Ben Haumiller's got a job for me. Several jobs, actually, but they're all in NCAA Football 12's new career mode, the "Coaching Carousel." Haumiller, the game's producer, explains it all using an offensive coordinator named Owen O'Cain as an example. Who the hell is Owen O'Cain?
More on him in a moment. The real story here is how, with a little layering atop the game's existing Dynasty mode, Haumiller's Tiburon team has put in what is essentially a second or third career mode into the game. There's already Road To Glory, which is a singleplayer career covering one player's four years on campus, of course. And Dynasty packs in all of the decisions you face as a head coach of a major program.
But Coaching Carousel (yes, that's the mode's name) now gives all that a structure and a goal: Rise from your beginnings as an assistant coach or small-time head coach into the leader of a major college power. Or your alma mater. Or stay loyal to that out-of-the-way school and build them into a champion.
"This is something a lot of fans have asked for, and we think they'll be happy to hear it's made it into the game," Haumiller told me, and indeed, Coaching Carousel was something murmured in a marketing survey commissioned by EA Sports a year ago. So they've been noodling on it for some time.
The way it works, your coach will usually begin as an offensive coordinator at a school of low prestige You can choose to be the head coach at a powerhouse if you really want to, but you'll face some very high expectations. So it might be better to get acclimated to meeting contract goals in a lower level job.
Starting as a coordinator means you call plays for your side of the ball only, offense or defense. You may call them from a simulation window or play them out as if it were a normal dynasty mode, controlling all players. But the remainder of the game will be super-simulated in the background.
"As a coordinator, your contract will be based on the stats accumualted on your side of the ball," Haumiller said. "So say it's something like averaging 28 points per game, or having a running back who rushes for a thousand yards. All that can factor into your job security."
Goals will be relative to a program's reasonable expectations too. "At a school like Middle Tennessee State, if you average 28 points, that's pretty lofty, they might not expect you to get that, and if you fail, they won't knock you down that far. If you're the OC at Alabama and you fail a goal, you'll be on the hot seat real quick."
Do well, and you'll become the next hot hire. A revamped AI engine will factor in dismissals and retirements in the offseason, generating interest in your services. If you feel the right opportunity has come, grab it.
"When you become a head coach, it's really all about program goals: Getting to a bowl game, defeating your rival, winning a conference championship," Haumiller said. "It's not so much about statistical performance." That mirrors, somewhat, the contract expectations of Dynasty mode in years past, but gives it more structure and greater consequence.
The carousel doesn't end once you get your first gig, either. If you are leading a midrange program, doing well there could get attention from the big boys. Coaches then will be faced with a decision of staying loyal or bolting for the dream job. Loyalty will be rewarded in its own way, of course.
NCAA 12 will also factor school ties into the entire process. When you create a coach, you'll give him an alma mater. If that school's job becomes available, your ties will give you a boost in being considered for the job.
"One of the things we saw this last year was with Michigan and their new head coach, Brady Hoke," Haumiller explained. "Michigan maybe could have gone out and gotten a bigger name, but they picked Hoke because he's a ‘Michigan Man.' So if you're not as qualified as another candidate, or you're equal, but you're an alumnus, you'll get the nod."
Your coaching style will also factor into your career path. "Let's say Paul Johnson, when he leaves Georgia Tech; do they want to stick with the option offense, or do they want to reboot? Well, in our game, if you're a coach who can run the option, they might look to you to keep that playing style intact with the players the outgoing coach recruited.
"It helps make the Carousel make some sense, giving an understanding of why coaches are getting these jobs," Haumiller said.
Johnson and Hoke are hypothetical examples. The game ships with a head coach and two assistant coaches for each of the 120 Football Bowl Subdivision teams. As EA Sports couldn't cut a group or individual license with the actual coaches, all the names and likenesses have been randomized. Some names were deliberately chosen, but users are free to rename and remake their features, biographies and coaching styles.
