It's a new month here at Talk Amongst Yourselves. We are still Kotaku's official forum, where you can talk about video games all you want. We've got new artwork for you to riff on.
February's art is Katsushika Hokusai's 19th-century print The Great Waves of Kanagawa. We present it here with a 16x9 crop so it'll look great in our new layout.
For those of you who aspire to have your work appear atop TAY, submit your Photoshops or other classy manipulations of Hosukai's work over at #TAYpics. Please note some new image requirements: 640 pixels wide, 360 tall, for a 16x9 aspect ratio. For your convenience that's the exact size I uploaded here.
Cancel the subs! Madden NFL 11 predicts that the Pittsburgh Steelers will win their record seventh Vince Lombardi Trophy, defeating the Green Bay Packers 24-20 in Super Bowl XLV, according to the annual EA SPORTS Super Bowl Simulation powered by Madden NFL 11. Six out of the last seven Super Bowl champions have been accurately predicted by Madden NFL.
Call of Duty: Black Ops' four newest maps add a healthy mix of new places to run and gun, hide and shoot, play and kill. Here's a first-hand play-through.
I spent a few hours yesterday playing around with Call of Duty: Black Ops First Strike maps for the Xbox 360 in Training Grounds, pitting myself against AI controlled players since the pack wasn't releasing until today.
Kowloon, inspired by the Hong Kong mission found in the game's single player campaign, was one of my favorite in the pack. This deceptively complex map is packed into a relatively small space. While the map's biggest draw for me initially were the two zip lines that bisect the level, it's the rat's nest of walkways, ladders, apartments and rooftops that hooked me. This is the sort of map that's going to take awhile to master, especially when taking on a group of talented players.
The zip lines were slightly disappointing, because of the size of the map. The pay off of getting from the middle to the outer edge of the area often wasn't worth the risk of dangling like a pinata for anyone to take shots at. It was fun to play a bit of chicken though.
Discovery, set in an antarctic research station, seems to be one of the largest of the set. It was a bit disappointing to learn that while the map is indeed divided by a deep chasm there are more than collapsible ice bridges to get across the ravine. In fact, there's only one ice bridge, and it's not too easy to collapse. If you can get past that, the map is a worthwhile addition to the game.
Spread out over a collection of quonset huts, gantries, and walkways, Discovery offers plenty of opportunities for tactical take-downs and strategy. What initially feels like a pretty flat level ends up having a surprising amount of depth because of the chasm, which you can drop down next to to get to that ice bridge.
Berlin Wall is a very different map from the rest you'll find in Black Ops multiplayer, mostly because of those deadly no-man's land sections that split the level. These sections, marked in red on the map and with warning signs in the virtual world, are protected by towers bristling with automatic machine guns. You can actually survive a few hits and the guns don't automatically hit you, so in theory you may be able to run your way through a section to safety, but I'm not sure if it would be worth it. Once you step in the warning area sirens sound, letting everyone on the map know there's someone in that area.
There are three crossing points from East to West, two wide areas located at the edges of the map and a thin trail going through the center, none of these crossings have much cover. Each side is packed with buildings great for hiding and ambushing as well as a few solid sniping spots. It's a wonderfully different map.
One thing I found myself doing early on was forgetting to look left and right when I ran through those safe channels, because on some level I thought of them as essentially walls. Of course someone can easily snipe you from across the map if you're not paying attention.
Finally, there's Stadium, my least favorite of the set. The map is built around an ice hockey stadium and rink, though you can't go on the ice. It's a fairly bland looking map with a lot of opens spaces surrounding by buildings and hiding spots. Not my cup of tea.
First Strike also comes with a new zombie coop map called Ascension. The level drops you down into a missile silo and has you fighting your way out of it, unlocking doors to try and make your way to the power switch located on the roof.
It is, so far, my favorite of the zombie maps.
Still no word on when or if this pack is hitting the PC and PS3, but it should be available today (if it isn't already) for the Xbox 360 for 1,200 Microsoft Points, or about $15.
Sounds like you'll need a gajillion of these in Denver.
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From the man who brought you the Yoshi mecha and the Mario mecha comes the, wait for it, Luigi mecha.
Donald "KodyKoala" Kennedy is a wizard at producing slick and imaginative custom figures. The 29-year-old married father of three got into custom vinyl figures after returning to Texas from living in Hawaii.
"I don't think I will be doing anymore of these unless Nintendo brings out some better Giant Vinyl figures," says Kennedy. "I wanted to do a Giant Princess Peach and give her Machine-Gun-Jubblies, but I don't see Nintendo ever making a 10" Peach." But now we have a mental image of Peach with machine-gun-jubblies. Um, thanks?
Much of his work is Nintendo-centric, drawing from his own experiences as a gamer. "I remember going to school with my Nintendo lunch box and eating my Nintendo fruit snacks," Kennedy recalls on his official site. "I even remember the Nintendo cereal. It may sound like I am a Nintendo fan-boy, but I am not. I appreciate all the systems." And we appreciate your work.
KodyKoala.com - Kodykoala's Custom Luigi Mech Figure [KodyKoala via Technabob] [image: KodyKoala]
There is a war raging right now in China, and it's against online addiction. The latest recruits aren't doctors or bureaucrats, but parents.
Starting next month, a new "parental watch project" will go into effect that will require online gaming companies to have a web page and call center hotline for parents to monitor their children's gaming habits.
According to the People's Daily Online, internet game service providers will authorize parents to limit or ban their children from playing. This comes as the Chinese Academy of Social Sciences pegs the number of the country's teenage "internet addictions" at 33 million.
