Kotaku

Sony's E3 2011 Press Conference Is Also Streaming Live In PlayStation HomeWould you prefer to experience the magic of Sony's E3 2011 press conference from the comfort of your PlayStation 3? Of course you would, just like you'd prefer that announcement-filled keynote speech to have dozens of people doing the cabbage patch.


That's why the first ever public video stream of Sony's E3 presser will be happening in PlayStation Home next Monday, June 6 at 5 p.m. Pacific Time. Sony has set up a "special screening room" in Home where virtual residents can "watch SCEA President and CEO Jack Tretton reveal all of the big E3 announcements and watch never-before-seen footage of tons of upcoming PS3 and NGP titles."


You'll also have the option of watching the PlayStation E3 2011 keynote live on Spike TV, but I'm sure you'll join us for Kotaku's liveblog coverage of the event.


PlayStation Home fans can also visit a virtual E3 2011 show floor this year, which should offer trailers and a virtual NGP to play around with. More details at the official PlayStation.blog.


Link Chevron Experience E3 LIVE From Your PS3 With Streaming Keynote, Virtual PlayStation Booth [PlayStation.blog]


Kotaku

Well, Look Who's Making Video Games Now... Mad Catz!Mad Catz, perhaps best known now for its fighting game joysticks and flight sim controllers is getting into the game development game, aiming high with the creation of Thunderhawk Studios. The newly formed studio's focus is... an MMO flight sim.


Or, to be more specific, ThunderHawk (not pictured) will "focus on developing a series of MMO (massive multiplayer online) flight simulation games with the first game expected to launch in 2012," according to owner Mad Catz. That may seem a bit strange, unless you're familiar with Mad Catz's high end flight sim products, like this $5,000 USD set up from its Saitek brand.


What better way to serve that flight sim-loving market with a massively multiplayer online game for which you make pricey, top-tier controllers?


Hopefully the studio's name is a sign of things to come and ThunderHawk Studios is making a Warhammer 40,000-license flight sim in which you actually pilot a Thunderhawk Gunship with Street Fighter's T. Hawk in the pilot's seat, who can also be controlled with a Mad Catz fight stick. This is a great idea, right? Guys?


Kotaku

Zynga's Next Big Game Takes CityVille and Adds WarThere are signs of conflict in the next major video game from FarmVille and CityVille juggernaut Zynga, signs that might look to some long-time gamers of a bit of classic strategy games like Nintendo's Advance Wars being absorbed into a game Zynga might as well have called CombatVille. Or WarVille, if you will.


Starting on June 1, you can try it. It's called Empire & Allies, a familiar-looking game with some key changes to the popular Zynga formula.


At a glance, Empires & Allies looks like any other popular Zynga game. You're looking down on some terrain that you can build up. You can buy buildings, lay down farms, harvest resources, and you can do it all on the clock, clicking away to upgrade your beautiful plot of land.


The twist is that, in this game, you're building a military base, setting yourself up not simply for happy production but for combat against both computer-controlled enemies and invading friends.


I haven't played the game yet. I'll be able to on the same day you can, June 1, on Facebook, via this official Zynga web address [Note: it's not active just yet]. I was, however, given a remote demonstration of it by the game's producer, Amer Ajami, a former producer at gaming giant EA who worked on Lord of the Rings and Command & Conquer strategy games. (Might I also direct your attention to the game's acronym, E&A? Hmmm....)


Zynga's Next Big Game Takes CityVille and Adds WarAjami started his demonstration of the game by showing me how to build up a town and base like you see here and in the image at the top of this story. You do this in the expected CityVille-style way, with all of the planning, clicking, and waiting-unless-you-want-to-pay-to-get-ahead that you'd expect from a ZyngaVille game.


One of the twists, he said, is that social interactions will involve more than just inviting people to help you develop your town and base. You'll also be able to make what Ajami called a "moral choice"... do you go to your neighbor's town to visit... or to invade? If you invade successfully, you'll gain control of part of the other player's map. Other players can do the same to you, though you can repel them. In the map that Ajami showed me, multiple buildings had red icons over them, signifying incoming attacks from so-called friends.


Zynga's Next Big Game Takes CityVille and Adds WarAn invasion is fought through a battle screen like the one you see here. Conflicts are turn-based, using a rock-paper-scissors dynamic that defines each unit as strong or weak against other types. In a battle, you'll be able to choose from engaging with land, sea or air forces and then pick specific units that work best against the enemy units (for example, some kind of boats are strong against planes; others are weak).


Players of Empires & Allies won't just compete against each other. Ajami showed me a map of islands that represents a bona fide single-player campaign. That's another Zynga rarity, a storyline campaign, complete with scripted enemy encounters and boss fights. The first 14-henchmen campaign should last players a few weeks, Ajami told me, though it sounds like some of that may be due to level requirements that must be met before progressing. He said players should assume that the initial campaign is just a first chapter of what will be a continuously-expanding campaign. A player will also be able to recruit friends to help them in their effort.


