Nintendo will drop the price of the Wii to $149 in North America this month, according to details forwarded to Kotaku by retail sources. That price drop, first reported in April, will also coincide with a new budget friendly line of Wii software dubbed "Nintendo Selects."
Update: The official name of that budget line is "Nintendo Selects," according to newly uncovered box art. This story has been updated to reflect the corrected name which was previously reported as "Wii Select."
Price lists from North American retailers indicate that the new $19.99 USD "Nintendo Selects" line will kick off in May with less expensive versions of Mario Super Sluggers, The Legend of Zelda: Twilight Princess, and Super Smash Bros. Brawl. Nintendo has maintained the original price of those titles since their launch.
Also joining to "Nintendo Selects" line-up, according to retailer listings, will be Wii Sports, the title that has been bundled with Wii systems since the console's launch in North America in 2006. Those pre-order pricing sheets indicate that Nintendo will soon bundle Mario Kart Wii with the console, selling Wii Sports separately.
That new Mario Kart Wii bundle will sell for $149, according to those retail listings, and will go into effect on May 15. Those details match up with a report last month that pegged a formal Wii price drop from $199 to $149
Nintendo officially dropped the price of two games, Wii Party and Wii Sports Resort, last month by $10. An informal price drop for the Wii went into effect that same week at most U.S. retailers.
The Wii maker has not officially announced or confirmed this latest price drop for the Wii or its software.
With Nintendo planning to reveal the Wii's successor, codenamed Project Cafe, at E3 2011 by showing a playable next-generation console, and a thinning 2011 release list, the company's best strategy may be to let the console coast at an easier to swallow price.
Nintendo of America hasn't followed its "Player's Choice" budget line strategy with the Wii, as it did in the previous cycle with the GameCube and Game Boy Advance. Nintendo of Japan created the budget friendly "Minna no Osusume Collection" early last year.
Contacted for confirmation on "Nintendo Selects" and the Wii's price drop plans, Nintendo of America reps reminded us that "Nintendo does not comment on rumors or speculation."
Brothers Ondrej and Marek Spanel—who spent their childhood in communist Czechoslovakia playing Atari games "bought on the black market"—are the surprising originators behind a military-training game employed by the governments of at least five major nations. Among the brothers' sources of inspiration: heavy metal music.
According to the New York Times, the Spanels endured a multitude of setbacks and disadvantages on the road to establishing their own development studio. The Bohemia Interactive Group—best known among PC gamers for Operation Flashpoint and ArmA—has expanded over the years from a team of 8 developers into a robust company comprised of 140 employees.
When Operation Flashpoint was released in 2001, it contained a theme song by Australian heavy metal band Seventh. The lead singer, David Lagettie, "was obsessed with military simulators," and suggested that the brothers repurpose the Operation Flashpoint platform into a flexible "real-world application". When Lagettie became co-founder of a Bohemia spin-off studio based in Australia, the musician demonstrated that his interest in software development was more than merely casual.
The collaboration between the Spanels and Legattie would result in a military-training suite called VBS—an acronym for "Virtual Battlespace." VBS and its successor, VBS2, would go on to become the primary source of income for the Bohemia Interactive Group and its annex, and has been used by the armies of the United States, Australia, Great Britain, New Zealand and Canada.
The case of the Spanels is a lesson to independent developers struggling for relevance—it's helpful to remember that there are markets outside the commercial games sector. Of course, it doesn't hurt to have a tech-savvy rocker playing on your team either.
A War Training Platform From an Unlikely Source [NYT]
Green Lantern isn't just the story of an ordinary run-of-the-mill fighter pilot who gets a magic ring from space. It's also the saga of a whole army of aliens, each with his/her/its own magic ring.
The footage we saw at Wondercon laid the early fears of cheap, crappy CG work to rest. (Mostly. There's still the mask.) But it raised another, more fundamental concern: Does this movie go too far in introducing the sprawling Green Lantern mythos to moviegoers who don't even know who Hal Jordan is? And are there just too many cartoony aliens and cheesy creatures for mainstream moviegoers to deal with?
Actually, the real question is: How much fan-pleasing clutter can you include in a big-budget production before you turn off the casual viewers? And Green Lantern is an interesting case that provides a microcosm of this larger issue, because it's:
A) A character whom nobody outside of comic book fans has ever heard of
B) Insanely complicated and full of Silver Age silliness
The gold standard for bombarding audiences with tons of over-the-top creatures — not to mention an ocean of insanely garish computer graphics — has to be James Cameron's Avatar. Cameron force-fed us CG cheese and a whole ecosystem full of creatures, and made us like it. Even a week before Avatar came out, I wouldn't have been able to predict whether the eye-searing color palette and over-saturated worldbuilding would work for people. I could easily have believed that Avatar would be a huge flop.
