New in StarCraft II: Heart of the Swarm is the option to choose a "Battle Focus" for Kerrigan, the hero character of the campaign. Up to four Battle Focuses, each with five special abilities and attributes, will be available. Only two, Spec Ops and Corruption, were playable during a recent hands-on preview event.
In StarCraft II: Heart of the Swarm, Battle Focuses have an effect on Kerrigan's stats: health, damage, armor and energy. They also have their own group of "spells." Players can unlock new skills during the campaign.
In StarCraft II: Heart of the Swarm, Kerrigan will interact with her Zerg advisors, Abathur and Izsha, between missions. We look out from within a Zerg Leviathan ship onto the planet Char and a Terran base.
During the campaign, Izsha serves as Kerrigan's advisor, helping to explain key plot points and Kerrigan's past.
Kerrigan's other aide, Abathur, manages the evolution of the Zerg swarm. He can upgrade units with mutagens collected during the campaign.
On Char, Kerrigan looks at the Terran base under the control of General Warfield, who she faced at the end of Wings of Liberty.
Kerrigan speaks with Abathur in the Leviathan's Evolution Chamber, demanding new mutations from her servant.
This is the Evolution Chamber. Eventually, it will fill with every Zerg unit.
The Baneling can be mutated and evolved in the Evolution Chamber by spending mutagens.
Upgrading the Baneling
Viscous Discharge - Acid slows enemies
Centrifugal Hooks - Move speed increased by 25%
Rupture - Splash radius +25%
Evolution Options
Splitterling - Splits into two smaller Banelings on death, split occurs twice
Gorgeling - Reduces killed units and structures to collectible resources
The Roach can be mutated and evolved in the Evolution Chamber by spending mutagens.
Upgrading the Roach
Chitinous Plating - +1 armor
Bile Ducts - +2 damage
Organic Carapace - Regenerates life more quickly while burrowed and unburrowed
Evolution Options
Prowler - Can move while burrowed
Leech - Gains 10 life per kill (up to 60 maximum life), heals more rapidly while burrowed
The Zergling can be mutated and evolved in the Evolution Chamber by spending mutagens.
Upgrading the Zergling
Metabolic Boost - Zergling move speed increased by 33%
Posthumous Mitosis - 20% chance to spawn two Broodlings on death
Rapid Genesis - Zerglings train instantly
Evolution Upgrades
Swarmling - Hatches in groups of three, third swarming comes at no mineral cost
Raptor - Leaps to close with enemies, has 10 additional life
A Zergling evolved into a Swarmling.
On the planet Kaldir, where Protoss have established bases, Kerrigan and crew discuss their mission.
Kerrigan speaks with Izsha about the Na'Fash brood, under the control of a rogue Zerg queen.
On Char, Kerrigan races to capture Baneling eggs before her rival Za'gara can. Char is populated with infested Terrans and feral Zerg.
Kerrigan leads a force of Banelings and Swarmlings (a Zergling offshoot).
Kerrigan sends hundreds of Banelings into the base of Za'gara.
Char is full of acid pools and scattered Zerg forces.
Za'gara's base. The rogue Queen cannot be killed. She will simply revive after about a minute if she is defeated.
Banelings hatch from egg sacs.
Kerrigan leads a pack of Zerglings and Banelings against feral Zerg, collecting their eggs.
Banelings and Zerglings, hundreds of them, fresh from the Birthing Pool. Za'gara and her four Hydralisks are totally screwed.
Kerrigan attacks a group of marauding Yetis with her small group of Roaches and Zerglings.
On Kaldir, Protoss react to the frozen winds by extending their shields.
Native fauna, Yetis, attack Kerrigan's forces.
A Protoss Psi-link Spire is destroyed.
Zerg, frozen by the winds of Kaldir, before they assume the Yeti's DNA.
Kerrigan escorts a group of Roaches and Raptors, another Zergling sub-strain, on Kaldir.
The Zerg strike while the Protoss are incapacitated.
The flash freeze affects a Protoss base.
Broodlings attack a Protoss base. Players must destroy the Psi-link Spires to complete the mission.
A mission select screen, highlighting objectives, new units and rewards.
