PC Gamer
Tanks: like angry decade-old PC Gamer jokes.
Relic announced earlier today that they will be shutting down the open beta of Company of Heroes Online in March, saying that the end of the beta means the end of Company of Heroes Online.

Posting on the Company of Heroes Online site, Relic urges players on the beta to spend their COHO cash before the end of the beta, saying"we want to thank everyone for participating in the Company of Heroes Online Open Beta program. After an exciting period of operating and testing, we will be closing Open Beta on March 31, 2011 to evaluate the next steps for the Company of Heroes series. As of today, you can no longer purchase COHO Cash from the website, but you will be able to spend any purchased COHO Cash in the game until March 31, 2011. We will also honor any COHO Cash Card redemptions on the website until March 1, 2011."



Those participating in the beta will also receive a code that will let them buy Company of Heroes Gold edition for just $4.99. Relic have said that the original Company of Heroes will receive a balancing patch soon, which will apply a lot of fixes and balance changes made in Company of Heroes Online to Company of Heroes and its expansions, Opposing Front and Tales of Valour. For more information on the beta closure, check out Relic's FAQ.

A Relic developer posting on the Gamereplays forums confirmed that the end of the beta means the end of the Company of Heroes Online idea for Relic. The developer says "CoHO is closing. Shutting down. This isn't some kind of weird trick or marketing ploy where in three months we announce that it's back. This isn't New Coke," adding "We are not working on DoW:O."

It's a sad end to a promising game, but won't be the end for Company of Heroes. In the beta FAQ Relic say "we are still working on our plans for the Company of Heroes franchise and are not ready to discuss details yet."
PC Gamer

PC Gamer is now available as a digital edition. The tech-priests at Zinio have used their cyber-magic to digitise each issue, bringing the world's best PC gaming news, reviews and features straight to your screen. You can subscribe now and save 36% off the digital cover price. Read on for details.

The Zinio interface will let you zoom in on and interact with each issue, and every page is rendered in super high resolution, so you'll be able to get even closer to our exclusive previews. Head here for a sample of the February issue.

Digital editions of PC Gamer are now available to buy for just £2.99/$4.99 each. Once you've purchased an issue you'll be able to read it on any display, whether it's on your PC monitor, Mac screen, or your iPad. Of course, you can always save even more money by subscribing. A yearly subscription will net you 13 issues for just £24.98/$39.99, and every issue will be delivered straight to your computer as soon as the issue hits the shops.

If you'd rather have a more palpable, strokable copy of PC Gamer to hold close, then you can subscribe and save up to 35 percent on the mag. You'll receive your copy of PC Gamer before it arrives in shops too.
Feb 2, 2011
PC Gamer

This is not a game for people who have 700 hours logged in Counter-Strike. The cursor is the size of an Action Man’s head. The music and visual style is so saccharine it could give you diabetes. And the menus are so bright and accessible a man with no face could navigate them. Create is a physics-based casual puzzle game: fun, charming, polished, and unlikely to hold your attention for more than a few hours.

Each 3D landscape has a series of attached challenges that require you to use assorted objects to solve physics puzzles. You bring it to life with textures, decorative objects and stickers. For example: you have to propel a car through a flaming hoop across a gap. You grab a ramp from your ever-growing inventory of oddball items, position it beside the chasm, then hit the ‘play’ button. The vignette starts to play out, your car hits the ramp, goes through the loop and you receive Sparks, the currency required to unlock new items and progress through levels.



That’s about as complicated as it gets. It’s like Photoshop for idiots: big, fat paintbrushes, drag-and-drop props and easy to navigate palettes stuffed with textures and colours to smear your creation with. You can also do things like set the weather and change the sky, all through dunce-proof menus.

Creative bonus

Things get disarmingly complicated later on. The basic solution is always easy, but there are bonus Sparks that require cunning use of objects to collect. You might find yourself attaching a balloon to a car and using fans to blow it around the level, or guiding a motorcycle through flaming hoops using moving ramps that roll away.



It can be weirdly compelling. I regularly found myself peering into my monitor, tongue hanging out, piecing together a bridge from blocks or carefully resizing trees. It’s just a shame your creativity is limited to a relatively small area of the screen, and your creations are so hamstrung by the layout of the level. A concession to gurgling, easily-confused toddlers, to whom Create, sadly, will appeal the most.

