Global Agenda: Free Agent
Global Agenda - distant targets
Global Agenda has experimented with a number of different business models since it was released. It started as a typical retail game, then offered an unlimited trial period, and just recently it went completely free to play. We recently spoke with Hi-Res Studio COO Todd Harris about the move to the new pricing model. He told us that Global Agenda is enjoying five times the number of players since the shift to free to play, and revenues "are higher than they ever have been before."

"We recently shifted it in the past quarter to free to play and we've only seen great things out of that decision," said Harris. "We have many many more people creating accounts every day, many more people playing concurrently, our revenues are higher than they ever have been before which means we can develop content and put it into the game faster than ever before."

"Philosophically, I probably wouldn't have said this two years ago because I maybe had more a negative bias about free to play," he added. "The way we look at it it lets us succeed based on the strength of the gameplay more than marketing and that probably to me is the biggest advertisement for it."



Harris told us that even compared to the level capped trial, the free to play approach has enticed many more players. "We now have five times as many interested players every day going through that same experience knowing that it's free to play and it's not a demo," he said.

Give the success of free to play for Global Agenda, and other games like Lord of the Rings Online and Team Fortress 2, will there be more free to play games to come? "I think more and more will," says Harris, "you never say never. For some blockbuster, very well-known brands, there's still a $60 single price entry fee even if there's microtransactions after that, because they just can command it, because they do have that market awareness, but I do think it's clearly the direction of gaming."

Global Agenda recently received a patch adding new maps and a jetpack shop. Hi-Rez studios are currently working on future updates for Global Agenda, and are developing Tribes: Ascend.
PC Gamer
PCG229.cover_subs.indd
The trouble with futuristic marines is that they think they can wander through an alien spaceship, never look above or behind them, and still be alive five minutes later. This month's cover demonstrates exactly why THAT WILL NOT WORK. In Aliens: Colonial Marines, you must always check your six, a lesson we learned well when we went to see it. You can read all about Gearbox's new co-op survival horror game in our huge preview.

The new issue will be available to buy online this Wednesday July 6, and will be hitting store shelves soon. Subscribers should have their copies already. If you'd like future issues of PC Gamer UK delivered directly to your door for less money, you can subscribe here. If you'd like to save a few trees, we also have a shiny new Zinio digital edition.

Read on to find out what else we've managed to cram into the August issue of PC Gamer UK.


Leaping out of this issue like a sexually frustrated facehugger, you'll find even more slithery, horrible aliens as we explore the new Zerg units in our feature on StarCraft 2: Heart of the Swarm. Then we take a look at the best upcoming MMOs in our feature on The New Online Heroes.

Then there's the small matter of how the PC stole E3 this year. Discover how with our previews on Bioshock Infinite, Far Cry 3, The Elder Scrolls V: Skyrim, XCOM, Brothers in Arms: Furious 4, Hitman Absolution, Dead Island, Sword of the Stars 2, Deus Ex: Human Revolution, Metro: Last Light, Arma 3 and more.

Snapping ourselves back to the present, we take on all the latest releases in our review section. This issue you'll get reviews on Duke Nukem Forever, Hunted: The Demon's Forge, Capsized, Beep, The Sims 3: Generations, Terraria, Frozen Synapse, Bioshock 2: Minerva's Den, Fallout: New Vegas - Honest Hearts, Lego Pirates of the Carribean, Vertex Dispenser, Mythos, Combat Mission: Battle for Normandy, Alice: Madness Returns, The Last Templar, Battleslots and Pride of Nations. Then we physically fight each other to review BUTTON.

Swiftly recovering from list exhaustion, we played yet more games and wrote about the funny things that happened in them in this month's Extra Life. Richard Cobbett bloodies his sword in The Witcher 2, Tom Francis gets to grips with gravity in Capsized, Chris Donland becomes a dragon in Hoard, Owen absolutley will not learn how to play Brink properly, and Jon Blyth wonders if Bulletstorm is the new Duke Nukem. We also examine the highs and lows of Rift's first world event in Update, and dive sideways firing golden pistols in Action Half Life 2 for this month's edition of the Top Ten Free Downloads.

