Portal 2 - Valve
Updates to Portal 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Portal 2
  • Fixed crosshair not drawing on extra wide resolutions
  • Improvements for switching between the game and authoring tools
  • Localization fixes
IL-2 Sturmovik: Cliffs of Dover - Valve
Updates to IL - 2 Sturmovik: Cliffs of Dover have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

GENERAL
  • The game will now automatically delete and recreate its cache when a new game version is installed;
  • Medium-range terrain detail noise is less dramatic when seen from up-close;
  • Improved the lighting of spline roads and runways;
  • Fixed empty tooltips occasionally appearing at edges of the 2D map;
  • Map zoom extents now reset properly when switching between game maps of different size;
  • By popular demand, enemy indicator arrows will now only appear in the no-cockpit view, and will not show up when the cockpit is turned on, i.e. work they did in the original Il-2 games.
GRAPHICS
  • Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
  • Reworked the lighting system in the game to improve the visual experience;
  • Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
  • Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
  • Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
  • Fixed a bug with distant forest lines appearing at close distances;
  • Fixed a bug with shadow stripes appearing at edges of screen;
  • Fixed improperly loading plane textures in the DirectX 9 render.
AIRCRAFT INTERNALS
  • Removed warnings of a missing "Select_F1" piece when flying a Hurricane.
  • The Sunderland will no longer cause errors when loading a mission.
AIRCRAFT VISUALS
  • Propellor visuals are now tied to epilepsy filter settings applicable regions;
  • Reduced head motion effects, especially in terms of G;
  • Added a range of new SFX for bombs hitting or exploding inside a building;
  • Increased draw distance for markings and decals on aircraft;
  • Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
  • Fixed minor Bf. 110 damage and animation issues;
  • Fixed weird movement of Bf. 110's magnetic compass dial;
  • Fixed Bf. 109 gunsight misalignment;
  • Fixed a hole under a damaged engine cowling in the Defiant;
  • Fixed visual issues with Defiant's tail damage;
  • Put a mirror onto the Hurricane;
  • Fixed Hurricane's tail damage visuals;
  • Updated Hurricane radiator animation;
  • Ju. 88 gear now open properly;
  • Fixed minor Ju. 88 damage visuals;
  • Asked the Ju. 88's pilot to keep his feet on the pedals;
  • Made minor changes to cockpits of G. 50 and Ju. 88;
  • Fixed a visual issue with the Spitfire's antenna;
  • Fixed minor Sunderland damage visuals;
  • Made minor modifications to Spitfire cockpit;
  • Fixed minor damage visuals in the Ju. 88;
  • Fixed minor damage visuals in the Hurricane;
  • Fixed minor damage visuals in the Ju. 87;
  • Made various modifications to SFX;
  • Made various changes to victory marking decals;
  • Fixed minor Blenheim damage visuals;
  • Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
  • Inverted the movement of the Bf. 109's radiator flap indicator (raised when radiator closed).
  • Planes won't knock dust off the water any more when they land on it.
AIRCRAFT PHYSICS & A.I
  • Spitfires' payload in outer-most machine guns changed to contain tracers. The more historical no-tracers loadout can still be selected and applied manually in plane options.
  • Removed the ability to feather propellors on Daimler-Benz engines by increasing the pitch angle beyond normal operational range manually;
  • Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
  • The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
  • Aircraft fires now burn crew members;
  • Reduced the ability of bombs to bounce off certain surfaces;
  • Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
  • Removed ignition control handle from the Bf. 109;
  • Defiant's gunner now opens both hatches when bailing out;
  • He. 111 top gunner's machine gun won't dip into the fuselage any more;
  • Made all fuel pressure gauges a single-tube type;
  • Made turret mounts unlock faster;
  • Removed the effect that made Bf. 109's motor shake at higher altitudes;
  • Added aircraft buffeting to wing icing effects;
  • Increased wing lift loss during wing icing;
  • Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.
GENERAL
  • Added Force Feedback support to the game;
  • Added six new Il-2-style Quick missions. See them at the bottom of the list
  • three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
  • Improved the damage model for radar;
  • Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
  • Restored throttle-up smoke from non-player planes;
  • Fixed some pilot animations;
  • Updated some briefings and other in-game texts;
  • Improved the overall look of the 2D Map;
  • Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
  • Added city and airfield labels to the 2D Map;
  • Added larger 64x64 icons to the 2D Map;
  • Improved the order in which icons are drawn on the 2D Map when on top of each other;
  • Improved the look of the Battle Area grid;
  • Fixed icon size selection options;
  • Fixed issues encountered when destroying certain types of railway cars;
  • Improved ground crewmembers in online games;
  • Made sure Bobbin Cable can be selected in the FMB without issues;
  • Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
  • Fixed an issue encountered when trying to place crew into an object without a regiment;
  • Fixed an issue with launching night missions with search lights on dedicated servers;
  • Fixed an issue with launching missions with certain ships on dedicated servers;
  • Fixed an issue with launching missions with armor when sound is disabled.
MULTIPLAYER
  • Improved server and client stability and performance;
  • Improved statistics;
  • Improved user interface;
  • Made parked planes disappear after a certain period of time so as not to clutter the airfields;
  • Fixed phantom crewmembers occasionally appearing in place of dropped planes;
  • Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
  • Conversion settings should properly synchronize between all players;
  • Fixed the weapon selection grid in online games requiring an extra click to save;
  • Made sure all players see the same time of day in an online server.
CHANNEL MAP
  • Made Dungeness Point look more like the real-life location;
  • Added the town of Horsham to the map;
  • Added Westhampnett airfield to the map.
SPECIAL THANKS
  • Sean Trestrail for his tireless efforts to test and improve the game;
  • 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore mutation: Gib Fest
  • Localization updates to all languages
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed another case where the $ignorez material flag could be used as a cheat

