A teaser trailer for EA Sports' Madden 12 shows off the game's unparalleled eye for detail, right down to the new uniforms the Buffalo Bills weren't quite ready to show the world.
ESPN has confirmed with sources within the National Football League that the Bills uniforms seen in a teaser trailer briefly available last night on YouTube were indeed the same uniforms the team would be wearing when they take the field later this year, if there is a football season this year. The video has since been removed.
The new look harkens back to the uniforms the Bills wore from 1975 through 1983.
Video game reveals new Bills uniforms [WIVB 4]
The Zandalari tribe once sided with the Alliance and Horde against their troll brothers in Zul'Gurub and Zul'Drak. In World of Warcraft patch 4.1, their sympathies have changed.
Coming soon to a World of Warcraft server near you, the Rise of the Zandalari patch brings sweeping changes to the once-friendly troll tribe. Now fighting to preserve their race following the events of the Cataclysm, the Zandalari have helped their brethren in Zul'Gurub and Zul'Aman regroup more powerful than ever. Both cities have been rebuilt as level 85 five-man instances, with new enemies to face and new rewards to reap.
Zul'Gurub was the only World of Warcraft raid I've ever successfully completed. As someone that's never participated in a heroic dungeon, I guess it's time for me to bid it a fond farewell. Kick some Troll ass for me, heroic dungeoneers.
If you like your fantasy comics grimy, roguish, and filled with orcs trying to lop each other's dorks off, you'll love James Stokoe's Orc Stain. And if you don't, you're dunderheadedly depriving yourself of some of comicdom's finest artwork.
Orc Stain, which (in a herculean effort) is written, drawn, and colored by Stokoe, follows the adventures of One-Eye, a clever orc who's far less uncouth than his ill-mannered brethren.
After he castrates a nemesis, an unfortunate chain of events turns One-Eye into a wanted man and thrusts him into orcish imperial intrigue. The book's a thrilling read and was one of our favorite comics of 2010.
io9 recently chatted with the Vancouver-based Stokoe about what's it like to create one of the most brutal and visually arresting comic books on the stands, what fantasy inspires him, and, how he came up with such a squirm-inducing currency.
First off, you've done both science fiction comics (the online comic Murderbullets, Wonton Soup) and fantasy (Orc Stain). What's different about drawing fantasy compared to scifi?
I approach it more or less the same way, but slimier, I guess is the right word. Fantasy to me implies something organic and natural, which is why I try to make everything look kind of throbbing or sticky in Orc Stain.
How did you come up with the idea of the Gronch (i.e. orc penis)-based economy? It's totally repulsive/genius (diagram extremely NSFW).
I had to draw a bag of coins in issue 2, I think, and I got a bit stumped on what they would look like. I didn't think they should just be metal because the orcs wouldn't really value that, so I figured they would have to be something Gronch based. It all spiraled out of control after that as I tried to figure out how they would go about making coins out of severed genitalia, but I think it fit quite nicely.
In the comic, you've created a visceral, grimy fantasy world that's a far cry from the stereotypical "Middle Earth" look. What fantasy (or other works) provided aesthetic inspiration?
I've got these loose manga pages taped above my desk that have been a huge inspiration for the way Orc Stain looks. One is from a comic called The Fishbone by Akira Oyama, which is about this reclusive mountain nymph girl who gets swallowed by a T-rex and ends up fighting these weird masked guys. It's very hard to explain, but there was lots of castration and bizarre drug use. The other pages are from Keita Amemiya, a great character designer who does a lot of movie work in Japan. Anytime you see a fish creature in Orc Stain, or a crazy orc shamans hat filled with a ton of weird shit, it's probably because I just looked at one of his pages.
Outside of comics, there was a video game released in the late 90's called Planescape: Torment (I think it was based on a Dungeons & Dragons setting) that I played obsessively and had a huge impact on how I wanted to approach a fantasy story. It dropped a lot of basic high fantasy cliches, or turned them on their head completely in pretty brilliant ways that I still haven't seen topped.
Why orcs (and not humans, elves or other fantasy fauna)?
Just trimming the fat, really. I never cared that much for the typical bearded thespians, dwarves, elves, etc. in a fantasy setting, and I couldn't think of many interesting ways to make them click in the Orc Stain world. Besides orcs, I'm not sure if I'm ever going to use any other tried and true fantasy creatures. Maybe a troll.
