Kotaku

iTunes' Approval of Flash Game Ripoff Raises a Troubling Question for GamersA blatantly copied flash game currently offered on the iTunes App Store will likely be removed quickly if Apple's whack-a-mole approach to content moderation is any guide. But this new twist in App Store plagiarism raises a troubling question for game developers and conscientious consumers. How do you know that 99-cent App isn't someone's stolen work?


Achilles' Defense published by Hanoi, Vietnam-based PTT Solution, is a straight-up ripoff of Ironhide Game Studio's Clash of the Olympians. It's not even close. The only difference is Ironhide's game offers three playable characters, and PTT's app has just one. Everything else - music, artwork, gameplay - is the same.


Clash of the Olympians was released in late August, and is playable here. Achilles' Defense published to the App Store on April 18 and apparently has been offered for free since this Sunday. [Update: The game is now back to a 99-cent price.] Indeed, it's already gotten unwitting reviews from some mobile game sites.


PTT Solution has seven other games listed, either free or 99 cents and a $25 sales productivity app. Given that Achilles' Defense is blatantly copied work, it's fair to question the originality of the rest of its portfolio. And, frankly, one can be skeptical of any bite-sized game by an unknown or independent publisher on the iTunes store.


How Apple can combat that proactively is a hell of a good question, given the thousands of free flash games that pop up regularly. This isn't like a Super Mario Bros. ripoff, or the outrageous Lugaru matter, in which the same game was sold, under essentially the same name, by a second publisher. Situations like that would seem to raise a flag for anyone reviewing the app. In this case, really, only if someone's familiar with the flash game in question could you expect it to be caught beforehand.


Ironhide Game Studio, a consortium of developers from Uruguay, is understandably furious. It has written Apple to complain and is asking gamers to assist by lodging their own complaints in the game's comment space. Kotaku, indeed, learned of the matter from the woman who composed the game's soundtrack and licensed it to Ironhide. Her sole source of income right now comes from that work.


Link Chevron Achilles Defense (CLASH RIP-OFF) [Ironhide Game Studio]


Kotaku

Normally, I'm not one for watching "developer diary" videos, but when it comes to a game like Shadows of the Damned and developers like Shinji Mikami and Goichi "Suda 51" Suda, consider me interested. Plus, when a developer is dubbed this spectacularly, it makes watching worthwhile.


This four-minute-long look at June's Shadows of the Damned is a fairly good preview of the game and its concepts, masterfully delivered by the British accented version of Suda. It's a great way to catch up on the game's concepts, protagonist Garcia Hotspur's reason for journeying into Hell and what Garcia's "Big Boner" is all about.


Shadows of the Damned is slated for a June 21 release on the PlayStation 3 and Xbox 360, courtesy of EA.


Apr 29, 2011
Kotaku

Poster of the DeadBRAAAAIINS | Activision's movie poster send-up for their upcoming Call of the Dead zombie expansion pack to Call of Duty: Black Ops. (Photo: Brian Crecente)


Poster of the Dead


Just How World of Warcraft Is Order & Chaos Online?

Gameloft has finally turned its uncanny game mimicking powers to World of Warcraft and the result is a surprisingly enjoyable iPhone MMO with a great deal of potential. More »



Poster of the Dead

The Murderous Math of The Darkness II's "Quad Wielding"

Balancing the Xbox 360 controller lightly between pinkies and thumbs, I twiddle four trigger fingers in occasionally rhythmic bursts. Each squeeze dispenses death in different, surprisingly creative ways. More »



Poster of the Dead

Why Do Video Games Hide Their True Endings?

In today's slightly spoilery episode of Speak-Up on Kotaku, commenter 黒人 laments the games that require a player complete countless complicated steps in order to see their "true" endings. More »



Poster of the Dead

Life Keeps Reminding Me Of Video Games

Recently I watched the entirety of the television series Twin Peaks and kept thinking about Silent Hill.
We have a foggy, forested community of people with hidden dark streaks and secret lives; More »



Poster of the Dead

Did Ubisoft Just Leak the Next Assassin's Creed Game?