There's more, of course. We haven't mentioned Tom Francis' return to the Fate of Atlantis, or this month's Hard Stuff, in which our robo-reviewbot Adam Oxford tackles the latest innovations in PC hardware and reviews the latest motherboards. To find out what else lies in store, you'll have to get hold of the issue yourself. Enjoy.
PC Gamer



A new dev diary introduces writer Orson Scott Card as a collaborator on massively multiplayer shooter, Firefall. The science fiction author is most famous for the novel, Ender's Game, but has turned his hand to game writing recently with Xbox Live Arcade title, Shadow Complex. While it was hard to detect any sort of plot in that game, Firefall is set in a new vision of Earth which has been invaded by a mysterious race known as The Chosen, and is beset by a deadly energy cloud called The Melding. Players must travel between protected cities and battle the Chosen in awesome upgradeable jetpacks. Find out more in our Firefall preview, and watch this trailer for more footage of Firefall in action. It's due out later this year.
PC Gamer
MinecraftModlistThumbnail
Minecraft hits another massive milestone. CVG spots that it now has more than ten million registered users. That means an amount of people equivalent to the population of the Czech Republic are now playing the game.

Most of those registered players have been playing the free version of Minecraft, which doesn't benefit for the wave of updates that Notch and Mojang have been making to the game. However, nearly 2.7 million of those players have paid for the full version at between 10 and 15 Euros, which means Mojang are now probably richer than the Queen of England.

The paid-for, beta version of Minecraft was recently updated with patch 1.7, which added pistons and shears. The upcoming adventure update will add NPC villages and make Minecraft "more like a game."
Jul 3, 2011
Arma 2



Game trailers these days sometimes offer too much of what we don't care about. Live action sequences, pre-rendered cut-scenes and developer hype that doesn't help us at all get a real feel for the game we're looking at. That's not the case with this twelve minute trailer for Batman: Arkham City. It's over ten minutes of pure gameplay footage, starring Catwoman and Bats himself in a daring attack on ex-DA Harvey "Two-Face" Dent. If you want to experience the game clean then perhaps you may wan't to skip this one, but Rocksteady have garbled any dialogue that spoils the major plot-lines, so it's fairly safe to view.

We all love Minecraft for various reasons, but it wasn't until I watched some Minecraft machima this week that I realised that it's actually the perfect tool for animators. The sandbox means you can practically build any set you want (after you've slammed your pick-axe into enough rock), and whilst the blocky nature of the game means you'll hardly be producing the next Godfather, you can create a wonderfully stylised short. Take a look at Mans Best Friend, a tear-worthy little film about a miner and his dog exploring Notch's perfect world. Not recommended for those who are too macho to say 'Awwwww'.

We all have that one memory of a game that truly frightened us. For some it'll be an atmospheric moment from Silent Hill 2, for others it's being shocked by the sudden attack of a mutant in System Shock. Today I've gained a new one, and I wasn't even playing. It's actually from a video from back in 2009 that resurfaced on Reddit (thanks greyishpowerranger!), showing off an ARMA 2 battle featuring a mind-shattering 1,500 AI troopers. Set at night, you can barley see the armies, but in the dim light of explosions and tracer, the player stumbles through a harrowing virtual recreation of war. No scripted mission from any game - be it Medal of Honor, Call of Duty or Operation Flashpoint - has ever come close to simulating the overwhelming fear of being stuck in the middle of battle in the way this video does. You may want to turn your speakers down a bit for this one.

Should ARMA 2 be a little too old-hat for you though, we do of course have seven whole minutes from ARMA 3. Don't thank us all at once.

If scarily realistic military sim shooters are a bit outside your comfort zone, then perhaps The Baconing is more your kind of bag. The follow-up to Ron Gilbert's DeathSpank, it looks just as humorous as the previous offerings, although more emphasis on pork-based products. Its comedy value is, of course, positively restrained compared to that of Saints Row: The Third. In this commentary of the game's Steelport area, we're shown how to dive through car windows, punch people until they combust, cause as much destruction as possibly using a tank and burn things with a VTOL plane-mounted microwave laser. Best sandbox ever?