That leads us back to Owen O'Cain. When you pick up NCAA Football 12, that's the name of N.C. State's offensive coordinator. Haumiller himself put that in as a nod to Mike O'Cain (pictured at top), who was State's head coach when I was the sports editor of Technician, the student newspaper. You can see the name in that screengrab. (Evidently he was hired from within after a surprise departure, the way O'Cain himself was when Dick Sheridan abruptly stepped down in 1993.)
Mention O'Cain to a State fan and, yeah, his inability to beat the despised North Carolina Tar Heels (0-7) is the first thing discussed. It was utterly fatal to his career, which spanned 1993 to 1999. But O'Cain's teams hung some impressive pelts on the wall in his time there. He finally beat Mack Brown, then in his second season at Texas, in 1999. O'Cain's Wolfpack also took down a ranked Syracuse and Donovan McNabb twice (once with an unbelievably ballsy two-point conversion in our first overtime game ever) and Florida State in 1998, for our first-ever victory over a No. 1 team.
O'Cain's greatest player was my classmate Eddie Goines, who later became the motion capture actor for C.J. in Grand Theft Auto: San Andreas. O'Cain also recruited and signed future first-round draft picks Torry Holt, Koren Robinson and, though O'Cain would never coach him, Philip Rivers.
These kinds of feathers in your cap, and strikes against your record, will have their analogues in NCAA Football 12's Coaching Carousel.
Speaking for myself, Mike O'Cain has nothing to apologize for in his tenure. His teams gave us some fantastic memories. I'm delighted by any chance to share them, and I'm of course flattered that Ben - himself a Florida State alumnus - thought enough of the guy to do this in NCAA 12.
But that's Haumiller and his team for you. NCAA Football has been at the vanguard of fan service in the sports genre, through components like its TeamBuilder web application and the crowd-sourced inclusion of pre-game traditions for all the schools featured. With Coaching Carousel, the Tiburon team saw a way to create another career mode with some light but substantial additions to the long-running Dynasty mode.
"It was a low opportunity cost for us to do it, but a very high reward for us with our fans," Haumiller said. "For fans who say, eh, this doesn't affect me, that's fine. But for those who want to play this style of game, we think it'll be pretty special."
Holiday weekends and the period around E3 typically are slow, and this coming week fits both bills. The big drops: Hunted: The Demon's Forge; BlazBlue: Continuum Shift II comes to PSP and 3DS; PC players get the BioShock 2: Minerva's Den and Call of Duty: Black Ops-Escalation expansions.
Codemasters' rally-racer DiRT 3 is the lone major console release this week, bringing a new gymkhana mode to its menu of off-road offerings.
June 7: Red Faction: Armageddon, Infamous 2. June 14: Alice: Madness Returns, Child of Eden, Duke Nukem Forever.. June 19: The Legend of Zelda: The Ocarina of Time 3D. June 21: F.E.A.R. 3. June 28: Super Street Fighter IV: Arcade Edition. July 12: NCAA Football 12. July 19: Call of Juarez: The Cartel.
What are you getting? What do you want? What are you looking forward to? Sound it off below, and at #twig.
Sources: Video Game Release Calendar; GameSpot; GameStop
Microsoft sent out a big thank-you email to every participant in the monthlong Gears of War 3 beta, noting the outrageous stats it compiled and directing everyone to a set of desktop wallpapers and a printable target-practice poster. That might come in handy, as it took 25 rounds per kill, on average.
The email went out to anyone who downloaded the beta (I played it briefly and got the notice). It contains a link to a .zip (pick it up here) that offers some desktop backgrounds and a large .pdf of the practice target depicted in them. So run go get it.
For those curious, here's the final statistical tally, which Microsoft reported about 10 days ago:
Total Participants: 1.29 Million
Total Countries Playing the Beta: 145
Total Kills: 927 Million
Total Executions: 127 Million
Total Deaths by Chainsaw: 23 Million
Total Bullets Fired: 23 Billion
Total Match Time Played: 249 Years
Each week throws off several new video game lists ranging from the humorous to the trivial. What's better? A list of those. Here's a roundup of the rundowns out there.
