Kotaku

Duke Nukem Had Eggs For Breakfast, Your Mom Had Sausage Hail to the king baby, 2K Games just released a a Duke Nukem Forever Soundboard for the iPhone and iPad.


The free app includes such darling phrases as:


"I've got balls of steel"


Anybody mind if I take off my pants?"


"I had eggs for breakfast, your mom had sausage"


"My job is to kick ass, not make small talk."


The app includes more than 25 of these endearing Duke-isms. Of course this freebie collection of sound files proceeds the end of times, also known as the official release date of Duke Nukem Forever. The date is holding at June 14, 2011 and standing strong with the game gold and ready to ship, we're told.


Kotaku

Damn, The House of the Dead: Overkill's Coming to the Fucking PlayStation MoveOne of the Wii's better light gun-style games is coming to the PlayStation 3 and PlayStation Move in all of its gory, foul-mouthed glory. Sega's The House of the Dead Overkill - Extended Cut arrives this October.


The Extended Cut in this remake's title comes from the two new scenarios added to the Wii original. The higher-definition The House of the Dead Overkill also tosses in "trophies, new game modes and new content" for the PlayStation Move.


The House of the Dead Overkill - Extended Cut is on target for an October 25 release in the U.S., October 28 in Europe. Check out new screens and some logo-stuffed box art for the game in the gallery above.


Damn, The House of the Dead: Overkill's Coming to the Fucking PlayStation Move
Damn, The House of the Dead: Overkill's Coming to the Fucking PlayStation Move
Damn, The House of the Dead: Overkill's Coming to the Fucking PlayStation Move
Damn, The House of the Dead: Overkill's Coming to the Fucking PlayStation Move


Kotaku

The Week in Gaming Apps The long holiday weekend here in the states is perfect for getting together with your relatives. Mobile gaming is the perfect way to take your mind off that horrible possibility. Let's see what we've played this week, shall we?


Only four games were showcased this week instead of the normal five, but one of them was Hydro Thunder Go for the Windows Phone 7, which is easily worth any two iPhone games.


Now that the Windows Phone 7 gamers have wandered off to gloat, check out the three amazing iOS titles we futzed around with this week. Bumpy Road or Storm in a Teacup versus Hydro Thunder? No contest, my friends.


If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.


The Week in Gaming AppsBumpy Road is a Sweet Trip, Just Not a Smooth One

Bumpy Road is one of those games I'd like to play with someone looking over my shoulder. It's a delight to look at and to listen to, and its very sweet-natured purpose-follow an aging couple down memory lane-makes it a feel-good story you'd want to share. More »



The Week in Gaming AppsCurrent Is Currently My Favorite Game

iOS games can be a crap shoot. There are some real diamonds, but a lot of crap. Then, every once in a while, you find a game, and you really get into it. For me, that game is Current. More »



The Week in Gaming AppsStorm In A Teacup Is A Dreamy, Delightful Platformer for the iPhone and iPad

Can a physics based platformer stand out-not to mention be a treat to play-on the iPhone? It can when you're piloting fine porcelain in a bizarre, hazardous dreamworld while playing Storm In A Teacup. More »



The Week in Gaming AppsHydro Thunder Go is Definitely a Must-Have Windows Phone 7 Game

After launching out of the starting gate with an impressive collection of titles the release of quality Xbox Live-enabled games for the Windows Phone 7 slowed to a trickle. Now Microsoft speeds things up a bit with six weeks of "Must-Have" Windows Phone games, and what better way to increase velocity than with the action-packed boat racing of Hydro Thunder Go? More »



Kotaku

A couple of years ago, I saw an amazing demonstration of a real-time strategy game that involved time travel.


But there's no time to talk about that now.


The deadline to join a beta tournament for the game expires at 5pm ET. So just go sign up for it, then jump back in time and read why it's worth it, ok?


Done?


Are you back?


Great. The game you just signed up for (in the future—though maybe you're reading this in the past) is called Achron. It's a real-time strategy game that supports time travel. It's got tanks and base-building and troop movement. But it also lets you jump around on the timeline and change stuff, which is the basic, amazing concept that so impressed me when I saw a very early version of the game at a trade show a couple of years ago. One sample tactic: when you see that your enemy has built a huge base, you can go back in time to when it was a single small building and smash it. Another: you can scout into the future to know where your enemy will be.


It means all sorts of things that make my head heart but make a little more sense in this Achron video. The video here explains the game's basic features. The one up top is the newest trailer for the game, that promises all sorts of other mind-benders: Retroactive Pre-emption (!?)... Paradox Manipulation (!!)... Preinforcements (??)


Achron is slated for release later his summer for Windows (Steam), Mac and Linux. The game's developers at Hazardous Software promise they'll show me the game soon, as they finish polishing its 1.0 version and prep it for release. But can't they just come back in time from this coming summer and show it to me now?