A message appearing briefly on the Assassin's Creed Facebook page lead NeoGAF users to a Flash file urging fans to "Spread the Word" to reveal an exclusive look at the next Assassin's Creed game, and lurking within the Flash file was this logo. More »



Poster of the Dead

Free Portal 2 Content Brings New Test Chambers and Challenge Modes This Summer

Portal 2 will be getting new test chambers, leaderboards and challange mode for single and multiplayer challenge mode this summer, Valve confirmed today.
Portal DLC #1 will be free for the PC, Mac, Xbox 360 and PS3.
More details to come, we're told. More »



Poster of the Dead

Building a Better Elise in the New SSX

We've all seen the screenshots of the sleeker, more realistic look EA is giving blonde bombshell Elise Riggs in the new SSX game. Now let's take a look at how she was created, from concept art to modeling her sleeker, more realistic panty line. More »




You can't tell by looking at the poster, but there's a lot going on there. For instance, if you hold it up in the right light you can see the word "BRAAAAIINS" super-imposed over the block of credits. Neat touch. Ps. Happy early B-Day Fahey, wonder of the ninth world. –Brian Crecente

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Kotaku

The Week in Gaming Apps This week our gaming apps had the rhythm of PaRappa the Rapper's creator, the controversy of illegal immigration, and the dubious honor of being the iPhone's first true World of Warcraft clone.


This week's gaming apps were all iOS-centric, but we've constantly got our eye out for important games on other mobile platforms. Considering my iPhone 4 was stolen during the break-in last weekend, there's a good chance my next gaming app will be on my Windows Phone 7.


If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.



The Week in Gaming AppsGravity Guy's A Fast Call - Up or Down

Melding the core distinctions of two of my favorite iPhone titles - Hoggy and Canabalt - is Gravity Guy by Miniclip, which released in December and was updated last week to introduce multiplayer. More »



The Week in Gaming AppsIs WINtA Worth Warming up to?

The father of music games, PaRappa the Rapper creator Masaya Matsuura, is bringing his innovative rhythm game sense to the iPhone. Again. More »



The Week in Gaming AppsThe Latest WikiLeaks Game Isn't Just Scandalous, It's Fun

TrickyLeaks is more than just another attempt to jump on the fading infamy of WikiLeaks and founder Julian Assange's troubled rise to fame. It's also a fairly fun game. More »



The Week in Gaming AppsRejected by Apple, Controversial Illegal Immigration Game Reborn Cuter, Cuddlier as Snuggle Truck

Let's say you make a video game that involves driving illegal immigrants across protected borders, a game that's deemed "disgraceful" and in "poor taste" before it's even been released. That game, Smuggle Truck, is then submitted to the iTunes App Store. It is, unsurprisingly, rejected. What do you do? Make Snuggle Truck-swapping the "m" for an "n"-a cuter, cuddlier and less controversial game. More »



The Week in Gaming AppsJust How World of Warcraft Is Order & Chaos Online?

Gameloft has finally turned its uncanny game mimicking powers to World of Warcraft and the result is a surprisingly enjoyable iPhone MMO with a great deal of potential. More »



Fallout: A Post Nuclear Role Playing Game

Don't Download That Fallout: New Vegas Update Just Yet, Says BethesdaA title update to the Xbox 360 version of Fallout: New Vegas, to prepare the game for the upcoming Honest Hearts DLC should not be accepted until a replacement update goes live later this evening, Bethesda Softworks said.


The update currently being served freezes gamesave data, making it unplayable. That's kind of a bitch, especially if you've put 40 hours of work into this.


Bethesda spotted the problem after the original update went live earlier today, then advised gamers to reject that outright. A playable update for English versions of the game should go live later tonight, Bethesda said. Updates in other languages will take a little longer. "When we have a better estimate of what that will be, we'll let you know," the studio says. The update will unfreeze any bricked gamesave.


