Eurogamer


A new Witcher game will be announced at E3 next month, developer CD Projekt has told Eurogamer.


Could it possibly be the mooted console version of The Witcher 2: Assassins of Kings? Senior producer Tomasz Gop wasn't giving much away, but did hint that CD Projekt might have good news for PlayStation 3 and Xbox 360 users.


"I can't say anything obviously for gazillions of reasons but it is a Witcher game, and I can say that console gamers might be interested in it," he explained.


One thing seems certain though – it won't be The Witcher 3.


"No, I'm not going to lie to you, we haven't started work on The Witcher 3," he said. "But it's possible we might do it in the future."


The Witcher 2 launched on PC last week, conjuring up a glowing 9/10 from Eurogamer's Quintin Smith.

Eurogamer


Call of Duty: Modern Warfare 3 represents a major step forward for the FPS genre, so says Activision Publishing CEO Eric Hirshberg.


Following the release of the game's debut trailer last night, Hirshberg hailed the work of twin developers Infinity Ward and Sledgehammer Games.


"Call of Duty: Modern Warfare 3 is by far the most epic Call of Duty experience yet," he insisted.


"The teams at Infinity Ward and Sledgehammer Games have worked tirelessly to create for the Call of Duty player a scale that is unimaginable with a level of polish and creativity that will push the genre forward.


"The passion and energy of our developers is reflected in everything about the title. From the innovative gameplay, to the cinematic intensity, to the most advanced multiplayer ever, Modern Warfare 3 will raise the bar for this already incredible franchise."


The publisher has also confirmed that, as leaked earlier this month, the game will be available on 8th November.

Video:

Tom Clancy's Ghost Recon®


Ubisoft has taken the wraps off Tom Clancy's Ghost Recon Online, a PC MMO take on its long-running tactical shooter franchise.


Developed by Ubisoft Singapore, it will be free-to-play with premium items available for purchase.


Gameplay details are thin on the ground right now, but it seems you'll be able to choose between three different classes of soldier, each of which will be fully customisable. Regular events and content updates are promised, as well as a "rich lobby platform" for hosting social and persistent progression features.


"The online market is an exciting new frontier for video games and for gamers," commented Ubisoft CEO Yves Guillemot.


"With Ghost Recon Online, and other major upcoming projects, Ubisoft is creating online experiences that allow our fans to stay connected to their favorite brands and to continually receive new content and gameplay. This direct link with our fans will allow us to create new and ever better experiences for them."


No launch date has yet been announced but a closed beta is expected to go live in the Summer. You can register for that now at the game's official site.


The more traditional Ghost Recon: Future Soldier is also still in the works, currently scheduled for a multiplatform release in early 2012.

Video:

Eurogamer


A new title update for the PC version of multiplayer FPS Brink is ready for download now via Steam.


The patch makes a number of tweaks aimed at improving performance and cutting down on lag, as well as offering a refined version of the standalone dedicated server. Full changelog below.

As detailed earlier this week, lag-smashing updates are also due later this week for PlayStation 3 and Xbox 360 users.

General:

  • Fixed sound dropping out when playing networked games
  • Improved graphical performance, especially when using Ambient Occlusion
  • Fixed voice packs being reset to default when you delete another character
  • Removed ability to use certain cheat protected commands in challenges
  • Fixed memory leak/crash when alt-tabbed out

User Interface:

  • Full servers are no longer filtered out of the browser
  • Added support for entering a range of numbers (i.e. 10-12) in server filters
  • Reduced font size in the server browser
  • Exiting Head customization returns to the correct menu
  • Fixed being unable to bind KP_Enter in the UI
  • Increased font size of in-game text chat
  • 'Enter' now closes text chat prompt if empty
  • Fixed challenge in menu flashing even after completion

Dedicated Servers:

  • Improved dedicated server CPU performance
  • Fixed NPC not spawning for escort objectives online on servers using unsupported cvars
Eurogamer


Microsoft has released a demo for Halo: Reach.


It offers the single-player Long Night of Solace mission, the competitive multiplayer Powerhouse map and an unnamed co-op Firefight mission.


Halo: Reach launched September 2010 and became the fastest-selling Microsoft game of all time.


This week, MS will discount Halo: Reach to £40 on Xbox Live Games on Demand. Most online shops offer it cheaper, though.

Eurogamer awarded Halo: Reach a whopping 9/10. "Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again," wrote Oli Welsh.

Video: 15 minutes of a Halo: Reach Firefight.

Eurogamer


Duke Nukem Forever has gone gold, 2K Games has announced.


In the good old days, when men were men, games went "gold" when the developer produced a "gold master" disc ready for mass duplication.


In other words, Duke Nukem Forever is finished and ready for release - a momentous occasion in the 15-year development of Duke Nukem takes Forever.