Anyway, the beta tournament is open to the first 100 players who sign up. More info is at the Hazardous site.


Kotaku

Hulk Hogan's Kinect Game Teaches the Fine Art of Wrestling Showmanship Being a successful professional wrestler takes more than having the right moves in the ring, and no one knows that better than the legendary Hulk Hogan. That's why the Kinect-powered Hulk Hogan's Main Event focuses as much on winning the crowd as it does winning the match.


Terry Gene Bollea didn't become one of the world's most iconic wrestlers by knowing how to do an Atomic Drop. He did it by becoming Hulk Hogan, a bombastic, charismatic, and generally larger-than-life personality capable of bending a crowd to his will whether a shining red and gold hero or a black-stubbled villain. The man knows how to put on a show. Hopefully he knows how to put on a game as well.


In Hulk Hogan's Main Event, developed by Panic Button for Majesco, the Impact Wrestling superstar takes players' custom characters under his meaty wing, guiding them on the path to stardom. He'll coach them on his signature poses as well as more than 30 wrestling combos using MIcrosoft's Kinect sensor to measure their movements. The more dynamic their motions, the more effective their performance. Once they feel the true power of Hulkamania coursing through their veins players are sure to dominate the game's nine increasingly lavish venues. It even supports two-player tag team matches, complete with virtual metal chairs and ladders, which certainly won't lead to anyone getting seriously hurt.


"Listen up, people! You will feel the power of Hulkamania when you step into this game," said Hulk Hogan. "Whether you are taking the damage or selling the pain, this game will let you unleash your inner wrestler as you hype up the crowd while putting the hurt on anyone that stands in your way!"


He's right! Too long have our inner wrestlers been leashed! Too long have our wrestling games delivered the sport without the spectacle! It's time to put on the hurt!


See? The guy is really good at that.


Hulk Hogan's Main Event is due out this fall from Majesco. Keep an eye out for more Hulkamania during E3 early next month.


Kotaku

The Miami Heat Appear To Have Messed Up the Gears of War 3 Hype [UPDATE]LeBron James, first you upset the people of Cleveland by abandoning their basketball team. Now you've helped the Miami Heat beat the Chicago Bulls in five games, closing the series out last night with an 83-80 victory. That means there's no sixth game of the NBA Eastern Conference Finals happening this Saturday.


And that means... no Gears of War 3 campaign trailer premiering on American TV this weekend? It had been planned to debut on TV during Game 6.


Last week, I asked a Gears of War 3 spokesperson what would happen if the series didn't go six. "We'll still premiere the trailer on Kotaku on the 28th. :)" was the reply, emoticon and all.


Guess they better send us that trailer.


If life has unfolded in a way such that you don't reside in the U.S. of A., you can still see the trailer on TV this Saturday. It's supposed to air during the Champions League Finals Match at 9:45 pm GMT on Saturday (5:45 pm Eastern, 2:45 Pacific, like that still matters).


Nice going, Heat.


UPDATE: Late Friday, Microsoft provided some updates about this. First, the 9:45 GMT time announced by Microsoft last week may have been an error. They're now saying the trailer will premiere during the Champions League Finals Match broadcast at 8:45 GMT (4:45 ET). The campaign trailer will air "after the final whistle," according to an e-mail from a Gears spokesperson. "The ad will air in the UK on ITV1, ITV1 HD, Sky Sports 1 and Sky Sports 1HD, and in Mexico on Fox Sports." It will not run on American TV but will be on Kotaku. The trailer will appear on Xbox Live, on Facebook and even here at Kotaku shortly after it runs on TV.


(Top photo by Nam Y. Huh | AP)
Kotaku

Fishing Cactus Resurrects Artificial Life with Creatures 4 The adorable Norns return as Belgian development studio Fishing Cactus announces Creatures 4, the first new entry in the popular artificial life simulator series since 1999. The free-to-play game will be available this winter for iOS devices, PC and Mac.


Kotaku

Long before the clones started fighting the robots, Republic Troopers roamed the galaxy, keeping the peace with the aid of the finest weapons and sexiest armor this side of a Bounty Hunter. Let's take a look at how Troopers progress in Star Wars: The Old Republic.


You don't start out with the good stuff. You have to build to that. Troopers don't come straight out of character creation looking like the second biggest bad-asses in The Old Republic. They start off looking like the world's most inept Stormtrooper cosplayer. It's only when the character branches off into either a Commando or a Vanguard that they take on the appearance of soldiers somewhat reminiscent of guys we've seen in Star Wars.


Isn't this a military organization? One would think there'd be a certain uniformity to the outfits. I guess the Republic just took a cue from Halo's UNSC and lets their people decorate their armor as they see fit. The enemy has a harder time returning fire when they're trying to figure out which costume is the coolest.


