Damn, they're cute. Not the girl—her ears. She is a catgirl—a female with cat ears. To underscore their feline traits, some have cat teeth,and even cat eyes. In Japan, the cat ears are called "nekomimi", and they're more than a simple personification of cats.
Bikini models don cat ears when they want to be cute. Anime after anime have token catgirls. Heck, they even pop up in video games, and, yes, dirty movies.
When you see catgirls, Japan immediately leaps to mind—even though America has its own proud catgirl history. Catwoman, who debuted in the 1940s, wasn't a catgirl. She was a, well, cat woman. The 1960s brought Josie and the Pussycats. In 2006, it was adapted into a short-lived manga-style comic. Throughout the 1980s, Broadway was dominated Cats, the default musical for tourists when they couldn't get tickets to anything else.
Even though, America has its own iconic catgirls, the feline-like females are synonymous with Japan. Catgirls are another example of Japan being able to make something inseparable from its own culture. They are symbolic of anime and manga characters.
Catgirls are not some passing fancy or superficial trend. They have their roots in a long tradition of yokai or Japanese goblins, monsters, spirits, or specters. Catgirls are a modern, albeit geeky, take on both the supernatural and the oh-so cute.
As in the West, cats are associated with the supernatural, with the likes of witches or Alice in Wonderland. The same is true in Japan, pointing to a largely universal view of those four-legged critters.
In Japanese folklore, "bakeneko" are demon cats able to do things like become humanoid. Old superstitions included cutting off cats' tails so they couldn't turn into fork-tailed demon cats. There's even one famous bakeneko story about a man whose discovered that his shut-in mother had been replaced by a large cat-like beast wearing his mom's clothes, gnawing on animal meat.
Characters with cat ears, or wolf ears made sporadic appearances in Japanese popular culture, especially throughout the last century. In the late 1950s and early 1960s, the popular yokai manga GeGeGe no Kitaro featured a character named "Neko-Musume" ("Cat Girl"), with cat features and the ability to shapeshift into a feline.
One manga that helped to popularize the catgirl character was Yumiko Oshima's 1978 yarn The Star of Cottonland, which tells the story of a small, abandoned kitten. In the manga, the cat, named "Chibi-neko", is drawn as a little girl with cat ears. The reason is that Chibi-neko thought she was a person.
The Star of Cottonland was shojo manga, or manga aimed at young girls. During the 1970s, young girls had spent much of the decade buying Hello Kitty coin purses and stationary. Cats were cute. Catgirls were cuter.
As popular as The Star of Cottonland was, there are those in Japan who claim the origin of catgirl characters is American sci-fi. Translated into Japanese in 1976, Cordwainer Smith's short story The Ballad of Lost C'Mell followed C'Mell, a woman created from cat DNA, as she tried to lead a rebellion.
The story did have an impact on Japanese sci-fi, but it's difficult draw a straight line from C'Mell to, for example, Chibi-neko. Cottonland's Oshima didn't invent the catgirl—Osamu Tezuka, Japan's Walt Disney, is sometimes given credit for their credit—they'd always been around in manga in one form or another.
During the 1980s and 1990s, the popularity of catgirls exploded in Japanese anime, manga, and video games. This is the period that Japan took ownership of catgirls, a trope that had existed in the West. By defining the characters and perfecting them, Japan made catgirls Japanese and a symbol of the country's otaku subculture.
A wide variety of catgirls appeared in the '80s and beyond, whether they were full-on catgirls like Felicia from Darkstalkers, girls dressed in cat outfits like Azumanga Daioh's Chiyo Mihama, or cat-brain-powered androids like Nuku Nuku from All Purpose Cultural Cat Girl Nuku Nuku. The following decade saw the inevitable rise of the Catboy: boys with cat ears and cat qualities.
Some early catgirl characters like Neko-Musume had a supernatural quality. Chibi-neko was a cat who thought it was a little girl. But catgirls weren't limited to the supernatural or grounded in real cats. Characters began dressing as catgirls or would simply change into catgirls. The cat quality was cute enough to transcend any supernatural or real origins. They became signifiers for cute, mischievous, or even aloof behavior, just as glasses for otaku symbolize females who read too many comics or play too many video games. Shorthand.
