Stephen Toulouse, known to many as Stepto, is Microsoft's director of policy and enforcement for Xbox Live. That means he's the guy with the biggest, baddest banhammer on that service, making him a prime target for grudge-nursing hackers. Apparently one just seized control of his personal website, stepto.com
Update: A hacker took control of his Xbox Live account, too, calling it payback for being banned 35 times on Xbox Live.
The domain has been taken down by Network Solutions, so who knows what was being done with it or for how long it was compromised and still live. About six hours ago, Toulouse noticed that control of Stepto.com had been handed over "to an attacker," and asked that no one send email to that domain, as it was no longer private.
An hour ago, Toulouse tweeted, Network Solutions told him they're "trying to figure out what happened," but agree that the domain had been compromised.
Toulouse is often the face of major banhammer announcements, such as for playing pirated games or cheating, which makes him despised by many people who like pirating games or cheating. For those who don't, he's a pretty reasonable guy, who approaches his duty with a mix of seriousness and levity, as you can see here in his reading from "The Book of Enforcement" at PAX in 2009.
Last year, Larry "Major Nelson" Hyrb, the director of programming on Xbox Live, had his XBL account hacked .
Astute readers probably had this pegged for a 'Shop Contest the instant it published a week ago, but don't worry, we've got more than one image to exploit from the Nintendo 3DS launch, aka "When Reggie Met Triforce."
We have two images for you to work with, actually.
Source Image: Triforce Johnson receives the first 3DS sold in North America from Reggie Fils-Aime.
Source Image: Triforce Johnson hoists his 3DS a la Link.
Those plus funny are your ingredients. Perhaps it's a basic topic, but we're going for accessibility. The Dutch Masters of the 'Shop Contest will assuredly do something much more complicated and hilarious than I can suggest off the top of my head.
You know the rules: The 20 best will get rounded up and published at the end of next Saturday. Meantime, I and the rest of the starred commentariat will approve and promote as many as we can so folks can see them and pass judgment.
This is your no-frills step-by-step procedure to participation in the Kotaku 'Shop Contest.
1. Create your 'Shop.
2. Upload it to a free image hosting service. I suggest imgur. It's stupid simple. No account is necessary.
3. This is very important: You must use the URL of the image itself. In imgur, this is the second URL it gives you after you upload the image. It's under "Direct Link (email & IM)"
4. At the beginning of the comments roll, click "Start a New Thread"
5. To the right of your name, select "Image."
6. Paste the imgur URL in the image URL field. It's the field that says "Image URL."
7. You can add editorial commentary if you want, but you can hit submit and your 'Shop entry will be uploaded to the comments.
As an added inducement, I want to let you know I do star commenters who send in worthy/funny submissions - whether or not they're chosen for the final 20. This may not happen immediately. I usually start rounding up a gallery by the middle of the week. This is my subjective call, but I do want to recognize as many contributors as possible, and show gratitude for making this such a popular feature on weekends.
Now, Gentlemen, start your 'shopping!
Welcome to Weekend Talk Amongst Yourselves, your Sunday morning reminder that all things games are fair game under the hashtag #tay.
Today's TAYpic is courtesy of ShinLord. Submit your image to #TAYpics.
(Read this thread for directions on how to do a TAYpic.)
Welcome to your Sunday read of the week's best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic.
Awkward Zombie by Katie Tiedrich published March 27 - Read more of Awkward Zombie
Nerf NOW!! by Josué Pereira published March 26 - Read more of Nerf NOW!!
Penny Arcade by Jerry Holkins and Mike Krahulik published March 28 - Read more of Penny Arcade
Manly Guys Doing Manly Things by Kelly Turnbull published March 28 - Read more of Manly Guys Doing Manly Things
Rooster Teeth by Griffon Ramsey and Luke McKay published March 31 - Read more of Rooster Teeth
Brawl In The Family by Matthew Taranto published April 1 - Read more of Brawl In The Family
Virtual Shackles by Jeremy Vinar and Mike Fahmie published March 30 - Read more of Virtual Shackles
Dueling Analogs by Steve Napierski published March 31 - Read more of Dueling Analogs
Another Videogame Webcomic by Phil Chan and Joe Dunn published March 29 - Read more of Another Videogame Webcomic
ActionTrip by Borislav Grabovic and Ure Paul published March 28 - Read more of ActionTrip
Last week's challenge produced only the second time in Kotaku 'Shop Contest history that one artist got two submissions featured in the final gallery. Who scored this rare double eagle? See inside!
Asked to exploit this image of an Altaïr Ezio cosplayer at PAX East, the community responded in force. We had far more than just swapping out what was on his monitor, though there were plenty of hilarious submissions to that effect, too.
