World of Warcraft patch 4.2 has gone live on the public test realm. The patch notes have been released.
The headline attraction is Firelands, a huge outdoor raid "of the highest difficulty" for 10 or 25 people in either normal or Heroic modes. Firelands takes place in the Elemental plane and puts six bosses between you and a new, "reinvigorated" Ragnaros.
Patch 4.2 adds a new epic quest to complete the legendary staff Dragonwrath, Tarecgosa's Rest. Aside from super stats, the staff bestows its owner with the ability to transform into a member of the Blue Dragonflight - i.e. a dragon, in other words. All friends or guildmembers that help with the quest will receive a new pet.
Patch 4.2 brings new daily quests given at the Regrowth (Mount Hyjal) and Molten Front (Firelands). Blizzard promises "unprecedented" daily solo content for level 85 players, including more than 60 quests, four unlockable level 365 gear vendors and an evolving world.
Patch 4.2 introduces a new tier - 12 - of armour sets. Screenshots below.
Patch 4.2 also makes Cataclysm dungeons Twilight, Blackwing Descent and Throne of the Four Winds easier.
The full 4.2 patch notes as they stand at the time of writing are below.
General
Achievements
Classes: General
Death Knights
Druids
Hunters
Mages
Paladins
Priests
Rogues
Shaman
Warlocks
Warriors
Blackwing Descent
Deadmines
Throne of the Four Winds
Guilds
Items
Professions
PVP
Quests & Creatures
User Interface
This year's Sony E3 press conference happens in the middle of the night: 1am (BST - UK time) Tuesday, 7th June.
That's 5pm for people at the Los Angeles Memorial Sports Arena, where the conference takes place.
Sony's entire press event lasts five hours until 10pm their time, 6am UK time.
The actual conference will likely take no longer than an hour-and-a-half, judging by previous years' performances.
The remaining three-and-a-half-hours will be devoted to a "a special event immediately following the press conference". But what that will be Sony hasn't said. Is it an NGP preview event? Is it a party?
The Microsoft E3 2011 press conference takes place on Monday, 6th June at 6pm (BST - UK time).
The Nintendo E3 2011 press conference takes place on Tuesday, 7th June at 5pm (BST - UK time).
Fantasy MMO Age of Conan is to offer users a free-to-play model alongside the traditional subscription set-up, developer Funcom has announced.
Scheduled for some time this summer, the move will coincide with a batch of new content and a name change the game will now be called Age of Conan: Unrated.
Executive producer Craig Morrison told Eurogamer that the switch is intended to capitalise in a potential upswing in interest following the forthcoming Conan movie.
"The time is right for Age of Conan now as we recognised the opportunity presented by the increased profile of the license, with the new Conan movie coming out this Fall," he explained.
"That meant that we felt that the time had come to make the switch to ensure we had the best possible position and availability for when that interests increases, so that we could draw in even more users to this wonderful world that we have brought to life."
Users who choose the freemium option will have to pay for extra items (potions, scrolls, premium location passes, new pets, mounts, bags, etc.) and expansions, but can still reach level 80 without opening their wallets.
"This is done by allowing free players to most of the original content, and having the expanded content as premium content," said Morrison. "So free players will have access to all the original levelling quests and outdoor playfields that take them all the way to level 80."
Existing subscribers will be re-classed as premium members and enjoy exactly the same benefits that they do now.
"We will actually be working towards having fewer larger servers so that more people get to play together."
Craig Morrison
Free-to-play and premium users won't be segregated into different servers, and will all play together. Further to that, Funcom plans to merge all servers to coincide with Unrated's launch.
"We wanted to make sure that people don't have to worry about choosing the 'wrong' server for them. We want the definitions to be easy, so the choice will more be 'do I play on the PVE server, the PVP server or the hardcore server?' and not have to think about 'which PVE server should I play on?'"
"Our new Dreamworld technology now supports more users on what would previously been considered different shards or servers, so we will actually be working towards having fewer larger servers so that more people get to play together, and then continuing to develop what players would consider 'cross server' technology so that more people can play together in the same environment.
"That tech will be ongoing development," he added. "There will be some challenges with a pre-existing game like Age of Conan (how many Border Kingdoms do we keep for example?) but overall it should mean that we maximise the community elements by ensuring it is seamless for people to play with others easily."
