AudioSurf - Valve
Updates to AudioSurf have been released. The updates will be applied automatically when your Steam client is restarted.
The Ball - Valve
Updates to The Ball have been released. The updates will be applied automatically when your Steam client is restarted.
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - Valve
Day one. Missed call. Partied all night with that platinum midget fellow and Urbano. I want to decide who lives and who dies. No, forget that. Just forget it all. What does the rest of it all mean? Not just life, but the universe as well. When will I find true love? What's the melody that holds the key to my heart? What do uplifts care, anyway?
BIT.TRIP BEAT - Valve
  •   Updated <the> Main Menu
  •  Game auto-pauses when the SSSSSSteam Overlay is uSed
  •  Mega Mode enhance

                                             ments
  •  ERRORs REDACTED
  •  >>>===0|                                    |0===>   Soon?
  •  Uw==7c6f7c01010011
  • Blood Bowl - Legendary Edition - Valve
    Act now and save 75% on Blood Bowl Legendary Edition during our Weekend Deal! Offer ends Monday at 10am Pacific Time.

    This is a no holds barred bonecrunching sport! Even if tactics are your favoured route, you can also choose from a large selection of incredible and vicious moves: bribe the ref, devastating spells or illegal weapons…

    Apr 6, 2011
    Product Update - Valve
    v1.0.0406.15 =>06 april

    [General]
    -New page "Profil"
    -New "breakables" added to every maps
    -New sounds added
    -Ingame withdrawal button added
    -Ingame suicide button added
    -Alienware items added
    -Leaderboard sort by columns
    -MacOSx mouse cursor support
    -Intro screenshot
    -Special code option menu
    -Ingame F10 menu update
    -Automatic life and energy balance when teams have a different number of players

    [Balance]
    -Item: Neutralizer effect duration reduced from 5s to 3s
    -Bulldozer: Rain of Torment cooldown reduced from 9s to 6s
    -Bulldozer: Rain of Torment energy cost reduced from 60 to 40
    -Bulldozer: Rain of Torment duration reduced from 6s to 2s
    -Bulldozer: Rain of Torment damage increased from 60/s to 90/s
    -Colossus: Lasso cooldown increased from 6s to 9s
    -Colossus: Clash damage increased from 145 to 175
    -Titan: Neutrobomb radius increased (+25%)
    -Titan: Neutrobomb energy cost reduced from 50 to 40
    -Titan: Freezing Impact cooldown reduced from 18s to 15s
    -Deluge: Nanobot Swarm damage increased from 120/150 to 140/170
    -Tempest: Tesla Coil cast time reduced from 1.5s to 1s
    -Tempest: Tornado moving speed improved (+40%)
    -Firestorm: Heat Converter duration increased from 3s to 4s
    -Firestorm: Heat Converter absorption improved from 50% to 70%
    -Razor: Whiplash damage increased from 100 to 110
    -Razor: Sand Chainsaw damage increased from 110 to 120
    -Omega: Phase Shifter duration reduced from 3s to 2s
    -Vicious: EMP Generator damage increased from 100 to 120

    [BugFix & Optim]
    -Several interface fixes/improvements (especially for the lobby and the leaderboard) -Localization update -MatchMaking update -Host paternity transmission

    Product Update - Valve
    Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted.

