Kotaku

Remember, Rampage Monsters Are Naked People Too What happens to the gigantic monsters from arcade classic Rampage after they've transformed back into their unclothed human selves? That all depends on what sort of naked human you revert into.


I remember playing Rampage in the arcades as a young man and feeling just the briefest wave of titillation as Lizzie reverted to her naked blonde form. Nowadays I can't do an internet search without seeing a nude woman, but back then this was what counted as exciting. Apparently I'm not the only one that thinks so.


Click to view


Kotaku

Nintendo's confirmation this morning that they'll be showing their new console at E3 left many unanswered questions, but also raised a note of skepticism. The company's statement on the Wii successor promises "a playable model" of the machine at E3 in June. But would Nintendo just play it on stage and leave attendees to gawk? No. "Playable means playable by everyone," a spokesperson for Nintendo told Kotaku today. Presumably, "everyone" means "everyone who shows up at E3 and maybe waits on a line or schedules an appointment." We'll be there in June, playing it.


Kotaku

World Of Warcraft Is The Future Of Online DatingDating sites are always looking for a method of matching people up with dates they'll actually like in real life. But World of Warcraft may already have found it.


Stephanie Rosenbloom of the Times profiles couples who met in the game, and her piece reveals a number of reasons why playing WoW might be even more effective than messaging people on Match. These include:


Playing WoW with someone is kind of like going on a date.

Writes Rosenbloom,


When players aren't battling monsters, their avatars are exploring fantastical landscapes (lush jungles, snowy forests, misty beaches), where they can meet and gab via the game's instant message feature, or through voice communication software.


And so Ms. Langman and Mr. Bentley found a quiet spot for their avatars to sit. Hours evaporated as they discussed everything from their families to their futures. Sometime before dawn, Ms. Langman realized that while she was in the fictional world of Azeroth, she was also on a date.


But it's safer.

Virtual communication has its risks — most notably, people can conceal things about themselves that might become obvious in a physical meeting. But talking together under a virtual tree does give people an opportunity to get to know each other before they ever meet in person — and before they ever put themselves in danger of physical violence. It's not foolproof — daters still face risk when they do meet in person. But taking the early stages of dating online could make these early stages, at least, a lot safer.


For some people, it's more comfortable.

Rosenbloom writes about gamer Hannah Romero's first declaration of love for her now-husband:


Speaking of emotions, the first time she let Dreadmex know she loved him, she did so in the game, and then swiftly logged off. "You can say ‘I love you' and then run away," Ms. Romero said. "That moment - ‘Should I tell somebody I love them?' - it's a big deal, right? So to be able to say it and then to disappear is pretty great."


Other gamers have echoed that sentiment, saying that typing their feelings or flirtations is less awkward than saying them aloud. That can lead to more-honest conversations, and fewer misunderstandings. It's why many players believe that they come to know each other faster and better than, say, people who meet over a few dates.


Online interaction isn't for everybody — some people prefer to get to know someone in-person as quickly as possible. But for some people, getting to know each other virtually can take the edge off those often stressful early conversations. I've advocated for swift in-person meetings in the past, but I also use IM as my primary method of communication with my best friend, and I know it's too simplistic to say that online conversations are less "real" than offline ones.


Games let you do awesome stuff.

One problem with the chat and message functions on online dating sites is that there's not always that much to talk about. Sure, you can discuss each other's profiles, but after that, you don't really have the outside stimulation of an outing or shared experience to keep the conversation going. Contrast that with this:


"There's something magical about falling in love with someone just through writing and then waiting for a reply," said Ms. Langman, for whom Mr. Bentley once stormed a castle.


Emphasis mine. Situations of peril can be romantic, even when simulated, and it's no surprise that some people fall in love after performing acts of derring-do for one another in Warcraft. Compared with your typical dinner date, storming a castle is pretty impressive. Of course, there's the danger that real life won't live up to the excitement of the game. But gamers seem able to keep the two realms separate. Says Hannah Romero,


The reality is we're not magic. We don't live in a game. We live in a real life. The dishes still need to get done.


Like any method of courtship, dating via Warcraft has its downsides. All the same, I wouldn't be surprised if one of the major dating sites introduces a role-playing game sometime soon. Just as online dating has lost much of its stigma, online gaming is coming into its own as a legitimate pastime where people can not only storm castles and pitch battles, but also talk, get to know each other, and even find love.


It's Love At First Kill [NYT]


Image via SobControllers at Flickr.