The re-launch update will also add two solo story-based dungeons called The Breach and The Forgotten City that scale to a players level between levels 40 and 80.
Further down the line, there's a Savage Coast of Turan adventure pack scheduled for the Autumn, which ties in to the new Conan the Barbarian movie (arriving August). Craig Morrison told Eurogamer all about it earlier this week.
Eurogamer also spoke to Conan the Barbarian filmmaker Fredrik Malmberg yesterday about Hollywood's take on games, Uwe Boll, Arnold Schwarzenegger and whether or not games are art.
Agent and Max Payne 3 are still alive and well at Rockstar Games, publisher Take-Two has confirmed.
Responding to a question during an investor call earlier today, CEO Strauss Zelnick stated that both titles are "still in development", though didn't offer any indication as to when exactly we might see them.
1970s spy escapade Agent was first announced back at E3 2009 as a PlayStation 3 exclusive but little has been heard of it since.
A Winter 2009 launch was initially mooted for Max Payne 3 but the release keeps on slipping. However, a few new details and two screens offered proof of life last month.
Fantasy MMO Age of Conan is to offer users a free-to-play model alongside the traditional subscription set-up, developer Funcom has announced.
Scheduled for some time this Summer, the move will coincide with a batch of new content and a name change the game will now be called Age of Conan: Unrated.
Executive producer Craig Morrison told Eurogamer that the switch is intended to capitalise in a potential upswing in interest following the forthcoming Conan movie.
"The time is right for Age of Conan now as we recognised the opportunity presented by the increased profile of the license, with the new Conan movie coming out this Fall," he explained.
"That meant that we felt that the time had come to make the switch to ensure we had the best possible position and availability for when that interests increases, so that we could draw in even more users to this wonderful world that we have brought to life."
Users who choose the freemium option will have to pay for extra items and expansions, but can still reach level 80 without opening their wallets.
"This is done by allowing free players to most of the original content, and having the expanded content as premium content," said Morrison. "So free players will have access to all the original levelling quests and outdoor playfields that take them all the way to level 80."
Existing subscribers will be re-classed as premium members and enjoy exactly the same benefits that they do now.
Free-to-play and premium users won't be segregated into different servers, and will all play together. Further to that, Funcom plans to merge all servers to coincide with Unrated's launch.
"We wanted to make sure that people don't have to worry about choosing the 'wrong' server for them. We want the definitions to be easy, so the choice will more be 'do I play on the PVE server, the PVP server or the hardcore server?' and not have to think about 'which PVE server should I play on?'"
The re-launch update will also add two solo story-based dungeons called The Breach and The Forgotten City that scale to a players level between levels 40 and 80.
Further down the line, there's an adventure pack scheduled for the Autumn which incorporates characters from the Conan movie. For more on that, check out our interview with Morrison from earlier this week.
Rockstar's L.A. Noire could be the starting point for a lucrative franchise, judging by comments from Take-Two CEO Strauss Zelnick.
Speaking at investor call earlier today, Zelnick stated that the game's reception at retail had been "exceedingly strong", adding that Take-Two was anticipating the brand has a long future ahead of it.
"We have every reason to believe that L.A. Noire is another strong franchise for this company," he said. "We do see this as a powerful new franchise."
There's been no official statement of intent regarding a sequel to the acclaimed crime epic, though developer Team Bondi speculated last week that any follow-up would take significantly less time to develop than the seven years the original gobbled up.
Take-Two also announced Rockstar founders Sam and Dan Houser have renewed their employment contracts with the publisher, along with key creative Leslie Benzies.
The deal is said to be on "substantially similar economic terms" to their previous agreement.
"I want to take a moment to recognise this team that has been with Take Two for well over ten years now," said Zelnick. "They've not only continued to deliver outstanding results but they've showed incredible loyalty. We look forward to working with the Rockstar team for many years to come."
Elsewhere during the presentation, Take-Two detailed a strong set of financials for the last 12 months. Net revenue was up 49 per cent year-on-year to $1.14 billion, though the last quarter saw a decline to $182.3 compared to $233.2 million in the same period in 2010.
"Fiscal 2011 was a very strong year for Take-Two," commented Zelnick. "We generated revenue growth and margin expansion that consistently exceeded expectations, and also took action to position the company for even greater success over the long-term."
