One of the big draws of Nintendo's new Wii U console is the fact it can stream games to a controller and also use that controller as a secondary screen. While Wii U won't be out until 2012, though, this iPad game can do it a lot sooner.
Real Racing 2 HD, already one of the most attractive and full-featured games available for download on Apple's Store, gets a little more fancy in the near future when it adds the ability to play without wires on a TV using the iPad as a controller.
You'll need something that supports Apple's AirPlay feature, and will have to wait until iOS 5 is released, but once those two things are in the can you can use the iPad as both a controller and an augmented display.
Welcome, welcome. This is Talk Amongst Yourselves. I think you're familiar with the drill: say something about games. We want to hear it. Our writers work day and night to bring content to the site—this is your place to drop your two cents and do the same.
After days of uncertainty, Incursor came to our rescue and supplied us with today's slick TAYpic. If you'd also like to help us out—and impress your fellow readers in the process—do so here: #TAYpics.
(Read this thread for directions on how to do a TAYpic.)
Professor Layton designer Akihiro Hino will be penning the story for the upcoming Gundam series, Gundam Age. [JEFusion]
Just when you think you've seen it all, a Mario game comes along with just enough of a twist on the last one to make you fall for it all over again.
If you'd like to see some gameplay footage of a more authentic variety, we got some hands-on time with the game the other day.
Bigger isn't necessarily better, but it's not necessarily bad, either. The Wii U Controller is large. No biggie!
Website Electricpig put the Wii U Controller into context, noting fun facts like you could apparently fit seven Wii Remotes across the Wii U Controller's face, and that it's 10 percent longer than the Wii console and 24 percent wider than it.
Nintendo Wii U in numbers: Just how big is it? [Electricpig]
SOE's Payday: The Heist, an upcoming shooter for the PS3 and PC, looks kind of fun. I like how it's short, but in the way it structures its missions encourages repeat play and experimentation.
All those dead cops and security guards is a little off-putting, though. I mean, some games get away with using them as targets because they're caricatures, or you've got context, whether via your own noble cause or the nefarious intentions of John Q. Law.
But here? You're just an armed robber, gunning down a ton of cops to steal some cash. It comes off as a little...unsavoury!
WiiWare title Pokémon Rumble is getting a sequel of sorts with Super Pokémon Rumble. Known as Super Pokémon Scramble in Japan, the game is a real time action title in which wind-up Pocket Monsters duke it out.
Priced at ¥4,800 (US$60), the game will be out in Japan on July 28.
The Sony PlayStation Network is back online, but it was hacked back in April. Sony's servers were breached and over seventy million accounts were compromised. Sony still doesn't seem to be any closer to nabbing the individuals who carried out the attack.
"We do know that the information was accessed," Sony Computer Entertainment boss Kaz Hirai said in an recent BBC interview. "We don't know what part of the accounts were taken from our servers." The hackers might have stolen first names or just the last four digits of telephone numbers.
"It could be the entire account information," Hirai added. "We just don't know."
That's not all Sony doesn't know. Hirai said that the intruders were "very good" at covering their tracks on their way out of Sony's servers.
"We may not know for a very long time or we may never know," said Hirai, who added that Sony's learned it needs to be "very vigilant" with credit card info. That's comforting.
Watch the interview in the link below.
Kaz Hirai [BBC Thanks, Ducce!]
With the major press conferences done and dusted, E3's second day (well, third) let us get on with what we came here to do: kick some ass and play some games.
We didn't actually kick much ass because we are pacifists and we are cowards, but we did play some games, some of which we took video footage of, others we played then played some more so we could write about them!
Without further ado, then, below you'll find everything you need to know from yesterday's E3 news. Click on any of these buttons and the blogroll (the section on the right) of the site will fill with all the relevant stories from yesterday's events.
In 2005, Nintendo showed off the controller for its then-upcoming home console at the Tokyo Game Show. The console was still codenamed the Revolution, and the motion controller was nothing short of just that. The debut blew people's minds. You could feel it in the room.
For the first several years of this console generation, Nintendo dominated. Back in 2005, Nintendo stressed how it was going to let Sony and Microsoft duke it in the HD area. The Wii, and Nintendo, wanted to have fun.
That initial Wii Remote trailer showed all the amazing things you could do with the Wii Remote—stuff I'd never seen a home console controller do. The concept was easy to grasp, and easily copied by rivals (even if the promise of that initial trailer wasn't actually met until Nintendo finally released a more accurate Wii Remote).
