Portal 2

Did Valve Just Take Everyone For A Ride?Over the past few weeks, Portal developer Valve and its more devoted fans have been engaged in an alternate reality game, which was believed to have resulted in people getting to play Portal 2 early. Just hours from its conclusion, it hasn't really worked out that way.


Were it just a game, that would fine. Disappointing, but fine. And yet it wasn't just a game, as the lure of playing one major title early had some people spending hours playing (or idling) in games, while others were buying a ton of games they'd otherwise have had little intention to purchase.


So it wasn't really an alternate reality game at all.


For hardcore consumers, the type that will engage in this kind of business, the modern video game landscape is one they rightfully approach with jaded eyes. It's an industry that often seems built to scam and exploit customers each and every step of the way, so gamers have become increasingly wary of the PR machine and its marketing stunts, especially when it comes to big publishers like EA and Activision.


A precious few companies remain outside of this fear and loathing, able to count on large, dedicated and loyal fanbases. Blizzard is one. And Valve is another. People feel that, because of those developer's track records of great games and forthright communication with fans, they can be trusted.


I think Valve blew a little of that trust this week.


For the past week or so, the company has been all but directly announcing that, if people went and played a whole bunch of indie games, Portal 2 would be released early. It seemed a neat stunt given Valve, who also developed Half-Life and Team Fortress, is notorious for releasing titles months and even years behind schedule. And hey, who doesn't like supporting indie games?


So many people bought a bundle of games they most likely did not previously own, all just to indulge in a little Portal 2 cross-promotion, and in the belief that in doing so they'd really get to play one of the biggest games of the year a day or two early.


At time of posting, that doesn't seem to be the case. While calculations vary (and the events of this ARG ebb and flow every hour), it seems the game will be released approximately ten hours early.


After all the clue-hunting, purchasing and playing of games thousands (maybe tens of thousands) of people engaged in, that's all they're going to get. The chance to play something a few hours earlier. In the middle of the night. If like me you didn't play this "game", then it's business as usual! Hell, you'll get the game a few hours early for doing nothing. But if I'd paid money for those indie games, games I only bought as part of the Portal 2 promotion, I'd maybe have expected a little more payoff at the end.


Did Valve Just Take Everyone For A Ride?This, I feel, creates a slight problem for Valve. As the company's Steam digital delivery service has grown to be the single-most important shopfront for the PC gaming market, it has faced increasing, if muffled, criticism from both rival stores and outspoken developers. How can it be kosher, critics say, for the PC market's biggest online store to be run by a company that itself makes and sells games?


That hasn't been much of a problem to date because, Left 4 Dead aside, most of Valve's own games have not been released during Steam's period of "dominance" over its competitors. So Valve has been able to remain mostly neutral in its use of the store and its promotional power.


This "game", though, violates that neutrality. A selection of games have sold through the roof this week (Portal 2 was #1 on Steam's charts, followed by the "The Potato Sack", the collection of indie games containing Portal 2 promotions, at #2), and sold purely because people wanted to play a Valve game early. While the indie developers involved are getting a nice bonus, proceeds from each sale are still going to, yes, Valve. To promote a game Valve developed. At the expense of other third-party games.


So people were sold games believing that purchasing them would let them get at Portal 2 early. And for all their trouble got the game...a few hours early. Making matters worse is the fact the console versions of the game, shipping on physical discs, are already finding their ways into people's homes one way or another (I've already got a copy on 360, for example, while my PC version sits at "pre-load"), and those people didn't have to spend an extra cent.


There's also the matter of a disgruntled playerbase, made up of some of Valve's biggest fans, some of whom surely feel almost exploited at having "wasted" either time or money engaged in this game, with now little to nothing to show for it.


While conspiracy theorists could easily call this a stunt aimed squarely at callously squeezing a little extra money out of Portal fanatics, there is, of course, the chance that this is all simply part of the Portal universe. An elaborate, canonical gag. GLaDOS, the malevolent computer and star/villain of the series, spent the first game promising to give you something she/it never gave you. As this ARG has been mostly "run" by Valve staffers posting as GLaDOS, that's certainly a possibility.


Yes, this is far from a heinous crime. Nobody forced people to buy those games, many probably had fun with titles they'd never played and some indie developers got paid. I'm not saying the incident has been some kind of disaster, nor that everyone involved had a wretched time, or is burning their Valve merchandise in the streets.


And hey, there's the chance that, as the night drags on, those persevering with the game will be rewarded for their efforts with something. Art, in-game items, a tease of a future project, something.


Yet I can't help but feel that, through their manipulative actions over the course of the past few weeks, Valve has lost a little of its shine as a can't-fault-them company (beyond the obvious Half-Life delay jokes), and finally given critics of its online store's growing power a tangible hook to hang their complaints on.


UPDATE - As of 12:20am EST, it appears Portal 2 has unlocked on Steam for some users, while some participants in the ARG are receiving the Valve Complete Pack for their troubles.


Apr 18, 2011
Kotaku

The Tax Man KomethIt's the start of a new week, so let's ease the pain with our semi-nightly open thread on Kotaku, a chance to speak up and speak to your fellow video game-loving friends.