Bethesda is posting updates on the situation at the link below; you can check in there. When the fix is reported we'll update here.


The Latest on New Vegas (Updated) [Bethesda Blog via The Escapist]


Kotaku

Captain America Weighs in on WikileaksGiven that he used to be frozen in ice for a few decades, we should not be surprised that Captain America has been a little slow in addressing the Wikileaks scandal. That silence was cracked in this week's Secret Avengers issue no. 12.1 (recommended on Kotaku earlier this week).


Spoiler: Captain America is not down with Wikileaks, not if they're going to leave the names of confidential informants un-redacted.


Captain America Weighs in on WikileaksIn the comic, America's most patriotic super-hero doesn't call out Wikileaks mastermind Julian Assange by name. That's because New Avengers writer Nick Spencer has wrapped the gauze of fiction around the whole affair. There's no Assange in the comic and technically no Wikileaks. Instead, there's a man who dresses in a version of the Captain America uniform that was popular in the late 80s. This guy plays the Assange role, collecting a trove of information about the U.S. government's secret dealings with members of super-villain terrorist organizations. He plans to release the information, complete with un-redacted references to confidential informants, in order to expose the arrogance of governments, to show them that they are not above the law. (Sound familiar?) His outlets of choice for the disclosure are The New York Times, The Guardian, and The Daily Bugle, the last of which wasn't leaked anything by the real Assange.


Captain America, not wearing his trademark uniform for complicated Marvel Comics reasons, leads a striketream to shut down this Marvel Assange. Cap isn't outright against fake-Assange. In fact, it seems like he could have been swayed, but for the problem that those informants' names weren't blacked out. "We'd never let people die just to prove our damn point," he said.


Somehow, this works. Nick Spencer's Secret Avengers no. 12.1 is on sale now from Marvel Comics for $3.


Kotaku

While details are still being hammered out for Gazillion Entertainment's more mature Marvel MMO, its family-friendly, free-to-play Marvel Super Hero Squad Online is now open for business. Head over to HeroUp.com to get started.


Kotaku

This Week In The Business: “A Nightmare.”What's happened in the business of video games this past week...


QUOTE | "Definitely affects our bottom line." - PixelJunk developer Dylan Cuthbert on the financial impact the PSN outage is having on developers.


QUOTE | "PS3 sales won't be impacted at all." - Belief of analyst Michael Pachter that Sony's PSN fiasco actually won't harm PS3 hardware sales.


STAT | 11% - The people who are ditching PSN and PS3 in reaction to the outage and stolen personal info, per an exclusive IndustryGamers poll of 3,400 readers.


TWIST | Sony's reeling from the PSN fiasco, but lots of other companies have faced worse and bounced back—Tylenol cyanide deaths (1982), Mattel lead paint toy recall (2007), Toyota stuck accelerator pedal (2009), etc.


QUOTE | "A nightmare." - How David Cole of research firm DFC Intelligence assessed the PSN breach.


QUOTE | "Much like Sega's Dreamcast." - Stipulation by analyst Michael Pachter that Nintendo's Wii successor could suffer a similar fate as an "in-between console."


QUOTE | "Legs are shaking." - Former Apple games guru Graeme Devine's assertion that Nintendo and Sony are quaking in their boots over the rise of smartphone gaming.


QUOTE | "Carry the entire publishing infrastructure of MTV games." - Harmonix exec Greg LoPiccolo on the unfortunate burden the Rock Band studio dealt with.


STAT | 2.7 million – The number of Xbox 360s shipped (along with 2.4 million Kinects) in Microsoft's record fiscal third quarter.


STAT | 140 million – The number of downloads reached for Angry Birds, as Rovio eyes an additional 100 million in China.


QUOTE | "Deeply personal reaction." - EA Games boss Frank Gibeau describes how he reacts to game reviews and the upcoming fight between Battlefield 3 and Call of Duty.