Disappointingly, for a game called ‘Create’ I didn’t get many opportunities to use my imagination. You won’t see people excitedly sharing things they’ve made on YouTube, because it’s hard to create something and make it distinctly your own. You feel like you’re creating by proxy; a slave to the developers’ imaginations, rather than getting to use your own.



It’s cute, and it works, but you’ll have a hard time detaching yourself from the fact that it’s a bit too simple. Devs EA Bright Light should be applauded for creating something genuinely fun and accessible, and which will fire young imaginations, but you’ll yearn for something more. The slow pace and mass of tutorials wore my patience thin.
PC Gamer



Launched at the CES trade show last month, the latest Core i5 and i7 processors from Intel have been winning plaudits from PC Gamer chums like TechRadar. Codenamed Sandy Bridge, performance of these new chips is notably up against the already respected older Core processors, while the price has been kept the same or, depending on where you shop, even lowered.

It's not surprising, then, that most online pundits have marked the new range as 'the one to get' if you're after a new CPU.

So yesterday's news that Intel was performing a massive product recall for PCs designed around Sandy Bridge CPUs put a bit of a dampener on things. Something which none of the early reviewers spotted has gone wrong, and it's going to cost Intel an estimated $1bn to fix.



So should you be worried if you went out and spent the £300 Grandma gave you for Christmas on a shiny new Core i5 2500K set-up? Possibly, but don't panic too much yet.

The fault itself as described by Intel is a problem not with the CPU, but with the socket 1155 motherboards needed to use Sandy Bridge chips. Specifically, it's in the part of the chipset that handles the SATA requests, known as the Series 6 chipset.

Intel says a design flaw in the B2 stepping versions of this chipset – which is all of the ones produced thus far - could cause performance to degrade over time, causing read/writes to return errors and possibly corrupt your data. Only a small number of boards are affected, it says, but it's planning to recall all six milllion sold so far, just to be safe.

While such pre-emptive action on Intel's behalf should be applauded, there's an interesting discussion of whether or not such a small problem requires such drastic action over on Tom's Hardware.

If you do have a Sandy Bridge CPU in your machine, PC Gamer has begun receiving instructions from the various motherboard manufacturers for what you should do next.

The basic line is that Intel doesn't think it will have replacement chipsets – B3 stepping - available until April, so you should contact the retailer you bought your motherboard from and plan to swap it then. The general advice is that you can carry on using your kit as normal until then.

Sounds sensible to us.

Our favourite comment so far comes from Gigabyte, which effectively suggests that since the problem only affects the legacy SATA ports, you could just attach your hard disks and optical drives to the newer SATA 3 sockets and ignore it. Not a terrible idea, so long as you don't have too many drives (or are thinking of adding more in the future).

Business as usual for us, then, but it remains unfortunate – not to mention coincidental - that a fatal flaw in Intel's “most exciting product... ever” should come within days of AMD's rival Fusion CPU being sent out to early reviewers. Watch the web for more news of that soon.
PC Gamer

Bioware have been talking about their plans for future DLC episodes for Dragon Age 2 ahead of news that a demo for Dragon Age 2 is set to be released later this month.

News of the demo was revealed in an e-mail sent out to Gamestop employees, offering them early access to the trial, which will be released on February 23.

Elsewhere, Lead Designer on Dragon Age 2, Mike Laidlaw, has been talking to Games on Net about Bioware's plans to support Dragon Age 2 with expansions after release, saying “we will be continuing to release content for Dragon Age II after launch, and I feel that we’ve learned some valuable lessons about what resonates with the players.”

“For instance, we intend to keep the focus on Hawke this time around; keeping your character consistent and progressing was a pretty key request we received from our player base, so we’re happy to deliver.”

In other Dragon Age 2 news, Bioware recently detailed the DRM system the game will use. Dragon Age 2 is due out on March 8 in the US and March 11 in Europe, and are taking pre-orders now.

Call of Duty®: Black Ops

The community manager for Call of Duty: Black Ops has spoken out against what he says is a "negative" culture among gamers, labelling it as one of the biggest problems facing the game industry.

Community Manager Josh Olin made the comments in an interview with NowGamer. When asked what the biggest problem facing the games industry today was, he said "as a community manager who lives in the media or social media world every day, I think the social culture of video games is moving in a more negative direction as technology and social media continues to grow. Rather than growing with it, the trend seems to be devolving."

"More and more gamers seem to forget what this industry is all about," he adds, saying "It’s a creative industry – the most creative form of entertainment in existence. Too many developers who try new things are getting burned by “pundits” and angry entitled fans who look to be contrarian, sometimes simply for the sake of being contrarian. The only thing this attitude aims to achieve is stunt that creativity and innovation even further, which is something that no rational gamer looking to be entertained would want to do."