A mission select screen, highlighting objectives, new units and rewards.
A mission select screen, highlighting objectives, new units and rewards.
A mission select screen, highlighting objectives, new units and rewards.
The planet Char, as seen from space.
The planet Kaldir, the StarCraft universe's rough equivalent to the planet Hoth.
StarCraft II: Heart of the Swarm is a mutated beast of last year's real-time strategy game infused with traces of point and click adventure. For StarCraft II's first expansion, the second chapter in Blizzard's trilogy, the game is getting a dose of role-playing game elements.
The evolutionary leap in Heart of the Swarm focuses on Sarah Kerrigan, the Terran Ghost turned Zerg Queen of Blades turned... well, we're not exactly sure what happened to Kerrigan after the final moments of Wings of Liberty. But she returns in this chapter looking mostly human, decked out in Terran Ghost attire and Zerg dreadlocks, with still-deep connections to two StarCraft races.
And she plays a major, starring role in Heart of the Swarm, changing the way StarCraft campaigns play.
In fact, Kerrigan will serve as a "hero" character—a la Warcraft III—throughout Heart of the Swarm's single-player campaign, which we recently tested at Blizzard Entertainment. She'll be engaged in "almost every battle" in Heart of the Swarm, jumping from planet to planet via massive Zerg Leviathan, reclaiming her broods. Unlike StarCraft's other hero characters, however, if Kerrigan dies on the battlefield, no sweat. She can come back to life, so be aggressive, Blizzard says.
Blizzard's two mission-long demo was plucked from the "early-middle of the experience" of Heart of the Swarm, "maybe four to six missions" into the approximately 20 mission-long campaign, according to StarCraft II designer Dustin Browder. We're not sure how we got from the end of Wings of Liberty to here, but Kerrigan is now "embracing the Zerg." She's in command of her Zerg-controlling powers, driven to reclaim the splintered swarm, which is now in hiding and hunted by Terrans and Protoss after the events of Wings of Liberty.
Inserted into the narrative at this stage elicits more questions than answers. "Why would she be fighting with [the Zerg] again? What happened to her after Jim carried her into the sunset?" Browder teases.
Browder explained Kerrigan's state of mind in Heart of the Swarm and how she differs from the protagonist of the original game.
"Kerrigan is the monster goddess of the Zerg," Browder said. "She has problems that Jim Raynor could never even dream of. Raynor's a great guy, he's got one ship, maybe a small fleet. If he worked real hard, he might be able to give Mengsk a bad day."
"On his best day, with an alien artifact and a whole army behind him, he might able to take out the Queen of Blades," he continues. "But Kerrigan controls this huge swarm of monsters, maybe one third of the power of the entire Koprulu Sector."
Kerrigan, Browder says, bears "a sort of responsibility and terror" in her mission. While she appears composed and vengeful, Kerrigan is also amnesic and unsure of her place in discussions with her Zerg subordinates.
Rather than have Kerrigan discuss her motivations to reform the Zerg with Cerebrates or an unusually chatty Hydralisk—or simply rely on monologue—she'll command, confide in and seek advice from two unique brood members, Abathur and Izsha.
Izsha serves as advisor, "the memory of [Kerrigan] as the Queen of Blades," she says. She's a female serpentine creature with pair of vestigial, humanoid arms, mostly Zerg, but vaguely human. Aboard the Leviathan, Izsha will provide battle insight and intelligence to Kerrigan.
Abathur is Kerrigan's evolution master. A slimy, sinister blend of caterpillar and spider, according to Blizzard artist Sam Didier, he'll oversee the development of new strains of Zerg. Bring Abathur collected DNA strands and he'll reinforce Kerrigan's brood with stronger units and genetic offshoots.
Players will interact with the pair on planet surfaces, while still in the Leviathan. It's not unlike the late game portion of Wings of Liberty, when Jim Raynor touched down on the planet Char. Kerrigan will also interact with her environment. In one segment, she looked at a Terran structure in the distance, vocalizing her hatred of Terran General Warfield from afar.
The only interactive room aboard the Leviathan, however, is...
