Tuesday? More like snoozday am I right? It's a great day to sit back, take a break and talk about video games.
The Supreme Court sided with the video game industry yesterday showing that even gamers have First Amendment rights! So use them right here and speak your minds. Assuming you've got video games on your mind.
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This week on Retro Game Master The Kacho takes on Sega Mega Drive classic Super Fantasy Zone in an epic struggle to avenge the death of Opa-Opa's father.
Released in Japan in 1992 on the Sega Mega Drive and Europe a year later, Super Fantasy Zone didn't make it to the U.S. officially until it hit the Wii's Virtual Console in 2008. In the free-moving shoot-em up, players need to clear the levels by taking down enemy generators and finally the level's guardian. The game ends with a bit of a gameplay twist, but I'm sure Shinya Arino will keep his cool. Or will he?
The show goes live only on Kotaku at 8 p.m. eastern this Thursday and will be followed by a 10 more weekly episodes "airing" on Kotaku at the same time and day through September. And unlike with television, these episodes will stick around on our site so you can watch them at your own leisure.
Game Center CX produced 15 seasons of gaming content in Japan, with Arino playing through dozens of Famicom, Super Famicom, PC Engine and Mega Drive games. These first U.S. airings of the episodes includes English captions for Arino and English dubbing for his off-camera announcer.
If you missed it, make sure you go watch last week's episode now. Licensing prevents the show from being seen outside of North America.
Retro Game Master [Kotaku]
There are countless mobile games that has players try to jump or fly as high as they can. Turtle Fly does that, but there's a twist. A really interesting one.
When I first started up Turtle Fly, I almost immediately turned it off, put the game down, and walked. The story, if you can call it that, makes absolutely no sense! There's a professor who thinks that if humans can fly so can turtles. The in-game wording: "If turtle can fly, so does human." Bwah?
There are a bunch of title screens to toggle through when the game first boots up—pretty annoying. And when I started, the controls were spaghetti, and it wasn't very fun.
You control a rocket-powered turtle. There is a button on the bottom right to fire the rocket. You only have a certain amount of rocket fuel, so you must try to gauge it. There are right and left arrows on the bottom left, which allow you to move the turtle to the right and left.
But I stuck it out, and the more you play the game, the more interesting it gets.
See Turtle Fly isn't just Doodle Jump with rockets. You must level up your turtle by earning in-game cash with each rocket flight. Cash you earn is spent buying a new engine, boosters, an upgraded fuel tank, and more. You can even upgrade how the rocket controls, making movements more precise.
The leveling up aspect is what made the game for me, and as I leveled up, I liked how much I tuned and improved my turtle—the same reason why anyone likes leveling up in a role-playing game.
There are obstacles in your flight path, such as blimps and airplanes, but one neat aspect was when you get higher, the changing wind direction becomes a factor. It gives the game two levels of play—literally.
You can collect diamonds in the sky to earn extra cash. There are hearts for health and fuel cans for extra fuel.
Each level has a list of achievements, such as flying at a certain speech or reaching a specific height. They motivated me to keep at it, trying to buy more upgrades in the in-game shop.
Turtle Fly currently seems to be free on the iTunes App Store. I haven't unlocked all the levels yet, so I don't know if you'll be stuck with a pay-to-play tab (I don't think so). What I have played so far, I've enjoyed. For all its faults, Turtle Fly shines where it counts.
Turtle Fly for iPhone, iPod touch, and iPad [iTunes]
Puyo! | TOKYO, JAPAN: Japanese idol group Idoling! celebrates the DS release of Puyo Puyo. It's the game's 20th anniversary. (Photo: Game Watch Impress)
The inFamous Video Game Art of Wesley Burt Wesley Burt is a professional concept artist who works for Massive Black, one of the world's biggest and most successful concept art studios.
These Ladies Know the Sweet Smell of Success Every story's gotta start somewhere. This one starts in Hiroshima, with three girls who had the same kanji character in their names, 香. The character means "fragrance", and the group was Perfume.
Own a Little Piece of Indiana Jones: the Fate of Atlantis Lucasarts (and Indy) fans, hold onto your fedoras: this arts & craft session is going to blow your mind.
