Sonic The Hedgehog

This Is as Classy as a Sonic the Hedgehog Tattoo Can GetHow, you must think, can a Sonic tattoo ever be classy? When someone uses their imagination, that's how.


A few years back, scientists got funny and named a protein that "enhances somite cell viability and the formation of primary slow muscle fibers" Sonic the Hedgehog.


Brian here has a tattoo not of the blue hedgehog, then, but a 3D representation of the protein that shares his name. Which must make for longer stories when he says "Oh, I've got a Sonic the Hedgehog tattoo", though also (slightly) less embarrassing.


Link ChevronA Different Sonic the Hedgehog: A Protein Tattoo [Geeky Tattoos]


Kotaku

This Video Game Was Made in the 1940sDo you see that retro-looking device above? That's a cathode ray tube amusement device, one of the one of the first interactive video games ever made. You can tell by the circular green display that this missile simulator game was inspired by the radar displays of World War II. It was created and patented by Thomas T. Goldsmith, Jr. and Estle Ray Mann in the late 1940s.


To play, you would sit in front of the CRT monitor and use knobs and buttons to move a cathode ray beam around the screen. Your mission was to shoot down enemy airplanes. The beam appeared as a dot on the screen and a printed screen overlay was used to change the position of these target aircraft. Circuitry made aiming the beam more difficult as you went along and scoring, of course, was done by hand. [Gizmag]


Dead Space (2008)

Shiver Back Into Dead Space 2 With New Multiplayer MapsWith Dead Space 2's multiplayer component suffering the same fate most of its peers—namely, being entirely forgotten shortly after release—EA reckons a couple of new maps might be enough to tempt you back into the game.


The Academy and The Concourse are the maps, which will be available on Xbox Live on May 31 and the PlayStation Network on June 3. They combine to form the "Outbreak Map Pack", and unlike similar offerings from other big-budget games, will be released for free. So at least it's got that going for it.


Kotaku

The Young Girl Who Loves Old Games After one of Japan's most beloved gaming mascots Takahashi Meijin revealed that he was leaving Hudson Soft, 23-year-old pin-up model Haruna Anno took to Twitter and her blog. She knew that he was leaving beforehand and talked to Takahashi about his decision, revealing that the conversation made her weep. But there's an upside.


"I can't spill all the beans yet," Anno blogged, "but I'm starting something with Meijin. Please stay tuned!" Nice and all, but who the hell is Haruna Anno?


Gamers come in all shapes and sizes. Sometimes they're old bald men, and sometimes they are young girls in bikinis wearing Pac-Man heads. Haruna Anno is a retro gaming idol, but originally started out as a junior idol. When she was 14 years old, she starred in DVDs like Beautiful Young Girl Uniform Field Guide: Haruna 14 Years Old and Haruna's Blue Sky. She also appeared in young girl pictorial rag Cream.


Junior idols are young girls who appear in fashion mags, but also in image photos books and DVDs, prancing about in skimpy clothing and bikinis.


In recent years, there's been a crackdown on the junior idol industry and photos and videos have become less revealing. In the past, the amount of "near nudity" and questionable props blurred the lines between simply questionable taste and child pornography.


Former junior idols have moved into the mainstream; Kill Bill actress, Chiaki Kuriyama, for example.


By 2008, Anno made the leap from the junior idol ghetto to game idol stardom. Anno expressed her passion for retro games back in early 2007, then 18 years old, doing things like attempting to find out just how tough Super Nintendo cartridges were. She initially started playing retro games to distinguish herself from other idols, but she soon found herself head over heels in love with them.


"I want to show people that anyone, even a young girl like me, can play games."

Anno's room is a gaming shrine, and her collection is apparently worth thousands. "For me, games are pop and cool," Anno told Otaku2 back in 2008. "I want to show people that gaming isn't something only lonely people do in dark dirty rooms."


"That is one reason I try to display my collection this way and keep my room and clothes clean," she continued. "I want to show people that anyone, even a young girl like me, can play games."