In Wings of Liberty, Jim Raynor and his Terran forces had the benefit of the battlecruiser Hyperion's Armory and the Laboratory, where new units and upgrades unlock. Heart of the Swarm has its own rough equivalent of the armory, the Evolution Chamber, which Abathur oversees.
In the Evolution Chamber, players can spend mutagens collected during missions on unit upgrades. In the limited demo Blizzard offered, I could upgrade a small group of available Zerg units, like the Zergling, making it run faster or spawn instantly from larvae; or the Roach, giving that unit increased armor and the ability to regenerate health faster while burrowed.
Beyond those upgrades, the Evolution Chamber also offers players the option to evolve their Zerglings, Banelings, Roaches and other units into different substrains of each species. With enough mutagen points, Banelings, for example, could ultimately be upgraded into Splitterlings (which split into two smaller Banelings upon death) or Gorgelings (which can reduce killed units and structures to collectible resources). Zerglings can become Swarmlings or Raptors, Roaches spinning off Prowlers and Leeches.
These evolutionary spin-offs are single-player only units—as far as we know, Blizzard's not revealing multiplayer changes yet—giving campaign players a larger unit spread, similar to what Wings of Liberty's campaign offered.
As in Wings of Liberty, once players upgrade and evolve, there's no going back. You'll tailor your Zerg swarm to your personal preferences, resulting in "a swarm that looks fundamentally different from someone else's," according to Dustin Browder.
Like the armory, Abathur's Evolution Chamber will visualize the make up of your Zerg brood. Every creature players unlock and acquire will appear in the background.
The Zerg queen can also evolve her own abilities through the use of collectible DNA strands, essentially leveling her up and unlocking new abilities. Players can effectively choose one of four available class types, or "Battle Focus," for Kerrigan when sending her into the battlefield, each with its own unique special abilities. Battle Focus also has an impact on Kerrigan's key stats: health, damage, energy, and armor.
Two Battle Focuses were available in our demo, Spec Ops and Corruption. Players can switch between them before each mission.
The Spec Ops version of Kerrigan taps into her Terran Ghost side, granting her an energy boost as a base and giving her the ability to cast Psionic Shadow (a duplicate of herself that deals half damage) and Pulse (which deals light damage to all targets in the area of effect, stunning them for three seconds).
Corruption Kerrigan can cast Spawn Broodlings, which instantly kills a target and spawns five Broodlings from its corpse, and Corrosive Spores, an acidic attack that deals damage to a target area. Clearly, Corruption draws from her Zerg side.
During the limited demo, we unlocked one new Spec Ops skill, Infested Cortex, granting Kerrigan an additional energy boost. With five skills per Battle Focus and four Focuses, there appears to be a solid variety of play styles in Heart of the Swarm.
I took both variants of Kerrigan into battle, trying out each multiple times.
The Terrans, under the command of Warfield, have taken control of Char and begin systematically exterminating the leaderless Zerg broods.
But one rogue brood under the control of the Zerg Queen Za'gara thrives and challenges Kerrigan's authority. After all, Kerrigan looks human, a species weaker than the whole of the Zerg swarm. The mission, "War for the Brood," sends Kerrigan and her limited forces to absorb the brood by collecting 100 Zerg eggs—before Za'gara can do the same.
When the mission starts, this section of Char is overrun with feral Zerg that will attack Kerrigan. She must reclaim eggs sacs scattered around the map while fending off Za'gara's brood. She'll also face Za'gara herself, who like Kerrigan can resurrect her corporeal form even if she's killed.
Players also have the option of collecting Baneling eggs as a mission bonus and DNA enhancements for Kerrigan herself. Kerrigan is limited to building Zerglings and Banelings during "War for the Brood," an army perfectly capable of defeating Za'gara's weakened brood.
The mission pays off with the player given hundreds of Banelings and Zerglings that spawn instantly in a huge birthing pool, leading to a crushing invasion of Za'gara's base. Ultimately, the rogue Queen relents and offers Kerrigan her allegiance after realizing she's still a formidable foe.
Kaldir is a new destination for StarCraft II players, an icy planet on which the Na'fash Zerg brood has taken shelter to rebuild its numbers. This frozen wasteland presents a new challenge for Kerrigan and her small band of Zerglings and Roaches. Kaldir's icy winds will routinely freeze the small Zerg army, leaving them vulnerable.