Empires & Allies certainly seems like a more aggressive game than what Zynga usually makes, but Ajami said his team at Zynga LA wasn't trying to make a game stereotypically just for the macho gamer or the hardcore Kotaku audience. The art style, he noted, is "very approachable," and definitely, to my eyes, is designed to be as welcoming as Nintendo's Advance Wars. The more likely hook for that more bellicose gamer would be depth, something ZyngaVille games have been accused of lacking. I couldn't judge the game's depth from my brief demo of it, but I was both heartened and disappointed to know of one planned added feature for the game: the developers will be adding the ability to improve units by researching better tech for them, a strategy game staple that would surely be more impressive if it was in the game at launch, rather than planned as a first-wave addition.


Zynga has recently added some all-time greats of PC game development to its fold, including Civilization strategy game pioneers Brian Reynolds and Bruce Shelley. Both consulted on the game, but Zynga LA led the effort. Former Infocom writer Bob Bates wrote some of the story.


New games from Zynga get mixed responses from those who absorb video game knowledge at outlets like Kotaku's. The experiences the company promotes do get labelled as shallow. But Empires & Allies signals at least an attempt to go in the very direction many have called for in this ZyngaVille genre: more depth, more complexity. Are they moving far enough in that direction? Try Empires & Allies on June 1 and see for yourself.


Kotaku

Microsoft Hints At Xbox 360's 'Entertainment Strategy' Before E3 2011What does Microsoft have planned for its E3 2011 showing? Probably plenty of Kinect-centric fare and heretofore unannounced (officially anyway) video games. But the company is also teasing a new "entertainment brand" focus for the console and its motion controller.


Frank X. Shaw, corporate VP of Corporate Communications at Microsoft, writes on the Official Microsoft Blog, "For the last 10 years at Microsoft, we've been turning up the heat on how we think about Xbox, and next week at E3 you will get a chance to see how far we've come."


Much of Shaw's posting cheers on the company's console, with sales figures and general feelgoodery about how amazing the Xbox 360 is. But here's where it gets potentially interest (or worrying, for people who only like to play video games on their consoles.


"[S]omething interesting has happened in the last few years," Shaw writes. "While people are still playing a ton of video games, 40 percent of all Xbox activity now is non-game. Put another way, we're seeing an average of 30 hours of video consumption per month per Xbox, a number that is growing fast. And people are expecting more – more options, more games, more videos, more entertainment."


Shaw continues:


The vision for Xbox is straightforward: All of the entertainment you want. With the people you care about. Made easy. That is why you've seen us invest in partnerships with ESPN, Netflix and Hulu. That is why we've baked social directly into the experience with Xbox LIVE – connecting gamers, friends and families across the globe. That is why you'll see Xbox marketed more as an entertainment brand this year. And that is why we're investing so much in Natural User Interface technologies (speech, touch, gestures) to make the entertainment experience that much easier-and more fun. With Kinect, we've made NUI real for millions of people, and we've only begun to scratch the surface of what's possible.


Of course, we'll be covering Microsoft's E3 2011 keynote next Monday where we'll know more, but if you'd like to speculate about what "entertainment" means in terms of new Xbox 360 features, please take it to the comments.


Link Chevron Xbox: Now That's Entertainment [The Official Microsoft Blog]


Kotaku

"I work for the company. But don't let that fool you..."Aliens Vs. Colonial Marines | A poster depicting the U.S.S. Sulaco from Aliens. (Photo by Crecente. Poster sent to my home from a C. Burke. )


"I work for the company. But don't let that fool you..."


Next Year Will See A Return To Metro 2033's Horrific Russian Underground

They call it their flawed masterpiece.
Released last year, 4A Games' Metro 2033 gave gamers a chance to experience a different sort of apocalypse, one untainted by Western views and culture. More »



"I work for the company. But don't let that fool you..."

How Call of Duty Elite Works, and Why You Might Be Paying For It

The people who make Call of Duty keep promising that they won't charge you extra to play their hit game against other people. They shoot down any fears that they're going to turn CoD multiplayer into a pay-per-month subscription service, a la World of Warcraft or HBO.
But starting this fall, series... More »



"I work for the company. But don't let that fool you..."

Relax, Spirits Will Guide You Through Your Next Wait In Line

The iPhone seems packed to the rafters these days with loud, violent shooters and games about money. So let's take things a little slower, and relax with a puzzling platformer about some cute spirits instead.
Spirits is an iPhone and iPad game by Spaces of Play that, at the risk of crudely... More »



"I work for the company. But don't let that fool you..."

When a Great Demo Hides a Bad Game

In today's Speak Up on Kotaku, commenter Dracosummoner talks about a game that sold him with its demo and then let him down in full release. Has that ever happened to you? More »



"I work for the company. But don't let that fool you..."