"Duke Nukem Forever and its journey to store shelves is legendary," said George Broussard, creative director of Duke Nukem birther 3D Realms. "It's an epic tale of four game development studios that banded together and did the unthinkable and shipped the unshippable. In the timeless words of Duke Nukem it's finally time to 'Come Get Some'. Come be a part of gaming history."


Randy Pitchford, boss of Duke Nukem IP saviour Gearbox Software, added: "Always bet on Duke, I did. I bet on all of the developers who have ever been a part of this legendary project and I bet that none of us want to live in a world without the Duke.


"I've played the final game and it is an incredible experience - a once-in-a-lifetime opus of interactive entertainment that reminds me once again why Duke Nukem is our King."


A Duke Nukem Forever demo will be offered to First Access Club members on 3rd June. Join their ranks by pre-ordering DNF or by purchasing Borderlands Game of the Year Edition.


Duke Nukem Forever arrives in full on 10th June in Europe and 14th June in the US. Will the game be more than a self parody? We wait with bated breath to find out.

Video: Duke Nukem Forever.

Eurogamer


World of Tanks has more than 2 million registered players in Russia and nearly a million in Europe and North America, Wargaming.net has announced.


World of Tanks didn't appear in Europe and North America until 12th April.


It's a pleasant surprise for developer Wargaming.net.


"At the very beginning of development for World of Tanks, we were assuming that the maximum number would be around 600,000 players worldwide," beamed a happy Wargaming.net CEO Victor Kislyi.


"Now we have 2 million registrations in Russia alone, not to mention the Western audience and its immense growth.


World of Tanks is a free-to-play MMO about tanks. You're a tank, one of 60 World War II models, and you and your tank friends work together to blow stuff up - usually other gamers. Is the game powered by the Thomas the Tank engine?


World of Tanks holds the record for the most gamers playing together on one MMO server - 91,311.

Video: Trundle trundle boom.

Eurogamer


Portable fighting games: to some they're an enjoyable time-sink with endless replay value; to others, they're a mechanically sound premise that's let down by frustrating controls. But while it's easy to whinge about d-pads and analogue sticks when you're dropping simple combos, when you consider the pocket fighter's progression in recent years, it's clear we've come a long way.


The PSP has near-flawless ports of Street Fighter Alpha 3, SoulCalibur IV and both Tekken 5 and 6, and with the advent of the 3DS, we can add a fully-fledged Super Street Fighter IV and BlazBlue: Continuum Shift II to the ever-growing list. But despite offering some of the richest fighting systems in portable form, few handheld fighters can match their console counterparts. Dead or Alive: Dimensions, however, is one that can.


Those unfamiliar with Dead or Alive may have heard about leather-bound ninjas, jiggly breast physics and extreme button mashing - and to be fair, most of these assumptions are entirely correct. But while DOA is considered to be less technical than Virtua Fighter or Tekken, it offers a precise fighting system that lets you punish predictable combos with ease. A DOA master will always trounce a DOA dabbler.


Dimensions is no exception, featuring a system that's based on Dead or Alive 4. But to make the flow of combat slightly less demanding, the counter system is borrowed from Dead or Alive 3. As such, there's no difference between countering punches and kicks as you simply counter by height - be it a low sweep to the shins, a sucker punch to the midriff or a high flying kick to the head.


A rock-paper-scissors dynamic also gives the fundamental techniques a clear strength and weakness. Strikes beat throw attempts, throws stuff up counters and well-timed counters turn the tables on striking momentum. It's classic Dead or Alive, and there's nothing like baiting your opponent into a predictable strike, only to answer with a galling counter that sends them ricocheting off an electrified wall.


However, this only covers the basics, as Dimension's flashiest combos are built around the Critical Stun and Launcher systems. These work by having certain moves that put your opponent into Critical Stun, and for every hit you land before they break free, the height of a follow-up launcher will be slightly increased.


This leads to freeform combos that require you to mix up your strikes so your opponent doesn't guess correctly and counter. And while that may sound baffling on paper, one of Dimensions' many triumphs is how it progressively teaches the full combat system through the Chronicle story mode.


The story is split between five Chapters that recount the canon plotlines of the main DOA games, and while you'll likely finish it in one sitting, it offers a ridiculous (but nonetheless entertaining) narrative that features hidden villages, multinational corporations and nefarious experiments. It's a retelling that focuses on the four main ninjas with everyone getting their moment in the spotlight - although for drunken master Brad Wong, this means showing up unexpectedly, trying to grope Ayane, getting beaten up by Hayate and then wandering off.


Chronicle mode also acts as a showcase for Dimensions' smooth graphics and seamless animations, and although it recycles a few FMV sequences from the series' history - including Hayabusa's ending from Dead or Alive 4 - the other cut-scenes are rendered with the in-game engine and use 3D for maximum effect. It's a convincing field of depth that puts most other 3DS games to shame. But once Chronicle mode is done and dusted, you'll likely turn the 3D off, as fights are best viewed at the standard 60 frames per second.