    Fixed:
    • Fix issue when importing blueprints with a "Manage Docked"/autoundock order.
    • Bridges only needed half as much crew as they were reporting.
    • The orders given by the trade automation order were reversed.
    • AIs taking over from disconnected players in MP would add their traits and reset the homeworld.
    • Crash on load when docked objects had been given orders.
    • After loading a game, planets and systems that were scouted before but had no vision when saving are now still visible.
    • Loading a game after returning to the main menu from a mod would not work without re-selecting the mod first.
    • Fixed a crash in multiplayer related to losing a planet.
    • Starting Tech Level now only affects technologies that start unlocked, unless "All Techs Available" is also enabled.
    • "Ancient Ruins" now works with "All Techs Available" enabled.
    • Energy weapons would display the wrong power cost when modified to fire faster than once per second.
    • Declaring war was not cancelling all previous treaties with that empire.
    Changed:
    • Selecting a ship in a fleet now selects the entire fleet. Clicking the ship again will select just that ship.
    • Tweaked the AI profiles homeworld build orders to work better with the economy.
    • Canceling a construction returns 50% of the resource cost of the construction (except for Labor).
    • Shipyard governors no longer remove farms.
    • When deciding to update a layout, sub system size is taken into account. Small sub systems are less important for auto-updating, and large sub systems are more important.
    • Tweaked Metals and Electronics fab images for a bit better readability.
    • Redid the layout of all technologies.
    Balance:
    • Doubled Advanced Parts production, and slightly reduced Electronics and Metal production.
    • Increased the various lasers' damage by 33%.
    • Work ethic and Academics campaign civil acts only affect resource production by 10% rather than 25%.
    Added:
    • Detailed Statistics on a blueprint now shows the maximum distance a ship can fly in its fuel life time.
    • Exact stored resources and storage capacity can now be seen per resource on the economy tab.
    • "Automatically Explore" automation order. Find an unscouted system when built and fly to it (possibly repeating or fleeing from enemies). Added to the default scout blueprint.
    • Firing and Impact points can now be seen in the model configurator. Also removed any non-functional tools from the toolbar.
    • Added option to disable engine flares. Disabling them should significantly improve framerate for games with large numbers of ships.
    • Added 'stroked' versions of the fonts. These are used as a nicer version of text shadowing (e.g. Research Field names, Mouse-Overlay text).
    • Added "As Level" syntax for sub system variables to make them be treated as level vars for the purposes of updating a sub system.
    • Added recolors of the Railgun for Artillery and Plasma Thrower for the Muon Cannon.
    • Added a new weapon, the Muon Cannon. Lower dps than a railgun, but partially pierces armor. Uses low amounts of ammo, but needs power.
    • Added "Material Sciences" technology. Increases most sub system health significantly per-level (not armor or hulls). Now governs the bulkhead's level (rather than armor).
    • Added a new shipset by eRe4s3r, dubbed the 'Neumon' shipset.
    • When in contact with more than one other empire, relative rankings in the categories Military, Colonization, Research and Economy are listed.
    • Global empire population stat in the empire window.
    UI:
    • Added a common GUI skin. We are moving all windows over to the new skin system, and several windows have already been moved over. This includes a variety of improvements to the functionality of those windows as well.
    • Minimap: clicking the bars for an empire selects all military ships of that empire in the system.
    • Minimap: Selecting an object now clears focus, allowing the camera to behave as expected.
    • Research window: ctrl-clicking the remove button for a queued tech removes a single level instead.
    • The escape menu is now handled in the scripts, and is centered on the screen.
    • Current population and amount of structures built on a planet can now be seen from the hover information for every planet, not just your own.
    • Ship Layout Editor: The sub system list now has modes to display small icons and text, or large icons only.
    • Ship Layout Editor: You can drag a sub system out of the list to add it to the design, rather than double clicking.
    • Ship Layout Editor: Designs in the layout list can now be sorted by name or scale, and obsoleted designs are reddish when "Show Obsolete" is enabled.
    • Ship Layout Editor: Holding control while dragging a sub system on the blueprint creates a copy.
    • Diplomacy window: Reorganized the window to be easier to use.
    • Treat window: Reorganized the window to make who does what clearer.
    • Object List: Objects can now be filtered by name and type, and all filtered objects can be selected.
    Removed:
    • Removed the dark purple empire color.
    Team Fortress 2 - Valve
    Team Fortress 2
    - [ restricted ]
    Shadow Harvest: Phantom Ops - Valve
    Shadow Harvest: Phantom Ops is now available in NA! The scheduled release date to the rest of the world is April 15th.

    BEHIND EVERY WAR IS A TRUTH YOU WERE NEVER MEANT TO KNOW!

    Aliens vs. Predator™ - Valve
    Save 75% on Aliens vs. Predator in this week's Midweek Madness!

    Bringing the legendary war between two of science-fiction's most popular characters to FPS fans. Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya's Prospect.

    Offer ends this Thursday at 4pm PST.

    ...