That is, until Abathur offers Kerrigan a solution. Kaldir is populated with Yetis. Yes, Yetis. Should Kerrigan kill enough of them and extract their DNA, the Zerg can be mutated to adapt to the cold weather. They're not much of a challenge, with the exception of the much larger Yeti Matriarchs, but they do represent a threat.
The Yeti of Kaldir are a separate and opposing force. They'll attack Kerrigan's camp randomly. But they'll also attack the Protoss bases that exist on Kaldir. Even better, those frozen winds also have a similarly detrimental effect on the Protoss, freezing them in place when the icy environmental effects kick in. Like the rising lava on Char or the nighttime terrors of Meinhoff, players will have to be mindful of Kaldir's cyclical winds.
The first mission on Kaldir, "Silence Their Cries," has Kerrigan and her brood destroying a trio of Protoss Psi-link Spires to prevent the Protoss on Kaldir from communicating details to their homeworld about the Zerg revival. There's little resistance and with the aid of the planet's freezing winds, cutting through the scattered Protoss bases was simple and enjoyable.
My hands on time with StarCraft II: Heart of the Swarm was just a small slice of what Blizzard is planning for the first expansion for StarCraft II. Blizzard is promising new multiplayer components in the form of new units and maps, as well as changes to its Battle.net service, with one primary focus being the StarCraft Marketplace.
Blizzard has not dated StarCraft II: Heart of the Swarm yet, but the game is currently planned for a PC and Mac release. The company has "no plans" for a console release. It will be "price[d] accordingly" as an expansion for StarCraft II, the company says.
We'll have more from StarCraft II: Heart of the Swarm at BlizzCon later this year.
The Fallout MMO, which has been chugging along for a while now with seemingly little progress made, is now in danger of going under completely as the game's developers stare down the barrel of a rusty, post-apocalyptic gun.
Interplay, which has been around for decades, is a few million in the hole at the moment, with "substantial debts". It's also in the midst of a legal battle over the fate of the Fallout MMO, which would be entirely moot if the company can't raise some cash.
Putting the Fallout MMO to the side for a moment, it would be a sad day were Interplay to face closure or have to sell up. First founded all the way back in 1983, the publisher has been behind games like Battle Chess, Earthworm Jim, the original Fallout games and Star Trek: 25th Anniversary.
This wouldn't be the first time Interplay has stared the abyss in the face, either, as in 2004 the company was forced to move out of its main offices and sell off some of its IP in order to stay afloat. One of those properties sold was the Fallout license, leading to the current legal battles.
Fallout in doubt as Interplay fears collapse [Develop]
They're pirates in space. But they've got more than guns and swords. They've got cell phones and groovy collars. Arrgh!
Earlier this year, the 35th Super Sentai show debuted on Japanese television. In the West, the Super Sentai series is known as Power Rangers and features a "sentai" or "battle squad" of color-coded super heroes.
The term "sentai" was used by the Japanese during World War II, and after the country became demilitarized, shows like Super Sentai, an off-shoot of the tokusatsu boom, allowed Japanese boys to enjoy militaristic themes and motifs, but not in an explicitly militaristic manner.
The 35th Super Sentai series is pirate-themed and dubbed Kaizoku Sentai Gokaiger ("Pirate Squad Gokaiger").
The show takes pirate tropes, but gives them a knowing, futuristic spin, such as a robotic parrot named "Navi", which is also the Japanese word for a car navigational system.
Space pirates are a long standing motif in both the West and Japan. During the 1970s, Japan went a little crazy for space pirates with manga (and later anime) Space Pirate Captain Harlock, which was created by Leiji Matsumoto of Star Blazers fame.
By the 1980s, the term "space pirates" found its way into Metroid, though not as futuristic sea dogs, but as pillaging insectoids.
The Super Sentai series itself has featured space pirates called the Space Pirates Barban as the baddies, casting curvy pin-up model Kei Mizutani (pictured) as Steerwoman Shelinda.
The Gokaiger aren't fighting the Space Pirates Barban, but the Space Empire Zangyack.