Wii games were never as interactive as that initial trailer promised—we never jumped behind sofas. The console ended up with a heavy casual game focus, and there was poor third party support—both of which Nintendo hopes to rectify with the Wii U. And we still haven't gotten that lime green Wii console. The Wii has been a mixed bag: sometimes brilliant, sometimes less so, rarely consistent.
This week, Nintendo unveiled its latest controller for the forthcoming console now officially known as the Wii U. The console addresses gripes that have developed over this console generation, namely the Wii's lack of HD graphics. The concept is a little harder for the general public to grasp, and the addition of a second screen will both simplify and complicate things.
The whole concept of the Wii was that players could enjoy something with their family and friends. The Wii U continues that, but adds the idea that here's something you can do by yourself. This is the "U" part of Wii U. So while your family is watching television, you can play a console video game. Alone. Neat, sure, but it's not on message for what Nintendo's been saying for the past five or six years.
With that touch screen, the Wii U will provide new gaming experiences, and don't be surprised if rival hardware makers release similar products of their own. They've done it in the past. If Sony and Microsoft release controllers with touch screens, that will undercut Nintendo's novelty factor. But as long as Nintendo churns out Mario and Zelda games, that doesn't matter. If Sony and Microsoft do not release controllers with touch screens, that could actually encourage developers not to support the feature to its fullest. The second screen element makes Wii U game development more complicated and more expensive.
The Wii U is a hi-def game console. The trailer Nintendo showed of third party games were, more or less, target renders. Since developers are just getting to work on Wii U titles, Nintendo used footage of PS3 and Xbox 360 games.
It's a ballpark. The end product might be better than current gen titles, but without finished product, it's impossible to judge how much better. The Wii U does put Nintendo on a level playing field with Sony and Microsoft, meaning that titles released for the Xbox 360 and PS3 can also appear on the Wii U.
It also puts Nintendo in an awkward position. The Wii, released in 2006, is the first console of this generation to get a successor. Nintendo stated that the Wii isn't going away, meaning that the company will probably support both the Wii and the Wii U (at least for the immediate future). Combined with the DSi and 3DS, this means Nintendo will be supporting four different hardware platforms at once. Four!
It also means that the Wii U won't be launching against new, rival hardware. Sony and Microsoft, while no doubt working on new hardware, have given no indications that they'll be ready to launch new consoles in 2012. That's probably smart. Next year is looking to be a bad year to launch new hardware, with only this year being worse.
The U.S. economy remains sluggish. As the government attempts to tackle the national debt, the mood in the U.S. is encouraging people to save money, not spend it. And the Wii U won't be as cheap as the Wii.
"I don't think we can charge the same price as we currently do for the Wii," Nintendo president Satoru Iwata told Japan's Nikkei Newspaper. The Wii is currently priced at under ¥20,000 (US$250) in Japan.
The Wii launched at ¥25,000 in Japan, and $249.99 in the U.S. This is the same price at which Nintendo recently launched its DS successor, the 3DS. Unless the 3DS gets a price cut, it's doubtful Nintendo will launch the Wii U for $249.99. Retailing from ¥30,000 (US$299.99) is more realistic, but the Wii U, with its fancy touch-screen controller, could be even more expensive.
In 2011, ¥30,000 isn't US$299.99. It's $375. Try launching the Wii U in the U.S. for that price.
The value of the American dollar has cratered since the original Wii launched, cutting into Nintendo's profits in the U.S., the world's biggest video game market. Internally, Nintendo is attempting to negate the effects of the strong yen. The yen might dip later this year—it also might continue to remain strong.
Worried about jobs and the future, Americans are less likely to shell out for a hi-def game system—when they might already have an Xbox 360 or PS3. And when the new Xbox and new PlayStation finally do launch, the Wii U will already be a few years old, meaning it could be out of step for future improvements in video game graphics, once again putting Nintendo behind the curve in console horsepower.
Nintendo will argue that its new console is future-proof, that it can render graphics that can compete with upcoming console, or maybe even, like before, that graphics ultimately aren't everything. They aren't, but they are important, because if Sony and Microsoft begin playing at a higher level, that could mean Nintendo will once again miss out on multiplatform titles or get lower res versions of them.
The new controller is interesting, sure, but is it compelling like the original Wii Remote was back in 2005? Does it cause the same buzz? Is the excitement there? For someone who still feels slightly burned on the Wii, I'd say, no.