The Killzone series may be mired in darkness and a convoluted storyline, but one thing that always keeps me coming back to the games is their industrial design.
It has such amazing weapons, vehicles and technology. They look like they're from the future, sure, but they also look like they work, get dirty and break down, just like they do in the real world, a rarity in video game science fiction design.
These images, from Killzone 3, were done by Karakter, a concept art studio based in Germany and The Netherlands. They're mostly of some of the game's largest, most impressive installations and vehicles, though there's some environment art in there as well.
If you like what you see, the team's website also has examples of their work on games like Assassin's Creed II, Anno 1404 and BattleForge.
As usual, to see the larger images in all their glory, click on "expand" on the gallery screen.
Few games before, or since, have been able to capture the simple, hectic majesty of arcade combat than 1993 classic Cannon Fodder. While that series languishes in (relative) obscurity, however, a new indie game is keeping its spirits alive. And then some.
Running with Rifles is an upcoming game where you control a single soldier, from a birds-eye view, as you engage in combat with an enemy force. As you grow in experience, your soldier will grow in influence, meaning the longer (or better) you play, the more of the AI allies going into battle with you will directly support your actions.
Between that and the fact bullets will kill you pretty quickly there's a bit of a shmup vibe to the thing, though with its enormous sprawling battlefields and emphasis on control points and cover there's a touch of Battlefield to it as well.
While still deep in pre-alpha, you can already download and play a build of the game from the website of developers Modulaatio Games. I've been playing it for a while tonight and it's a blast; already there's a great balance between arcade action and the features you expect from more serious military shooters.
Running With Rifles [Modulaatio Games, via TIGSource]
I played Duke Nukem Forever by myself. Couldn't stand it. Maybe I should have had some beers and played it with a friend instead. Seems like a lot more fun!
For reference, this is from Machinama's Two Best Friends Play series. Also for reference, this is NSFW.
[via Gabdar]
This cute little clip for the upcoming Planet of the Apes reboot shows a chimp kicking ass and taking names at what looks like Far Cry 2.
At least, it's cute until he breaks out, kills all those people then knocks the Statue of Liberty over. Then he can go to hell.
If you can handle it, that is.
When first released earlier this year, Crysis 2 disappointed many hardcore PC gamers, who had hoped the game would, like the first Crysis, be something that could really make an expensive rig sing.
Instead, it shipped so pared back there were Xbox 360 and PS3 versions, and the PC edition didn't even support DirectX 10, let alone the more contemporary DirectX 11.
All that changes next week, when developers Crytek release a big patch for the game that brings full DirectX 11 support, along with new shadow effects, motion blur effects, improved water effects and a new high resolution texture pack.
If your PC can handle all that, the patch will go live next Monday, June 27.
Crysis 2 Patch 1.9 Notes [Crysis]
I was a big fan of the opening Deus Ex comic that hit stands in February. Not so of the Rage comic that arrived today in retail stores.
Where Deus Ex was smart, violent and edgy, Rage seems just violent.. and really there's not that much of that in this first 22-page issue. The comic spends a lot of time setting the scene for a short run that only has room to improve.
Most of the comic seems dedicated to Dr. Cadence, a recently awoken scientist who finds herself working for a military force fending off a world of mutants and wastelanders. This fist comic spends so much time trying to move the story along it forgets to spend any panels developing Cadence's character or any sense of fluidity in the plot. With only two more issues to go, I don't have a lot of hope for this series.
The issue does feature a nice cover by Glenn Fabry, who wowed us with his work on Hellblazer and Preacher.
The original miniseries is written by Arvid Nelson, the creator of Rex Mundi, and penciled by Andrea Mutti (DMZ). The game is due out on the PC, PS3 and Xbox 360 on Oct. 4.
In the opening moments of 1999's Homeworld, you get to see the end of the world. Watch helplessly as an entire planet, and everybody on it, is burned to a cinder.
In most other games, such a cataclysmic event would be either brushed awkwardly under the rug and used as a MacGuffin to get you out the door, or form some kind of cinematic money shot.
Homeworld, beautifully, does neither.
It instead realises that the end of the world is an event perhaps more distressing than any other. That going up in flames is not just an entire planet, with its landscapes and animals and oceans and rivers, but its people as well, and everything they ever built and strived towards.
So Homeworld rubs your face in it.
