry up and create your own TAYpic, then get to the video game chatter in the comments section!
To get your TAYpic featured here, be sure to submit your images to #TAYpics, and please keep submitting until you're out of good ideas, at which time, we recommend you keep submitting anyway. If you still need more instruction, check out this thread for details on how you can be a TAY superstar.
I have internet. If you're reading this, you probably have internet. But not everyone in Japan has internet.
China and the European Union have the most internet users, followed by the United States, India, and Japan (via Wii). So there are lots of internet users in Japan, but not everyone has WiFi access, and many people access the internet through their phone.
Sister site Kotaku Japan asked Nintendo how current Japanese 3DS users who do not have internet can get their free twenty games for the Nintendo 3DS.
Nintendo told Kotaku Japan that it "currently has no plans" on what to do about the twenty free games for those who cannot access the internet.
Of course, there are WiFi spots at McDonald's across Japan (and other locations), so worse case scenario, those in Japanese without internet might be forced to leave their houses for free games. Horrible, I know.
No word how Nintendo of America is handling internet-less 3DS owners.
任天堂に訊いてみた:「アンバサダー・プログラム」への参加方法は? ネットがない人は? [Kotaku Japan]
Just when I was certain there was no new way to combine tapping fingers and music on the iPhone, Reisuke Ishida marries the aesthetic of his award-winning Space Invaders: Infinity Gene with an equally gorgeous collection of tracks in Groove Coaster.
I initially purchased Groove Coaster from the iTunes App Store yesterday simply because it was a new game on sale for $.99 (it goes up to $2.99 after August 7), and I certainly wasn't planning it to be the Gaming App of the Day for today. I've played just about every rhythm game the iPhone and iPad had to offer, so there was no way this one would stand out. I downloaded it, loaded it onto my phone, and fired it up during a cigarrete break yesterday afternoon.
I've barely put it down since.
It's not that Groove Coaster is overwhelmingly different from other rhythm games. There's a single line track that winds itself around each song's level, dots indicating when the player needs to drop a thumb to the touch screen. At its core, it's pretty basic.
It's the tweaks and twists Groove Coaster adds to the standard formula that make it so damn compelling. An experience point based levelling system is in place, with each new level unlocking new skins and avatars, the latter of which grant bonuses or special powers to the player. There are hidden ad-lib sections on each track, allowing creative players to score extra points for extending the rhythm beyond the music.
On easy mode the tap markers simply appear on the shaped line the player's avatar follows, twisting through 3D space as the music progresses. Amp up the difficultly level and things start to get more complicated, dots flying from off screen in swirling, bullet-like patterns, hitting the track just in time for the player to tap. It's a gorgeous dance, evolving its Space Invaders: Infinity Gene roots into a celebration of sound and rhythm.
Amd what dance would be complete without music? Groove Coaster comes with sixteen tracks, from video game themes to electropop to rock 'n roll, with more available for purchase via the in-game store.
The game even intergrates social features via Apple's Game Center, granting advanced scenery in the player-specific Beginning stage depending on the number of friends have played the game.
Groove Coaster is one of the most beautiful combinations of music and gaming I've experienced on the iPhone, and with new tracks, avatars, items, and skins being added on a regular basis, it's an experience with real staying power. Well worth $2.99, picking it up for $.99 during the introductory sale is a deal no rhythm game fan should pass up.
Groove Coaster [iTunes]
Nice Suit | TOKYO, JAPAN: Xbox Japan's honcho checks out Kinect at a recent event. (Photo: Game Impress Watch)
Nintendo President Takes Blame for 3DS, Getting 50 Percent Pay Cut Today in Tokyo, Nintendo president Satoru Iwata addressed shareholders regarding the Nintendo 3DS. For Nintendo, things have been better.
Warcraft III -Inspired Heroes of Newerth Goes Free-To-Play Multiplayer, action role-playing game Heroes of Newerth is now free-to-play, with developer reorganizing the Warcraft III Defense of the Ancients inspired game to include three types of accounts, developer S2 Games tells Kotaku.
Is China a Little Less Joyous This Year? ChinaJoy, the country's biggest online game convention, is less for video games and more for something else: ladies in skimpy outfits.
Settle In With the Multi-Talented Art of Quentin Marmier A lot of the time here on Fine Art, we feature the work of an artist who does one thing. They might do character art, or level design, that sort of thing. So it's great today to showcase the work of Quentin Marmier.
The Long, Strange History Of Video Games Sponsoring Football Teams Summer pre-season trips are underway, the transfer market is in full swing and Wayne Rooney is back once again on the cover of a FIFA game. Yes, it's time for another season of European football.