Gokaiger wield swords, called goukai-ken, and pistols, called goukai-gun, but also carry a cell-phone-looking transformation device dubbed "mobairets" (a word play on "mobile" and "pirates"), as well as keys that allow them to change into Super Sentai heroes of yesteryear.
The Gokaiger series is a hit, with Bandai Namco, who owns the marketing license, spawning the usual array of toy weapons, figures, and kiddy arcade games. It's not the best live-action sci-fi kiddy show on television (that would be Kamen Rider OOO), but it is the best dressed. Check out those collars.
This is Outside Aperture, a fan flick based on the aftermath of the first Portal game. It makes the assumption that, rather than being dragged back into Aperture, hero Chell escapes and finds a new home. Where she can bake.
It was made by these guys, and really, get a cup of tea and settle in. It's worth it.
Beginning on June 28, certain PlayStation 3 owners will be given access to a multiplayer beta for the upcoming Uncharted 3.
Those certain users are those who picked up a preorder voucher from inFamous 2 or are PlayStation Plus subscribers. Sadly, for everyone else, the beta won't kick off until a week later, on July 4.
It'll run until July 13, and players will have access to nine game modes, two maps and (depending on game mode) up to ten players in the same game.
You'll also only have four characters to choose from, but since two of those are Drake and Sully, you'll do OK.
E3 2011: Uncharted 3 Beta Blowout [IGN]
Capcom and Nintendo have always had a rather close relationship. In 2002, though, the pair became blood brothers. Or so people thought.
That was the year the infamous "Capcom Five" were announced by the Osaka-based publisher, a range of titles seemingly designed to give Nintendo's fledgling GameCube a shot in the arm, and which ended up doing nothing of the sort.
From Mega Man being one of the stars of the NES to Capcom's development of a few Zelda titles for the Game Boy, the Japanese giants had for years enjoyed a fruitful partnership. By the time Nintendo came to release its GameCube console, however, things weren't quite so cosy.
The arrival of the PlayStation in the mid-90's had seen Capcom shift much of its attention to Nintendo's rival, with games like Resident Evil helping put Sony's console on the map. Perhaps seeking to address this, and to help swing a little hardcore gaming attention back towards Nintendo's console, in 2002 Capcom announced the "Capcom Five".
This was a deal that would see five games, all developed and published by Capcom's finest talent, land exclusively on the GameCube. Those five games were:
- P.N.03
- Killer7
- Dead Phoenix
- Resident Evil 4
- Viewtiful Joe
It was seemingly a huge coup for Nintendo, as among the five games was a true Resident Evil sequel, while other titles would be led by stars like Resident Evil creator Shinji Mikami and Devil May Cry's Hideki Kamiya.
Turns out, though, that Nintendo's white knight was the result of some PR miscommunication, and not an act of corporate benevolence. Although announced by Capcom in December 2002 as being five titles to be released exclusively for the Nintendo GameCube, only a month later the publisher was forced to backpedal and say that it was only Resident Evil 4 that would be a GameCube exclusive. The other four titles, while definitely slated to appear on Nintendo's console, were also up for grabs if anyone else wanted them.
If that didn't take the wind out of Nintendo fanboy's sails, what was to come certainly would.
The first Capcom Five game released was P.N.03, an action title with a female lead and a clean sci-fi aesthetic. While appreciated now as being a little ahead of its time, P.N.03 was both a critical and commercial disappointment, especially given the fact it had led the charge of the Capcom Five. Next up was Viewtiful Joe, and again, while earning praise for its quirky looks and interesting time mechanics, it failed to set the world on fire.
Dead Phoenix should have been the next game, but it was cancelled after it failed to make an appearance at E3 2003, and cancelled so early in development nobody really even knows what the game was about. With three of the five games now accounted for, reality was having a very hard time keeping up with expectations.
It would be almost two years until the fourth of the Capcom Five games were released, and finally, it was one worth the wait. Resident Evil 4 hit shelves in 2005, and as one of the greatest games ever made, ensured that even if the other four titles faded into history, at least one of the Capcom Five had made its mark, not just for its parent company, but for the GameCube it had provided some much-needed street cred for.
