Product Update - Valve


Resolved issue highlights:
- All issues experienced with mouse cursor lag have been resolved
- Log event (Event ID 62464) issues when playing video content have been resolved
- Resolves system hangs seen in the AMD Catalyst™ 11.6 driver on specific HDMI and DP displays
- Bluray playback using PowerDVD 10 under High Performance mode no longer randomly displays a blank screen.
- Some Divx format files no longer display video corruption using WinDVD.
- AMD SteadyVideo is now applied to Home Video clips using WinDVD 10.
- Checkerboard corruption is no longer displayed intermittently when playing DirectX 10 titles in a Crossfire configuration and Eyefinity enabled.
- Shogun II now renders the cinematics correctly when run in various Eyefinity configurations.
- Video playback now works correctly when Hardware acceleration is enabled with VLC Player version 1.1.9.
- Crossfire now functions correctly when playing Hamilton’s Great Adventure.
- PowerDVD now correctly handles 3D Bluray content.
- Portal 2 no longer displays flickering on water surface textures with Medium and Low Shader detail settings.
- Wraparound corruption is no longer displayed intermittently after exiting a 3D application.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a Mac client crash triggered after selecting a team
  • Fixed a couple of replay issues
  • Updated the localization files
Star Ruler - Valve
Fixed:
  • Ships on hold or defend position stance will no longer move because of work with tool orders.
  • Homeworlds had less hitpoints than was normal for planets.
  • The game did not render while maximized.
  • Notification of new treaties only occurs when a new treaty is actually proposed, and a sound plays for each unique treaty proposed.
  • Boarding defense did not work.
  • Number suffixes on dates when saving were slightly wrong.
  • Culling of graphics nodes was horribly broken in virtually all cases. The game should perform much better with lots of ships in the galaxy, so long as they aren't on screen.
  • Under attack alerts would only appear once per system.
  • Choosing a govern via the right click menu didn't automatically enable that governor.
Changed:
  • The balanced start map option is now on by default.
  • Reduced modification factors for shift/alt on camera movement.
  • Notification icons can now be right-clicked to dismiss them.
  • Planetary conditions are now visible after exploring, instead of only after colonization.
  • Ordering a non-dangerous tool (Interdictor, Attractor, ...) to fire on your own ship no longer requires you to force / hold control.
  • Shipyards now provide a small ammo generation / storage.
  • System Window now lists Dry Docks (can be filtered out).
  • Build on Best/Build on All from right click menu now take Dry Docks into account.
  • Carriers on 'Hold Fire' stance no longer undock their fighters to engage.
    Balanced:
  • Targeting Sensors now increase range by a much larger amount relative to their size.
  • Positive planetary conditions are now slightly more common than negative ones.
Added:
  • New ringworld model. Thanks WarStalkeR!
  • 5 new planet textures, 3 new ring textures and 2 new cloud textures. Thanks JonnyDawe!
  • System Blockades: if there are over twice as many enemies in a system as you have forces, none of your planets or ships will be able to access the galactic bank in that system.
  • Empires now have race portraits chosen from the race customization window. Thanks Hazzard!
  • Redid the tutorial to be more interactive and (we hope) more interesting.
  • New subsystem: External Mount. Linked sub system takes up no space (the mount always takes up 1.0 space), but takes damage after shields and before armor.
  • New subsystem: Chemical Bomb. Can only target planets, kills a lot of population but leaves structures intact.
  • Groups of haulers can now be ordered to "Keep Supplying This" on an object. The selected haulers will collect resources from the system they're in and supply them to the object, then return to the system they were originally in and repeat.
  • Added bind 'Focus on Object' to the options menu that mimics middle-mouse-click.
  • Added a 'Temperature Falloff' option to the new game settings (default on). Decides the distribution of planet types based roughly off of the temperature the planet would experience.
  • Added 'Spread out Empires' and 'Keep allies together' options to the new game settings (default on). Attempts to spread out non-allies and bunch up allies when generating the map, respectively.
  • Button on the message ticker to open a log window that displays a scrollable list of previous empire messages.
  • 'LAN' tab on the multiplayer menu to discover LAN games without needing to find the local IP manually.
  • New object information panel displaying more graphical information and with individually cancellable orders.
  • Added new weapon effects from Galactic Armory, thanks XTRMNTR2K!
UI:
  • Resizing the blueprints window now makes the layout circle bigger, making it easier to place sub systems on crowded designs.
  • Ordering a tool to fire that requires a forced order now prompts for it.
  • Queue Management window for Dry Docks now displays resource cost/progress.
  • Added notification icon for when someone declares war on you.
  • Added notification icon when a tech is leveled up, a link is finished, or a tech is unlocked.
  • Added notification icon when a planet is colonized or lost.
  • The 'Update Threshold' in blueprints is now more sensible - a value of 1 should update when all sub systems have been affected by 1 tech level increase.
  • 'New Game Menu' settings are now remembered between games. You may also save and load these settings.
  • Trade window hides clauses that can't actually be added to the treaty due to peace agreements or war declarations.
  • Holding shift while clicking a technology/link now queues it behind other techs but before repeated technologies.
  • Multiplayer window now remembers the last IP/Port entered for connect.
  • There is now a button directly opening the civil acts window next to the empire bank display.
Dead Horde - Valve
Dead Horde is now available on Steam. To celebrate the game is 10% off until August 3rd, 8AM PST.