Multiplayer, action role-playing game Heroes of Newerth is now free-to-play, with developer reorganizing the Warcraft III Defense of the Ancients inspired game to include three types of accounts, developer S2 Games tells Kotaku.
The new basic account is a free account new players receive when they sign up. Once a player has surpassed a certain threshold of play time, or purchase Goblin Coins, their account is upgraded to a Verified account. Players who were already paid users will have Legacy accounts. Legacy accounts receive a lifetime of free access to all HoN heroes and are able to play in Verified Only games, to ensure that experts and beginners are separated. Legacy accounts can no longer be purchased.
Basic and verified accounts will have access to a rotating pool of 15 free heroes. Both accounts can also purchase a new heros when they come out.
"With the transition to free-to-play we're opening HoN up to new audiences as our players can now easily introduce the game to their friends," said S2 Games CEO and co-founder Marc DeForest. "S2 has a serious level of commitment to our players to continuously improve both the game and their experience. With the new account types and match-making standards in place, both novice and existing players will benefit from the upgraded structure."
In Heroes of Newerth, and other DOTA games, players are split into two teams that start a match on opposite sides of a map. The map includes a number of paths leading from one side to the other. The object of the game is to take out the opposing team's base with the help of auto-spawned grunts and defend your own base with the help of towers.
The two most popular games in the DOTA genre are Heroes of Newerth and League of Legends. Valve announced last year that they were working on their own version of the game, which they called DOTA 2. Some expect that game may get an outing at Germany's Gamescom next month. Our own Ultraviper also points out that Blizzard is working on their own Blizzard Dota.
A lot of the time here on Fine Art, we feature the work of an artist who does one thing. They might do character art, or level design, that sort of thing. So it's great today to showcase the work of Quentin Marmier.
His work for Ubisoft includes all kinds of stuff, from colouring to character design to even some 3D work, for games as diverse as the upcoming Driver: San Francisco, The Settlers VII and Red Steel II.
Note that on some of the more complex images, like the 3D stuff (for example, the Settlers VII 3D images were also worked on by Clement Delattre, Vivien "Looky" Chauvet, Nicolas Hu and Jean-Charles Kerninon) Marmier isn't the sole person responsible, but as either director or supervisor he still gets to include them in his portfolio!
You can see more of his work, including personal sketches and stuff for other clients, at his personal site below.
Quentin Marmier [Portfolio]
To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".
Today in Tokyo, Nintendo president Satoru Iwata addressed shareholders regarding the Nintendo 3DS. For Nintendo, things have been better.
At Today's meeting, Iwata said the goal was to address questions why Nintendo cut the 3DS's price. In an official release from Nintendo detailing the meeting, Iwata acknowledged that the price reduction does help retailers plan for the end-of-year sales period as well as keep game developers on board with the 3DS. Iwata repeatedly stressed the importance of games.
The 3DS has been subject to numerous game cancelations.
Iwata said he is taking responsibility for the 3DS, which translates into a cut in his paycheck. "For cuts in fixed salaries, I'm taking a fifty percent cut, other representative directors are taking a 30 percent cut, and other execs are taking a 20 percent cut," said Iwata.
As Kotaku previously posted, former Nintendo president Hiroshi Yamauchi just lost half a billion dollars. In one day.
Iwata isn't one of the highest paid CEOs (especially compared with American CEOs), with Iwata making the equivalent of around US$2 million. Shigeru Miyamoto earns around $1.2 million.
At the end of Nintendo release detailing Iwata's remarks, Nintendo wrote that it would publish the Q&A at a later date. Tokyo-based analyst David Gibson from Macquarie Securities was in attendance during the Q&A. Gibson wrote that Nintendo stated there was a missed opportunity with giving the GameCube a price-cut. This influenced Nintendo's decision to move quickly on cutting the 3DS's price.
According to Nintendo, the 3DS must offer an experience that mobile phones cannot offer. Iwata did apparently admit that the 3DS is not profitable at this reduced price, but added that costs would go down once output picks up.
Nintendo is looking to further expand into the digital realm, and the company said it had been moving into the digital arena through trial-and-error. This is apparently why the 3DS and Wii U place emphasis on digital downloads and content.
Iwata apparently reiterated that Nintendo has no plans to sell its games to other non-Nintendo platforms.
In a recent letter, Iwata wrote at this current time, it's necessary to make a "big change" to alter the state of affairs.
"We decided that if we take brave measures now," Iwata wrote, "there's high likelihood that a many players can enjoy the Nintendo 3DS in the future."
任天堂・岩田社長の役員報酬も50%値下げ [Kotaku Japan]