If using a small monkey to cut off sections of clothing is your thing, listen up. Dancing Eye is coming to the PS3, complete with Move support.
Back in April, a PS3 Dancing Eye title was listed as cancelled, something that made waves online. It seems Namco took note, and according to Japanese game magazine Famitsu, the game is no longer canned.
Famitsu didn't provide a release date, but did provide screenshots, which look pretty much like you'd think they would.
あの『ダンシングアイ』が再び! 本能全開パズルに挑め! [ファミ通.com]
So many games this year are on boats, Gears of War 3 included. But the game isn't only on a boat, it's also on talk show Late Night with Jimmy Fallon.
Gears designer Cliff Bleszinski and his shirt collar showed off the title and tried to shoot out an eyeball. Cliff couldn't. Neither could his shirt collar. Or his plaid cuffs, for that matter.
Late Night with Jimmy Fallon - Gears of War 3 (6/14/11) [NBC.com]
Famed game developer Yoshiki Okamoto went from riches to rags. His studio's website went off the internet. That's not all—the Game Republic offices are completely vacant, with a "For Rent" sign in the window.
Game Republic is known for PS3 titles like Folklore and Genji: Days of the Blade. Okamoto is an industry vet, who oversaw titles like Street Fighter II and Resident Evil.
There are unconfirmed rumors that Okamoto and Game Republic owed large amounts of money in back loans, and that Okamoto has even skipped the country. However, as far as Kotaku can tell, Okamoto is still in Japan.
The whimper with which Game Republic has left the industry does seem odd—no press release, no thank you for playing our games, nothing. Just vanishing, seemingly, under the cover of darkness.
岡本吉起が設立したゲームリパブリックの今は? 実際に行ってきたぞ! [G-Dash]
Turn-based battles and tiny sprites are for children. Those who grew up on Pokémon and are now a little more, well, grown up, deserve something more violent.
This custom fan-made game may not have the world's slickest front-end, but those character animations are to die for. Well. Faint for.
If you want to play it yourself, you can find download instructions here.
Grasshopper Manufacture, the studio behind No More Heroes and the upcoming Shadows of the Damned, is working on a Neon Genesis Evangelion game for the PSP. It's not your typical Eva game.
The game is based on Rebuild of Evangelion, a remake of the original Evangelion. It's a rhythm game that will incorporate action, music, and Eva. The game's sound and music tracks are being mixed by Akira Yamaoka of Silent Hill fame, and the production is being overseen by Grasshopper's Goichi Suda.
Rebuild of Evangelion: Sound Impact's development is 85 percent finished, and the game will be out this September in Japan.
Having been the property of companies like THQ and Majesco, the publishing rights to cult platformer Psychonauts are now back where they belong: with Double Fine, the people who actually made the game.
That's according to a slightly premature tweet from a Double Fine employee, at any rate, who after dropping the info says that a more official announcement is coming.
What this means is that, unlike every copy sold until now (from which a large cut of the proceeds went to a publisher), from here on every copy of Psychonauts sold will see most of that money go back to Double Fine. So they can keep on making games like Psychonauts, Costume Quest and Brutal Legend.
This isn't a common situation for a (relatively) major developer to find themselves in, so if you feel like supporting the team and playing one of the better (and funnier) platformers of the last decade, you can get the game on Steam and Xbox Live's Game Marketplace.
Twitter [via Giant Bomb]
While the 3DS finally did move a million units in Japan, the Wall Street Journal points out that its sales are far below expectations (the earthquake didn't help). More in the link. [Japan Real Time]
According to a report from Kyodo News, citing official Japanese government documentation, Sony Computer Entertainment knowingly delayed telling the public about the extent of an attack on its PlayStation Network so as not to "bewilder" its customers.
The report, submitted to the Japanese government and obtained under a freedom of information request, says that SCE was able to confirm internally on April 25 (American time) that a "fairly large amount of data" had been exposed to hackers. A press release issued the next day, however, only stated that Sony could not "rule out the possibility" that personal information had been compromised.
It's also claimed that PlayStation boss Kaz Hirai gave incorrect information in a statement issued on May 1, in which he said Sony didn't learn about the extent of the attack until April 26 (American time), a full day later than the company confirmed matters internally.
The official document also says that Sony delayed informing the public of the extent of the breach so as not to "bewilder" its customers, a spokesperson saying "We hadn't figured out (at that time) what kind of data had been leaked. If only passwords and IDs (were breached), they cannot be considered personal information, and so we didn't want to bewilder our customers."
While being out by a day seems minor, that discrepancy combined with the gap between what Sony knew internally and what it told people publicly still raises the possibility - and this is why the Japanese government is looking into this - that, as Kyodo News puts it, Sony "deliberately attempted to downplay the seriousness of the situation by not fully disclosing information".