ARYXANDRE (3) built a worthy tribute to everyone's favorite bully-smashing Aussie; Boopadoo (5) and Jimmy_Jazz did do the same thing but, sorry Jimmy - you're a multiple roundup honoree, and while Boopadoo is too, his was a little bit better.
Clumsyninja (7) went subtle, but classic; Duck45 (8) was more current; JimThePea (9) was even more topical than that, and hey, how can you not give the nod to a shop with Reggie in it. Kolibri (11) was the best of numerous Star Wars entries. BigMike McCarthy (4) was my early clubhouse leader - and then obeyyurmaster (15, 16) came in.
When you're only the second 'Shopper to get two works featured in the same gallery in more than a year of this contest, that should get you top billing. obeyyurmaster was unbelievably prolific - There's no way I could drop either his extremely well done men's room 'shop, or the Star Wars hologram, and he was the only one to think of that, it should be noted. obeyyurmaster also had a third shop that, yes, actually I would have run had these two not been more funny.
Congratulations to everyone.
a316sob
actionfitz
ARYXANDRE
BigMike McCarthy
Boopadoo
Cerby
clumsyninja
Duck45
JimThePea
joruri
kolibri
Laodicea-Dude
m00sician
monte2
obeyyurmaster
obeyyurmaster
psykofaze
ShinLord
Strmtrooper
Wafflemao
This week marks my third anniversary with Kotaku, spending all of that as the site's weekend editor. On my third weekend here, my brother Fletch and I unloaded this post - "Two Brothers Meditating Upon Questions of Pac-Man," originally published April 19, 2008. A hypothetical calculation of Pac-Man's, er, metabolic functions, it became one of Kotaku's all-time humor classics. It's re-presented here, updated for the site's current design, with a gallery now featuring two alternate, unpublished images.
My brother, Fletch, and I were 8 and 6 years old, respectively, when Pac-Man debuted. As this IM conversation demonstrates, to this day we approach the game with the same wide-eyed curiosity and emotional maturity as we did in 1980.
Tuesday, April 15
10:01:53 AM Owen: hey, pac-man question: how big were the dots and the energizers, in pixels
10:02:08 AM Fletch: You mean on the original video game screen?
10:02:16 AM Owen: yeah, 2x2 for dots, and roughly 8x8 for the energizers?
10:02:20 AM Fletch: i guess. I don't have bionic graphic measurement powers
10:02:37 AM Owen: I'm trying to figure how big a shit Pac-Man would take after one board.
(you've been warned...)
10:03:15 AM Fletch: Isn't this begging the rather obvious question of the location of pac-man's anus?
10:03:30 AM Owen: ...
10:04:21 AM Fletch: I'm betting Pac anatomy would confound human xenobiologists
10:04:24 AM Owen: o_O
10:05:06 AM Owen: OK now, normal digestion, how much gets metabolized, how much is dookie, rough percentages.
10:05:25 AM Fletch: dunno, never saw pac-crap
10:06:14 AM Owen: neither have i, stupe.
10:06:18 AM Fletch: do we assume Pac's GI tract is reg'lar? Getting enuf dietery fiber?
10:06:22 AM Owen: this is for mature, healthy, nonsmoking male pac-adult
10:06:30 AM Fletch: that's the only way the word 'mature' ever gets into this conversation
10:07:00 AM Fletch: BRB
10:10:41 AM Fletch: OK, there are 266 dots on a screen
10:10:50 AM Fletch: roughly 2x2, so 4 pixels per dot
10:10:53 AM Owen: you google that?
10:11:00 AM Fletch: no- found a screeencap of the whole board at wikipedia, so I counted em
10:11:05 AM Owen: got damn you hardco
10:11:56 AM Fletch: nowait, I miscounted- thought the board was quadrilaterally symmetrical, but its only bilateral
10:12:05 AM Owen: O_o
10:12:30 AM Fletch: Ok dot count is 240- x 4 pixels is 960
10:12:38 AM Owen: alright, now the ghosts
10:12:47 AM Fletch: ghosts don't count towards crap, they ghosts.
10:13:04 AM Owen: no, he consumes their ghost costume but not their eyeballs. it's roughage.
10:13:17 AM Fletch: THEY GHOSTS
10:13:30 AM Owen: "ghost-monsters" according to teh cartoon
10:13:38 AM Fletch: Cartoon ain't canon
10:13:46 AM Owen: o_O
10:13:56 AM Owen: fine fuck the ghosts.
10:14:09 AM Fletch: damn straight. Now: energizers are 9x9- minus 12 for the corners, so that's 69.