Team Fortress 2
  • Extended the Saxxy contest deadline to 11:59:59 PM GMT, Friday, May 20th, 2011
  • Fixed the third-person camera options dialog not displaying correctly in the Replay performance editor
  • Fixed a rare case where users running Service Pack 3 on Windows 7 64-bit with graphics driver version 12.42 saw a graphical glitch on the main menu Options button
  • Updated the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School items so they can be crafted and traded
Cities in Motion - Valve
Updates to Cities in Motion have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Improvement: Player can rename stops.
  • Improvement: Line number is shown in the box above player vehicles.
  • Improvement: Bus and tram stops can be upgraded by constructing new stop at the same place.
  • Fixed bug: Secondary viewport doesn't move with citizens when shadows are off.
  • Fixed bug: Catchment area is not shown after disabling underground mode when creating stops.
  • Fixed bug: Info sheet in secondary view shows wrong stop expenses.
Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:
  • Fixed a deadlock caused by selecting a ship as it was about to dock.
  • Advanced Parts Assembler used up resources even if there was no space to put advanced parts.
  • Fetch orders automatically assigned by construction bays no longer attempt to fill more cargo than available.
  • Mega Construction had a link to itself.
  • Linked sub system modifiers did not work for designs made by multiplayer clients.
  • Ships parked in orbit would not de-park after moving for multiplayer clients.
  • Crash related to supply orders for construction resources.
  • Internal Defenses would not function on ships without crew.
  • Keybinds specified as key numbers with # would not load from controls.cfg.
  • GUI Script keybinds no longer override options menu keybinds, which was leading to being unable to bind certain keys.
  • The natural terraformers race trait would remove the ringworld bonus from ringworlds.
  • "Close" preferred engagement range was not being calculated.
  • Planets moved into deep space would be invisible upon loading a game.
  • Fixed a bug that made trading food behave strangely when a planet had cargo storage.
Changed:
  • Dry Docks can now have rally points.
  • Drag selecting will select only military ships if there are any military ships in the selection (can be turned off from the options menu).
  • Multiplayer games start paused until all players have finished loading.
  • Order strings ("Attack ...", "Defend System", etc) can now be localized.
  • Auto-colonize now picks the largest planet in the closest system first, rather than always the closest planet.
  • Supply orders for ships in fleets now only supply ships in that fleet.
  • The "Efficient" race trait now also affects EcoStore.
  • Changed how objects are ticked to make planets behave more similarly, rather than the first planet in a system getting more resource priority all the time.
Balance:
  • Slightly reduced planet reproduction rate, and decreased effectiveness of their passive Damage Reduction.
  • Repair Bays and Salvagers are now linked to the Material Sciences technology, and Salvagers are unlocked sooner.
Added:
  • "Automatically Retrofit" automation order that can be added to blueprint AI orders.
  • "Allow other ships to supply resources" AI behavior setting. Tankers will not supply ships with this set to deny.
  • When undocking, you can choose specific types of ships and the amount of ships to undock.
  • When using control to build multiple ships of the same type, a checkbox "Batch construction" can now be checked. This completes all the ships before launching them all together.
  • An entirely new AI that should provide a harder challenge. The old AI is still available as separate AI profiles, but will not be chosen when selecting "Random".
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Important notes
  • If you were previously crashing on startup, please have Steam verify the integrity of your game cache
    • Update your game to the most current version
    • Right-click on the game and select "Properties"
    • Click on the "Local Files" tab
    • Click on the "Verify Integrity of Game Cache" button
  • If you were previously crashing when connecting to a server, please run once with "-autoconfig" to reset your graphics state
    • Update your game to the most current version
    • Right-click on the game and select "Properties"
    • Click on the "General" tab
    • Click on the "Set Launch Options..." button
    • Add "-autoconfig" to the launch options and click OK
    • Restart your game
    • After doing this, you should remove -autoconfig from your launch options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed several client crashes on game startup, shutdown, and replay interaction
  • Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
  • Added an Advanced Options button to the main menu to allow tweaking of many gameplay options
  • Fixed server crashes related to replays and new items
  • Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" sections to the GetSchema WebAPI call
Monday Night Combat - Valve
PC Product Update 8