Cats have a certain animal magnetism that crosses cultures and borders. Japan saw it was onto something with catgirls and ran with it. This is, after all, a country that is susceptible to fads, trends, and booms on a major scale, something that researcher Shinji Takenaga once pointed out to me. But Takenaga added that large scale cultural booms are becoming increasingly rare, since Japanese consumer society is becoming increasingly niche and fragmented. Anime, manga, and video games do cater to niche audiences. Their smaller, niche trends and small booms become self-feeding ecosystems, with new variations of trends like catgirls spreading like a virus, and becoming the norm, the standard, the prevailing aesthetic that defines each generation.
There is a universal quality about catgirls, a quality that Japan digested and made its own. The West might have cat-like characters, but catgirls are all Japan's.
The 3D breasts were inevitable. After Nintendo revealed its glasses-free 3D portable, the Nintendo 3DS, it was only a brief matter of time before gamers in Japan could ogle 3D boobs them. More »
Someone once told me, "Half-Japanese kids grow up to either be TV celebrities or porn stars." Flip on television, and there's half-British male model Joy selling Samurai Road 4 or singer Becky promoting her latest CD single. More »
Former Xbox executive Andre Vrignaud recently knocked Comcast for killing his broadband Internet for a year. He railed against what he considered unreasonable limitations. What next? He has written about the aftermath—and counters some criticism—on his blog, Ozymandias.
Look! It's an actual town, complete with people with ellipses over their heads, indicating that they wish to speak to you! Oh Square Enix, you do love us.
At times Final Fantasy XIII-2 feels like an interactive apology for everything that was wrong with Final Fantasy XIII, but that's only because it is just that. One of the major problems with the first game was the fact that you never got a chance to just wander about exploring a city, a hallmark of the franchise. Well here we go. Cities to explore.
This is all I wanted, Square Enix. Now flood me with images of elaborate cut scenes, teasing shots of Lightning, and convoluted battle systems all you want. I am ready.
Come with me as I explore the magical world of streaming video with the newly-released Netflix app for the Nintendo 3DS. Have all of our portable entertainment dreams come true?
Small and serviceable, the Netflix app for Nintendo's latest handheld does the job advertised. With the flick of the stylus you'll be flipping through new releases, building up and breaking down your instant queue, and fast-forwarding to the good parts. It was a little slow to start, but that describes me in the morning as well, so I'll not throw stones.
Press the play button to see for yourself.
Self-professed "nerd girl" artist A.J. Hateley created a series of what-if book covers for novels inspired by some of her favorite video games.
Not only is the art rather stunning, but the flavor text makes me want these books so badly! The real beauty is in the details, though; take note of the battery light on the Super Mario Land cover.
See the rest of A.J.'s art on her Tumblr.
Xbox Live now carries gear to dress your avatar like your favorite Guild member. Costumes and staffs are available for Zaboo, Codex, Tink, Clara, Bladezz and Vork. Bonus: according to Felicia Day's Twitter, every Costume is unisex. Enjoy.
Ridin' through this world, all alone. God takes your soul; you're on your own. That is unless you've got the Nintendo 3DS and an internet connection handy. Then you've got Netflix to keep you company, courtesy of today's Nintendo Download.
It's Netflix day for the Nintendo 3DS, the day when streaming video fans everywhere download the free Netflix app and discreetly excuse themselves to sneak off to the restroom to watch biker gangs run guns and deal with territory disputes.
For those of you that actually want to game on your Nintendo consoles, I suppose there's some things in this box for you as well. Hey look, it's the Game & Watch Gallery, featuring four games that don't hold up particularly well! And Baseball for the Game Boy for only $2.99!
If I was forced to get excited about a game this week it would be 3D Pixel Racing for WiiWare, a colorful racing game with a 3D Dot Game Heroes vibe that I really dig.
But who wants to play games when they can watch television shows on a very tiny screen?
Netflix
Publisher: Well, Netflix
Price: Free
Millions of people enjoy instantly watching TV episodes & movies streaming from Netflix with their Wii console. Now Netflix comes to the Nintendo 3DS system, allowing users to experience the same convenience and exciting content on the go. Adding to an already robust lineup of exciting 3D and 2D games and applications, Netflix truly makes the Nintendo 3DS system a device with something for everyone. Own a Wii console or other Netflix ready device? You can now pause and resume your TV shows and movies and pick up where you left off. For example, start watching at home on the Wii console-and start from the exact same spot while on the go from your Nintendo 3DS system. The free Netflix application can be downloaded from the Nintendo eShop on your Nintendo 3DS system at no cost. All you need is wireless broadband Internet access, and a Netflix unlimited membership for only $7.99 a month.