What do you reckon, have gamers forgotten what the industry is all about?
PC Gamer

We recently learned that Arkham City is going to be five times bigger than Arkham Asylum. The latest screenshots show off the scale of Gotham, and give us glimpse of Harley Quinn and some of the new goons we'll be bruising when the game's released this Autumn. You'll find the new screens below.

You can click on the screens to make them huge and see all of that amazing detail in the helicopter shot. For more on the game head to the official Arkham City site, or check out our preview.





PC Gamer

It's now possible to use Steam to capture screenshots of your favourite games. Any game that works with the Steam overlay will support the feature, which will let you upload your shots to the Steam cloud so you can access them at any PC. The feature's currently in beta, read on for details on how to opt in.

To switch your Steam account over to the beta, click the 'Steam' tab at the top left of your Steam client, enter 'settings' and then change your beta participation settings using the drop down menu. Your Steam client will restart and voila! You'll have a virtual camera at your disposal, ready to capture your greatest gaming feats at the tap of a button.



F12 is the default screenshot key, though this can be changed in the in-game tab of your Steam Settings page. We recommend Caps Lock. Games rarely use it, and it's nice and close to the WASD keys.

Any snaps you take are uploaded to the Steam Cloud once the game is closed. Valve say they're working on a feature that will let you pick and choose which shots get uploaded, and will be fine tuning the feature over the next few weeks. Valve are also asking for feedback. You can head over to the Steam forums to voice your thoughts. For more information, visit the Steam news post.
PC Gamer

EA have released the Crysis 2 minimum specs. The original Crysis forced many people to upgrade their PCs but will the same be true for the sequel? Find the full system specs listed below.

The minimum system requirements were posted on the German Crysis 2 Facebook page, and read as follows.

OS: XP/Vista/Windows 7
CPU: Intel Core 2 Duo with 2Ghz, AMD Athlon 64 x2 2Ghz
2 GB RAM
HDD: 9 GB
DVD ROM: 8x
GPU: NVidia 8800GT 512Mb RAM, ATI 3850HD 512Mb RAM
Audio: DirectX 9.0c
Keyboard, Mouse or Microsoft Xbox360 Controller for Windows

 
The minimum specs for Crysis 2 are similar to the recommended specs for the original Crysis, released three years ago. It looks like you won't need a super-computer to run the sequel, though those without a dual core CPU will be left out. We'll be able to see just how well the game runs when the multiplayer demo is released. If it looks anything like this, we'll be happy.
PC Gamer
And now here's Tom with the Weathertop.
Middle-Earth is a much busier place since Lord of the Rings Online went free-to-play. Bree is packed with adventurers running between contacts and crowding around traders. Elves ride giant goats through the cobbled streets. A hobbit stands on a wall, playing the Legend of Zelda theme on a lute. To the east, the killing fields are full of adventurers blasting bats and boars back to the Second Age.

There’s a good reason for this renewed popularity. Free-to-play games are never completely free, but in LotRO there’s a huge amount of content to enjoy before you’re forced to lay down any cash.

It remains a polished but traditional MMO. Fetch quests and monster-slaying tasks are interspersed with choreographed story missions. The focus is on capturing the essence and scale of the Lord of the Rings universe, but keeping you trotting between locations from the films. You’ll even fight alongside Gimli and chums in the Epic Quests, which pit you against the Witch King as he attempts to raise an army in the northern regions of Angmar.



The main addition to the free-toplay version is the item store. Here tomes, mounts, quest packs and the game’s two expansions, Mines of Moria and Siege of Mirkwood, are all available for purchase. Items are bought using Turbine points, 100 of which cost just over a pound, although they can also be earned as you play. Turbine points have also been seamlessly integrated into the Deeds system, which offers a series of extra tasks in each area that run parallel to the game’s normal quests. Completing Deeds earns Traits that buff your stats, titles that can be attached to your name, and precious Turbine points as well.

The attachment of Turbine points to Deeds has only made the game more addictive. On top of the smooth levelling curve that grants me new armour and skills with every quest, it actually feels as though I’m earning money as I play. I kill 25 wolves in one area and scoop five Turbine points. I discover a series of hidden relics in another area for ten Turbine points. After a few hours I have enough to train myself to be able to use a mount, or buy a minor experience tomes to speed up my levelling for a while.