The young pin-up model is quite good at games, able to clear Super Mario Bros. 1-1 without looking at the screen. She's also a solid Street Fighter IV player and a top Spelunker player to boot.


She still does pin-up pics, but Anno is also quickly becoming a regular fixture at gaming events like the Tokyo Game Show as well as game promotional launches. Early last year, she even published a book on retro games. And now, she's kicking off a new venture with one of Japanese gaming's most beloved ambassadors, Takahashi Meijin.


Culture Smash is a daily dose of things topical, interesting and sometimes even awesome—game related and beyond.
(Top photo | tokyozukananno)

The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games
The Young Girl Who Loves Old Games


Kotaku

You Won't Win Any Trophies With PSP Remaster GamesLater this year, the PlayStation Portable Remaster Series will become available (at least in Japan), offering HD versions of PSP games for your PS3. The games will come with a ton of extra content, but trophy support won't be among them.


While HD visuals, 3D compatibility, controller support and cross-platform saves will be included, the addition of trophies for the games won't. Why? Sony Japan isn't saying, but Siliconera speculates convincingly that it may be related to the fact you can transfer saves from the PS3 to the PSP, leaving them vulnerable to hacking. Nobody cares if a singleplayer save is hacked, but tinkering to get free trophies would not please Sony, nor those who work had to earn them.


【PSP リマスター】どうやらトロフィーには対応しないらしい。(確定)[PlayStation-CSブログ, via Siliconera]


Kotaku

The Play For Japan initiative has done a lot to help raise funds for those affected by last month's earthquake and tsunami, but Play For Japan: The Album will be giving a lot back to you in return.


Due for release next month, the album gets together some of the greatest composers working in the medium today, like Nintendo legend Koji Kondo, Final Fantasy's Nobuo Uematsu, Silent Hill's Akira Yamaoka, Tommy Tallarico, Hip Tanaka and even Battlestar Galactica's Bear McCreary.


Those men and more will each have a single work showcased on the album, from which 100% of all proceeds go to the Japanese Red Cross. The album will be available on iTunes in "early June".


Kotaku

What Do Warcraft, Optimus Prime and Zelda Have In Common?Before its realm of Azeroth was brought to life in 2004's World of Warcraft, Blizzard had tried once before to add a little depth to their fantasy franchise with a game that sadly never saw the light of day.


That game was Warcraft Adventures: Lord of the Clans.


In the late 1990's, and seeking to capitalise on the success of its Warcraft series of strategy games, Blizzard decided to develop, of all things, a point-and-click adventure game in the style of Lucasarts classics like Monkey Island and Sam & Max.


Lacking the experience in either developing within this genre or producing the 2D animation required for it, Blizzard struck up a deal with Animation Magic, a company based in the US but with employees in Russia. And this is where it gets interesting.


See, Animation Magic was hired for its expertise in crafting 2D animation. Yet its track record in this regard can be regarded as, well, a little suspect. Its most notable completed projects were the awful CD-i Zelda games, another awful CD-i game and an educational title.


Nevertheless, the deal was completed, and while Animation Magic got to work creating the game's artwork and 22 minutes worth of 2D animation sequences for the cutscenes, Blizzard handled the story and recorded the sound effects and dialogue.


Warcraft Adventures: Lord of the Clans was first announced in 1997, and promised to be "the pivotal next chapter in the epic Warcraft saga". Taking the player to "More than 60 stunning locations within seven Azeroth regions", it would also feature a "classical soundtrack of Warcraft music". So, yeah, it was a proto-WoW.


Most promising, however, especially for my teenage self, was the inclusion of voice work by Peter Cullen, otherwise known as the man behind Optimus Prime, and Clancy Brown, who you may know better as Kurgan from Highlander.


All of which sounded great, and a trailer for the game included on the CD-ROM release of StarCraft only made it sound greater. Here was a game fleshing out the characters and world of Warcraft, in a genre that at the time was still one of the most popular on the PC. It was the stuff of fanboy dreams.