(click through the gallery to continue reading)
Developed by Relic, they of Company of Heroes and Dawn of War fame, Homeworld is a 1999 PC strategy game that managed something few titles have before or since: take the endless 3D expanse of deep space and turn it into a functional video game battleground.
While this won it a loyal following, just as important was the game's unique visual style, which was heavily inspired by the work of legendary science-fiction illustrator Chris Foss. The iconic shapes and bold colours of Homeworld's units not only helped them stand out against the black (and deep reds and blues) of space, but helped them stand out amongst other sci-fi works in general.
What really made the game memorable for me, though, was the way it kicks off.
The story (which borrows heavily from Battlestar Galactica) begins as you see it in the beautifully-crafted 2D cutscene above. With your race's great mothership completed, you venture into space and find the remnants of a destroyed vessel, suggesting a hostile alien presence. Racing back to your home planet with the news, you arrive to find...
(click through the gallery above to continue)
...total annihilation. Hesitant, emotional communications. And the haunting sounds of American composer Samuel Barber's Adagio for Strings. It's a gut-wrenching moment, and if you ever really needed a game to give you purpose to head out and kick some ass, this gives it to you in spades.
Have you ever seen a game kick you in the stomach that hard and that early on? I don't think many games these days could, they'd be too focused on a snarling man's face or showing us the devastation up close to realise that by staying at arm's length, and indeed missing most of it, makes it all the more anguishing.
I'm not going to spoil the end (or even the middle) of Homeworld here, in writing, as seeking it out (as well as it's excellent expansion Cataclysm and the sequel, Homeworld 2) should be a top priority for any PC gamer who loves space and has never played them.
What I will share in the rest of this gallery, though, are more cutscenes (though be warned, these of course will contain spoilers) from the series. Sadly, developers Relic have given up on their trademark 2D cinematic style in more recent games, but it was used to perfection in the Homeworld series, and thus deserves a little retrospective attention.
If you have played the games, or watch these clips and get up to speed, it's interesting how Homeworld's story is so inspired by the original Battlestar Galactica, and yet the recent Galactica re-imagining seems so heavily inspired by the introductory sequences of Homeworld 2!
With Portal 2's arrival, lemons replaced cake as the game's edible meme. (If you don't know what I'm talking about, read up here) So before this one is totally played out, let's acknowledge one of its more creative applications: these prop lemon hand grenades, by flickr user ammnra.
A creator of Portal-themed props, ammnra saw some fake lemons in a craft store "and couldn't resist." They're made of the plastic fruit; airsoft bb loaders forming the spoons; "random springs to make the spoons fly off when you pull the pins," and hacked chips from musical greeting cards that play Cave Johnson's lemon rant, followed by a boom.
Not for sale. (We think).
Combustible Lemons [by ammnra; Flickr. Via boing boing. H/T karnie]
Backbreaker: Vengeance, the minigame sequel to the more popular elements of last year's Backbreaker, will release on Xbox Live on June 29, but won't be coming to PlayStation 3 outside of Europe.
We reported back in April that Vengeance was getting only an Xbox 360 release. Apparently the terms of whatever deal 505 Games has reached allow its distribution in PAL territories. A news release said it was headed there "a few weeks" after the June 29 release.
Backbreaker: Vengeance extends the kind of gameplay seen in the "Tackle Alley" minigame on Backbreaker, which shipped as a full service American football simulation but found its best reception in "Tackle Alley." A version of that game was a strong success on iOS devices, and Backbreaker: Vengeance released on that platform back in December.
Vengeance on the iPhone allowed you to play as defensive players trying to stop the ballcarrier from reaching the end zone. That video above shows a new gameplay mode in which your opponents are also on offense; it appears to be a race to the end zone, winning by whatever means necessary.
Two weeks ago, NaturalMotion Games released Icebreaker another sports minigame that showcases the full-contact nature of its sport.
Pricing was not mentioned in the 505 Games release.
Kotaku readers, here we are at the hump of this workweek. Let's get over it with some stimulating off topic but topical conversation about things new, amusing, entertaining and enlightening. Let's shoot the shit.
Pray for me, Kotaku readers, for I visit the DMV tomorrow morning. Who knows if I'll make it back alive, so if I don't, I just want to say that it's been fun. If I do, hey, replacement license, bitches! Sorry, that wasn't meant as an insult. I was celebrating. I need a beer.
You guys talk amongst yourselves. Here are some interesting things to read and talk about.