Kotaku

Sega's reveal of Phantasy Star Online 2 at last year's Tokyo Game Show was nothing more than a logo. It's about time we got some game play footage and screenshots, isn't it?


Sega delivered the goods this weekend at the Infinity Gran Prix event in Japan with an extended look at the game in action. The folks at PSOWorld have streaming video from the event on their page, from which they've managed to ferret out some features the upcoming PC sequel, including randomized dungeons, weather effects, a third-person view for characters using guns, and the ability to jump all over the place like some sort of mad jumping machine.


Meanwhile, Japanese website 4Gamer posted a gallery of lovely screenshots for the game, showing off some sexy character models, complete with Section IDs on the character's outfits. While it doesn't look like Sega is straying far from the established formula, futuristic adventures running around in forests have never looked quite so good.


Hit up the 4Gamer link below for some more screens and plenty of Japanese text.


「ファンタシースターオンライン2」の画面写真が初公開に!PVで紹介された気になるキーワードとともに紹介 [4Gamer.net]
Phantasy Star Online 2 Gameplay Video and Screenshots [PSOWorld - Thanks Matt!]


Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action
Our First Look At Phantasy Star Online 2 In Action


Section 8 Prejudice

TimeGate Studios' downloadable first-person shooter Section 8: Prejudice becomes the first Xbox 360 game to allow players to rent dedicated PC-hosted game servers. Fully configurable ranked and unranked servers for up to 32 players are now available through GameServers.com.


Kotaku

Despite Reports, No Arrest Yet in Playstation Network Outage No arrests have been made connected to the Playstation outage, Kotaku has confirmed, despite a story making the rounds that claims FBI and others have issues warrants and made arrests.


Speaking to the FBI this morning, Kotaku confirmed there have been no arrests in the U.S.


The story, which seemed to first pop up on website Gamesthirst, claims that the FBI are looking into the case, issues 40 arrest warrants for members of Anonymous in America and that some members of the hactivist group were already arrested in the UK.


The story bears a striking resemblance to a press release sent out by the FBI in January about their investigation into Anonymous, spurred by the group's distributed denial of service attacks on U.S. companies.


That release begins:


"FBI agents today executed more than 40 search warrants throughout the United States as part of an ongoing investigation into recent coordinated cyber attacks against major companies and organizations. Also today, the United Kingdom's Metropolitan Police Service executed additional search warrants and arrested five people for their alleged role in the attacks."


In that case, Anonymous publicly claimed responsibility for the attack. While Anonymous initially called for an attack on Sony, they've since said they were not responsible for the outage. Of course, the leaderless structure of the group could mean that an off-shoot of the group is responsible.


Kotaku

To go along with last week's release of Mortal Kombat, Prima Games released a lovely hardbound collector's edition strategy guide to teach new players with an extra $35 how to play the game in style. Why is this man so angry about it?


A fighting game fan from the United Kingdom, Scott picked up a copy of the Mortal Kombat collector's edition strategy guide last week, likely for the same reason I picked up a copy for myself: It's very pretty. Unfortunately Scott made a fatal mistake, opening the book and reading through it.


There are strategy guides that will actually help you play a game. As Scott points out in his video, BradyGames' Marvel Vs. Capcom 3 strategy guide is an epic tome full of potential win.


Then there are strategy guides that you put on your shelf so visitors can catch a quick glance and say, "Oh, you played Mortal Kombat? What was that like?" Strategy guides like the Mortal Kombat guide, which includes the line "In order to bring you the most accurate strategy guide possible and keep this guide ffrom becoming outdated, we have purposefully left out damage and character frame data information."


If you attempt to learn much of anything from them, things get quite heated, as Scott here discovered.


Thanks to Darius for passing along the vid!


Team Fortress 2

Valve 'Probably' Done With Single-Player GamesThe makers of such acclaimed single-player video games as Portal and Half-Life 2 want all of their future games to support connected, non-solo gaming, in some way, at all levels.


That assertion first appeared in the Final Hours of Portal 2, journalist Geoff Keighley's recent behind-the-scenes chronicle about Valve's newest game. It's an assertion he told me he heard directly from Valve founder Gabe Newell and the company's project manager Erik Johnson.


"Portal 2 will probably be Valve's last game with an isolated single-player experience," Keighley wrote in Final Hours, "What this all means is something Newell is still trying to figure out."


Keighley told me that he considered the comment "curious," noting that the quality of the solo-only main campaign of Portal 2 was a fantastic piece of work. (I've checked with Valve on this, but they didn't reply by press time.) The signs that solo-only modes are on their way are there, not just from within Valve but all around the pioneering games company.