Sadly, dreams were all this game would ever be. While Blizzard and Animation Magic were at work on the game in 1997, the masters of the adventure genre, Lucasarts, released Monkey Island III, which boasted animation and visuals in excess of what Warcraft Adventures was currently showing off. Making matters worse was that Lucasarts then debuted trailers for Grim Fandango, a fully 3D adventure game, and that blew the "quaint" 2D animation of Warcraft Adventures clean out of the water.


Producer Bill Roper said of the one-upmanship "I think that one of the big problems with WarCraft Adventures was that we were actually creating a traditional adventure game, and what people expected from an adventure game, and very honestly what we expected from an adventure game, changed over the course of the project."


Despite the fact the game was almost entirely finished, from puzzles to animation to voice recording, Blizzard suddenly was uncomfortable releasing a game that was by now shaping up to be well behind the genre leaders. So it hired adventure game legend Steve Meretzky (Hitchhiker's Guide to the Galaxy) to come in and take a look at the game, see what changes needed to be made to salvage the project.


Meretzky recommended sweeping alterations to the title, but by then it was too late. The game, originally due out in late 1997, would not make 1998 were those changes to be made, and this delay, coupled with problems Blizzard was having with its Russian animators, became too much.


On May 22, 1998, Blizzard made the decision to scrap the game, figuring that - like it did with StarCraft Ghost - it was better to cancel a game it knew wasn't great than risk having a mediocre title in its back catalogue. Ironically, the problems weren't with the work performed by Animation Magic, which in the end was seen as a big improvement on the studio's previous efforts.


While the idea of Warcraft Adventures would eventually come to life in World of Warcraft, the adventure game project died a commercial death.


This death, though, wasn't necessarily the end. Because it had been essentially completed, versions of Warcraft Adventures existed, and more importantly, existed in Russia. While it has never been leaked to the public, a former developer (or friend of a former developer) has a copy, and did the world a favour by posting a playthrough online a few months ago.


You can watch the first of them here, complete with Clancy Brown's wonderfully gravelly voice work.


May 23, 2011
Kotaku

Green With EnvyKotaku readers, I've got a good feeling about this week. And it's not just because I'm about to clock out or I saw some really swell movie trailers today. Maybe it's the exciting video game coverage coming...


I saw some swell things last week, including the mind-blowing BioShock Infinite. Don't underestimate this one. I hope that Irrational releases some of the gameplay footage we were shown in Santa Monica last Friday. I also saw some swell movies, including The Kids Are Alright and one more viewing of John Carpenter's The Thing (a movie I was horrified to learn was critically and commercially a failure in 1982).


But let's kick this week off right with some off topic conversation. Here are some starters!


Kotaku

Sony will release PSP system software update 6.39 "soon," an update that will let PlayStation Portable users update their PlayStation Network passwords. As a bonus, "system software stability during use of some features will be improved." [PlayStation.blog]


Kotaku

The Other Game Based on The Walking Dead Shambles to Your Kitchen Table this FallThere's another game coming based on zombie apocalypse of Robert Kirkman's The Walking Dead, but this is one you can play when the electricity goes out.


Unlike Telltale Games' episodic video game spin on The Walking Dead comic book series, this one's from Cryptozoic Entertainment, based on the AMC-adapted television series of the same name, and, as you've probably guessed by now, it's a board game.


But it's a board game from the people who also make the World of Warcraft trading card game and the Penny Arcade deckbuilding game. This is a company that knows how to turn things we nerds are passionate about into other things playable on a table surface.


Cryptozoic's The Walking Dead board game hits this September, board, cards and all, for $39.99 USD. A more budget friendly option for slaying hordes than that pricey Gears of War board game, if you're a lover of this brand of multiplayer gaming.


Link Chevron The Walking Dead Board Game [Cryptozoic Entertainment]


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