Kotaku

Lady Goes Bananas over Zelda Commercial AppearanceRobin Williams and his daughter are in a commercial for The Legend of Zelda: Ocarina of Time 3D. They both were probably pretty stoked, but did they go mental? Like this?


This is nerd heroine and Pokémon queen Shoko Nakagawa, who previously freaked out on her blog when she bought Ocarina of Time 3D. Now she's freaking out again on her blog, posting pictures and writing stuff like:


"Ahhhh(゜∀゜)(゜∀゜)(゜∀゜)ーーー!!!Ahhhh(゜∀゜)(゜∀゜)(゜∀゜)ーーー!!!(゜∀゜)(゜∀゜)(゜∀゜)ーーー!!!Wha, wha, wha, wha, what a miraculous miracle big bang!!!!Ze, Zelda!!!!Ocarina!!!! Bwaaaaaaaaaaahーーー!!!"


Maybe she'll bend over and put Ocarina above her butt in the commercial, too. Maybe not.


More pics on Nakagawa's official blog, below.


Link Chevronゼルダの舞い2 [中川翔子 オフィシャルブログ]


Call of Duty® (2003)

Get Your Call of Duty Convention Tickets July 19Tickets for Activision's paintball-playing, Modern Warfare 3-sampling, fundraiser celebration of all things Call of Duty go on sale July 19, at 10 a.m.


Tickets for the two-day event will sell for $150 with 100 percent of the proceeds going to the Call of Duty Endowment, a non-profit that helps returning veterans find employment.


The Sept. 2 and 3 event will include recreations of two maps from the Call of Duty franchise, which players will be able to run through and shoot up with paintball guns. There will also be a chance for people to check out Modern Warfare 3 and participate in an on-site $1 million tournament.


Call of Duty XP's $1 Million Operation will feature a 32-team, single-elimination tournament for $1 million in cash and prizes. On September 3rd, one four-person team will win $400,000 as the world's premiere Call of Duty players.


To purchase tickets for the two day event you will need to provide your full name and info for each attendee. There is a two ticket limit per a purchaser. Attendees must be 18 years of age or older and bring a valid photo ID. Call of Duty XP will be filmed, and all attendees grant permission to include their likenesses, images and voices in any filming. Attendees voluntarily enter Call of Duty XP and assume all risk of injury. Attendees also understand that they may be required to sign a release to participate in certain events at Call of Duty XP.


Kotaku

Where Does Batman Get All This Wonderful Concept Art?There may be over seventy years worth of Gotham City imagery to draw from, but that doesn't mean the developers of Batman: Arkham City were allowed to get lazy.


Continuing on from their work on Arkham Asylum, the artists at Rocksteady Studios have again drawn on the inspiration of famous comics, awesome cartoons and the recent Christopher Nolan films to give us a Batman who is at once both brand new and yet also fondly familiar.


To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?
Where Does Batman Get All This Wonderful Concept Art?


Kotaku

A DS homebrew developer by the name of smealum is taking indie smash Minecraft and bringing it to Nintendo's portable system. Unofficially, of course.


At this stage there's not much running but the world itself and the ability to smash blocks around, but it's a start! Hopefully he can get some other stuff, like random world generation and crafting, up and running soon.


Those willing/able to run homebrew on their DS, you can find a link to download the above tech demo here.


Link ChevronMinecraft DS (in 3D !) [GBATEMP.net, via Tiny Cartridge]


Kotaku

Where Zelda Meets...Magic Cards?A Games Radar contributor by the name of KREATIVEassassin has built an entire 242-card deck of Magic cards. Out of characters and locations from The Legend of Zelda: A Link to the Past.


What's great about these is that it looks like you could actually use them, as he's gone to the trouble of not just getting the necessary art, but adding descriptions and effects to everything as well.


You can grab the whole deck at the link below, along with similar efforts for the original Zelda and Zelda II.


A Link to the Past reimagined as a 242-card Magic: The Gathering expansion [Games Radar, via ALBOTAS]


Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?
Where Zelda Meets...Magic Cards?


Kotaku

Does Working at Square Enix Suck?Square Enix makes Final Fantasy and Dragon Quest. Making those games might not be easy. It might be hard. Really hard. No fun hard.


Making video games is not easy. But some companies, like Insomniac are supposedly terrific places to work, with employees skipping to work. Singing.


But does working at Square Enix totally bite?


Final Fantasy XIV's current producer Naoki Yoshida said he works from 10am to 2am or 3am, sleeping only a couple hours a day.


In a recent interview with Japanese gaming mag Famitsu, former Final Fantasy XIV producer Hiromichi Tanaka was apparently asked what he'd do if were the CEO of Square Enix—to which he supposedly replied that he would invest in the well-being of employees—namely, the mental and emotional well being of talented employees. He'd also work hard to improve cohesion and revive employee retreats.


Tanaka sounds like he's being honest. It also sounds like Square Enix isn't exactly the most enjoyable place to work. But hey, they make FF and DQ games. Maybe that's all the happiness employees need? Or not.


Japanese business people work hard—maybe not like Yoshida does. And they also have things like corporate retreats. But this is the game industry we're talking about here.


Link ChevronAre working conditions at Square Enix getting really bad? [NeoGAF]


(Top photo: Junko Kimura | Getty)
Kotaku

The Horror of Mario's EnemiesIt's a good thing the early Mario games were so low-fi. If they'd shown your enemies in as high a resolution as they appear here, we'd have all been crapping our childhood pants.


These, uh, interpretations of some of Mario's foes were drawn by Mike Puncekar. Some of them, like Lakitu, are just cool. But those Boos would have been a little much for my under-developed sanity to bear.


You can see more of Mike's awesome art below.


Mario Enemies [Mike Puncekar]


The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies
The Horror of Mario's Enemies


Assassin's Creed™: Director's Cut Edition

Assassin's Creed: Lineage, the series of short, live-action films serving as a prequel to Assassin's Creed II (and its own to "sequels"), will be out on DVD this November.


To be released by New Video, they'll be collected into the single volume on DVD and Blu-ray and released on November 15. Included with the set will be the Assassin's Creed: Ascendance animated short (released last year) and some making-of features.


Why all the extra stuff? Well, you can watch the whole thing for free right up top there if you haven't yet seen it.


Link ChevronAssassin's Creed's Lineage Exposed [IGN]


Kotaku

It might not be exciting, but Nintendo Video is free. And that's all that counts, no?


Nintendo recently launched a new video service cleverly called Nintendo Video. Geddit? In the above clip, I check out some of the new clips and recommend that you attend a fashion show in Tokyo. You really should. Really.


Kotaku

The Strange Studio Born of Two Rival CompaniesThe Ridge Racer game for Sony's upcoming PlayStation Vita will be the product of a unique studio: one that was established not by one major publisher, but as part of a partnership between two.


Cellius, the developer in question, is a joint venture between Sony Computer Entertainment and Namco Bandai, born of 2007 negotiations between then-PlayStation boss Ken Kutaragi and Namco Bandai's head of development Shukuo Ishikawa (note that it's rumoured that Kutaragi's son worked at Namco at the time).


Not only is it unique in terms of it parentage, but also in its approach, as it's not strictly a games developer. It's as much a research outpost as a games studio, as it spends a lot of time looking at things like the PS3's Cell architecture and trying to find ways the console and its titles can get the most out of it.


Ridge Racer is Cellius' first game project. You can read more about it at the great interview below.


Link ChevronInterview: Cellius - Namco & Sony's Secret Weapon? [Gamasutra]


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