Fallout: New Vegas - Valve
Fallout: New Vegas 1.3

This update contains optimizations and stability improvements, as well as the following balance changes:

Guns Changes:

• Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21.

• Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.

• Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.

• Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.

• That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.

• Hunting Revolver - RoF increased.

• Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.

• Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.

• 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.

• .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.

• Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.


Explosives Changes:

• Dynamite - Larger explosion radius.

• Frag and Plasma Grenades – DAM increased.

• 25mm Grenades - Slightly increased DAM on the explosion.

• 40mm Grenades - Significantly higher DAM on the explosion.

• Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!

Energy Weapons Changes:

• Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.

• Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.

• Pew-Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.

Melee Weapon and Unarmed Changes:

• Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.

• Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.


Perk Changes:

• Splash Damage – Functions properly.

• The Professional - 10mm Pistol, SMG added to perk list.
Product Release - Valve
Your Doodles Are Bugged! is now available on Steam!

Use your magic pen to doodle escape plans for your bugs! Do you have what it takes to be a Master Doodler?

Atom Zombie Smasher - Valve
v1.77 changelog
- Gameplay: added "Chooser" gamemode. Select mercenary lineup every month.
- Gameplay: dynamite no longer required for mission start.
- Mods: added FORCE_CHOOSER parameter to force the Chooser gamemode.
- UI: press Enter to end planning phase.
- Fix: fixed Combatant gamemode (was always on).
- Fix: fixed typo in mine_triggertime parameter.
- Fix: fixed "Bookworm" achievement.
- Fix: crash when time values are too large.
- Fix: crash in File Manager.
Dinner Date - Valve
Updates to Dinner Date have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added Italian as a language option
  • Following critique of being able to finish the game with 10 button-presses, this requirement has now been reduced to 0.
Monday Night Combat - Valve
PC Product Update 7 - 4/22/11

Summary
It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.
We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system.


New Features
• New Crossfire Map: Uncle Tully’s Funland
• New bot spawn buttons for Uncle Tully’s Funland
• Chickey Cantor now spawns in Uncle Tully’s Funland
• New reserved slots for server admins
• New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them.
• New animation for all Pros when they use jump pads
• Added in a new random lines from Mickey Cantor during the course of the match
• Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the "VIPIDs" array (for example "VIPIDs=0x0110000104524662") will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.


Balance and Adjustments
• Added back the number of juice uses in the end game summary
• Adjusted the way we calculate All Star Rating
• Adjusted the key bindings screen to accommodate the new action menu
• Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin
• Reduced ban time from a vote kick
• Increased height of glass barriers in Grenade III Arena



Fixes
• Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
• Fixed Sniper’s juice armor obscuring scope visibility
• Fixed high frame rates causing reduced initial movement speed
• Fixed normal maps textures on Assassin’s sword and dagger
• Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog
• Players can no longer be killed after the round has ended
Portal 2 - Valve
Updates to Portal 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Portal 2
  • Fixed and added additional error-handing code for crashes in the renderer
Dino D-Day - Valve
Updates to Dino D-Day have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Grenade throwing is now more responsive
  • doesn't hitch when you click to throw.
  • ddd_mp_winlimit now works. Server admins, use this to trigger change levels based on round points.
  • sv_auto_team_switch ConVar added. Server admins, use this to suppress automatic team switches if you want to use your own.
  • Loading screens now show the map that is loading.
  • Draw distance bug addressed. Models shouldn't fade away on lower Effect Detail settings.
  • Fixed bug relating to pterosaurs being dispatched to water.
  • Fixed Add Server pane in the server browser.
  • Added kill assists.
  • Nerfed Dilophosaur bullet damage just a little bit.
  • Added view model lag (the good kind of lag).
  • Reduced mouse sensitivity when you are scoped in with a sniper rifle.
  • Touch-ups to the Desmatosuchus model.
  • k98 now reloads with a strip clip.
  • Fixed reload bugs in the sniper rifles.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore Mutation: Survival Versus

The following map fixes are part of an ongoing series of exploit fixes. These will appear on the Xbox 360 in a future update.

Swamp Fever: Swamp
  • Survivors can no longer bypass the airplane crescendo event.

      Swamp Fever: Shanty Town
      • Survivors can no longer use a shanty roof to bypass a large section of the map

          Swamp Fever: Plantation
          • Survivors can no longer bypass the first street by walking on top of a fence
Post Apocalyptic Mayhem - Valve
Updates to Post Apocalyptic Mayhem have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New features
  • New Leaderboards (plus updated)
  • Online wins
  • Single Player Wins
  • High Score
  • Total Score
  • Total Kills
  • Total Laps
  • Game Percentages
  • Visible active hosts
  • Japanese localization
Fixed
  • Chat positioning on wide screen resolutions
  • Incorrect binding of F1 button instead of Y button for View Vehicle Abilities
  • Missing sounds in the host build when the race starts automatically
  • Incorrect race modes in the Top Dog and Kamikaze descriptions in all the localizations (except English)
The Tiny Bang Story - Valve
The Tiny Bang Story is now available on Steam for PC and is on sale! Save 10% until April 29th at 10AM PST.

The Tiny Bang Story is set on the fictitious world, Tiny Planet. When an asteroid hits, its fragile world breaks into pieces. You'll have to recover its lost beauty and help the population of Tiny Planet. Through five chapters, you'll solve numerous puzzles and fix imaginative machines in a point and click environment.

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