Kotaku

It's Like Angry Birds, Only With BallsBullistic is an Angry Birds clone. Only, I think I like it better.


It's the same premise as the Android and iPhone smash hit: you use a slingshot to vault animals across a stage so they break stuff, only instead of pigs, you're now smashing vases and china.


There's a corny heavy guitar soundtrack, genitalia presented at the conclusion of every level and it feels and plays fine for what it is. I liked it!


Bullistic was developed by small Australian studio Millipede, who make a living crafting apps with a nice sense of humour, some games for travellers, others built for learning, all of them with awesome names.


While we're on the subject of rip-offs, how come nobody remembers Crush The Castle? Truly, it is the Guitar Freaks of this genre.


Oh, and one last thing: I mention in the clip that I'm providing a link to the free version of the game. There is only a free version, so no money required!


[Bullistic]


Kotaku

Japan's Most Controversial Voice Actress Coming To Final FantasyAya Hirano, who pissed off Japanese nerds with the admission of her social life, is coming to upcoming Final Fantasy game Dissidia 012 Final Fantasy​.


Hirano will be lending her vocal talents to the game, voicing the character Prishe. Hirano started out as a voice actress, but is crossing into the mainstream in a way that few voice actress have previously done in Japan. Not only is she appearing on network talkshows and programs, but she's also the "image character" for Denny's in Japan, appearing in promotions and on the menu.


Many voice actresses in Japan do have rabid fans and are able to launch careers as pop singers, but few of them are able to hit the mainstream in a big way.


In 2006 and 2007, Hirano hit it in a big way, voicing Haruhi Suzumiya in the popular anime The Melancholy of Haruhi Suzumiya and the character Konata in the anime Lucky Star. She also had game voice roles in Eternal Sonata and Yakuza 4, among others.


What makes Hirano such a controversial figure is how she's thumbing her nose at idol conventions, such as being chaste and not having a love life — or even being a regular person as evident by the minor brouhaha that broke out when she began following a baseball pitcher.


There have been rumors that Hirano is no longer doing voice work, instead focusing only on her pop music and television appearances. With her role in Dissidia 012 Final Fantasy​, those rumors appear to be false for the time being.


『ディシディア012』のプリッシュの声優が平野綾てwwwwwww [はちま起稿] [image: 捨てるズワ子も軒の下]


Kotaku

Mark Zuckerberg Will Never Catch 'Em AllIf Nintendo's monster-catching craze was not a game, but a social network. As seen on +5 Mace.


Kotaku

The 3DS Is 4D? 5D? Bwah? When the Nintendo 3DS was first introduced, there was a trailer showing Mario creator Shigeru Miyamoto shaking a dog's paw that popped out of the 3DS, and Nintendo of America honcho Reggie Fils-Aime getting his faced burned off. Easy to understand!


Since then, Nintendo's enlisted the likes of popular boy band Arashi to make o-faces while playing the 3DS. Not so easy to understand.


Even harder to understand are the latest Japanese television ads in which the boy band members are asked to explain the 3DS's glasses-free 3D effect. There are demo set-ups in Japanese retailers and public places (pictured), which helps convey the 3DS's appeal. But not everyone has access to them. And since Nintendo cannot show the effect on regular television, it's relying on less than eloquent descriptions from famous people.


"Here, on here, here real things are happening," says Arashi leader Satoshi Ohno in one ad. "No good?" he asks, as the announcer asks for a more concrete explanation. Another member Masaki Aiba says that it's less 3D and more 4D or 5D, before pausing and asking, "What's 4D?" Another member, Jun Matsumoto, points out that the 3DS has two cameras and that it's probably possible to take 3D pictures. He adds that the 3DS is moving beyond a game machine.


The members of Arashi are generally amusing, and in these ads, they are being amusing. But compared to the straightforward simplicity of the original Nintendo DS and Wii advertisements, the 3DS seems a bit more convoluted. Real things are happening? It's 4D or 5D? It's moving away from being a game machine? Huh? Just tell people it's 3D, you don't need glasses, and the handheld will have Mario on it.


The Nintendo 3DS will go on sale in Japan later this month. It will sell bajillions.


[image: miyahouse]


Kotaku

Witness The Birth Of Super Mario Bros.Super Mario Bros. was first released in 1985. Back then, games weren't designed on computers, using fancy 3D models. They were designed on paper, by men who ate nails for breakfast and wrestled bears after supper.


Nintendo has published a new interview on its website with the creative forces behind the classic NES game. To go with the often charming story of Super Mario Bros.' development are a range of original design documents, showing everything from the way flight would be programmed to the game's control setup to what the word would look like broken up into pixels.


Nintendo fans and amateur historians should check it out; once you get past all the old-timey back-slapping there's some interesting stuff, like how the team got around the NES' memory limitations, what the Super Mario Preservation Society is and what Shigeru Miyamoto looks like with a popped collar.


[Nintendo]


Witness The Birth Of Super Mario Bros.
Witness The Birth Of Super Mario Bros.
Witness The Birth Of Super Mario Bros.


Kotaku

It's Dangerous For Your DS To Go AloneKotaku reader vidhagans had a problem. Her Nintendo DS, it was cold. Naked. Needed shelter. So she made these two cases, sporting Zelda themes, and now the thing is warm. And we are impressed.


One is based on Link getting his hands on the Triforce, the other on the scenery of SNES classic A Link To The Past.