In Orc Stain, you come up with a lot of biomechanical beings, like living walls and vast marionette telecommunications systems. How do you dream up these creatures?
I just stick with the whole natural organic theme and try to figure out what real world machines would look like if an orc built them. Like the other day I was watching some Hamburger Hill and I thought of what an orc mortar would be; a fleshy tube with two legs sticking straight into the air that fires weird bombs with umbilical cords tied to them. Once the cord snaps it explodes! Classy!
You illustrate one of the most meticulously detailed comics out today. How long does it take you to draw an issue?
Well, my spotty release schedule would say "too long", but I try to finish a page a day. Sometimes that page isn't for Orc Stain, but I got to eat!
How long do you see Orc Stain running for?
I can't honestly say. I know what the ending is going to be like, and some of the mid bits, but I've got a bunch of ideas and side plots I want to get in there so it'll be a while. I figure I can put 5 more years into it before it drives me completely bonkers. If you want to check out more Orc Stain stuff, you can visit my blog and for new readers who are interested, Image is releasing a one dollar reprint of the first issue in the next few weeks.
The sixth issue of Orc Stain was released earlier this month from Image Comics.
Nintendo's glasses-free 3DS portable gaming system isn't selling as well as the company expected because people don't understand how great the gadget is or how to properly use it, the president of the company theorizes.
Addressing a gathering of analysts in Tokyo this week, Nintendo President Satoru Iwata seemed to place most of the blame for the lackluster sales of the 3DS on people not understanding the magic of the system.
"Nintendo 3DS has not been selling as expected since the second week, and this is not just in the Japanese market but also in the United States and Europe, where no direct impact from the great earthquake has occurred," he said.
The solution, it seems, is helping people understand the "value" of 3D images seen without the need of special glasses and making sure they know how to use the system correctly. Iwata said providing content in which to experience the 3D images is also a plus.
And it's not just the 3D that people are missing out on, Iwata says. 3DS gamers also don't seem to get StreetPass, SpotPass, Augmented Reality gaming and Mii Maker, he said.
"It is now clear that the combination of these new features is not necessarily easy-to-understand by just saying one word to those without experience," he said. "There seems to be more than a few consumers who have Nintendo 3DS hardware but don't know about this software and possibly haven't had a chance to get interested in it.
"After all, pre-installing a feature which we would like many people to enjoy is not sufficient to make it actually popular among users."
While Iwata says the company needs to push gamers to use and understand all of these new features, he also said that the company needs to be prepared for the roll out of network services to the 3DS in May.
The best way to make sure that gamers go online and check out the eShop is to give something away, he said. So Nintendo plans to give away a free download of Excitebike as one of the "3D Classics" series for a limited time. This, he hopes, will kick start the use of the eShop once it goes live.
"There is," Iwata points out, "no easy road to making people understand the attraction of glassless 3D images and making Nintendo 3DS widespread."
Financial Results Briefing for Fiscal Year Ended (March 2011) [Nintendo]
Gamification is the act of applying video game-like rewards to non-gaming situations as a form of motivation. Imagine earning experience points for taking out the trash, or scoring well on a customer service survey, or learning how to create homemade explosives for use in terrorist acts.
The same mechanic that shows so much potential for good can also be utilized in endeavors most would deem not-so-good. Just as gamification is proving an effective tool in the traditional workplace, there's a growing fear that Islamic extremists are using the same techniques to recruit competitive young men into terrorist organizations.
Game designer, games researcher, alternate reality game master, and author Jane McGonigal appeared on yesterday's episode of Al Jazeera's The Stream to discuss the possible danger of the gamification of terrorism.
If gamifying terrorism is an issue, it's not one we can do anything about. It's an incredibly powerful and effective concept that no one owns, and even if someone did have the rights, Islamic extremists aren't the sort of people that respond well to harshly-written emails. At best they'd ignore you. At worst, your point value would go up.
Al Jazeera | The Stream [USTREAM]
Commenter ValeriaHeart is looking for suggestions for a massively-multiplayer online role-playing game to play with her partner that isn't World of Warcraft in today's episode of Speak-Up on Kotaku. Won't you help her?
Are there any MMORPG players out there that are playing something that isn't WoW? How is that game? Would you recommend it?
My partner and I love the idea of an MMO but getting a bit fed up with WoW, mostly due to the absolutely awful community, so we're hoping to find something a little more welcoming.