I've got some Mortal Kombat to play, some Portal 2 co-op to go hands-on with and some dinner to cook. So I'll get to that while you guys talk about your gaming agenda, your social plans and how you plan on calling in sick to work tomorrow to play the week's big game releases.


Please, talk amongst yourselves about the following items of interest or whatever else is on your mind.


Kotaku

The Wii is now $169.99 USD at most U.S. retailers (Best Buy, Target, Amazon, GameStop) as of this week. Budget minded Wii owners will also be happy to know that two Nintendo games, Wii Party and Wii Sports Resort, have also had their prices slashed a cool ten bucks. Both are $39.99 USD, Nintendo of America has announced. Oh, the savings!


Kotaku

The Next Hit Music Game is Already Out There on FacebookFrench developer MXP4 says they want you to "play with your music." They just launched Bopler Games, a set of classic games on Facebook with an added musical slant. To play, choose a song from the Bopler library, (which features an inordinate amount of 80s pop) choose a game, and go. The kicker is that each of the games automatically syncs to the beat of your chosen song, creating a potentially exponential growing set of variation. Shmup enemies dance to the beat, Tetris blocks drop at different speeds depending on the speed of the song, etc. At the moment, there are four games available, including versions Tetris and Snake, with six more on the way.


In true Facebook gaming fashion, Bopler uses a microtransaction-based formula. Players try any of the games with a clip from a regular song from their library three times a day. If you want to play more than that, or play a game using the same song more than once, you have to buy a "Pass" that grants you unlimited access to a song. Passes can either be bought with "cash" paid for with a credit card or Facebook credits, or "Coins", which are earned... Or bought with a credit card or Facebook credits. Players can also buy point-multiplying bonuses just before the start of a round.


With Guitar Hero in limbo and Harmonix's next project still waiting in the wings, the fact that this game is out there, adapting to the gaming landscape and, for better or worse, thriving makes it an exception to the popular notion that the music genre is on the way out. Before dismissing the game as "doomed to fail", take into the account the fact that the studio's first game, Pump It, was released before the Bopler consortium and grabbed over one million hits in its first month. The question is; will this type of innovation help resuscitate the relationship between music and gaming? [Bopler Games] via [TechCrunch]


Kotaku

Farm, Chill, Whatever—It's All Cool With Facebook Game Pot FarmVirtual agriculture has recently become a bit more spliffy.


If conventional farming simply isn't your thing—or if you're too half-baked to feign an interest in produce and husbandry—then the Facebook game Pot Farm may be just the foray into horticulture you've been jonesing for.


Pot Farm (which is is still currently "totally Beta or whatever") operates much as you'd anticipate from a Facebook-hosted farming game: players are encouraged to develop and nurture a plot of land, and hopefully rake-in a steady influx of virtual capital...or not. "A friendly woodland growing game, chilled out camping with a bit of gardening on the side" is the decidedly chill manner in which the title is described on developer Downtown East Side Games' website.


Players can expect an assortment of absurd goings-on. Five minutes into a play-test, I found myself having to determine what best to do about "a confused dopey duck" that had "wandered onto my farm and needed a place to crash." This was after I had passed a few aimless moments having my dreadlocked avatar putter about a field that was strewn with empty bottles and trash.


But don't be mislead by Pot Farm's high-as-a-kite attitude into thinking that the game itself is slouchy. The title is a finalist at the Canadian Video Game Awards for "Best Social/Casual Game," and is apparently generating $150K a month in revenue. How many of your deadbeat, pothead pals can claim as much?


Kotaku

Posters From The Great Mushroom Kingdom WarThis killer set of WW2 / Mario Bros. propaganda posters by Fernando Reza is now up for sale. You can buy the 11" x 17" hand signed pieces as a group (cheaper) or individually HERE. Each is a limited edition of 100.


Each Poster: Victory! | The Enemy! | Power Ups! | The Boos!


MARIO PROPAGANDA Set of 4 by Fernando Reza (Store) (Twitter)


Via: frodesignco


Need your daily fill of geek eye candy? If so, head over to Justin Page's Rampaged Reality and get your fix. Republished with permission.


Kotaku

Telltale Games Nabs Law & Order: Los Angeles For Its Latest Episodic SeriesThe Telltale Games factory has added one more property to its lengthy episodic games portfolio, NBC crime procedural Law & Order: Los Angeles. With Back to the Future, Jurassic Park, The Walking Dead and many, many more episodic series on its plate, why Law & Order?


Well... "Law & Order: LA fits very well with the style of episodic entertainment experiences Telltale has been building since our very first days," said Telltale co-founder and CEO Dan Connors in a release. "The talents and skills that we've been building at Telltale are ideally suited for the structure and storytelling approach of televised procedurals like ‘Law & Order.'"


A fairly convincing argument, Mr. Connors!


Law & Order: Los Angeles—the video game(s)— will "take the crime solving focus to interrogation and criminal investigations, with a heavy dose of courtroom drama on each case," according to the announcement.