Kotaku

Controlling the Breath of a God with From DustBeing a god in Ubisoft's From Dust ain't easy. Though you can manipulate the elements of this world, you'll sometimes feel less like an all-powerful deity than you might a hopeful local politician, a cog in a powerful, sluggish, bureaucratic machine.


You may feel as powerful as a child on a beach, building a sand castle against the unstoppable force of a rising tide. You may feel like a mini-god, struggling against your nemesis, Mother Nature, as you do good things at a micro level. After all, children playing in the sand can't hold swirling balls of lava in their hands or jellify a river, dividing its waters like a virtual Moses. But mini-gods can.


You are not quite a god, but you are god's breath in From Dust, the latest game from French game designer Eric Chahi, perhaps best known for seminal and stylish action adventure Out of this World (née Another World). As god's breath, you look like a serpentine strip of light, skimming along the sand, water and rock of this dynamic world.


From Dust lets you play as a god preserving the lives of small bands of villagers, protecting them from tsunamis and floods. As god's breath, you'll snake your through sandy beaches, into volcanoes—something From Dust designer Eric Chahi has a passion for—and through delicate and powerful rivers, guiding people to totems, to new villages, and eventually to portals to safety.


I played From Dust, jumping into its world with an Xbox 360 controller last week, finding it a challenge to play as a deity with limited omnipotence. Really, my powers as god were to reshape the earth, inhaling spheres of dirt and water and lava, redistributing them to give people better lives.


My first goal, in one of the games 13 territories, was to guide people to a totem that would grant them a magic song. A countdown clock warned me of a rising tsunami, a wall of water that would wash away people, their huts and some of the sandy highways I'd designed. That totem would help the people recover a knowledge that could help them repel water.


Controlling the Breath of a God with From DustFirst I had to curb the flow of a river, diverting its rushing waters into a lake and then into the sea. God's breath inhaled (right trigger) a huge ball of earth, then exhaled it (left trigger) in another location, slowly building a shoal for the villagers to walk across. Reshaping the land is not as instantly dramatic as being god in a Populous game, for example. Engineering earth takes some time and some thought. God's lungs only have so much capacity (about the size of a four story building, maybe.) Rushing waters will easily wash away your attempts at constructing a sandbar, I quickly learned. It felt like painting in a rainstorm. Eventually, I got enough to stick.


So, I did get these people to their first totem, though Mother Nature did subject the people to at least one crushing wave. They learned a song and fought off future water walls with dancing, singing and drumming. I could zoom in for a closer look, witnessing the celebration from a human perspective. The people have the power here, I'm just their local representative, I thought.


The people of From Dust built new villages as they prospered. I guided them to new totems, beckoning them to walk across newly safe pathways. "Come here!" I would say with a button press that delivered some god sounding tone. On-screen, a series of icon totems filled in as villagers touched them, a border of blue surrounded those icons as villagers learned their songs.


I guided people to their next expansion, a landmass of rocky cliff walls and magma spurting volcanoes. The tsunami was still a threat here, but at least one village was partially protected by those rocks. As god, I needed to reinforce that rocky barrier. I learned I could slip up a hill, into a volcano and inhale a ball of lava, then drip it atop the rock wall, slowly reinforcing it.


I also learned that villages and swirling balls of molten lava do not mix well. (Sorry, my native worshipers! Hope too many of you didn't burn to death. Nice village rebuilding, by the way!)


Controlling the Breath of a God with From DustIt was in this land where I learned how to jellify water, after finding the rushing rivers too powerful to stop with simple balls of sand and dirt. Using my god powers, I held river waters still, inhaling a globe of clean water, carving out trenches of gelled liquid, and disposing of it elsewhere, giving the people a glowing pathway to safety.


The goal was the same, get villagers to totems, get them there safely, do so with simple earth carving super powers. It was the dynamic environment, the wholly natural feel of this level that had changed, presenting new challenges.


From Dust was and was not what I had expected. It was a mostly relaxing struggle against imposing countdowns and natural disasters. It was an experience in which I felt less like a macro-god and more like a micro-god, still benevolent, but more like a local hero.


What is perhaps most captivating about From Dust is its beauty, a dynamic, gorgeously realized set of mini-worlds in which to design a life for little people. It's nothing like the Eric Chahi game I'm most familiar with, Out of This World, but it's just as beautiful and unique.


From Dust comes to the PlayStation 3, Xbox 360 and PC as a downloadable game this summer.


Kotaku

As reported yesterday, the new Mortal Kombat's first dose of downloadable content delivers new skins for the game's wacky human ninja crew, in honor of the early 90's law of ninja costume conservation.


In order to keep this from being the laziest collection of downloadable content ever, the MK team has also brought three classic fatalities back to life, including Skeleton Scorpion's Flambé Surprise, which might not be the official name.


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