There are two ways to describe Nintendo's next Wii game, Wii Play: Motion. Well, three ways, if you include Game I Was Never Going To Touch Based On Its Original Description. For Nintendo, there were two:
1) There was the way the company described June's Wii Play: Motion on their official product page when the game was revealed earlier this month:
Twist, turn, and move like never before with fun, motion-controlled experiences that come bundled with the Wii Remote⢠Plus controller! Grip it like an umbrella, and tilt it around your body to ride gusts that blow you up, down, and to the finish line of a windy race course, or hold the controller like a mallet to strike pesky vermin from stealing vegetables from your garden. Players can even point the controller around the room to help find and capture invisible spooks! With multiple difficulty modes and game variations to unlock, up to 4 players can get caught up in the big action of the Wii Play: Motion game. For anyone looking to pick up another Wii Remote Plus controller, Wii Play: Motion is a great value that features 12 games and a bundled Wii Remote Plus controller.
Ugh. Not for me. I've played and enjoyed enough mini-game collections on my Wii, thank you very much.
2) Then there was the way Nintendo president Satoru Iwata described the game to a room full of investors in Japan this week:
In this title, you can enjoy a variety of 12 games which are available only with Wii Remote Plus. Several video game developing companies Nintendo has worked with competitively created the games for this title. The development process was very unique: we collected some good ideas of utilizing Wii Remote Plus from developing companies, we asked a developing company to complete a promising prototype game that we had created in-house in the experimental stage, and our in-house development team even helped with some development. We are going to disclose the development process of each distinctive game in the future.
Well... that sounds great! It was a bake-off of sorts, a contest for the best ideas, judged by Nintendo and polished for me to play. Of course I want that.
Sign me up for a copy of Wii Play: Motion. It will be out in North America on June 13, bundled with a Wii Remote Plus for a discount price (and, bear in mind, it could be a bad game; though, if it was, it would be a bad game for interesting reasons.)
Financial Results Briefing for Fiscal Year Ended March 2011 [Nintendo]
The famous turrets from Portal 2 howl at the moon, having gone feral under the leadership of the mighty Animal King. Twenty bucks from the Valve store. (I'm resisting. If I want it by the next full moon, I'll pull the trigger.)
Three Turret Moon T-Shirt ($20) [Store.ValveSoftware.com]
Follow up to the cult portable series Rhythm Heaven, Rhythm Paradise is coming to Wii this summer. We don't know much beyond that it designed to be played "only with buttons". But it's clear from the slide a whole world of
spaghetti stabbing awaits.
Nintendo Heaven Financial Results Briefing (March 2011) [Nintendo.co.jp]
Update: It has come to my attention thanks to one Michael "Mc" Whertor that this Rhythm Heaven mini-game is very likely stabbing beans and/or peas. Your humble editor regrets the error.
Star Fox 64 was one of the Nintendo 64's best video games. It was a fantastic on-rails shooter, it introduced rumble to Nintendo console gaming and it gave the world one of the best pieces of advice ever delivered by software: "Do a barrel roll."
How in the world do the people re-making the game for the Nintendo 3DS improve that?
Nintendo president Satoru Iwata told investors in Japan that the Star Fox 64 3D "is a newly-arranged version of Star Fox 64, the most well-known game of all the 3D shooting games in the time of Nintendo 64, and in which we offer a new feature that uses a gyro sensor to control Arwing, who flies around the 3D space."
I played a version of the re-make at E3 last year, when the game seemed like a straight port. I flew through a remake of the original game's first level, jetting past the buildings of a futuristic fighter, gunning down enemies that flew ahead, swooping, and, of course, barrel-rolling. The game's glasses-free 3D was impressive, but as best I can recall, there were no motion controls. Tilt controls are not necessarily compatible with 3D graphics, since seeing the 3D effect on 3DS games requires the player to hold their system in a fixed position relative to where they're looking; small wobbles of the machine can break the effect.
Nevertheless, marvel at the implications of a motion-controlled Star Fox 3DS. Could it be that we would be able to do a barrel roll in the game by doing a barrel roll in real life? For some, that would be an instant sale.
Star Fox 64 3D is set for release in Japan this July. No release date yet for America or Europe.
Financial Results Briefing for Fiscal Year Ended (March 2011) [Nintendo]