A Slew of Assassins, From Sexy to Cybernetic, Re-imagined for Assassin's Creed: The Encyclopedia Ubisoft will release Assassin's Creed: The Encyclopedia as part of the Assassin's Creed: Revelations "Animus Edition," a super fancy, not very cheap limited edition for European gamers. That encyclopedia features some of the following artwork, assassin's from all walks of life and stages of history.
The Evolution of the PlayStation Control Pad It's perhaps the most iconic design in the world of game controllers, and definitely the longest-serving. Today in Total Recall, we look back at over 15 years of PlayStation control pads.
Ryan Cleary, 19, was arrested early last week in connection with a string of attacks on websites around the world. He was recently released on bail.
According to Reuters, Cleary is under a curfew between 9am and 7pm. Cleary's been electronically tagged. If he wants to leave his house, Cleary must be accompanied by one of his parents.
"I'm aware that I'm his best friend as well as his mother, because he's reclusive," Cleary's mother said in court.
Since his arrest, the 19-year-old has been diagnosed with Asperger's syndrome.
As previously posted, Cleary's mom said her son "lives his life online".
"I thought he was playing computer games in his room," she told the Mirror. "I can't believe it. He rarely left the house."
The now disbanded LulzSec claimed responsibility for a rash of recent attacks, including the C.I.A.'s website and the Battlefield Heroes beta.
British teen hacker suspect granted bail [Reuters]
Wonder what the new AKB48 game will be like? From the looks of it, it'll be idols saying they like you, and then getting pissed when you turn down their advances.
AKB48 is the most popular idol group in Japan at the moment.
As previously posted, the sequel will feature the AKB girls in bikinis, and it takes place in Guam. It's on the PSP. Japan only. That pretty much sums it up!
At the Sony shareholders meeting today, the company said that 90 percent of PSN users have returned since the service was hacked. Have you? [AV Watch Impress via はちま起稿]
Wesley Burt is a professional concept artist who works for Massive Black, one of the world's biggest and most successful concept art studios.
In his time there he's worked on games like inFamous, Fallout 3, Fallout: New Vegas, Borderlands, Red Faction: Guerilla, inFamous 2 and Kane & Lynch 2.
This gallery showcases some of his best and most interesting pieces, including a look at what inFamous' Cole could have looked like, both before we even knew him (where he goes from Dave Chapelle to Dr. Who to homeless bum) and then again when design work began on the sequel. The "Jason Statham meets Rob Halford" versions are particularly awesome.
The executive producer of blockbuster Marvel movies like Iron Man and Thor is now the executive producer of...any and all upcoming Angry Birds movies.
Trading heroes for birds, David Maisel says of his move from Marvel Entertainment to Rovio, developers of the hit mobile game, "The business model, intellectual properties, and the franchise potential of Angry Birds give Rovio the most exciting prospects I have seen in the entertainment business since Marvel in 2003."
But then he would say that, given they're paying his bills.
Rovio recently bought a Finnish animation studio with an eye towards making Angry Birds movies in-house.
Marvel Studios chairman joins Rovio [GI.biz]
It's called Sense-Roid. It's a hug simulator.
Hugging the mannequin creates corresponding pressure in the Sense-Roid vest. Here's how it works: on the mannequin there are force sensors that release corresponding pressure via air pressure valves in a vest worn in the video by brilliant, but possibly lonely scientists.
"When people frist try out Sense-Roid, they think it's creepy," said researcher Nobuhiro Takahashi. "But gradually, they start feeling safe and secure."
Sense-Roid isn't quite ready for production. Researchers hope to use the Sense-Roid for therapy or even for massage. A Sense-Roid user could massage the mannequin, and then the corresponding area in the vest would be "massaged".
Japanese netizens, however, are humorously saying this would be perfect for adult video games and dating sims. There's already an "hands free", ahem, pump. Hugging seems like a natural, if not overdue, evolution.
If Nobuhiro Takahashi looks familiar, that's because he's also developed a kissing simulator that could simulate kissing between lovers—or even between an idol and fans. What's more, it could also creep you out.