Kotaku

Most things are. Here a troupe of Japanese comedians bring an in-game power from Wii role-playing game The Last Story to life.


The power is "gathering" and to illustrate the point, there are comedians like the duo Oriental Radio, Ryo from the comedy group London Boots and what looks to be Kazuko Kurosawa from comedy trio Morisanchuu. It's all pretty self-explanatory. The lady, Kazuko Kurosawa says, "Help me!", and then Ryo pops up and says "gathering" and pulls off the gathering move.


Developed by Final Fantasy creator Hironobu Sakaguchi, The Last Story is being published by Nintendo and is one of this year's eagerly awaited Wii titles in Japan. The game has not been announced for release in the West, however.


Cheer up, though, we've got Japanese comedians!


Kotaku

And Excitebike! In Episode 1 of "Tron Dog," the canine protagonist gets sucked into the game grid to dodge barrels and flip a motorbike. I mean, it's Tron Dog, the title sort of speaks for itself, right?


The video stars Sauce, the four-year-old pomeranian owned by Stephanie Farah, who shot the video with William Voermann. Leland Malinski edited and animated it.


We'll keep an eye out for Tron Dog in case he shows up in a more appropriate arcade classic like, say, Paperboy.


[via Matt Hawkins' Twitter]


Jan 19, 2011
Kotaku

What robots do you have on your desk? I had two for about five minutes. Now they're tucked away in a closet, scared, lonely.


What you missed
Nintendo's 3DS Hits the U.S. On March 27 for $249.99
A Metric Ton of 3DS News, Games and Interviews
Science Fiction Heroes And Villains Converge In Red Faction: Origins
Are We Ready For The Next Generation Of Game Consoles?
"Problematic" Gaming Linked To Depression, Drugs, And Fighting
Mom Loses Her 6 Kids Over Game Addiction, Filthy Home
2010 Game of the Year Finalist Debate: Call of Duty: Black Ops (Xbox 360)


Kotaku

Truly, This Is Twilight Princess' Midna's Better SideTrue form Link and Midna team up in this rad Twilight Princess illustration by GENZOMAN. This is a reverse look at his "Midna and Wolf Link" piece.


Related Rampages: Thor | Fantasy Street Fighter | Midna and Wolf Link


Zelda - Midna and Link by Gonzalo Ordonez Arias / GENZOMAN


Need your daily fill of geek eye candy? If so, head over to Justin Page's Rampaged Reality and get your fix. Republished with permission.


Dead Space (2008)

Dead Space 2 arrives next week. Sometime soon we'll be getting Dead Space on the iPhone, in a game whose story bridges that of the two console versions. Here's how the iPhone's gameplay will look.


Like the original game, Isaac himself is the HUD in the iPhone version (holograms over him show ammo, health, etc), which perhaps is more important considering the size of the screen involved here. The visuals look strong and with earbuds in I'm sure it sounds fantastic.


As far as the action goes, that remains to be seen. Everything comes to you from one direction in this gameplay, which cuts into the fear-all-around-you aspect of the console version. So they'll have to rely on details like that lighting trick toward the end to supply the scare.


No word on price or release date, but Tuesday is the release of Dead Space 2. My guess is it won't be too much after then.


[thanks sm1ley]


Kotaku

It might be a little hard to appreciate how good the 3DS' Kid Icarus Uprising looks in this video. All games look better in person and not under funky lighting. But, surely you can see?


Kid Icarus was the best-looking game I played on the Nintendo 3DS at today's New York City pre-launch event. I had to turn the 3D off for this video, since you can't see the 3D effects unless you are playing the game on the 3DS, not that the 3D was the game's visual strong point. It wasn't. The vibrant game world was. It was colorful and well-populated with colorful, impressive enemies.


See that two-headed flaming dog thing? See the crazy lasers at the end?