10:14:21 AM Fletch: x 4 equals 276
10:14:29 AM Owen: wat about cherries
10:15:07 AM Owen: you get two of those per board
10:15:08 AM Fletch: they ain't on my screengrab
10:15:16 AM Owen: well dammit find another
10:16:50 AM Fletch: OK 98 pixels for cherries x 2 is 196
10:17:05 AM Owen: OK so that's 960 pixels for the dots, 276 for the energizers, 196 for the two fruit. i get 1432 pixels total consumed. now, let's say it's one of those high speed versions like we played at the pizza hut. so he's burning a ton of calories, and all of this stuff is super nutritious. and plus he reserves some that he'll convert to mass for when he goes supersize to chase blinky at the first intermission. so all but 25 pct is left in his intestines. that leaves:
10:17:25 AM Fletch: 358 pixel pac turd. let's say 360. what's the square root of 360
10:17:34 AM Owen: uh ...
10:22:50 AM Owen Good went away
10:22:55 AM Fletch: ohfercrissake
10:22:56 AM Owen Good (auto response) I am away from my computer right now.
10:22:59 AM Owen Good came back
10:23:01 AM Owen: uhhhh ... 11?
10:23:22 AM Fletch: 18.97, Mister Maf.
10:23:28 AM Owen: close enough
10:23:35 AM Fletch: so let's call it a square 19 pixels on each side
10:23:37 AM Fletch: now how big is pac. I'm betting he ain't that big
10:23:52 AM Owen: 16x16 at the max.
10:23:59 AM Fletch: 14x14. plus his butthole has to be only two or three pixels wide
10:24:09 AM Owen: owwwwwwwwwww
10:24:30 AM Fletch: so it ain't gonna come out square, it's going to be a big long squirt-dookie
10:24:35 AM Owen: ( O ) ___ ( o)
Wednesday, April 16
From: Fletch [redacted]
Date: Wed, Apr 16, 2008 at 1:32 PM
Subject: Re: conversation
To: Owen Good [redacted]
attachments:
To scale, pixel for pixel. Nearly 2x Pac-Man's mass.
13:40:28 PM Owen: lol blinky's all !!! omfg
13:40:33 PM Fletch: thanx
13:40:45 PM Owen: so i was trying to figure
13:40:49 PM Owen: what would the men's room look like after one round of Tapper
13:40:52 PM Fletch: I have to go now.
Images courtesy of Fletch Brendan Good
Most single men don't pay much attention to which brand of laundry detergent they buy, beyond whatever's cheapest. But back in North Carolina, I had a friend who was adamant about using Tide and could identify others who used it by their scent.
That's because Tide was the hood sponsor of Ricky Rudd, his favorite NASCAR driver, so for about 10 years that made this guy super fired up about whiter whites and mountain-fresh laundry. Rudd was a Tide racer; Leigh was a Tide guy.
It works in the other direction too. As the driver of the No. 20 GameStop Toyota on NASCAR's Nationwide Series (one rung below the Sprint Cup), Joey Logano is the Gamers' Racer. GameStop's logo really is only part of the picture, as current games usually dominate the paint job (like LEGO Harry Potter does here).
And When people who can appreciate games see BioShock 2 or Red Dead Redemption go zipping around a tri-oval, it sends a message that's as much an affirmation to them as it is an advertisement to others.
"Yeah, I'm cool with the label," Logano, just 20, told me with a chuckle. He didn't mind, either, the semi-ironic fashion in which this site adopted him last year, tracking his finishes in 23 Nationwide races with GameStop as a hood sponsor - and another race on the Sprint Cup series, where Logano's regular ride is with Home Depot. NASCAR is well known for its driver accessibility and fan service, and they may get adopted by people they don't have much in common with by virtue of that sponsorship.
That's not the case for Logano, though. Though a racing career going back to age 6 left little time for growing up at a console, controller in hand, he is a good representative for GameStop and video gaming - young, cheerful, and a rising star in a natural video game sport.
"I was unproven at the time we got the GameStop sponsorship [in 2008], so they definitely took a gamble with me. Any sponsor you have, you're really excited, because if you don't have a sponsor, you don't race," Logano said. "But being a store where I used to go, and a store that can bring in a lot of fans, and we relate to them a lot, we were looking for something that would be a perfect match and we've got two sponsors that tie together very well."
Logano doesn't just race with video games on his firesuit, he races in video games, too, particularly in NASCAR 2011 The Game, which released on Tuesday. And he plays racers nearly exclusively in his spare time, something I figured he wouldn't do - not because of any disparity in experience, but doing what is actually your job in your leisure time doesn't sound so entertaining to me. I don't play Mike Fahey Games Writer 2011 when I'm off the clock.
"Yeah, but the thing about football players I always read is they're always playing Madden," Logano said. "If it's in your blood, it's what you do all the time. For us, we can't get a football and throw it in the backyard, and we can't get in a car and drive it 200 miles per hour out on the highway. So for us, it's always racing, always a racer game."
