Puzzle Agent - Valve
Puzzle Agent 2 is now available on Steam and is 10% off through July 10th!

Agent Nelson Tethers just solved the biggest case of his career. So why isn't he satisfied? Venture back to the eerie town of Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all!

Act now and receive the original Puzzle Agent for free! Already own Puzzle Agent? Gift it to a friend!

Worms Reloaded - Valve
Get ready Worms fans! To commemorate the Summer Sale kicking off today, four new Worms Reloaded DLC packs have been released today. To sweeten the deal, all new DLC packs will be available at 15% off now through the end of Summer Sale.

The Worms™ Reloaded "Puzzle Pack" features 20 mind-boggling single-player puzzle missions, designed to test even the most cunning Worms™ players. The "Puzzle Pack" also includes 3 new hats, 3 new speech banks, 3 new gravestones, a new "puzzle" landscape theme and 12 new Achievements.

The Worms™ Reloaded "Forts Pack" features 20 addictive and challenging single-player levels, based upon a variety of fort-based mission objectives. The "Forts Pack" also includes 10 brand new forts for multi-player battles, 3 new hats, 3 new speech banks, 3 new gravestones, a new "Fort" landscape theme and 12 new Achievements.

The Worms™ Reloaded "Time Attack" pack features 20 new heart-pounding single-player race missions designed to test players’ Rope and Jet Pack skills to the limit! The "Time Attack" pack also includes 3 new hats, 3 new speech banks, 3 new gravestones, a new "Time Attack" landscape theme and 12 new Achievements.

The Worms™ Reloaded "Retro Pack" features 15 single-player missions that have been hand-picked from the classic Worms™: Armageddon game and re-worked exclusively for this downloadable content pack. The "Retro Pack" also includes 3 new hats, 3 new gravestones, a new landscape theme and 10 new Achievements. The single-player mission maps can also be used for multi-player battles.


Defense Grid: The Awakening - Valve
  • Defense Grid now supports Steam Cloud! Your local profiles will be automatically merged with whatever is in the cloud
  • Splash screens can be skipped by pressing ‘esc’, ‘space’, or ‘enter’
  • Leaderboard UI has been cleaned up and simplified
  • There is now a UI setting to switch the behavior of the fast forward button between “press and hold” and “toggle on/off”
  • All modes of all levels are now unlocked by default
  • Shortcut keys added for building towers, selling, and upgrading
    • 1 : build Gun tower without UI
    • 2 : build Inferno tower without UI
    • 3 : build Laser tower without UI
    • 4 : build Temporal tower without UI
    • 5 : build Meteor tower without UI
    • 6 : build Cannon tower without UI
    • 7 : build Tesla tower without UI
    • 8 : build Missile tower without UI
    • 9 : build Concussion tower without UI
    • 10 : build Command tower without UI
    • U : upgrade without UI
    • Shift-U : sell without UI
  • Cleaned up ARG content
    • Voice over volume slider now affects GLaDOS in the CHAS levels
    • Console remains in, but passwords have been removed
    • Potatoes are now gone
  • Tesla tower now does 2x damage vs. shields
  • Fixed a crash with the new leaderboards
  • Prepared for summer camp
Jun 30, 2011
F.E.A.R. 3 - Valve
Issues addressed in this version:
* Stuttering and jerky movement at frame rates above 30 fps is fixed!
* Steam voice communication "push-to-talk" option is now fully supported.
* 4-player voice chat should no longer have audio drop-outs.
* A rare bug that would cause enemies to stop spawning in Contractions is now fixed.
* The game will now prefer Steam cloud storage over local file system storage.
* Network connection reliability has been improved.
* Support for wider than 16x9 aspect ratio displays has been added to support users with non-standard display devices and spanned multi-monitor displays like AMD Eyefinity and NVIDIA Surround.
* An "options.cfg" file has been added to the F.E.A.R. 3 install directory for advanced user customization and troubleshooting. Included in this file are options to extend the FOV on narrow aspect ratio displays, reduce or remove motion blur, and to override driver-default settings for full-screen refresh rate, overscan, letterboxing, etc.
Magicka - Valve
Features
  • Added to camera tracking an influence towards enemies in the immediate vicinity.
  • Added Polish localization.
  • If any versus game has one or less players it will automatically end.
  • Added an ethereal state to newly respawned players in versus mode.
  • Added two new achievements
Fixes
  • Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.
  • When local players are dead the camera will now instead track network players.
  • Characters charging during a Krietor mode reset are now properly reset to an idle state.
  • Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.
  • Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.
  • Self shields are now correctly removed when casting invisibility.
  • Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.
  • Added some stability to game start.
  • Adjusted self casted projectile spells position and direction.
  • Improved fire efficiency greatly.
  • Magick and Item packs are now properly hidden in lobby when Krietor’s Tourney is selected.
  • Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.
  • Fixed the movement influence on avatars when they are feared.
  • Krietor versus mode will now properly remove an active Meteorshower magick when it resets.
  • Nullify will now affect every entity, independent of distance.
Mount & Blade: Warband - Valve
  • Six new Steam achievements...
  • Several new operations added for use by modders.
  • Sarranid Archer and Sarranid Master Archer no longer have jarids.
  • Mounted units cannot spawn on walls
  • 3d mouse on map window for 3dvision;
  • 3d vision convergence has been decreased;
  • ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
  • mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
  • party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
  • qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
  • Shield no longer gets damaged when the attack is chamber blocked.
  • process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
  • show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
  • several wrong operation condition checks are corrected.
  • Font is now reloaded when player switches to a new module without closing the application.
  • module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
  • become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
  • healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
  • overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
  • agent_unequip_item and agent_equip_item operations now have new parameters
  • ti_on_player_exit trigger is added
  • mission_object_prune_time is added as a key to module.ini
  • savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
  • restore module objects is removed from ctrl + m
  • equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
  • Crash when exiting dedicated server (bugid:3431) fixed;
  • new sound system is redone, and working fine under both old and new versions
  • ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
  • scene_prop_set_cur_hit_points is added
  • agent_equip_item and agent_unequip_item bugs are fixed (minor)
  • Various minor item stat fixes
  • Rhodok infantry troops dont have battle forks and military sycthes anymore
  • Long axes and great axes now have proper "unbalance" penalty
  • Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
  • inventory infinite ammo bug is fixed
  • client side fixes for agent ragdoll effects;
  • dedicated server fixes;
  • tableau fixes for new 3d vision drivers
Mount & Blade: With Fire & Sword - Valve
  • Steam Achievements!
  • New Multiplayer Mode: Captain Co-op -Play cooperatively against successive waves of bots.
  • New Multiplayer Mode: Captain Battle -Display your skill as commander against human enemies.
  • New Lighting setups for multiplayer scenes.
  • Refinements to Single Player balance, horses, melee, and armor stats.
  • Three New Multiplayer Maps
  • Various Bug Fixes and Improvements
Announcement - Valve
Dear Everyone:

Me, Syl, and Tappet arrived okay at Steam Summer Camp today. A lot of our friends are here too. The folks we left back at Valve--who all got pink-eye and couldn't go--said they'd put up the pictures from camp that we send them (after they're done posting the loads of Summer Camp daily sales and publisher packs on Steam each day). The first one (with our new pals Marty and Max) is there now. This morning, Syl drove Marty's car. Tappet had to work the pedals, but we got it up to 87 miles an hour on the dirt! We think we can get it to go faster tonight.

The counselors have planned a bunch of camp activities each day. Like playing games gets you special Steam Summer Camp Achievements. Then they say you get tickets for each Achievement you earn. Big whoop, right?!? But, guess what? There's a Prize Booth where you can trade your tickets for cool stuff. I made the banner on the booth!

At the end of camp, they're giving away some really big prizes: one-hundred campers get the top ten games on their Wishlist! They were going to have field day races for prizes, but not all of us have legs.

Gotta go.
Sir Roderick Bodkin & Syl & Tappet.

Shift 2 Unleashed - Valve
An update for Shift 2 Unleashed has been released. This update includes the free Shift 2 Unleashed DLC Pack.

Nation Red - Valve
Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates/New Features
  • New versus gamemode: King Of The Hill
  • New sentry gun. The default gun now does a lot more damage. Sentrygun cooldown is also faster so you don't need to wait too long before they're operational again
  • Sentry Guns now automatically upgrade. (To upgrade them faster, stand near them)
  • Bosses health and kill bonus reworked: Some bosses (Butcher, Axe, Cutoff saw) won't get more armor as the game progresses and remain relatively easy to kill. Minigun and
  • AK-47 bosses will attack more intelligently later on in games. Bonus for killing a minigun or AK47 boss is increased from 25,000 to 100,000 Xp.
  • Bonus for killing a Zombie Bomber is doubled from 2500 to 5000 Xp
  • Butcher Zombie Boss now appears on Barricade levels
  • In on-line coop shared xp mode, other players' perk selection messages stay on-screen longer
  • Added an option for setting the amount of ground blood textures(splats)
  • Text chat now also possible while pausing the game
  • Lobby owner now has the ability to kick players from lobby
  • Ghost powerup frequency increased
  • When at 100% health, powerup pull/snare for med kits is reduced
  • When both weapons are locked, powerup hook won't pull weapons towards you
  • Super Shorty and M4A1 weapon damage increased by 30%
  • AA-12 weapon damage increased by 15%
  • Visible map space at the bottom of the Oil Platform level is now larger
  • Medkits walked over by players with 100% health can now be picked up by other players
  • Oil Platform level zombie flows much better
  • Updated manual with current weapon stats
  • Gamepad crosshairs use Polar coordinates

Bug Fixes
  • Mouse speed/sensitivity set back to as it was before the 1.86 update
  • ALT-TABing away from the game resets the Windows cursor rectangle back to the entire desktop
  • Pressing Enter during text chat/console while the perk screen is up won't accidentally select a perk anymore
  • Menu options easy to click on regardless of screen resolution
...