"In the zombie apocalypse, I died of cooking soup."

The Indie Stone's calamitous path has finally brought it to a place where Project Zomboid is available to play as a cut-down alpha.
Those who have pre-ordered the game (and more recently, those who have bought their other games to get a
PZ pre-order) will by now have received an email with the... More »



"I work for the company. But don't let that fool you..."

Gaming is One Reason This Amazing Driving Technology is a Bad Idea

According to UK windscreen replacement company Autoglass, this video represents a future where augmented reality windshield displays can usher in a new era of driver safety. More »



"I work for the company. But don't let that fool you..."

Uncharted 3 Wants to Be the Go-To Multiplayer Experience on the PlayStation 3

The first two Uncharted games for the PlayStation 3 established Naughty Dog as one of the premiere single-player developers on the console. That's just not good enough for these people. More »



"I work for the company. But don't let that fool you..."

These are the Big Shooters of E3 2011, We Think

Prediction! There will be a lot of shooters (first-person and third-person) at E3 next week.
Yes, indeed. As crazy as it sounds, games that involve the rapid transferral of bullets (or lasers) from gun barrel to bad guy's head will be as ubiquitous at next week's E3 showcase of upcoming video... More »



Long weekend over. Yard mulched. Beer consumed. E3 cometh... –Brian Crecente

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Kotaku

YouTube filmmaking duo The Country Club have struck again with another inventive, video game-inspired short film.


In December, the pair gave us a trailer for a grittier, sleazier incarnation of the Super Mario Bros. set in the universe of Grand Theft Auto IV.


Titled "REPEAT," their newest video is yet another spin on the Mario Bros. theme—this time injected with a healthy dose of martial arts mayhem. If you've ever wondered what a marriage of Mario and Street Fighter might look like—well, you needn't wonder any more.


"REPEAT" [The Game Station]


Kotaku

A Mega Man Tribute That Makes Us Feel All Warm InsideMega Man and the clan are ready for a fight in Ry Shiu's entry into UDON's Mega Man Tribute Contest. More submissions can be found HERE!


Related Rampages: The City of Hyrule | Donkey Kong (More)


Mega Man by Ry Shiu (deviantART) (Facebook) (Twitter)


Need your daily fill of geek eye candy? If so, head over to Justin Page's Rampaged Reality and get your fix. Republished with permission.



Mega Man by ry-spirit

Kotaku

Square Enix and Obsidian Entertainment have released a playable demo of dungeon crawler Dungeon Siege III for Xbox 360 today. People who would prefer to play it on PC or PlayStation 3 will have to wait until June 7 to try it out.


Kotaku

First Details on Crimson Alliance, An RPG from People Who Help Make Halo and Call of DutyLast week, the official existence of Crimson Alliance, a game from developer Certain Affinity, was outed by Australia's ratings board. We didn't know much about the game then, but we do now—it's definitely not a sequel to Crimson Skies.


According to developer Certain Affinity, a "boutique studio" that has lent its development talent to Call of Duty: Black Ops, Call of Duty: World at War, Halo 2, Halo Waypoint, Halo Reach and Left 4 Dead—primarily making multiplayer maps for those games—Crimson Alliance is a "new action RPG" with a "strong emphasis on cooperative multiplay." Certain Affinity is also responsible for pirate-themed real-time strategy game Age of Booty.


"It takes everything we've learned about high action from working on shooters like Halo and Call of Duty, and everything we love about the fantasy genre, and wraps it in furious action," writes the developer on its Facebook page. "Customize and power up your character's unique attacks and abilities and battle your way through an epic campaign driven story. Up to 4 players can party together cooperatively over Xbox Live or on the couch."


The official Crimson Alliance web site shows hints of fantasy warriors and evil looking ghouls, interspersed with an ominous "She is coming..." tagline. The Xbox Live game is slated for a release this summer, but we expect to hear more by next week's E3 2011 showing.


Link Chevron Crimson Alliance [Facebook via Joystiq]


Kotaku

New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares When sexy time is over and Vincent is done dealing with with Katherine and Catherine-related drama, he lays down his head and the real challenge begins. Enter the woolly world of nightmare in these latest Catherine screens.


Vincent and friend spend their waking hours hanging out at the Stray Sheep, a trendy little bar where the PBRs flow like incredibly cheap, poor-tasting beer. In his nightmares Vincent is a stray sheep, learning tips and tricks to help navigate the precariously stacked block towers he must surmount in order to survive. You'd think one of them would sell him a wool coat or something so he didn't have to do all that climbing in his boxers, but no. Stupid sheep.


New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares
New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares
New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares
New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares
New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares
New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares
New Catherine Screens Are the Stuff of Vincent's Sheep-Infested Nightmares


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