The developer behind downloadable FPS Blacklight: Tango Down is working on a Kinect title, according to a pair of online resumés.
As spotted by Twitter tipster Superannuation, two Zombie Studios employees mention the game on their CVs.
One, posted by a C++ programmer, states that it's a single player, on-rails "zero person shooter" that's been in development for five months.
Another resumé, this time from a lead game/level designer, states that it's for Kinect and is being built using Unreal Engine 3.
We've been in touch with Zombie in the hope of gleaning more information and will update if it's forthcoming.
Earlier this year Zombie confirmed it was also working on a free-to-play sequel for so-so 2010 shooter Blacklight: Tango Down. The studio was also behind Konami's two Saw games.
While The Witcher 2 landed in stores last week to almost universal acclaim a number of users, and reviewers, raised concerns about the RPG's brutal learning curve.
Developer CD Projekt's response? Deal with it.
In Eurogamer's 9/10 review of the game last week, Quintin Smith complained that the game was "ungodly tough" at the start before becoming more manageable later on.
"Obviously we have been inspired by hardcore games, by difficult games, and maybe that might be the reason why it was not that obvious to us," answered senior producer Tomasz Gop.
"But we didn't want the game to be a piece of cake at the beginning like, you know, an interactive movie. That wasn't what we were aiming for. We definitely wanted to introduce at least some level of difficulty.
"I think the most common misunderstanding is that most people compare our 'normal difficulty' to other games' 'normal difficulty'," he continued.
"Since we are a hardcore game, we do require a hardcore approach on the 'normal' skill. The 'easy' skill is basically for the guys who want to take it light.
Gop also answered one other complaint that some users have had: glitches. He explained that the development is working hard on a "huge" patch which it hopes will be available in the next few days.
"Definitely, we are aiming toward this week," he said. "I don't know if it's going to happen today or tomorrow but we will release a full changelog so everybody knows what's going to be addressed and knows what's coming.
"It's going to be a huge one and we've taken this last week really seriously and we're trying to fix if not all then most of the important things. It will definitely satisfy a huge number of gamers who are angry out there."
Aside from these few niggles, Gop said that the team is very pleased with how the game has been received.
"We'd like to see more reviews because we've been working for four years and it's only a week now [since release] so we're still waiting and craving for anybody and everybody to let us know what they think. But the ones we have seen so far are really good.
"There are better and worse reviews but still, the average score is totally positive. We did not expect the game to be flawless but it's over 90% and that's great.
"There are reviews that are really, really low but we take down notes and write down everything that is bad or criticism. We never whine or complain to any of the editors or actually anywhere outside [the studio]. If it's a really unfair review because these things happen we still try to take out anything that's constructive."
As detailed earlier today, Gop also revealed that CD Projekt is getting ready to announce a new Witcher title at E3 next month.
Could Hideo Kojima's latest game have hit the scrap heap?
The Metal Gear Solid mastermind took to his Twitter feed last night to mourn the death of a project which he'd been working on for the past year.
"I cannot bear, and cannot be positive," read one post, quickly followed by, "What I prepared minutely spending a year became meaningless."
Of course, he could just be referring to a 5000-piece jigsaw puzzle that he's only just discovered has a piece missing.
However, if he is referring to a game project there are a few possible contenders. Metal Gear Solid: Rising or Metal Gear Solid: Snake Eater 3D perhaps? Zone of Enders 3 maybe? Or what of the mysterious collaboration with Suda51 he discussed last year?
SEGA's classic Shinobi franchise is all set for a comeback, judging by a developer resumé unearthed today.
Twitter sleuth Superannuation spotted an online CV for an environment artist at Griptonite Games listing Shinobi 3DS as their current project.
The artist claims to have "created whole levels for 'Shinobi' on the Nintendo 3DS, including many props for use in a variety of environments."
Griptonite specialises in handheld versions of multiplatform releases, having worked on the DS version of Spider Man: Shattered Dimensions and Assassin's Creed: Bloodlines on the PSP.
We're asked brand owner SEGA for some clarification and will update if we hear back.
Debuting in arcades back in 1987, SEGA's ninja platformer has spawned a number of sequel and spin-offs over the years. It was last sighted on the PlayStation 2 with 2003's dismal Nightshade.