New Features
• Chickey Gear for all Pros
• Added timer countdown to two minutes until end game / Overtime

Balance and Adjustments
• Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win.
• Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
• Reduced money players gain from kill streak bonuses
• Increased damage done to players by all levels of LaserBazer Turrets
• Greatly reduced juice given by LazerBlazer Turret fire
• Reduced the amount of damage reduction players get while juiced
• Reduced the fire interval bonus players get while juiced
• Reduced the critical hit multiplier players get while juiced
• All maps now start with two level two Rock-It turrets
• Award players who join a game in progress start money plus round money
• Increased chat character limit
• Removed All-Star display from Lobby and Scoreboard.


Bug Fixes
• Hit sounds are not played when shooting allied player or when shot by allied player
• Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds
• Chat messages from WebAdmin no longer have [ADMIN] prefix so administrators can better customize the messages.
• Fixed WebAdmin's handling of player names and clan tags with invalid
Fate of the World - Valve

Changes since previous release


Card picker no longer re-deals to first page when selecting a card.
[#3036]


Known issues


Game crashes with a "Failed to DrawPrimitive" message.
This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]

Game occasionally crashes when alt-tabbing from fullscreen.
[#2517]


Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar.
[#2738]


A few BSoD instances have been reported, though we are still investigating what the cause could be. Updating your graphics and audio drivers is always recommended in such situations. [#2725]

A rare crash when cancelling a card has been reported. If this happens to you please send us a bug report. [#2766]

Card history can sometimes incorrectly show cards to be paused when they were not. [#3006]

Game has been reported to quit to desktop after the 'Please Wait'
message on Windows XP. [#2716]


Game UI can be extremely slow if you have ASUS gamingOSD or ASUS smartdoctor installed. [#2757]

In some cases the mouse cursor is not visible. [#2783]

It is possible for resources to be consumed by Energy and Transport before they can be directly used by Agriculture, Industry and Commerce.
This results in a largely satisfied energy and transport need but a large sectoral shortfall; the resultant hit to GDP in Agriculture, Industry and Commerce sectors is often comparable to the amount they'd suffer if energy and transport were short on their resources but nonetheless this causes an undeniable inaccuracy in resource use that requires a fix. [#2778]

New save games that have the same name but different letter cases may overwrite older games without warning. [#3007]

Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]

Some types of support gains and losses are not adequately represented on news reports. [#2987]

The game appears to be not responding when loading later saves and sometimes after clicking End Turn. After waiting a few seconds the game will become responsive again. [#2770]

The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]

UI becomes sluggish after several hours of play [#2695]

"Avoid megadeaths" bonus is awarded a turn too early. [#2866]


Bug: Energy telemetry pane can sometimes show > 100% energy use under certain conditions, [#3002]

Framerate drops noticeably when card history is open in the region screen. [#2342]

Game manual is out of date. [#2718]

Global announcement of temperature change happens a turn late.
[#2421]


Graphs with both positive and negative values occasionally have alignment issues. [#2709]

Main/save/load menus take a long time to load if there are many late-game saves. [#2944]

Multi-turn cards can be incorrectly flagged as "new" if they were cancelled in previous turns. [#2999]

Music has been reported to, on occasion, stop after several hours of play; restarting the game resolves this. [#2694]

Population graph does not mention that the value is in millions.
[#2867]


Some resources may show numbers slightly below zero as the amount remaining. [#2621]

Some stages of Antarctic devastation may not be displayed correctly in the Earth Change view. [#2506]

Some statistics will not make a lot of sense with extremely low population (below 1 million). [#2669]

Stacked graphs with negative components do not represent the totals properly. [#2468]

Video Options do not function correctly with experimental OpenGL Render System [#3016]

Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]

Instrument predictor pointers animate from 0 rather than from previous turn's temperature/emissions values when loading from a save game, while the '2100' predictor stays at the bottom after loading a game after 2100. [#2673]

Sudden changes from 0 sometimes result in incorrect graphs.
[#2724]


The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]

The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]

The panel last visited in regional Telemetry is preserved when starting a new mission. [#2360]

Transport Emissions graph in regional Transport panel does not show predictions. [#2660]

Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn.
[#2721]

Plain Sight - Valve
Updates to Plain Sight have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Plain Sight
  • Numerous bug fixes
  • Clearer UI elements showing you when you can buy Persistent Perks
  • Everyone gets 100 stars to spend on Persistent Perks
  • Added data collection to the purchase server so we can collect metrics about how users collect and use stars
  • Everyone will have a minimum of 30 points to upgrade their Robot Perks at the start of every round
  • Doubled the length of Shields
  • And one small but significant tweak – Minimum detonation Energy! You must always get one energy point larger than you previous detonation, forcing you to constantly grow bigger and bigger the more of a successful killing machine you are. For every time you are killed, this minimum detonation energy drops by one
...