To finish up, relax and take a look at the world we can expect to live in come 2027. Sarif Industries is going to make life better, easier and orange-er. Thankfully we only have to wait mere months rather than sixteen years to see the world, when we all play Deus Ex: Human Revolution on August 23.
PC Gamer
pbride
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, a tale of true love and high adventure! No, wait, sorry. It's the casual game version that offers neither, unless you really get off on time management.

The Princess Bride Game
Introduction to the 3rd Anniversary Edition. Not by William Goldman.

It's still my favourite casual game in the world. And more than ever, I wish I had designed it. Sometimes, I like to fantasize that I did, that I came up with the idea of relegating one of the most entertaining battles in the 80s to a quick, badly animated cut-scene, that my imagination replaced its awesome, quotable banter with a trivia game that wouldn't even challenge an intellectually sub-standard chimp.

Alas, Goldman remains swimming naked in his money, and I must be contented with the fact that my novelisation of the game of the movie (though burned by librarians to keep it off their shelves) at least brought this game to a wider audience. What is stronger than childhood memory? Nothing, at least for me. I still have a recurring dream of the time I swallowed a live wasp. I believe it is this memory, more than anything else, that empowered me with the ability to write the words you are about to read.

This is my favourite game in all the world, though I have never unlocked the demo.

I am not, after all, a complete moron.





Want to play along? Why? Why would you want that? Well, here's a 60 minute demo anyway...

Extracts From The Princess Bride Game: The Book Of The Game Of The Movie Of The Book: A Tale Of True Love, Epic Adventure, And Mad Confusion If You Don't Know The Plot



Chapter One: As You Wish



The year that Buttercup was born, the most beloved casual game in the world was an American ball thing called Peggle. Peggle worked because it was simple yet complex, and it did not escape the world's attention that it was awesome. This was something that would never be said of The Princess Bride game. Buttercup of course knew nothing of this, and if she had, she would have found it totally unfathomable. How could someone care if she were the star of the most childhood-raping casual game this side of Adult Swim? What difference could it have made if you were only in the third most hated, or the sixth? What she liked to do, preferred above all else really, was ride her horse, and make the farm boy do stupid, tedious chores to test his Diner Dash honed time management skills.

The farm boy did whatever she told him to. Actually, he was more an avatar now, a badly drawn sprite whose voice sounded almost but not entirely unlike Cary Elwes, when he spoke at all, which was rarely. More often, his lines were simply given in subtitles to save on filesize, as were hers.

"Farm boy!" she would say, and give him a silent task.

"As you wish."

That was all their voice actors had bothered recording. "As you wish." Fetch this, Farm Boy. "As you wish." Water the carrots, Farm Boy. "As you wish." As the clock ticked away, the Farm Boy made the carrots grow and chopped wood for the fire, constantly distracted by the prattling of his master's daughter, who would likely have found herself mysteriously beaten with the flat side of his axe had she been a he, and not a pretty blonde too innocent to know the meaning of the word 'cocktease'.

"I'll let the lad do something interesting after ten more levels," Buttercup's father was fond of saying. (They had not seen the later chapters, and as such still had some sense of optimism that this would get more interesting at some point. Their deaths would come as sweet release.)

"You'll spoil him," Buttercup's mother always answered.

"He's slaved for many minutes; optimism should be rewarded."

Then, rather than continue the argument (for even a few megabytes on the download could have scared away the infamously fickle casual gaming market), they would both turn on their sprite-based daughter, and dream of the day she might star in a free-to-play RPG, ideally a really profitable one from Korea.

"You didn't pad your bra," her father said.

"I did, I did!" from Buttercup.

"You must pad your bra, Buttercup," her mother joined in. "The boys don't like their girls to not look like they'll topple over in the slightest wind. You'll never hook people into your Item Store like that."

And in the yard, the Farm Boy continued slaving away in the hot sun, harvesting carrots in the hope that, just once, Buttercup might appear at his door with a kiss, or a smile, or something other than more pointless chores for him to do against the ever-ticking clock that was his only true companion.

This never happened, but over the years, her shrill bitching digging into his tortured soul still apparently turned into something else. Something beautiful. Something called... True Love...