In fact, for the first 20 levels, the game couldn’t stop giving me free stuff. Every time I reached a new level, a mysterious gift package would appear in my inventory. Unwrapping the package revealed a cluster of free items. Oh look, a whistle that gives me a free mount for a day, and an experience scroll, And what’s this? A strange letter that starts a special quest when read. These gifts, along with Deeds, and the hundreds of quests already in the game, all feed into the sense of constant incremental success that papers over Lord of the Rings Online’s lack of innovation. It may be formulaic, but it’s one hell of an addictive formula.



Packed in

The game’s generosity ran out at around level 20. As I ventured into the more dangerous Lone Lands region, I found that the only quests available were the story missions. The rest had to be unlocked by buying a quest pack. These populate areas with hundreds of quests, and add dungeons to new areas, effectively unlocking high level content. The Lone Lands pack was cheap enough for me to buy with my hard-earned Turbine points, but later ones cost around £5-6, which can buy you enough content to raise your character by five to ten levels.

While this initially seemed unfair, I came to prefer it to the traditional monthly subscription approach of most MMOs. Once a quest pack has been purchased, the areas are available to explore at your leisure, removing the pressure to play enough each month to justify the subscription cost. It is possible to play through the high level areas for the story missions alone, grinding the wildlife to gain levels between each quest, but it’s a miserable alternative, and if you’re invested enough to reach level 20, five or six quid every now and then feels worthwhile. Buying an item from the store also automatically upgrades your account to Premium, giving you more character slots on each server and increasing the limit on the amount of gold you can carry.

Very Important Player

If you prefer, you can still pay a monthly subscription to become a VIP player. The sub costs about £10 a month and gives you more character slots, storage space and 500 Turbine points a month to spend. It also removes all chat, mail and auction limitations: free-to-play players have limits on how often mail can be sent, and can’t send gold and bound items through the system. In chat they can’t send more than one tell every five seconds and while they can bid and buy items in auction houses, they can’t post any items themselves. It makes the VIP subscription the ideal choice if you’re planning to join a Kinship (Lord of the Rings Online’s equivalent of a Guild). It also unlocks all of the quest packs, and the game’s player vs player mode, Monster Play, which lets you create a monster at level ten and battle other high level players in the Ettenmoor region.



Beyond the new pricing system and the Deed quests, not a huge amount has changed since the game’s release three years ago. Skirmish mode is the best new addition. At level 20 you can trigger instanced Skirmishes that transport you to a battlefield under assault from waves of enemy forces. You have to win territory in each arena by capturing control points, all the while repelling counterattacks.

These instances can be played solo, but are much better in a large group. Players also get special horns that let them summon soldiers to aid in battle. These soldiers can be equipped and upgraded at special Skirmish vendors to make them more powerful. Your reward: new skills that can be bought using the points earned in Skirmishes, granting your character additional special abilities. Extra Skirmish scenarios and abilities can be purchased from the LotRO item shop, although there are plenty of free events available at every major town. It’s a welcome break from traditional levelling, which can become stale.

A little short

Lord of the Rings Online still has shortcomings. Every character in the game is still on the same side, removing any possibility of large scale player vs player battling. Monster Play is an interesting diversion, but isn’t enough to compete with the epic Horde/ Alliance rivalry of World of Warcraft, or the epic Player versus Player arenas found in such games as Aion.



Character progression at high levels can be shallow, too, relying on diversity rather than added complexity. Reaching higher levels as a Champion gives me access to the Ranger’s ability to wield a bow, but doesn’t deepen my core damagedealing skillset. In Lord of the Rings Online, the classes become less unique as you progress, not more so. As far as I advanced, I never experienced the high level of risktaking normally associated with damage-dealing classes in MMOs.

Still, this is only likely to be an irritation for seriously dedicated MMO players looking for a highly technical competitive experience. If you just want to get together with some friends and casually explore Middle-Earth, Lord of the Rings Online is ideal.

In many ways, it’s the best implementation of the free-to-play idea yet. It works because the game is willing to give away a huge amount of the adventure before ever asking for any money. When it finally does, the price is right. The new tiered pricing system gives players more choice. If you’re planning to play once or twice a week, the quest pack system is a good value alternative to a monthly subscription, while the £10 a month VIP fee offers just enough to keep dedicated players interested. The revamped Deeds system even makes the game more absorbing, adding an extra layer of reward to every zone, and right now the world is absolutely packed with adventurers. There’s never been a better time to grab a goat and ride into Bree.
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