In Dead Horde you can play alone or with a comrade as survivors of the mutant virus making your way through the city uncovering new challenges to overcome and mutants to destroy. Teamwork is the key to surviving.

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Updated Dead Air
  • Made change to prevent rushing issue in The Terminal.
  • Removed truck roof exploits in finale.
  • Added Infected entry points to respawn closet in finale.
  • Fixed finale scoring.
  • Removed defib from Versus Finale.
Jul 27, 2011
Beat Hazard - Valve
  • Important fixes for Radio support
  • Fixed radio corrupt save bug
  • Premium radio station will now work
  • Radio does not pause when game paused
  • Less stalls when radio played
  • No scrobbling of music played in menus
  • No scrobbling of radio adverts
  • Fixes to Perk achievement bugs
  • Fix for zero progress on track info
Faerie Solitaire - Valve
Today's Deal: Save 66% off Faerie Solitaire

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
  • new kill\killed tags for when you kill someone and when someone kills you

  • fixed a bug with creating practice games

  • security fixes

  • game level fixes

Tobe's Vertical Adventure - Valve
If you tried the game, tell us about it! Write us a review in our user forum, and tell us what you think about it. What are the hit and miss? What do you want to see in future games? How would you have done it? We have 3 physical edition to give away to the top 3 user reviews.
Write us a review now! http://forums.steampowered.com/forums/showthread.php?t=2012056



Reported Crash Fixed
  • If you're having issue with the game's resolution or cropped visual, you can still play the game in window mode. Go to Tobe's Vertical Adventure on Steam, right click to select launch option and type in "-window".
  • Incompatible controller causing crash on startup: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  • System.ArgumentException: Texture width or height is larger than the device supports.
  • System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct?

Fixs, Tweaks & Updates
  • Leaderboard crash
  • Leaderboard name cap
  • Speed run achievements fixed
  • 2nd player can use joypad while player 1 uses keyboard
  • Both player can use joypad at the same time
  • Incompatible controller will now be disabled instead of causing the game to crash
  • Xbox 360 joypad trigger buttons are set to "run" by default
  • Default joypad layout now register "Button 8" as pause to match Xbox Controller
  • If joypad do not have have "Button 8", the last button will be set to pause.
  • Pressing dpad in menu will not move twice at once
  • Escape time is now reported at the end of each act in level select
  • Windows mode can be selected from steam (Right click on Tobe'sVA in Steam > launch option and type in "
  • window")
  • Enter and Esc now works as "Yes" and "No" respectively in menu
  • Esc can be used to pause the game
  • Co
  • op mode, Nana's treasure collected are calculated in the game's total score
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
  • Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
  • Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
  • Fix memory leak when updating the item schema
  • Fix an occasional crash on game exit
  • Replay updates
    • Client
      • Added basic/rough render queue for internal use to increase replay output for relaunch trailer
      • Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
      • Unneeded block files are now cleaned up automatically on startup
    • Server
      • Fixed fileserver cleanup
      • Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
      • Added a fileserver IP lookup test to replay publish test
      • Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
    • Replay temp directories automatically cleared on startup on both client and server
    • Memory management improvements
    - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero
...