This Week In Business courtesy of IndustryGamers.com

(Top photo: Shutterstock)
Kotaku

They Make Video Games For Nerds, And They're Damn Proud Of ItFredrik Wester can actually name a computer game that was too hardcore, too out there, for his company to publish. That's a surprise, considering how (putting it kindly) obscure (?)… specific (?) … for-nerds (!) the games that Wester's Paradox Interactive puts out there.


Naval combat simulator set in the Arctic Circle? Too hardcore for Paradox? No, they would really make that. And they are. It's a real forthcoming Paradox game.


A massively multiplayer game set in 17th Century New England? Nope. That wasn't too weird for them either. It's called Salem, and it too is coming.


How about a sequel to Paradox's surprise hit Magicka that actually runs on good tech? Also real, Wester promises.


No, when the jovial head of Paradox Interactive met me earlier this week in the Kotaku offices in New York City earlier this week, he said one game that was too hardcore for Paradox was called Señor Heinz.


"You're a German Nazi criminal who flees to South America to escape justice," Wester explained. It would have been an adventure game set in the world of Paradox's niche series Hearts of Iron. "The idea is pretty unique, but it was super-hardcore. Adventure games are a niche of the market and Hearts of Iron isn't huge."


Oddly, Señor Heinz does sound good, but Wester has earned the benefit of the doubt. This is a guy who greenlit a game called Stalin Vs. Martians after having only seen its concept art and then had to deal with the fact that, in his words, "the game was so crappy." GameSpot gave it a 1.5 out of 10. That kind of crappy.


They Make Video Games For Nerds, And They're Damn Proud Of ItNaval War Arctic Circle

On the day we met, Wester was optimistic that Paradox's Stalin vs. Martians era is in the past. At some point that day, Wester told me, the company's multiplayer fantasy game Magicka was going to sell its 500,000th copy, the first game in the company's 14-year history to do so. Somehow, success is finding this weird Swedish company that makes a whole lot of anti-FarmVilles. This crew makes games for the kind of gamers who will happily endure a bit of graphical inelegance in a game that will let them pore over stacks of stats and tweak the lot of them.


Paradox is doing well, profits up 30% this year, growing by 60% and, before I could mistake Wester for some boring businessman who wandered into the Kotaku offices to hype me on metrics, he was telling me about how his mom used to be a Communist and how maybe, just maybe Gamestop won't "fuck it up" with their new digital store Impulse because his mom did tell him that "hope is the last thing that abandons man." Thankfully, this guy isn't a bland gaming CEO. Not at all.


Paradox Solved
Because Fred Wester runs a company called Paradox, I had to ask him whether God, if omnipotent, could make a rock that was too heavy for Him to lift. "I have to make a decision," Wester responded after nary a pause. "He will be able to lift it."

Breaking from the numbers talk, he was talking to me about death in Salem and how they need to figure out how to get the game's hyped "permadeath" system to work out right. "It's not going to kill everything you ever did, but you're going to be hurt if you die in Salem. A lot of people say 'It's going to be mayhem, because people can do whatever they want to do.' But it's like real life. Out on the street here, you can kill someone if you want to. But it's going to have consequences. If you walk around killing people in Salem, people will find out and kill you."


They Make Video Games For Nerds, And They're Damn Proud Of ItMount and Blade: With Fire & Sword

Wester said that the people at Paradox who publish a raft of hardcore PC games and develop a bunch internally, "make games that we want to play ourselves." This is actually what many game company bosses say about their company and is only a useful statement if you know who these people are. Wester's a guy who grew up in northern Sweden in a city that got a week's worth of non-stop sunlight and a whole lot of days with 24-hour darkness. He was a rabid PC gamer. He was an avid Spectrum user. He grew into the kind of guy who has 180 hours logged in the Paradox game Warband, according to his Steam stats.


Paradox makes games for the "25-50-year old male," Wester told me, the gamer who is "kind of geeky." He corrected himself. "Internet-savvy"… "Internet-savvy is a better word than geeky."