•10 Ridiculous Pokémon Products [UGO] I'm appalled that the Pikachu menstrual pad didn't make this list.
•The 10 Greatest Poop Moments in Gaming [Ranker] We've all slurped from a commode in Fallout - - hey, don't act like you haven't. Revisit nine other great toilet humor punchlines in video games with this list, from Castle Crashers to Metal Gear Solid.
•Top 12 Enemy Movement Patterns [1Up] Here's an interesting, and spot-on, roundup from 1Up, what is basically 10 AI clichés in video games. Drawn largely from platformers, I'm still a little surprised that "run toward the exploding barrels" didn't make the cut.
•Useless Video Game Weapons [ShortList] Toy Laser Sword represents Dead Rising's arsenal of crap. Raphael's sais were crap in the cartoon (can't stab anyone, of course) and worse in a video game.
•Five Things We Learned from the Teenage Mutant Ninja Turtles Games [Joystick Division] And on that note, here's Joystick Division with a look back at the universal truths dispensed by TMNT. "Sais are crappy weapons," would have made for a good No. 6
During the PlayStation Network outage, Sony was asked to appear before a U.S. House of Representatives committee to explain the situation. The company declined, sending an eight-page letter instead. Now it will go before Congress, when the president of Sony Network Entertainment visits a Tuesday hearing to answer questions.
Tim Schaff will testify before a House Energy and Commerce subcommittee, reports The Atlantic. Rep. Mary Bono Mack is the committee chair.
"While Chairman Bono Mack remains critical of Sony's initial handling of the data breaches, she also is appreciative that the company has now agreed to testify," a subcommittee aide told The Atlantic.
Bono Mack thinks Sony's experience with the 23-data network outage, and a data breach that compromised some 10 million credit card numbers, will be instructive as the committee prepares to "develop comprehensive data protection legislation," the aide said. The legislation should be introduced in the next few weeks.
In Sony's eight-page letter to Congress on May 4, Sony Computer Entertainment president Kazuo Hirai said Sony knew how the attack was perpetrated byt not who was behind it. Hirai detailed additional security measures the company had taken and noted it was cooperating with the FBI and other law enforcement agencies to find those responsible.
Sony Exec to Testify About PlayStation Network Hack [The Atlantic]
Friday, Totilo noticed someone sitting ringside with a 3DS at WWE SmackDown's recent event in Spokane, Wash., apparently capturing the action with the device's 3D camera. (Kotaku commenter Dr. Zaius: 'Guy was watching the match through the 3DS's 3D lenses. 'Whoa! It's like I'm RIGHT THERE!'") Yesterday, that guy contacted us to share the photos and explain why he chose Aqua Blue.
"I can't believe my 3DS made it onto SmackDown last night and then Kotaku today," wrote Kevin K. "Actually, I can believe the SmackDown part. I was indeed the guy with the 3DS, I attached some pictures I took to prove it! Gotta love the quality camera on the 3DS."
You can check them out below, but take Kevin's word for it, they are not that superb. He sent me the .MPO files, which I loaded onto my 3DS and, yes, Dr. Zaius, WHOA! It's like I'm RIGHT THERE!.
We did ask why Kevin chose Aqua Blue instead of the more manful Cosmo Black. "I chose Aqua Blue because Hot-Pants Pink hasn't hit the streets yet. They should be showing it off at E3 I hear."
Well played, Kevin.
Update: By popular demand, here are the .MPO files, if you have the means of transferring them to your 3DS' SD card.
Many of you pointed out this perfect candidate for a ‘Shop Contest when the story published on Thursday, and I agree. There's so much you can do to this image.