Star Ryan Reynolds has been going around comparing Green Lantern to the original Star Wars, but all along I've felt like Avatar is a more apt comparison. Both movies are about one guy who goes inside a strange world of uncanny life forms, and winds up joining them. What Avatar does really well, though, is establish Jake Sully and the world of humans before thrusting us into the jungle of Pandora. The other thing Avatar does is give a really strong arc for Jake Sully, that it never loses track of, and very clear villains.
Hopefully Green Lantern will do the same thing, but I have to admit that the early marketing is making me a bit nervous. For one thing, there's the fact that they're putting the menagerie of Lanterns front and center — perhaps it was necessary to lay the "CG animation failure" meme to rest, but it downplays the extent to which this is a human story, with largely human characters on Earth. And the point of the marketing thus far appears to be reassuring die-hard fans rather than winning over newbies, which is always a bad sign.
Then there's the fact that the film apparently has two wildly divergent villains — the scary cosmic threat of Parallax and the huge-headed Hector Hammond. (With Sinestro apparently waiting in the wings.) In a film that has to introduce oodles of backstory, that might just be too much ground to cover.
The thing is, Green Lantern has a really simple concept: he's a guy with a cosmic wishing ring, and a lamp that recharges it.
The original comics introduced all the other elements really slowly. When Hal Jordan first gets his ring, in Showcase #22 (1959), the details are purposely kept vague. He meets a dying alien, Abin Sur, who gives Hal the magic ring and tells him only, "Look at this battery, Hal Jordan... Yes... in your words, a Green Lantern... but actually it is a battery of power... given only to selected space-patrolmen in the super-galactic system... to be used as a weapon against forces of evil and injustice. It is our duty... when disaster strikes... to pass on the battery of power to another who is fearless... and honest!" And that's all the info we get.
After that, in the comics, Hal doesn't really find out more about the ring and the battery and where they come from, for quite a while. A few times, he receives instructions via the lantern, telling him to go to a planet where there are people in danger, but he never knows where these instructions come from. Finally, in Green Lantern #1 (which is page 82 of the reprint collection Showcase Presents Green Lantern Vol. 1), Hal meets the Guardians of the Universe — but it's only Hal's "energy twin," and the real Hal doesn't remember anything about it.
Hal keeps wondering, "But who speaks to me through the Lantern? Whose thoughts do I receive? Will I ever know? Will I ever get to see them?" (Showcase Presents, p. 94).
It's not until Green Lantern #6 (May-June 1961) that we finally meet another member of the Green Lantern Corps besides Hal and the dead Abin Sur: Tomar-Re, the Green Lantern of the planet Xudar, who's got the weird fish-bird head that you've seen in all the trailers. Hal teams up with "the Green Lantern in the nearest sector," Tomar-Re, to stop a galactic menace. After they've won, Tomar-Re tells Hal about the Guardians of the Universe, who created the rings and batteries and "inhabit a world somewhere in the cosmos — no one knows where!" The Guardians only contact the ring-wearers indirectly "through the power battery."
In the following issue, Green Lantern #7, Hal's "energy twin" returns to visit the Guardians, and they tell him about the one Green Lantern who turned bad: Sinestro, who becomes Hal's arch-enemy. And then in issue #9 (Nov.-Dec. 1961) Hal prepares to attend "the first galaxy-wide conference of all power battery possessors," but Sinestro takes his place — and it's here that we first learn that the Guardians live on the planet Oa. We also meet a large number of crazy-looking alien Green Lanterns, including Larvox and Chaselon.
And a lot of the other characters that we now take for granted in the Green Lantern mythos weren't introduced until the 1980s — Kilowog first appeared in GL #201 and Salakk first showed up in GL #149. The 1980s comics featured a Tales of the Green Lantern Corps miniseries, followed by a set of backup stories in the issues of the Green Lantern comic proper. (It was these "Tales" that gave us some of Alan Moore's great inventions, including the F-sharp Bell and Mogo, the GL who doesn't socialize.) As for Parallax, he's a much more recent invention.
All of which is to say, the Green Lantern mythos is like most others out there — it didn't start out insanely complicated, but it got that way over time. And as fans have become more devoted to it, those bits of added mythos have been treated as though they're part of the core concept — as though you can't have Hal Jordan without Kilowog and all the rest.
Imagine if the first Iron Man movie had tried to introduce the Mandarin as well as Obadiah Stane — and what the hell, let's throw in War Machine and the Extremis virus as well. You'd have ended up with a bit of a cluttered mess, and maybe asked audiences to buy into too much stuff at once.
Or imagine if Russell T. Davies, instead of relaunching Doctor Who with the elegant, stripped-down "Rose," had chosen to give us a convoluted nightmare featuring a regeneration, the Eye of Harmony, a confusing Dalek cameo, confusing lectures about the Time Lords, and the Master. Actually you don't have to imagine that — just watch the 1996 TV movie.
All of which is to say, I hope Green Lantern is a huge hit — both because I'm a huge fan of the character in the comics, and because a successful Lantern movie will lead to other DC Comics characters getting their chance on the big screen. A lot is riding on Hal Jordan's shoulders here.