Logano has a console setup within his team's RV - no ridiculously large television, because it is an RV, but both an Xbox 360 and PS3 in the back, and current drivers like Gran Turismo 5 and Split/Second (both hood sponsors last year), plus a copy of NASCAR 2011 The Game a few weeks before it released.
For NASCAR 2011, or games that feature real world tracks where he races, there's a business purpose in it, too, Logano said. "When I first started racing [in 2008], I played a lot of NASCAR [then an EA Sports title] just to know what the tracks look like," Logano told me. "You go to so many every year, they all start to run together. So I'd sit there with a notebook and write down everything I'd done in the past year, just to refresh my memory, then go run a few laps on a video game to get the wheels turning, and get to the racetrack more prepared."
And the gameplay of a strategic, realistic racer does have some practice value as well.
"It's still racing, and a lot of things I do on racetrack as a driver - throttle here, brake here, a lot of that transfers over to video games," Logano said. "The G-forces and all the other little things that come into play when you get going, no, you can't replicate that. But the line you run, where you brake, where you gas, that part transfers."
Logano's happy, of course, to sell video games to NASCAR fans, and he's happy to sell NASCAR to video game fans too. "You've really got to go to the race, hear the scanner, hear the driver and the crew chief and the spotter," Logano said, on scanners that are available for rent at the event. "When you're there you get the feeling of speed and horsepower, and what's going on behind the scenes. Once you get into that, it's a lot more than guys driving around in circles. It's like any other sport, you want to know what's going on and be educated."
He's hoping that NASCAR 2011, which offers that kind of scanner audio and, of course, a directly personal experience in racing, recruits gamers to the track. With GameStop, he's already recruited plenty to his team.
"It definitely brings me a lot of fans, and that is a big deal in NASCAR," said the Gamers' Racer. "More [fans] than I would have if I didn't have GameStop."
Stick Jockey is Kotaku's column on sports video games. It appears Saturdays.
Kid Cudi, the rapper who debuted two years ago with the gold-album "Man on the Moon: The End of Day," evidently cut a rap homage to Capcom and the fighting genre for which it is well known. It's an old project done for some friends, the artist said, but you may still listen to it here.
"The song ... titled "capcom" was done early last year for a project chad hugo and kenna were working on for a Street Fighter game," Kid Cudi writes on his tumblr, "and they reached out and asked me to be a part of it. This was a demo reference and i never really got to rework my verses or see the project through. Its old and isnt of my discography. I have a new jam im releasing soon and it will be current freshness. Stay tuned."
KiD CuDi - "Capcom" [Shoryuken via The Koalition]
Meme Generator now has "Optimistic Indie Dev" on its menu of choices, and it's become quite active. Some suck, but a lot provide biting commentary on independent games development, in a can't-live-with-em-can't-live-without-em way. For an all-star selection of the best, go here.
Meme Generator now has "Optimistic Indie Dev" on its menu of choices, and it's become quite active. Some suck, but a lot provide biting commentary on independent games development, in a can't-live-with-em-can't-live-without-em way. For an all-star selection of the best, go here.
Meme Generator now has "Optimistic Indie Dev" on its menu of choices, and it's become quite active. Some suck, but a lot provide biting commentary on independent games development, in a can't-live-with-em-can't-live-without-em way. For an all-star selection of the best, go here.
Meme Generator now has "Optimistic Indie Dev" on its menu of choices, and it's become quite active. Some suck, but a lot provide biting commentary on independent games development, in a can't-live-with-em-can't-live-without-em way. For an all-star selection of the best, go here.
Meme Generator now has "Optimistic Indie Dev" on its menu of choices, and it's become quite active. Some suck, but a lot provide biting commentary on independent games development, in a can't-live-with-em-can't-live-without-em way. For an all-star selection of the best, go here.
Meme Generator now has "Optimistic Indie Dev" on its menu of choices, and it's become quite active. Some suck, but a lot provide biting commentary on independent games development, in a can't-live-with-em-can't-live-without-em way. For an all-star selection of the best, go here.
There must be some law that only in April can we get news about Bio Force Ape, a never-released NES game whose wild-ass title and premise spawned an awesome hoax in 2005. This, however, is legitimate: the ROM of the game is now available for you to download and play on an emulator, unless someone's gone to the trouble of putting an April Fool's message in at the end of it.
I doubt that, though. It's a real ROM, and plays like the game that Frank Cifaldi and friends bought at auction from Japan for roughly $2,700 last year, and broadcast on 1Up in a series of videos. It certainly is bad, although I suppose that's axiomatic, for while games are unreleased for several reasons, a big one is "because it's shitty." No fart attacks, butter monsters or eating of communism, but you do get to suplex a guy in a bumblebee suit.
Spotlight: Bio Force Ape [Lost Levels]