Another tricky decision comes courtesy of a select screen that offers every character from the series' 15 year history. This includes Jeet Kune Do doorman Jann Lee, wrestling actress Tina Armstrong, Sambo commando Bayman, karate high school student Hitomi and ninja siblings Kasumi, Ayane and Hayate.


Five unlockable bosses brings the character tally up to a fairly impressive 25, and although the game lacks original characters, a selection of new moves means series diehards will have plenty to discover. The main roster is also split between 11 men and nine women, making Dimensions one of the most sexually balanced fighting games ever.









But if you can't decide between the dainty damsels, muscular men and Eliot, then the Tag Challenge mode lets you pick your two favourites. This is different to the tag system from previous DOAs, as you only take charge of one character. Your partner, meanwhile, is either controlled by the AI or a friend via local wi-fi. And while this may sound like a cop-out in lieu of a full-featured tag mode, Tag Challenge is surprisingly fun to play.


The "challenge" aspect comes in the form of solo fighters and tag teams with brutal AI difficulty that can withstand lots of punishment and deal heavy damage. But to balance things out, you and your partner can tag out to recharge health while performing tag combos and throws. A limited lives system also lets you revive a downed team-mate if you can stay alive for five seconds. But if you're down to your last slither of health, this is harder than it sounds.


The other features on offer include an Arcade mode with six difficulty courses that range from Easy to Hard, a Survival mode that challenges you to win anything from ten to 100 consecutive fights and a Free Play mode that lets you get straight into the action. There's also the obligatory Training mode that comes with everything you'd expect - except a record function. But as an aid to improving your game, Dimensions also offers two lower-screen functions.


The default function is a handy Move Details box that automatically highlights whichever move you're performing, along with its nearest contemporaries. This is perfect for those who're just starting out as it's a constant reminder of each character's depth. But the pièce de resistance is the alternative Move Details box that displays everything from damage scaling and critical damage to the start-up, advantage and disadvantage frames of each move in your repertoire.


This is an excellent tool for advanced players as it lets you gauge the safety of your own moves as well as looking for possible exploits in the various match-ups. It's the only game I can think of that actually contains frame data; Team Ninja should be commended for going the extra mile. But while these technical features are aimed towards fighting game enthusiasts, Dimensions also offers its fair share of casual content.


By winning fights you'll gradually unlock 999 different figurines that can be viewed in Showcase mode, and if you feel the need to "create epic diorama scenes" as the game suggests, then you can put your figure collection into compromising poses with the 3D Photo Album. While it's a throwaway addition at best, anyone familiar with the Trophy system from Super Smash Bros should know what to expect.


The final piece of the puzzle is the online functionality offered by Internet Play mode. This works by tapping into your wireless router and offers a choice between two- or three-round matches against local or global opponents. A dual ranking and matchmaking system also charts your progress while pitting you against similarly skilled opponents, and while the netcode isn't anything to write home about, the stability of local matches is still impressively smooth – especially for a handheld fighter.


However, to describe Dimensions as simply "good for a handheld fighter" would be a huge injustice. By offering a finely tuned fighting system, a full cast of characters, a seductive graphics engine, a robust online system and a multitude of excellent modes and features, it's easily the best Dead or Alive to date.


And although you're within your rights to moan about the d-pad and thumb stick if you choose, in this reviewer's opinion, Dead or Alive: Dimensions is the best game currently on the 3DS and the best portable fighting game ever made. It's no less than the pocket fighter of choice.

8/10

Eurogamer

Update: The PlayStation Store will not be reinstated today.

"The latest information I have on PlayStation Store is that we are aiming to have it live by the end of May. Contrary to popular rumours, it will not be reopening tomorrow but we will let you know here as soon as the date is confirmed," wrote EU PlayStation blog boss James Gallagher.

Original story:
PlayStation Network will receive Essential Network Maintenance today from 4pm BST through to midnight.


If you're signed in to PSN prior to that you'll be able to carry on gaming, according to an official post on the PlayStation forum.


Sign-in after 4pm, however, and you'll be taken to the site maintenance notification page.


Specific services unavailable during maintenance are PC Registration, Console Storefront, PS3 Account Management, PS3 Network Account Registration, PSP Network Account Registration and Qriocity Account Management.


The forum post doesn't mention PlayStation Store coming back after the maintenance. Today's the day, remember, that Sony intends to have the PlayStation Store working again.

Magic the Gathering: Duels of the Planeswalkers: Expansion One


Card battling game Magic: The Gathering - Duels of the Planeswalkers 2012 has a release date: 15th June.


It's a PC, PSN and XBLA game, so there could be regional date discrepancies. But 15th June is a Wednesday, which bodes well for Europeans, whose PS Store updates weekly on that day.


Planeswalkers 2012 has improved deck editing, enhanced co-op and new game modes. There's also single-player campaign, competitive multiplayer, community features and unlockable content.

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