Apparently. It's not like it was any more convincing in the movie.

Chapter Five: The Battle of Wits



Inigo never panicked - never came close. But he decided some things faster than he would have hit the A button in an action game QTE. The man in black kept attacking. "You are most excellent," he said. His left foot was at the cliff edge. He could retreat no more.

"Thank you," the man in black replied. "I have worked very hard to become so. The time management skills I learned on the farm were vital in organising my... but no, 'tis not important."

"You are better than I am," Inigo admitted. "At Empires and Allies as well."

"Then why are you smiling?"

"Because," Inigo answered, "I know something that you don't know."

"And what is that?"

"There is no sword fighting in this game!" Inigo replied, and vanished until his next cut-scene.

The man in black blinked, and looked around. "No swordfighting? No interactive version of one of the most entertaining duels in the 80s? Do I not even get to face the giant?"

"Only non-interactively," rumbled Fezzik, politely lying down on his mark to be defeated.

"Then what," demanded the man in black, "am I doing here, exactly?"

There was a cough. He turned. "Welcome!" Vizzini cackled, knife pressed up against the blindfolded Buttercup sitting placidly by his side. "Now it is down to you. And it is down to me."

The man in black squinted. "You actually sound like Wallace Shawn."

"Unlike your actor, THEY COULD AFFORD ME," screeched the Sicilian. The hunchback pressed his knife harder against Buttercup's throat. "If you wish her dead, by all means, break that forth wall."

The man in black froze.

"Better," Vizzini nodded. "I have no doubt you could kill me. Anyone who can get by Inigo and Fezzik, even in a cut-scene, would have no trouble disposing of me. However, has it occured to you that if you did that, then neither of us would get what we want - you having lost your ransom, me my life."

The man in black looked at the unimpressive hostage situation, which he clearly had the skills to resolve in roughly seventeen ways without either breaking a sweat or endangering the increasingly bored looking Buttercup. But that would have been dishonourable, or something else that made sense.

"We are at an impasse then," he lied.

"I fear so," said the Sicilian. "I cannot compete with you physically, and you are no match for my Ferengi lobes. Brains. I meant brains. Damn you, I'm a respected character actor!"

"In that case," said the man in black, "I challenge you to a battle of wits."

Vizzini had to smile. "One split into a million stages to stretch out the longevity of this bit?"

"Just so," acknowledged the man in black.

The Sicilian threw down his dagger. "I accept!"



The man in black was silent for a good long time. "You're... you're shitting me, right?" he finally answered, rubbing his hand against his sweaty mask in abject disbelief.

"The battle of wits has begun!" cried Vizzini. "It's so simple! All you have to do is deduce, from what you know of me, the way my mind works. Am I the kind of man who would give you a question that would not lightly trouble a dead cat, or is there some trick to it you are not seeing-"

"No. There isn't. It's-"

"For example!" continued the Sicilian, "You are a cultured man, so you would obviously know that liquid goes into a bottle! But! In being cultured, your tastes are refined and higher than a mere prole, so you would not know if the common folk were now using bottles to store their potato chips in the name of longevity, therefore, you cannot choose the sane answer that is obviously correct. But-"

"It's the first one. It's obviously-"

"I'M NOT FINISHED!" screamed Vizzini. "But, I hear you thinking, why would a man as brilliant as myself insult you with such a ridiculous question? Might there be other uses for these crisps that you, as a foreigner to these shores, would find strange and unusual? Might they be crunched up to be sprinkled on salad, or used as a cheap form of cologne for those who cannot even afford a supermarket brand Lynx knock-off? Or am I bluffing, knowing that you know that I know what I know you know to be true? Or not! All these fiendish conundra and more are even now rattling through your tiny brain as my question takes flight, therefore you cannot in all conscience choose the answer that is-"

"I'll take my chances," said the man in black. "Upon my life, the answer is the first one."

The Sicilian's face darkened. "Yes," he conceded. "But now you have fallen into my cleverest trap! For you see, by answering correctly, you have only foreshortened your doom-" He paused.

"I'm not saying the line," said the man in black, arms folded sternly.