Like many of the episodic series Telltale are known for, future Law & Order LA games will come to the PC, Mac, unspecified consoles and mobile platforms. The first Law & Order games to feature the virtual likenesses of Alfred Molina, Skeet Ulrich and Terrence Howard will arrive sometime in 2011.


Apr 18, 2011
Kotaku

Back!DISARRAY | New York, New York: My new, temporary desk in Gawker HQ. (Photo by Crecente)


Back!The Mother of All Motherboard Shoot-Outs

Chipset delays aside, Sandy Bridge has been one of the most anticipated and impressive releases we've seen from Intel in recent years. The first wave of processors have demonstrated superior efficiency as they swept aside considerably more expensive processors of previous generations, while consuming even less power. The Core i5 2500K and Core i7 2600K models have also delivered effortless overclocking potential without going for excessive price premiums. More »



Back!New Skyrim Shots Feature Orcs, Cat-People, And The Dreaded Giant Spider

Giant spiders are a staple of fantasy role-playing games, be they pen-and-paper or console-and-controller. Bethesda shows off perhaps the most terrifying giant spider of them all in this latest batch of screens for The Elder Scrolls V: Skyrim. More »



Back!Could Prey 2 Be Red Dead Redemption in Space?

Prey 2, as we expected, will be a very different sort of game then the original. Gone is the conflicted Native American hero. Gone too is the linear gameplay of the original. More »



Back!First Look At Uncharted 3's All-New Multiplayer Mode, Now With Buddies, Splitscreen and High Fives

Soon, you'll be able to high five your PlayStation Network and Facebook buddies while standing over the corpse of Nathan Drake-and you'll be rewarded for doing so in Uncharted 3: Drake's Deception's all-new online multiplayer component. More »



Back!Sonic Generations Is Like A Dream Sonic Game, Except It's Real

Sega's next Sonic game, Sonic Generations, will let you play as classic, sidescrolling Genesis Sonic or as modern, control-him-from-behind-in-3D Sonic. You'll control either Sonic in levels inspired by three eras of Sonic games, from the originals, to the Dreamcast era, to modern times. More »



Back!Rage's Dead City Is Surprisingly Lively

Just because there's an apocalyptic event doesn't mean the world's great cities crumble into dust. They just get a few new residents, as demonstrated in Rage's Dead City gameplay trailer. More »



Back!Hands On With Uncharted 3's Three Team Deathmatch and Free For All Killfests

My first few minutes spent playing Uncharted 3: Drake's Deception in the game's multiplayer mode was dedicated to making my Nathan Drake and my Victor Sullivan look different from all the other Drakes and Sullys I was fighting against. I put a fisherman's hat on Sully, gave him a blue Hawaiian shirt, decked him out with rings. My Drake wore aviator sunglasses and wore a brick colored shirt, half-tucked, of course. More »



Back!Screen-Free Week Goes On The Attack, Pushes TV-B-Gones

Screen-Free Week seems to be going guerrilla, calling not just for folks to avoid using their TVs, game consoles and computer screens this week, but to turn off other people's televisions. More »



Back!A Video Game About The Anger We Can't Express

The creators of the video game Asura's Wrath think you might be holding back. They think that, if you're an adult, you might be bottling your rage. More »





Back from two weeks vacation, I'm now safely ensconced in both a new house and a new office, both in New York. Unpacking? Still doing it. I've somehow managed to misplace nearly all of my consoles. Hopefully I'll find them all soon. –Brian Crecente


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Kotaku

American McGee Says American McGee's Alice Is Coming To The New Alice: Madness ReturnsPerhaps you're interested in playing the new fantasy adventure Alice: Madness Returns, but have never enjoyed the 11-year-old PC original. Worry not, for it appears that the first game, American McGee's Alice is coming to consoles as a downloadable game as well.


So says American McGee of American McGee's Alice fame, who tells CVG that a major incentive for purchasing Madness Returns is the original game.


To blockquote McGee:


"There's also going to be pretty significant release which is the original Alice brought over to the consoles so that a person who's purchased Madness Returns gets a download code and is able to bring Alice 1 onto their console and play through the entire original game alongside playing Madness Returns."


Looks like Mr. McGee may have let that cat out of the bag a bit early. Still, if the man's right, that's a nice little bonus.


Alice Madness Returns to include original Alice [CVG]


Kotaku

Microsoft Carves Out Its E3 2011 Keynote PlansJust a few days after Sony told us when to expect its E3 2011 showing of all things PlayStation, Microsoft chimes in, letting us know when and where to expect their big E3 media briefing.


We were invited to the the Xbox 360 E311 Media Briefing earlier today, which is slated for Monday, June 6 at 9 am PST. We'll be there.


Microsoft offers no hints about its plans for the Xbox 360, Xbox Live or Kinect or whatever else it might have up its sleeve. This will be the seventh E3 at which the Xbox 360 is represented, but we'd be surprised if Microsoft has plans to show off new console hardware this year, unlike Nintendo, which is rumored to bring the Wii's successor to the show.


So, to plan your day, we've got Microsoft starting its E3 presence at 9 am on June 6, with Sony holding its media briefing later that afternoon at 5 pm. Now we wait for Nintendo...


...