Sony knew data breach was massive but withheld full disclosure [Kyodo news, subscription required]
In 2008, Asami Sakurada (above, red beret) was unknown. She spent that September dressed as an Xbox Event companion at the Tokyo Game Show. Even in early 2010, she was doing booth companion work, appearing at AOU arcade show in the Konami booth. But by late 2010, she had a huge fan base, TV appearances, a record deal, and a hit song about, well, fucking.
Japanese booth companions don't quite get the numerous fans that voice actresses do or bikini models, but many of them do have hardcore fans who follow them from event to event, read their blogs or tweets. Sakurada was no exception—but the blog she wrote while working as a game and tech convention booth companion has since been deleted. Ditto for her old Twitter account. She's been reborn as "Fantasista Sakurada", Ayaman Japan's Boob Boss.
Ayaman Japan's popularity exploded in late 2010. The group describes themselves as idols. But they're not idols in the traditional sense. Idols are supposed to be pure, beyond reproach. These girls are anything but.
The leader of Ayaman Japan is a twenty-something year-old named Ayaman, who is the group's Crotch Boss (the group also has an Ass Boss). There are apparently over a hundred Ayaman Japan members, and what they do is show up at parties and bars and play games, sing songs, flirt, and generally act silly. Their performances are called "enkai gei" and are designed to get people in the mood to unwind, toss down booze, and have fun.
In the last several years, some Japanese fashion models have moved away from being overtly cute to being either gross or simply silly. Take Jun Komori, who started out as your typical Popteen fashion model, but was able to separate herself by her funny faces and land a role in Yakuza: Of the End. It's similar to what Jenny McCarthy did so she wouldn't be viewed as just another Playboy bunny.
Ayaman Japan isn't kids' stuff: their games include a rhythm one about shaving pubic hair; another "roller coaster" game in which one of them straddles a man's shoulders, while other members rubbed their clothed breasts in his face.
"If AKB48 are idols you can meet," leader Ayaman recently said on variety show Shabekuri 007, "we're idols you can..." That last bit was bleeped out on television.
Ayaman Japan says it's an amateur group, and thus, doesn't accept money when its members appear at parties or events. Apparently, they'll show up anywhere, anytime. The catch is that you have to know one of its hundred members to get them to appear.
The notion that there are a hundred Ayaman Japan party girls, just waiting to make lewd jokes and sing silly songs seems far fetched—even for Japan. There are accounts online of people who claimed to have partied with Ayaman members, compromising pics of supposed members, either drunk, topless, or both. All this fuels the Ayaman Japan mythos.
In Japan, there are "Gal Circles", which are basically clubs with rules. In the 1970s and 1980s, there were girl gangs in Japan, getting in fights, riding motorbikes, and stealing things. Gal circles are different. They not only dress similarly (in flashy "gal" fashion) and engage in line-style "para para" dancing, but gal circles, like Angeleek, have rules.
Members of Angeleek, perhaps the biggest and most famous gal circle, have to agree to stipulations like, "You must be polite", "You must create a fun atmosphere", and even, "You can't have a smelly pussy". The Eurobeat-infused para para dancing, with its origins in the traditional dances of Japanese summer festivals, is synonymous with gal circles. Gal circles also hold dance events at clubs, which means they can be a money-making enterprise.
Ayaman Japan takes gal circles, para para dancing, and hyper sexuality and repackages that in a silly, catchy song "Poi Poi Poi Po Poi Poi Po Pi" that's all about boobs, muscles, dicks, and getting off. Besides being the Boob Boss, Sakurada is in charge of coming up with new Ayaman Japan drinking games. Sure beats passing out fliers at the Tokyo Game Show, I guess!
Some specific details on the graphics chip powering the upcoming Wii U console have been reportedly obtained by Japanese site Game Impress Watch, who say that while it's running on "old" hardware, it still packs more of a punch than its current competition.
While the exact name and nature of the Wii U's GPU are under wraps, according to AMD insiders the site reports that the chip at the heart of it is similar to the R770 unit found on existing, "outdated" cards from around, say, 2009.
It'll also support Direct X 10.1, and interestingly considering the "two screens maybe" line being trotted out at E3, is capable of beaming up to four standard definition streams of the console's content.
While the GPU may be "old", and the Direct X not capable of going (literally) all the way to 11, remember that the Xbox 360's hardware is even older, and for the most part it can't go past Direct X 9.
西川善司の3DゲームファンのためのE3最新ハードウェア講座 Wii UのGPUはDirectX 10.1世代と判明。 PS Vitaを触れてみての考察 [Game Watch, via Engadget]