"Spoilsport," sneered Vizzini. "Where was I? Oh, yes! You may have bested me once, my friend, but I assure you, this next fiendish question will be the very harbinger of your doom!"



The man in black stared at him. Slowly, he reached for a thermos flask. "Your throat sounds sore," he said. "Would you care for some of this delicious orange squash I just happened to have with me?"

Also Chapter Five: But Later, In The Fire Swamp



Westley led the way. Buttercup stayed just behind, because she was a girl and therefore had no particular skills to offer here except looking pretty and jumping a little bit higher to collect the gems floating in the air. The main thing, she realised, was to forget your childhood dreams of being tough and awesome like Lara Croft, for only Westley had a sword, and it was her role to merely lower vines that he might clear her path. The odour of the miserable controls, which at first seemed almost totally punishing, soon diminished through familiarity and boredom. The sudden bursts of flame were easily avoided because, even before they struck, they'd seen them go off enough times to learn the patterns.

Westley carried his sword in his right hand. "To tell you the truth, I'm almost disappointed," he told her. "This platforming is bad, but it's not that bad. Don't you agree?"

Buttercup wanted to, totally, and she would have, but she'd played The Lost Vikings and a million other platformers that revealed this as the substandard drivel she feared would now make up the whole rest of her time as a playable character. How long had she been jumping around in this forest? Minutes, it seemed, and she was in pain just keeping her eyes open. "You must collect gems until we get on the high score table," her Westley had said. But how much more tedium could she possibly suffer?



Westley stood, buckled on his sword, replaced his long knife.

"Come," he said. "We have another ten levels to go."

"Not until you tell me," she replied. "Why must we endure this?"

Westley sighed. "Alright," he said finally. "I'll explain. But first, you must lower that vine for me."

When she had returned, he told her. "Anchored out in the deepest waters of the bay is the Great Ship Revenge. The Revenge is the sole property of the Dread Pirate Roberts, of whom I am he."

"I don't think that's grammatically-"

"Shut up. I am often surprised at life's little quirks," continued Westley, stabbing a ROUS to let her past. "For the last three years, I have been conducting myself as the world's most terrifying pirate, yet those adventures were not deemed of any interest for a mini-game. I was thinking perhaps something like Sid Meier's Pirates, or treasure hunting. But no. There were insufficient hidden objects to find, you see, and though the Dread Pirate Roberts of course fears no man, I dared not go up against Nancy Drew on Gamezebo. The focus groups were most clear on this. I'm sure you can understand."

Buttercup nodded, though she did not.

"Then," Westley continued, obvious as that should be, "I was summoned here. A full platform game would never wash in the casual market, of course! But as a mere fifth of one's minigames, there to give the illusion of actual action in a game based on a film that everyone secretly knows becomes more than a bit rubbish after this scene, would serve well for the trailer. It would hint at actual adventure, when really all that awaits us if we continue working through this travesty of a license is-"

He fell silent, missing a jump by a pixel and running into a ROUS.

"Are you hurt?" whimpered Buttercup.

"Only my pride," said Westley. "Also my balls." And so they stumbled on, until eventually they saw the great ship Revenge, far out in the deepest part of the bay. Westley, still within the confines of the Fire Swamp, sank, beaten, to his knees. For between him and his ship was yet another badly animated cut-scene that would skip through almost every potentially interesting scene in the entire film, including his torture, wedding preparations, Inigo and Fezzik doing stuff to rescue him, the Zoo of Death that was only in the novel but might have been fun, and finally his death. Or his nearly-death, at least, in which state he was ultimately destined to be dragged to the doors of the one they called...

Chapter Seven: Miracle Max



Max opened the door a peek's worth. "Just so you know, my house is a hidden object game," he told the strangers outside. "You'll have to give me a minute while I trash the place and dig out the four-foot high pen to put by the window and find my special tennis racket that looks like a teapot."

"Oh," the smaller of the two strangers said. "In that case, I believe we shall wait."

"Wait for what?" demanded Max, as the two dropped the mostly dead body to the ground like a sack of spuds and began staring intently at their wristwatches. "Fifty eight," rumbled the giant one. "Hate."