The Paradox people shouldn't be mistaken for PC purists holding out to simply make the basement-gamer ideal of PC games. They're not some mythical bunch of PC gaming saviors (what's to save? Valve and Blizzard are doing just fine, thank you). They've dabbled in console games and will do more. They've just been sticking to PC primarily because they make games for $200,000-$500,000. But they've tried once, with Lead and Gold on the PlayStation Network and now they're planning an Xbox Live Arcade version of Magicka. ("I would imagine if I could look into a crystal ball early 2012, but I wouldn't put it in stone.")


They Make Video Games For Nerds, And They're Damn Proud Of ItThe Costner Connection
One of the games Paradox will be showing at June's E3 event is currently referred to as Project Postman. That's just a code-name. "Our projects are named after Kevin Costner movies, before they get a real name," Wester explained. "We started this at the company dinner when people got drunk while discussing projects and started re-enacting the scene from Dances with Wolves— the scene when he's trying to explain the buffalo to the Indian."
That dinner occurred within the last year, but still, there have to be problems with such a system. The number of Costner movies is finite, no? "He did a lot of independent stuff as well, so if you look at IMDB there are a lot of options."
And is there a Project Waterworld? "That would be like having an epic failure, so we're kind of not using that." But Paradox is using The Postman?? "Postman is telling an epic tale of modern America. It's got many depths to it." So this game will? "No, it's going to be an action game."
And here's the kicker: "We have a Bodyguard now. Yes, Silverado, Bodyguard and The Postman were the three latest additions to our portfolio."

Wester wants Paradox games on iPads and other tablets because "I think our games would fit on that, and a lot of geeks have tablets." He meant to say "Internet-savvy people," I reminded him. Right. Those folks.


They tried Facebook gaming. That phase lasted half-a-day. "The nature of social games is that you look first at the monetization model," he said. "And then you look at the [game design] idea … We started a Facebook game and decided: 'This is just going to be so boring.' It's basically like we're trying to steal people's money." These days, Wester thinks Facebook games might be "evil" or at least "anti-social."


The Paradox strategy for the future isn't Facebook. It's to keep making odd games, to expand on some new platforms and to do a lot with downloadable content. With that last one, there's some nervousness. "Don't be greedy," he said, relating a DLC life-lesson Paradox has absorbed. Sure, they can and should create free and paid downloadable content for their customers to extend the life of their games, but they shouldn't over-charge—so long as the customers understand that offering DLC isn't some sort of concession that the original game it's being bolted to was incomplete. Wester seems worried that people think that way. "That's like saying I have an iPhone 3 and it's really sucky and now the iPhone 4 is out. It should have been the iPhone 4. So screw you, Apple. But it doesn't really works that way. You find out new things because you spend time on it."


In the future, we won't be getting Señor Heinz from Paradox. We will be getting Mount and Blade: With Fire & Sword, which comes out next week. And down the line? Well, this is how Wester's mind works: He loved the ruthless isometric tactical classic Syndicate back in the day. He also works in Sweden and is therefore privy to the fact that a neighboring studio is making a new Syndicate for EA and that the game is "more of a like a GTA wannabe than it's like the original game." Therefore, he wants Paradox to make its own riff on Syndicate. They don't have a game design in mind yet, but that's the dream.


"No one tells us what to do," he told me, summarizing pretty much everything we discussed. They follow no orders and they're succeeding making some less-than-mainstream games. That's the Paradox.


Kotaku

What Are You Playing This Weekend?I shall get my Motorstorm Apocalypse on this weekend, giving the natural disaster racing game a little more attention. Just for fun, mind you, not necessarily for work. But what else is on the gaming menu?


Recent releases like Mortal Kombat and Portal 2 will get a little more time, as I've barely scratched the co-op portion of the latter and still need to finish the former's Challenge Tower. That thing gets brutally hard about 200 levels in. Beyond that, I may unwind with some Team Fortress 2 and whatever else is currently being unloved in my Steam library.


What about yourself? Any grand gaming plans this weekend? Let us know in the comments.


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