Let me make a humble request though: If you're going to goof on Brian Kingrey, the guy holding the check, make it good-natured. Because he's a good-natured guy. He's the winner of MLB 2K11's Million Dollar Perfect Game challenge, and he and his wife are going to use the dough to buy a refrigerator and an electric car. That is so wholesome it makes Andy Griffith look like Charlie Sheen.
As for the other details of the frame, we've got a game poster, a game on the screen, a guy, something very large in his hands, a check with a logo on it, and an amount on that check. Computing things have-it-your-way Burger King-style, there are 7,654,871,294 possibilities here, and that includes submitting a ‘Shop that is nothing but a white square. Please don't do that.
Source Image: Brian Kingrey, the second winner of 2K Sports' Million Dollar Perfect Game Challenge.
You know the rules: The 20 best will get rounded up and published at the end of next Saturday. Meantime, I and the rest of the starred commentariat will approve and promote as many as we can so folks can see them and pass judgment.
This is your no-frills step-by-step procedure to participation in the Kotaku 'Shop Contest.
1. Create your 'Shop.
2. Upload it to a free image hosting service. I suggest imgur. It's stupid simple. No account is necessary.
3. This is very important: You must use the URL of the image itself. In imgur, this is the second URL it gives you after you upload the image. It's under "Direct Link (email & IM)"
4. At the beginning of the comments roll, click "Start a New Thread"
5. To the right of your name, select "Image."
6. Paste the imgur URL in the image URL field. It's the field that says "Image URL."
7. You can add editorial commentary if you want, but then just hit submit and your image will load. If it doesn't, paste the image URL as a comment.
8. This is important: Keep your image size under 1 MB. It will not upload to comments if it is over that size.
'Shop entry will be uploaded to the comments.
As an added inducement, I want to let you know I do star commenters who send in worthy/funny submissions - whether or not they're chosen for the final 20. This may not happen immediately. I usually start rounding up a gallery by the middle of the week. This is my subjective call, but I do want to recognize as many contributors as possible, and show gratitude for making this such a popular feature on weekends.
Now, Gentlemen, start your 'shopping!
Welcome back to WTAY, Talk Radio AM. Our lines are open and we're ready to take your calls about video games this Memorial Day weekend.
Incursor is a back-to-back winner of the TAYpics Derby, with an inspired look at the Citadel Council from Mass Effect. Want to be featured atop TAY? Submit your ‘shop to #TAYpics.
(Read this thread for directions on how to do a TAYpic.)
Welcome to your Sunday read of the week's best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic.
Awkward Zombie by Katie Tiedrich published May 23. - Read more of Awkward Zombie
Nerf NOW!! by Josué Pereira published May 24. - Read more of Nerf NOW!!
Penny Arcade by Jerry Holkins and Mike Krahulik published May 25. - Read more of Penny Arcade
Manly Guys Doing Manly Things by Kelly Turnbull published May 23. - Read more of Manly Guys Doing Manly Things
Rooster Teeth by Griffon Ramsey and Luke McKay published May 24. - Read more of Rooster Teeth
Brawl In The Family by Matthew Taranto published May 23. - Read more of Brawl In The Family
Virtual Shackles by Jeremy Vinar and Mike Fahmie published May 25. - Read more of Virtual Shackles
Dueling Analogs by Steve Napierski published May 26. - Read more of Dueling Analogs
Another Videogame Webcomic by Phil Chan and Joe Dunn published May 27. - Read more of Another Videogame Webcomic
ActionTrip by Borislav Grabovic and Ure Paul published May 23. - Read more of ActionTrip
About this time last year, at E3, I was chewing the fat with a 2K Sports representative about NBA 2K11 which already looked to be the monster it would become. Long dominant in the pro basketball genre, the game with Michael Jordan on its cover was going to be 2K's Sunday punch to EA Sports. "That's the idea," the guy told me. "Get an exclusive deal without paying for it."
It's not braggodocio and it's not an unreasonable expectation to beat the other publisher into giving up, as recent events have shown. For as NBA 2K11's roundhouse assuredly influenced EA's decision to scrap the troubled NBA Elite series-both last year and this year-2K's struggles against EA's similarly dominant NHL franchise led to it walking away from ice hockey, perhaps for good.
