Kotaku

Resident Evil 6 Is Gonna Be "Totally Different"As if Resident Evil 5, with its alternative controls and albino zombies on motorbikes, wasn't different enough. Upcoming Resident Evil 6 is going to be even more different.


According to Masachika Kawata, currently producer of Resident Evil: Raccoon City, big changes are planned for the inevitable RE6.


"The series will see a complete renovation with the next entry on every level," Kawata told website MarcaPlayer (translated by Rely on Horror). "But we can't forget about all the previous entries that have led to the creation of many possibilities for the franchise."


"I can't say if we're going to make it (Resident Evil 6) survival horror or a shooter," Kawata continues, "but I can say that it'll be totally different."


It better not be a music game. Or a stupid pet zombie sim.


Regreso al pasado [MarcaPlayer via Eurogamer] [Pic]


Kotaku

No More Heroes Ready To Move On The PlayStation 3 Action game No More Heroes is coming to the PS3, with Move controls, as No More Heroes: Red Zone Edition.


The game is basically No More Heroes: Heroes Paradise, which was an HD port of the first game, but features 5 bosses from No More Heroes 2 as well as ten missions that had originally been cut. It will also have online rankings and boss battle modes.


The game will be out on July 21 in Japan, priced at ¥3,990 or US$48.


Kotaku

There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist AtDon't sweat it, Americans! You may not be getting the fancy Deus Ex Collector's Edition that includes an action figure, but you're certainly free to go buying the figure on his own, as he's part of an entire line being released by Square Enix.


Part of the company's "Play Arts" series of action figures, there are currently plans to release three Deus Ex figures: one for hero Adam, one for Barrett and one for Fedorova. You can get each for around USD$50 when they're released in August.


Since you've seen the pictures of Adam already, here are shots of the other two figures.


There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist At
There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist At
There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist At
There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist At
There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist At
There Are More Deus Ex Action Figures Than You Could Shake A Robot Fist At


Kotaku

You know, I don't think I've ever seen a sports game trailer that has a dog, a Centurion (or Spartan?), an American Indian, a bull and a buffalo all in the one video before.


Kotaku

Microsoft Trying To Fix Dodgy Indie RatingsMicrosoft's Xbox Live Indie Games Channel has been hit in recent weeks with some ratings manipulation, which is affecting how games are displayed (and as a result sold) on the service. Here's what the platform holder is doing about it.


"Starting today", reads a statement issued by Microsoft, "only users with Xbox LIVE Gold subscriptions will be allowed to rate content on the Xbox.com website. By implementing this change, we believe our customers will experience more consistent ratings and a significantly reduced potential for abuse across the entire Xbox catalog. We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this."


"In addition, we are investigating users who may have violated their user agreement during this series of events. Violating user agreements may result in actions up to and including banning from Xbox LIVE, removal of currently posted games, and loss of ability to post games in the future."


Whether this actually helps - and whether any culprits face any serious disciplinary action - remains to be seen. But hey, at least it's something.


[XNA]


Kotaku

It's Official, The PSPgo Is DeadToday Sony Computer Entertainment confirmed yesterday's rumor that its digital-only portable the PSPgo was going out of production.


The Tokyo-based electronics giant told Japanese website AV Watch that new PSPgo units would no longer be manufactured or shipped "in order to concentrate on the NGP". The remaining PSPgo stock, however, will continued to be sold until it's gone.


When asked about the PSP-3000, Sony told AV Watch, "It will continue to be sold, and we will keep focusing our attention on it from here on out." No doubt with a big library of games in Japan, the PSP will continue to be a popular portable even after Sony's upcoming portable, the NGP, goes on sale later this year.


Sony is likely to continue supporting it, much like it supported the PS2 even after the PS3 went on sale.


The UMD-free PSPgo went on sale in fall 2009 to mixed reviews. Last October, the portable's price was slashed.


SCE、PSP goの出荷を完了。「NGPに注力する」 [AV Watch]


Kotaku

If you've played a Castlevania video game from the past decade, you've likely enjoyed the musical stylings of Japanese composer Michiru Yamane. She's the musician behind Castlevania: Symphony of the Night and dozens of other Konami games.


Now she's scoring indie 2D fighting game Skullgirls, lending it some jazzy flair.


Yamane, who can boasts more than 20 years worth of video game scores, from Twinbee to Contra: Hard Corps to an impressive ten Castlevania games, will be handling musical duties for the upcoming fighting game, due sometime in 2011.


"After seeing the game's distinctive artistic direction, and discussing its beautiful premise with Autumn Games and Reverge Labs, it was easy to be inspired," Yamane said in a statement. "Because Skullgirls has such a unique style, it is important that the music both complements and adds to the game's atmosphere. I think fans will be very happy with the direction we are taking." Yamane further explains her involvement in the downloadable fighting game in the announcement video above.


We recently got the chance to go hands-on with Skullgirls, which is planned to come to HD consoles this year.


Team Fortress 2

Of Course Portal's Robots Can Wear Team Fortress 2 HatsWith Portal 2 knocking Team Fortress 2 from the limelight this week, many people are probably wondering what the hell they're going to do with all those hats they've picked up. Well, you can use them in Portal 2.


Six of the most iconic Team Fortress 2 hats - and really, hats is what that game is all about these days - can be equipped and used by Portal 2's co-operative mode robots. You have to own them already in Team Fortress 2, of course.


Those hats are the Mann Co. Cap, Prince Tavish's Crown, Pyro's Beanie, Fancy Fedora, Master's Yellow Belt and Tyrant's Helm.