So let's just hope that Green Lantern can repeat Avatar's achievement, and make us want to dive head-first into a world of colorful creatures. If not, it'll be another sign that audiences are resistant to stories that try to sell them on too much mythos (and too much silliness) all at once.
Not content with cruder simulations of physical affection like the love pillow or mousepads with soft, wrist-comforting cleavage, researchers at Tokyo's Kajimoto Laboratory at the University of Electro-Communications have developed a kissing transmitter that aims to deliver the sensation of making out with someone over the internet.
Or, at least, making out with the business end of a hamster water bottle. Close enough!
Kajimoto Laboratory researcher Nobuhiro Takahashi demonstrates the device for DigInfo News, explaining that the PC controller currently works with a single computer but could effectively be networked to allow for online tonsil-hockey. The lab specializes in researching tactile feedback technology, including a vest that simulates the feeling of hugging oneself.
"The elements of a kiss include the sense of taste, the manner of breathing, and the moistness of the tongue," Takahashi explains. "If we can recreate all of those I think it will be a really powerful device." And how. Attach this to a PC release of Konami's Love Plus dating sim and they'd fly off the shelves.
Of course, we've already seen kissing control innovation in video games, but an online ready controller that services the lonelier gamer in their times of frenching need seems like an exciting step forward for science.
Kiss Transmission Device [DigInfo TV]
GLaDOS gets a new human form to pester Chell in thanks to artist Heather Campbell and her awesome Portal themed illustration.
You Win by Heather Campbell / makani (deviantART)
Need your daily fill of geek eye candy? If so, head over to Justin Page's Rampaged Reality and get your fix. Republished with permission.
Looks like the original SNES version of Square Enix's seminal role-playing game Chrono Trigger is bound for the Wii's Virtual Console service. The ESRB recently rated Chrono Trigger for Nintendo's platform, so expect the 16-bit version of that JRPG favorite to show up on a Wii Shop Channel near you. (The PlayStation port is also imminent for North American gamers.)
OSAMAS | The many caricatures of Osama Bin Laden as seen on Newgrounds. (Newgrounds)
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The chart-topping game on popular Flash gaming site Newgrounds this morning was, not surprisingly, a video game involving Osama Bin Laden.
The user-submitted game, called Mujahedin (play it here), lets players control a suicide bomber, recruited by the now-deceased founder of terrorist group Al... More »
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Sunday night a team of two dozen Navy SEALs killed Osama Bin Laden. If all goes as planned, you will soon be able to reenact that head shot in a video game this weekend.
Kuma\War Episode #107: More »
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Resistance fans, you'll be able to get your hands on this—the flooded town of Wrightsburg, Missouri—next month, when the first single-player demo for Resistance 3 goes public. It'll do so in the upcoming Blu-ray release of 2011 explosion-fest Battle: Los Angeles.
Insomniac Games revealed via G4 that a playable version of the boat level from Resistance 3 will be included on the Blu-ray release of Battle: Los Angeles due June 14, 2011. The Resistance faithful will remember that film as the early original source of R3's existence.
If you'd prefer to play the multiplayer side of Resistance 3 early, you'll want to pick up one of those specially marked versions of SOCOM 4 for the PlayStation 3.
Resistance 3 is currently on target for a September 6 release.
Resistance 3 Demo Announcement [G4TV]
The world was informed the Osama bin Laden was killed on Sunday evening. Now that the story of his life has come to a close, we're taking a moment to look back how Osama influenced the world of video games. As you might've guessed, he mostly got shot and killed. Well, actually that's all he did. Here are a few prime examples.
Bin Laden Liquors (2001) - Shoot bin Laden in a liquor store while saving naked hostages.
The line between gaming and reality blurs as the President and members of his security team watch the hunt for Osama reach its long-awaited conclusion.
President Barack Obama and Vice President Joe Biden, along with members of the national security team, receive an update on the mission against Osama bin Laden in the Situation Room of the White House, May 1, 2011. Please note: a classified document seen in this photograph has been obscured. (Official White House Photo by Pete Souza)
This official White House photograph is being made available only for publication by news organizations and/or for personal use printing by the subject(s) of the photograph. The photograph may not be manipulated in any way and may not be used in commercial or political materials, advertisements, emails, products, promotions that in any way suggests approval or endorsement of the President, the First Family, or the White House.
PREVIOUSLY
Sunday night a team of two dozen Navy SEALs killed Osama Bin Laden. If all goes as planned, you will soon be able to reenact that head shot in a video game this weekend.
Kuma\War Episode #107: More »
The chart-topping game on popular Flash gaming site Newgrounds this morning was, not surprisingly, a video game involving Osama Bin Laden.
The user-submitted game, called Mujahedin (play it here), lets players control a suicide bomber, recruited by the now-deceased founder of terrorist group Al... More »