According to the Ministry of Public Security (via The Register), children shouldn't be playing online games for more than two hours a week or spend more than US1.50 on online gaming services.
"The kids can easily use a fake adult ID to get back into the game. They can just hide from their parents," Liu Kun, a 27-year-old gamer in Beijing, told China Daily.
This is just another measure in which the Chinese government is cracking down on online gaming. The country already has "internet boot camps". One clinic even uses shock therapy and even fatal beatings to ween kids off the internet.
Last summer, a group of teenagers escaped from a Chinese internet boot camp, only to find they didn't have enough money to cover the cab fare.
China to launch parental watch project to fight online games addiction [People's Daily Online] [image: Getty]
Famed arcade developer SNK is bringing a slew of retro titles to Japanese PSPs with "SNK Arcade Classics 0". Check out the list of games here.
Dead Space 2 is a crazy good game, and the survival horror series is building up a sizable fan base. Know what that means?
There are rumblings of movie possibilities. The games already got the animated and graphic novel treatment as well as toys. So a big screen version seems to be the logical next step!
Dead Space co-creator Ian Milham tells the BBC, "We would love to have a live action film and we've had a lot of discussion." But Milham says that one of the reasons that Dead Space still exists and is still popular is that the developers "made sure to do everything right".
Actually, the reason why Dead Space is popular is because the games are really good. Still, if Mario can survive silly cartoons and a horrible movie version, Dead Space will be just fine. Right?
"So we're doing the same with the film," Milham adds, "not just a cheap cash-in but to do something really worthwhile, so we'll see."
Everyone goes to Hollywood with the best intentions, but Hollywood is where video games go to die. Just focus on Dead Space 3, people!
BBC - Newsbeat - Dead Space 2 film 'won't be rushed' [BBC via CVG]
Video games are meant to be an escape from the real world. Yet sometimes, escape be damned, they do such a good job of depicting real locations that the player can't help but want to pack their bags and go travelling.
Whether that be because a game is set in a painstakingly realistic simulation of an actual place or just nails the "vibe" of a city or country, it doesn't matter. The end result is the same: you kick back for an evening spent with a game and by the end of it you've got the itch to go and see it in the flesh.
Below I've included some of the more notable examples of a game that's given me the travel bug. Strangely enough, rather than convince me to set off and truly explore, they're all places I'd already been and suddenly wanted to return to, the games serving as a reminder of past travels and, I guess, the experiences that went with them.
If you've got more — and I'm positive you do — let us know in the comments below!
Sega's Dreamcast (and Xbox) classic, about a gang of roller-blading kids with a penchant for graffiti, is a love letter to Tokyo youth culture at the turn of the millennium. What it lacks in photo-realism it more than makes up for in serving as a caricature of the mega-city, somehow able to perfectly capture the vibrancy and colour of one of the largest cities in the world.
And those are exactly the reasons I love visiting Tokyo. The stores, the bars, the sense that as dull and boring as my hometown can get, Tokyo will always exist as the exact opposite.
An example: the first time I saw Shibuya in the flesh, I did not think "man, that's a big intersection", or "gee, this is a lot of people". I thought "hey, this is that bus terminal level from Jet Set Radio".
[image]
One of the best things about Italy is that, like few other places on Earth, there is history all around you. Unlike other parts of Europe like, say, France or Germany, much of Northern Italy has remained untouched by the horrors of modern war, meaning the buildings that were there in the 15th century are, in many cases, still there.
This is especially true of Florence, whose landmark features — like the Palazzo Pitti and Basilica di Santa Maria del Fiore — are as important (and in as good condition) today as they were in the time of Ezio Auditore. As you'll see in this clip below, courtesy of Gameon.
It's great, then, to run madly through the streets of 15th century Florence in Assassin's Creed II and know that, when you get off a plane and wander those same streets over 500 years later, little will have changed. Just don't go running across the rooftops. It's a little harder in real life.
It may not be a picture-perfect recreation, and the names may have changed to avoid lawsuits, but make no mistake, Grand Theft Auto IV is as New York as video games get.
Anyone who has walked its crowded streets, bought an awful hot dog, been bumped by a rude stranger or wowed by the lights of Time Square will instantly feel that all come rushing back to them when they stroll (or, drive too fast) around Liberty City's grey, drab streets.
That's why GTAIV is such a good travel agent for New York. It doesn't try and "sell" the city, nor does it paint it as some present-day Gomorrah. It's just...a city, and even when it's raining and the people are mad, you don't care, because that's all part of New York's attraction.
That's some of mine, then, but what about you? Did Vice City make Miami look like a safe, pleasant place to visit? Does Gran Turismo 5 get you interested in checking out Picadilly Circus, albeit at a slower pace?
[lead image: Getty]
Popular Japanese author Miyuki Miyabe offers her take on one of the PlayStation 2's video games, Ico. The game's minimalistic plot might have left holes for you to fill. If you're not creative enough to do that, let Miyabe!
The game was designed by Fumito Ueda, and Miyabe offers her own take on the title. The 400-page novelization is not canonical, and the author offers her own take on the game.
That's right, a famous person checked out a video game and turned it into a book! Miyabe is best known perhaps for her book Brave Story, which was turned into several video games for the PSP, PS2 and Nintendo DS.
Miyabe's Ico book was published in 2004, and it will be released in English later this summer. Until then, feel free to make up your own prose about Ico. Worked for her.
New Viz Novels [ANN via GameSetWatch via [image: どこにでもある家庭のどうてもいい話]