Game & Watch Gallery
Publisher: Nintendo
Price: $2.99
Original and updated versions of four Game & Watch handheld games! Enjoy four different games from the Game & Watch Gallery series, in both original and revised versions. The classic versions take you back to the 1980s and - simpler time in video games. The modern versions feature your favorite characters and bring you into the present with improved play control and sound effects. This release includes four titles: Manhole, Fire, Octopus and Oil Panic.
Baseball
Publisher: Nintendo
Original Platform: Game Boy
Price: $2.99
Strategy, skill, and determination - it takes all three to win at Baseball! Re-live the glory of this 1989 Game Boy classic. As the pitching team, deliver a series of fastballs while adjusting curve and speed, but be careful not to wear out your pitcher. If the batter connects, your outfield or infield will back you up. As the batting team, shift your batter on the home plate and time each swing at the incoming ball. Try to safely reach the next base, or swing for a home run.
Extreme Hangman 2
Publisher: Gamelion
Price: 200 DSi Points / $1.99
In Extreme Hangman 2, your goal is to save the hangman by guessing the word. If you guess the word correctly, the hangman lives. If you guess wrong, the hangman dies. You're only allowed a limited number of misses, so guess carefully. Extreme Hangman 2 boasts more than 3,000 words in 14 totally new categories, with 10 funny animations and four eye-catching backgrounds to choose from. Test your skill and try to save the hangman by guessing words in three difficulty levels.
AfterZoom
Publisher: Abylight
Price: 500 DSi Points / $4.99
Immerse yourself in a world of hidden creatures. Our planet is full of life. In addition to all the creatures that can be seen with the naked eye, there are millions of microscopic creatures with amazing features. To discover them, AfterZoom turns the camera of your Nintendo DSi or Nintendo 3DS system into a virtual microscope. Explore your surroundings and discover new forms of life. Collect dozens of different species and take good care of them at the Specimens Bank. Mix the formulas you'll need to feed your organisms at the Chemical Lab. Battle your colonies against more powerful ones to win them over and complete your collection.
Puzzle Fever
Publisher: Korner Games
Price: 500 DSi Points / $4.99
Puzzle Fever is a true test of skill for puzzle game fans, challenging players in a race to prove their mental agility. Each puzzle consists of pieces that must be fitted together on a board. There is only one possible way for players to fill in the board's gaps with the pieces they select. The premise is simple, but the fun is nearly endless.
Relax Mode: Solve puzzles without any pressure. This mode does not feature time limits.
Time Attack Mode: All of the puzzles must be completed in a race against time, so players must keep their eyes on the clock.
Multiplayer: This mode offers multiplayer game play via a local wireless connection. Players can adjust puzzle difficulty as well as the number of puzzles they want each round to contain.
Just Sing! 80's Collection
Publisher: dtp Young Entertainment
Price: 500 DSi Points / $4.99
The ‘80s are back and you're a star. Grab your Nintendo DSi™ system and have some karaoke fun. Expect all the cult hits of the era, including "Like a Virgin," "Take On Me," "Never Gonna Give You Up" and "The Heat Is On." Style your avatar with a classic '80s look and take the stage. Can you keep to the beat and hit all the notes? Perform the biggest party hits of the '80s and experience a musical blast from the past.
3D Pixel Racing
Publisher: Microforum
Price: 500 Wii Points
Classic 8-bit graphics clash with the modern 3D era – welcome to the world's first 3D pixel retro-cool racing game.
Challenge up to four friends in crazy race modes. Enjoy fast arcade action and unlock new tracks and cars. Turn on your headlights and experience the thrill of a night race. Select your favorite car and get ready to burst ahead in the first 3D pixel championship of the world. Game modes include Single Race, Championship, Capture the Flag, Hot Pursuit and Time Trial. Variable weather conditions (sun, fog, rain, snow) are also included.
A reduction of the number of so-called hotspots on the multiplayer maps of Modern Warfare 3 will alter and accelerate the flow of action in this fall's installment of the Call of Duty franchise juggernaut, one of the game's creators told Kotaku this week in New York City.
The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.