This week, 2K Sports confirmed it will not publish NHL 2K12. The publisher put the series on hiatus last year, except for its Wii version, telling the public it would use an extra year of development time to come back with a better title. Instead, it's not going to publish any game on any console.
Today, in video gaming, there is only one fully licensed simulation available for all consoles in each team sport. Madden's notorious exclusive license with the NFL gets the most attention, but FIFA's deal with its titular authority, and exclusive pacts with other international football leagues, have also helped to relegate Pro Evolution Soccer to its also-ran status.
2K Sports may cling to an exclusive license making MLB 2K the only baseball simulation on the Xbox 360; the series' poor quality means that on the PS3, MLB The Show is the only real option. But in other areas, the free market has swung the axe on its own.
Going two years without a title, it's fair to doubt that NHL 2K and NBA Elite will ever publish again. I'd give the latter more of a shot as it's a more valuable license than hockey and EA Sports has money to match its pride. 2K Sports recently announced an extension of its deal with the NBA but, notably, it was not an exclusive agreement. Then again, why should it be? There won't be a competing product for at least another 18 months, if ever.
Still, there is only one college football game. There's only one NASCAR game. There's only one golf simulation, only one boxing simulation, only one pro wrestling "simulation," and when 2012 rolls around, we'll probably have just one mixed martial arts sim. The UFC just bought Strikeforce, the major licensee of last year's EA Sports MMA. The UFC has an exclusive deal with THQ; it's also run by Dana White. Dana White also hates EA Sports, or at least says so in public.
If there's any major sport with directly competing video games, it's tennis, although Top Spin 4 from 2K Sports has a wide advantage, in critical acclaim, over Sega's Virtua Tennis. (EA Sports had a Wii-only offering in 2009. There has been no word of a sequel or a version for the 360 and PS3.)
How did we get to this point?
Development costs have plenty to do with it, especially in a poorer economy. I'd argue, however, that after a decade of refining the games, with visual capabilities ever approaching photorealism, the creative difficulty of differentiating these titles is an especially big reason, too. These are games based on sports with rule sets that are, in many cases, more than 100 years old. The guts of how the game is played isn't changing much at all. Established annual sports titles struggle every year against the perception it's the same as the previous edition. If a game like Madden has a problem distinguishing itself against no competition, how is it any easier for a contender sports product to break out?
NHL 2K, criticized as too arcadelike in gameplay, went back to the bench because EA Sports' NHL has just about every angle of the sport covered. They added in junior hockey last year to the career mode, for God's sake, and will finally bring The Winter Classic to the next edition. When NHL 2K last went head-to-head with it, we were talking about things like stick lifts and stumble shots, which are fine details, but not true selling points.
NBA Elite attempted to do what NHL 2K could not, and thoroughly revolutionize the game's control set. The rest of the project looked terrible, however, with bland player animations and embarrassing visual glitches.
Backbreaker is the last ground-up team sports simulation of any note. The unlicensed American football title spent three years in development, staggered out of the gate, and its studio is now making iPhone games. The Backbreaker sequel that's planned is an improvement of the "Tackle Alley" minigame and will be sold by digital download only.
Some point to the expiration of 2K's deal with MLB as the chance for MVP Baseball to rejoin the picture and create some competition. I do think Major League Baseball is delusional if it thinks it can command another third-party exclusive license. I absolutely think MVP will return. EA Sports just built a Facebook game with an MLB license. And baseball plus EA Sports' Ultimate Team - a huge success in FIFA, NHL and Madden - is a money printing press.
But, deep down, in the parts of my mind where I think NHL 2K, NBA Elite and EA Sports MMA are as good as gone forever, I also think 2K will walk from a series that it hasn't gotten right on the current console generation, leaving baseball video gamers with, again, another exclusive deal by default. We had better get used to them.