You can see these and more — like equally-impressive Earthbound and Patapon covers — on vidhagans' deviantArt page, linked below. Or, for those looking to part with some cash, her Etsy page.


[eternalrequiem @ DA]


It's Dangerous For Your DS To Go Alone
It's Dangerous For Your DS To Go Alone
It's Dangerous For Your DS To Go Alone
It's Dangerous For Your DS To Go Alone
It's Dangerous For Your DS To Go Alone


Kotaku

How To Stop The Simplest Form Of Video Game CheatingWhile spit-screen gaming is the ideal means for two people to truly share a multiplayer experience, it's not without its problems. Like cheating. A problem these two industrious souls have managed to overcome.


Above, witness exhibit A, which we'll call the "ghetto method". It involves some tape and a blanket. And the second player, who can now not see the top half of the screen, will get either very hot or get a very sore back. Or both.


Below, exhibit B, which we'll call the "less ghetto" method, employing DHL courier packaging as a crude, if ingenious "barrier".


How To Stop The Simplest Form Of Video Game Cheating


I'm a fan of the "honesty" method myself. Mostly because I'm rarely that honest, and will use my view of the other player's location to get an advantage every damn chance I can get.


[Reddit & Reddit]


Kotaku

Little Girl Gamer Melts StarCraft's Heart This isn't the first time this pre-schooler's been exposed to StarCraft. The 4-year-old commentated on a StarCraft 2 match with "shooties" a few month back. But, now, she's playing.


In the latest video, "Stargirl" plays Protoss on easy A.I. She needs to make more guys and wants to click on big buildings. She likes to make colossus and experiences the biggest battle she's ever seen. All in her first match.


She wins her match and ends up wanting to play more. "Look! The red guys lost." Yes, yes they did. She totally kicked their butt out of their StarCraft.


Kotaku

Be sure to check out the Super Bowl trailer for the upcoming flick "Rio" to get a secret Angry Birds code. The secret code can be found in a single frame in the ad, so get out those pause buttons!


Kotaku

Skirts? Where This Game Is Going, It Doesn't Need Skirts For years, glimpses up skirts were used to titillate Japanese gamers. A new game's done away with that entirely. It is moving beyond, to new realms of I-don't-know-what.


Many of the earliest computer games were adult titles, once again proving that pornography is often the killer app for early adaptors. In Japan particularly, upskirts, or "panchira" in Japanese, have appeared in gaming as they had in manga and anime, for years.


What makes animated or in-game glimpses of such ilk so obligatory is that these were either drawn or modeled by someone who at some point decided that these were underpants and not a bikini bottom. Like I said, obligatory.


Yet, it's that glimpse that causes some degree of titillation, the feeling that one is seeing something that one should not, which is why the fact that often innocuous characters in family friendly games like Super Smash Bros. or Hot Shots Golf have such detailed underwear designs. Upskirts were a reason why game designer Fumito Ueda made the protagonist of the upcoming PS3 exclusive The Last Guardian a male and not a female. Since the game features a lot of climbing, he was worried about possible panchira.


The idea of the upskirt is not new to Japan, but it is in ways a very Western one. Before the Meiji Era in the 19th century, one just did not see Western clothing in Japan — well, outside of the Nagasaki international port. The push to modernize (and Westernize) brought fashions from America and Europe, as well as new concepts of what was alluring and sexual. Even in the years before World War II, many women followed European fashions, and skirts and stockings became desirable.


The idea of the upskirt is not new to Japan, but it is in ways a very Western one.

New clothing offered new glimpses at the female form. Traditionally, the back of a woman's neck was viewed as sensual in Japan, due to the way kimonos drape on their figure. Another attractive area was the way a kimono hangs around a woman's hip. Kimonos are tied at the waist, making it hard to discern Western concepts of feminine beauty such as an "hourglass" figure. What's more, large breasts were traditionally viewed as undesirable in Japan, with voluptuous women compared to cows. In the past several decades, however, this has of course changed, as evident by countless video games characters and pin-up models.


Back in 2005, Rumble Roses designer Akira Uchida, who went on to design dating sim Love Plus, explained his concept of Japanese eroticism. "You Westerners, listen," he stated. "Eroticism is not only about nudity. That is part of it." Continuing, he explained that Rumble Roses had a character named "Anesthesia", who he described as a "Latina nurse character". He adds, "Imagine that she's forced to wear a schoolgirl uniform and has to do the limbo dance. And she's so embarrassed that she's blushing. That is Japanese eroticism."


"And she's so embarrassed that she's blushing. That is Japanese eroticism."

It's that element of embarrassment that Xbox 360 game Dream Club taps. The previous Dream Club game allowed players to dress up bar hostesses and have them sing on stage, flashing their knickers. Stuff like this is hardly rare in Japanese games — in fact, it's almost standard. When players cannot see female characters' underoos it is a bigger deal than when they can, as evident by the fuss made over the panchira-free Anthena in The King of Fighters XII. Players were actually flummoxed as to why her skirt got in the way of her high kicks.


Thanks to a bug, the newest Dream Club, Dream Club Zero, goes further and simply does away with the skirts altogether. Bar girls dance on stage in their drawers, without those pesky skirts to get in the way. Remember, this is a bug and not a game feature (apparently!), but with this much on display, is it really worth players getting their underwear in a bind over?


Culture Smash is a daily dose of things topical, interesting and sometimes even awesome - game related and beyond.


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