"It simplifies it so that the less skilled player has less to think about," Robert Bowling, creative strategist at Modern Warfare development studio Infinity Ward told me yesterday. "What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2."
The multiplayer maps will also de-emphasize the verticality of combat that was introduced in Modern Warfare 2, Bowling said, offering that type of tiered conflict more selectively. A reliance on air support, also emphasized in the last Modern Warfare, will also be reduced, switching to something that will feel, Bowling believes, a little more like the first Modern Warfare, Call of Duty 4.
"Modern Warfare style is, for me, all about the high-speed, fast-paced—and I'm talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat," Bowling said. "And it's all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it's something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay."
Infinity Ward and its publisher/owner Activision haven't shown Modern Warfare 3's competitive multiplayer mode yet, holding that reveal for the Call of Duty XP fan festival in early September. The mode and its maps will likely be the most popular element of Modern Warfare 3, given the dominant performance of previous Modern Warfare and non-Modern Warfare Call of Duty games among console and PC multiplayer gamers. Though the maps haven't been shown, it is expected that the multiplayer won't be radically different than that of recent franchise installments , pitting players against each other in first-person shooter competition, with a series of weapon upgrades and gameplay perks unlocking the better a player performs over the course of hours, days and months.
While we're still short on details about Modern Warfare 3's competitive multiplayer modes and maps, Bowling had a lot to say about the philosophy driving the developers.
"There are core design philosophies in map design that stay the same [from one Modern Warfare to the next]," he said. "And what that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We're looking at things like: how many hot spots do you have when you're coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It's allowing you to easily envision a map in your head as you're playing through it. So you're looking at, 'Ok, this map is going to be played in X amount of ways.'
"How you play team deathmatch is all about your sightlines, your viewpoints—like I said, the hotspots," Bowling added. "I'm coming around the corner. I don't want to have to worry about being shot from 50 different angles. I want to be able to know, 'OK, I cleared the top floor, I cleared the second floor, I cleared the base, I'm good in this area. OK, now I'm coming through this doorway, I have to watch this doorway, this alleyway and this spot.' And then, when you're playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy... I know I've cleared this area. There's no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like 'Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?'"
That map philosophy is changing a tiny bit for this new game, Bowling explained. "Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it's much, much more on allowing you to focus on what's necessary; it's making vertical combat when it makes sense but it's not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.
Bowling knowns that these fine distinctions between Modern Warfare map philosophies won't register with a lot of the series' more casual players. "But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff." That stuff is for the most dedicated Modern Warfare fans. "I like to always make sure the hardcore players know we're building it up for them."
Call of Duty: Modern Warfare 3 is coming Nov. 8, 2011, Kotaku has learned, delivering with it mammoth battles that engulf a dozen cities around the world including New York, Paris and London.
Multiple sources have shared details of the game's story, art, sounds and game modes with Kotaku, noting... More »
Misinformed people used to complain about the preponderance of video game sequels. They saw video game titles that ended with a number as markers of creative drought. More »
Join Kotaku contributing columnist and owner of some of the largest earrings in the industry Leigh Alexander tomorrow evening at Babycastles' new arcade exhibition space in Williamsburg for the debut of Bad Bitches, a new exhibition of games featuring themes of alternative sexuality. How can that not be a good time?
Tomorrow night from 6PM til the wee hours of the morning, Babycastles' exhibition space at 285 Kent Avenue in Brooklyn will play host to Bad Bitches, an exhibition curated by Miss Leigh Alexander herself. She'll be on hand to present such games as Lesbian Spider Queens of Mars, in which a topless arachnid women tramples over her topless slaves in order to achieve her (likely topless) goals. Or Hey, Baby, the fun game of gunning down men that make lewd comments to women on the street. They've even got Crowd's Yin-Yang: X-Change Alternative, a Japanese visual novel-style game in which a boy switches genders at will to sleep with everyone in his school. I've played that one, and I'm not going to tell you how good it is.
Along with the games shown at this all-ages show there'll be live music, a DJ, an art show by Martha Hipley, and plenty of like-minded people to connect with. You remember people, right? If not, there's a one hour open vodka bar starting at 7PM that should refresh your memory.
All this for a mere $10, with half-price entry available before 7PM.
For more info on the event, check out its home on Facebook, and be sure to tell them Mike Fahey sent you; they'll have absolutely no idea what that means.