Valve's Portal 2 introduced multiplayer to the Portal games through a two-player co-op mode. The company's recent 2008 and 2009 Left4Dead games were presented as a primarily-multiplayer experience, even on consoles where such an animal is about as rare as a Nintendo-made Halo game. Valve has also continued to aggressively support its multiplayer Team Fortress 2, a game launched alongside Portal in 2007.


Keighley: "Portal 2 will probably be Valve's last game with an isolated single-player experience."

The company's primary vehicle for single-player-only experiences has been the one that the public hasn't seen anything new of since 2007. The campaign portions of Half-Life put players in control of hero Gordon Freeman; other players haven't been able to join the game's main adventure. While Valve has used its Half-Life games to present a more lively, less lonely first-person-shooter campaign, it has done so strictly through improving the artificial intelligence and acting of Freeman's computer-controlled allies, namely Alyx Vance (pictured with our hero above).


Outside of Valve single-player-only games have been vanishing. After a long stretch as leading single-player franchise, Super Mario games on consoles now include second-player support. Series that launch as solo-only such as Uncharted or BioShock add multiplayer for their second installment. Hold-outs like God of War seem destined to add support for multiple players, somehow, some way. A company like Capcom doesn't just make millions with its four-player series Monster Hunter, but it's slowly but surely been pushing its formerly single-player-only series, Resident Evil, into a vehicle for multiplayer console Resident Evil games (the upcoming co-op and competitive Operation Raccoon City) and multiplayer portable ones (the co-op Resident Evil: The Mercenaries 3D). Even Capcom's Dragon's Dogma, though single-player, simulates a multiplayer experience by giving the main player a host of computer-controlled allies who behave as joining Monster Hunter gamers might.


The comment from Valve is striking, though, in that it doesn't sound like Newell and Johnson said they'd probably never ship a game that didn't have a multiplayer mode somewhere in it. Rather, they told Keighley they "probably" wouldn't make a game "with an isolated single-player experience." That would mean no more modes that couldn't connect in some fashion to other people. Would, say, letting a second player control Alyx in Half Life 3 do the trick? Or could Valve be cooking up something less expected?


Kotaku

Let's Play The Dream Video Game Sequel List Game It's Monday morning, and Speak-Up on Kotaku is feeling a little playful, so we're going to play commenter Wocalax's little dream video game sequel game.


If you could have a sequel come out in 1 year, one in 6 months, one in a month, and one in a day, what would you want? (all of them 100% complete of course)


For me it's:
1 year - Psi-Ops: The Mindgate Conspiracy follow up
6 months - Next Halo game(after Halo 3 chronologically)
1 month - Homeworld 3
1 day - Half-Life 3


About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.


Kotaku

Sony Doesn't Know Yet If Your Credit Card Number Was StolenSony has not yet determined if the personal information or credit card numbers of users on the still-offline Playstation Network have been stolen, according to a Sony spokesman.


Sony Computer Entertainment is conducting "thorough investigation" into the outage, Satoshi Fukuoka, a spokesman for Sony Computer Entertainment in Tokyo, told PC World.


Sony Computer Entertainment of America spokesman Patrick Seybold reiterated Fukuoka's statement, confirming that Sony is still looking into whether credit card or other personal information were taken during the "external intrusion."


Both declined to provide more information about the intrusion that led the company to take the global Playstation Network down last week. The network remains down as of Monday morning.


In an update this morning, Seybold said there is no update or timeframe for getting the network back up yet.


"As we previously noted, this is a time intensive process and we're working to get them back online quickly," he wrote. "We'll keep you updated with information as it becomes available. We once again thank you for your patience."


Seybold said over the weekend that officials were working around the clock to rebuild the network.


Sony Yet to Determine Scope of PlayStation Network Attack


See Also


Sony Doesn't Know Yet If Your Credit Card Number Was Stolen

Sony Working Around the Clock To Restore Playstation Network and Online Gaming

Sony officials continue to work around the clock to bring the downed Playstation Network back online after an "external intrusion" forced the company to take the system down.
A Saturday night update said that the company is rebuilding their system to "further strengthen our network infrastructure",... More »



Sony Doesn't Know Yet If Your Credit Card Number Was Stolen

PlayStation Outage Makes Some Capcom Games Unplayable Offline

The ongoing Playstation Network outage also makes a couple Capcom games unplayable, even offline.
Capcom confirmed with Kotaku that Bionic Commando Rearmed 2 and the Final Fight/Magic Sword game pack are unplayable without an online connection. More »



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