Kotaku

It all started in the late 1980s and early 1990s. But it wasn't nearly as sexy. Game makers began releasing titles with 3D polygons, giving shape to what was previously flat. By 1994, Namco released Tekken, one of the first fighters with 3D polygons. Yet that was nothing compared to what Namco did two years later.


The game was Dancing Eyes, an arcade puzzle title that had players explode the clothes off a schoolgirl, an elevator lady, a female tennis player, a flight attendant and a nurse, what looks like an Anna Miller's waitress, etc. It wasn't only undressing girls. Sometimes ladies were trapped in things, like a magician's assistant in a crate.


The way the game worked was that players controlled a monkey as it moved around on their clothes; however, some stages had things like an alien helmet or a barrel covering a cow. One thing the game was not in short supply of was underpants.


Each section that was "carved out" would fly off, leaving that area exposed (see video). Once players carved out all the sections, they'd be treated to a short scene in which they could move the camera around and zoom in.


The basic gameplay is similar to Taito's 1981 arcade title Qix, which had players fence off areas of a playing field. While Namco billed the game as a "totally new puzzle game", Dancing Eyes is one of the many girl games that appeared in arcades after the Qix-based strip title Gals Panic stormed through arcades in 1990.


The rest of the 1990s saw increasingly explicit arcade games, with some featuring graphics with nudity, while some mahjong games have live action video footage of famous pin-ups mugging for the cameras. Nothing like being in an arcade filled with others and looking at smut!


Did The Move Just Get A Little Less Sexy? Most of Dancing Eyes consisted of stripping clothes off of female characters, and great detail was paid to the type of underwear each lady wore. The game wasn't only about stripping (mostly, but not only). There were enemies, like pink bunnies and white mice, that chased your critter around, making it difficult to remove clothing sections.


The game never got a console release, perhaps due to its content. It was released in the days before Japan's Computer Entertainment Rating Organization, so perhaps Sony was hesitant about putting it on the PlayStation.


Did The Move Just Get A Little Less Sexy? Last October, Sony revealed a list of games that were coming to the PlayStation 3 with Move controls. On that list was a game from Namco called "Dancing Eyes". Namco never showed any images of the game, leading to speculation about how similar it was going to be to the 1996 arcade original.


Iffy subject matter or not, the basic controls do lend themselves to the PlayStation Move in a unique and novel way. And if Namco mixed in the right about of silliness and sex, Dancing Eyes on the PS3 could've have been an interesting title. Could have been, because even though the game's still listed on Sony's Move page, the latest reports out of Japan are that the game has been canceled.


Virtual ladies of Japan, your underpants sleep safely tonight.


[Pic]


CULTURE SMASH

Culture Smash is a daily dose of things topical, interesting and sometimes even awesome - game related and beyond.



Kotaku

Did The PlayStation Move Just Get A Little Less Sexy?It all started in the late 1980s and early 1990s. But it wasn't nearly as sexy. Game makers began releasing titles with 3D polygons, giving shape to what was previously flat. By 1994, Namco released Tekken, one of the first fighters with 3D polygons. Yet that was nothing compared to what Namco did two years later.


The game was Dancing Eyes, an arcade puzzle title that had players explode the clothes off a schoolgirl, an elevator lady, a female tennis player, a flight attendant and a nurse, what looks like an Anna Miller's waitress, etc. It wasn't only undressing girls. Sometimes ladies were trapped in things, like a magician's assistant in a crate.


The way the game worked was that players controlled a monkey as it moved around on their clothes; however, some stages had things like an alien helmet or a barrel covering a cow. One thing the game was not in short supply of was underpants.


Each section that was "carved out" would fly off, leaving that area exposed (see video). Once players carved out all the sections, they'd be treated to a short scene in which they could move the camera around and zoom in.


The basic gameplay is similar to Taito's 1981 arcade title Qix, which had players fence off areas of a playing field.


While Namco billed the game as a "totally new puzzle game", Dancing Eyes is one of the many girl games that appeared in arcades after the Qix-based strip title Gals Panic stormed through arcades in 1990.


The rest of the 1990s saw increasingly explicit arcade games, with some featuring graphics with nudity, while some mahjong games have live action video footage of famous pin-ups mugging for the cameras. Nothing like being in an arcade filled with others and looking at smut!


Most of Dancing Eyes consisted of stripping clothes off of female characters, and great detail was paid to the type of underwear each lady wore. The game wasn't only about stripping (mostly, but not only). There were enemies, like pink bunnies and white mice, that chased your critter around, making it difficult to remove clothing sections.


Did The PlayStation Move Just Get A Little Less Sexy? The game never got a console release, perhaps due to its content. It was released in the days before Japan's Computer Entertainment Rating Organization, so perhaps Sony was hesitant about putting it on the PlayStation.


Last October, Sony revealed a list of games that were coming to the PlayStation 3 with Move controls. On that list was a game from Namco called "Dancing Eyes". Namco never showed any images of the game, leading to speculation about how similar it was going to be to the 1996 arcade original.


Did The PlayStation Move Just Get A Little Less Sexy? Iffy subject matter or not, the basic controls do lend themselves to the PlayStation Move in a unique and novel way. And if Namco mixed in the right about of silliness and sex, Dancing Eyes on the PS3 could've have been an interesting title.


Could have been, because even though the game's still listed on Sony's Move page, the latest reports out of Japan are that the game has been canceled.


Virtual ladies of Japan, your underpants sleep safely tonight.


[Pic]


CULTURE SMASH

Culture Smash is a daily dose of things topical, interesting and sometimes even awesome - game related and beyond.



...