The fifth and final game, 2005's Killer7, is perhaps the most memorable of Grasshopper boss Goichi Suda's works, and while the twisted, murderous plot and unique graphics of the game earned it a cult following, it divided critics and failed to resonate with a wide audience.
Of the five games, then, one was cancelled. P.N.03, Viewtiful Joe and Killer7 did...OK. And Dead Phoenix never even saw the light of day. For GameCube owners, the Capcom Five thus ended up a bit of a disappointment, as aside from Resident Evil 4 many were hoping for a little more given the development talent involved in the titles.
Beyond GameCube owners, though, Nintendo fans were even more disappointed, as what had once been promised as a series of exclusive titles ended up being anything but. While P.N.03 remained a GameCube exclusive, Viewtiful Joe and Killer7 both found their way to the PlayStation 2, and in both instances even featured a little extra content not available in the GameCube versions (though to be fair both games were slightly inferior ports on the PS2).
Most distressing, though, was the fate of Resident Evil 4. The only game of the Capcom Five truly heralded as a Nintendo exclusive, it not only found its way to the PlayStation 2, but has since turned up on other non-Nintendo systems like the PC and iPhone, and will later this year also be released on the Xbox 360 and PlayStation 3.
In the end, though, did it really matter? It's not like any of them could have saved the GameCube, whose problems (lack of DVD playback and support from other third party publishers just for starters) were too numerous for five magical Capcom titles to fix.
And as for those strange Nintendo fans outraged at the PS2 version of Resient Evil 4, you still got the game, got it first and got the better version. That's a lot more than impartial bystanders would have expected from the GameCube in 2005.
Sony just announced that the PSN, down since April in the wake of an attack by hackers, will be fully restored (for most regions) by the end of the week.
The only regions where it won't be 100% back will be Japan, Hong Kong, and South Korea.
For everyone else, that means the following suite of PSN services should be back up and running by Friday:
- Full functionality on PlayStation®Store
- In-game commerce
- Ability to redeem vouchers and codes
- Full functionality on Music Unlimited powered by Qriocity for PS3, PSP, VAIO and other PCs
- Full functionality on Media Go
PlayStation boss Kaz Hirai says in a statement "We have been conducting additional testing and further security verification of our commerce functions in order to bring the PlayStation Network completely back online so that our fans can again enjoy the first class entertainment experience they have come to love."
"We appreciate the patience and support shown during this time."
Call of Duty, as has long been predicted/expected, is set to introduce a monthly subscription fee for its multiplayer users.
Launching as an online service, rather than a standalone product, Call of Duty Elite will be part of Modern Warfare 3 (and future titles) when its released in November, and will include the option of charging multiplayer gamers for access to stuff not available to regular consumers who only pay once for the game disc.
What's important to note is that this is not a pay wall. You're not being forced to pay a monthly subscription fee to access the game's multiplayer. Nor will Call of Duty Elite itself cost anything. Instead, the idea is that extra content will be offered to paying subscribers, for an undisclosed fee.
Some of that will come in the way of tools allowing players to analyse their behaviour and records. Another will be the fact subscribers will be given access to map packs.
That information can all be found in a report on the Wall Street Journal. For a lot more, including the specifics you're probably racing to the comments section to wonder about, check back with us at 9am EST Tuesday morning.
'Call of Duty' Sets Sights on a Fee [WSJ]
Developer Housemarque was supposed to release multiplatform title Outland on the PSN in late April, but the network was hacked. The game's release was pushed back.
Outland is a unique digital title that's been getting rave reviews. In the wake of the PSN hack, the game might be getting something else: lost in the shuffle.
The game's developer Housemarque tells Kotaku Japan that it's somewhat worried how Sony's Welcome Back campaign is going to impact its PSN sales—with free games being handed out, who wants to pony up for a PSN game right now?
It is a real concern, but Sony's must do something to smooth over things with players. Then again, it could entice gun shy players back to the PSN, ultimately creating potential Outland players.
Whoever hacked the PSN didn't only stick it to Sony, he or she also stuck it to game developers like Housemarque.
PSN障害はどれほどの痛手? ダウンロード専門のゲーム開発会社に訊いてみた [Kotaku Japan]