"That is right, Fezzik," said the smaller one, smiling with relief. "Fifty nine. Fifty nine and a half-"







PC Gamer
WTF Microsoft
Remember not too long ago when Microsoft claimed there'd be a new push into PC gaming by the software giant? Well, they're kicking that bold initiative off by relocating the freshly relaunched (and actually respectable) Games for Windows Marketplace PC game store to...wait for it...Xbox.com. Because when you think of PC gaming, the first place you look is Xbox.com. That's quite a slap in the face - how much more out-of-touch with PC gamers could they get? Was the crushing cost of maintaining the domain registration of www.gamesforwindows.com really dragging down Microsoft's bottom line?

The details on the merge listed on the site read as follows:

"Games for Windows Marketplace will fully transition over to Xbox.com. Now you can get all of your gaming needs in one place. It’s convenient, it’s concentrated, and it’s a whole lot of great games."

There are so many things wrong with that statement it's hard to know where to begin. We've reached out to MS for comment.

Update: Microsoft responds with a predictably uninteresting statement. Hit Read More to be underwhelmed. We're pushing further, but 4th of July festivities mean we probably won't hear back until next week.

Update #2: Microsoft has declined our request for an interview on this topic. We are shocked. Shocked.



Statement from Microsoft:

"On July 11, GamesForWindows.com will merge with Xbox.com to create a single destination for LIVE gaming experiences across Windows and Xbox 360. The decision was made to create a single destination for LIVE gaming experiences across Windows and Xbox 360, and with the recent release of “Fable III” for PC, and the upcoming launch of “Age of Empires Online,” we are dedicated to delivering a great Windows PC gaming experience. Members of our passionate communities across Xbox 360 and Games for Windows can now purchase and get details on their favorite games, all in one place. All user account information will remain the same and community members can still take advantage of their Xbox LIVE profile in their Windows games and stay connected to friends who are playing on the PC."
PC Gamer
VORP-thumb
Facebook games are—WAIT, DON'T GO! This one's a cut above the Farmvilles and Mafia Wars you've played before. Vorp! is a top-down space shooter that plays like the lovechild of Asteroids and Geometry Wars. Before today, the game was confined to some high-score singleplayer maps and a rudimentary deathmatch, but the Defense of the Armada mode adds 5v5 MOBA action. And that can only mean one thing—it's time to conquer the galaxy the only way I know how: leveling abilities and ganking unsuspecting pilots.

Choosing from one of four ships (with more options to be released in the future), you can jump into a game right away and get a taste of what Asteroids feels like when it meets colorful graphics and three-lane, creep-wave-pushing gameplay. If you're as much of a noob as I am, I recommend choosing Follado Bokuvski, the sinister Space Vampire, as your pilot. You'll be frail, but his shots automatically leech life from other ships, so you can cruise around dodging missiles and lasers while your firepower does the work for you. But no matter your skills in galactic warfare, this is definitely one of the more impressive Facebook/browser games on the market right now. You can give Vorp! a go by adding it to your Facebook profile, where you can join me in challenging your friends to top your awesome high score or K/D ratio. And look forward to checking out an exclusive look at two of the upcoming pilots/ships in the Oct 2011 issue of PCG US (which, oddly enough, comes out in a little over a month).
Portal 2
Portal 2 Album Cover
The free stuff just keeps on coming. Today: another 18 tracks worth of completely free Portal 2 original soundtrack tunes, now available from the official site (you can also grab the 22 tracks from Volume 1 from that page). This batch contains some fast-paced action, such as You Will Be Perfect, and more dramatic and haunting fare like I AM NOT A MORON and PotatOS Lament. Give it a listen to it as you download all the games you bought today on the Steam Summer Camp Sale.
PC Gamer



On this week's podcast, the rag-tag PCG squad members Chris, Dan, Tyler, and Lucas join forces once again with recurring special guest Brian Brushwood. Listen in awe as they chat about post-apocalyptic themes, Zynga's intimidating market share, World of Warcraft's Rage of the Firelands, and some more zany Truthiness and Falsity questions. Also: find out which nostalgic games we love, and which ones aren't looking too hot these days.

PC Gamer US Podcast 278: Days of Yore

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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