In the course of the six minutes here, you'll also see me, a lefty, grapple with seemed to be controls created for right-handed gamers. I had no choice but to use the stylus in my right hand, since I had to use my left thumb on the 3DS' analog-stick-style circle pad. The discomfort was fading just a few minutes in. It was odd, but I can get used to it.


Kid Icarus Uprising is not confirmed for the 3DS launch window. Who knows when it'll be out, but if you like your Kid Icarus as a crazy shooter, Sin and Punishment-style, then you'll probably be happy.


(Additional video production work for this post by Bryan Ridgell.)


Kotaku

Monster Hunter Finally Slayed By A.C.E. In JapanWho can stop Monster Hunter Portable 3's streak? Only another PSP game, one with similar Japanese flair, Another Century's Episode Portable. The mech simulation has dethroned the latest and 4 million selling Monster Hunter in Japan.


The latest A.C.E. from Armored Core developer From Software managed to secure the top spot in this week's Japanese bestsellers list, with only one other game managing to score a top ten spot. That would be Arcana Heart 3, the all-female fighting game for the PlayStation 3.


Arcana Heart 3 sits behind a handful of other games still hot in Japan, including Studio Ghibli's animated adventure Ni no Kuni and the J-pop idol group software AKB1/48: Idol to Koishitara... Oh, and Donkey Kong Country Returns, which looks like it'll wind up being a million seller in Japan.


Here are the bestselling games in Japan for the week of January 10 to 16.


01. Another Century's Episode Portable (PSP) - 70,217 / NEW
02. Monster Hunter Portable 3rd (PSP) - 68,274 / 4,051,743
03. Donkey Kong Country Returns (Wii) - 29,412 / 734,268
04. Ni no Kuni (DS) - 19,020 / 438,544
05. AKB1/48: Idol to Koishitara... (PSP) - 18,616 / 339,178
06. Arcana Heart 3 (PS3) - 17,219 / NEW
07. Wii Party (Wii) - 15,986 / 1,746,021
08. Pokemon Black / White (DS) - 15,542 / 5,027,870
09. Gundam Musou 3 (PS3) - 12,804 / 331,682
10. Mario Sports Mix (Wii) - 12,173 / 546,234


11. The 3rd Birthday (PSP)
12. Tongari Boushi to Mahou no Otana (DS)
13. SaGa 3: Jikuu no Hasha - Shadow or Light (DS)
14. Wii Fit Plus (Wii)
15. Mass Effect 2 (Xbox 360)
16. Mario Kart Wii (Wii)
17. New Super Mario Bros. Wii (Wii)
18. Wii Sports Resort w/ Wii Remote Plus (Wii)
19. World Soccer Winning Eleven 2011 (PSP)
20. Call of Duty: Black Ops (dubbed) (PS3)


Monster Hunter Finally Slayed By A.C.E. In Japan


On the hardware side, strong PlayStation 3 and PSP sales give Sony the edge this week, with Wii and DS sales cooling off slightly.


  • PlayStation 3 - 33,190
  • PSP - 29,806
  • Wii - 21,291
  • Nintendo DSi LL - 17,452
  • Nintendo DSi - 13,416
  • Xbox 360 - 2,636
  • Nintendo DS Lite - 1,956
  • PS2 - 1,629
  • PSP go - 1,208
Kotaku

Two new games hit Sony's PlayStation Home virtual world on Thursday, through one hits harder than the other. Conspiracy's stealthy infiltration seems entertaining, but Slap Happy Sam's cartoon violence looks downright therapeutic.


From independent developer the Odd Gentlemen, Slap Happy Sam is a multiplayer game in which players can get back at each other for two years of clumsy flirtation and endless cabbage patch dance sessions. It's time for payback, in the face.


Jet Set Games' Conspiracy sees PlayStation Home users attempting to subvert high tech security while stealing well-guarded information. As you can see in the video, it also has those users dying in amusing fashion. Makes me wish there was a spectator mode.


Both of these indie games hit PlayStation Home tomorrow morning. Then the real hitting begins.


Two New Games Come to PlayStation Home – Conspiracy & Slap Happy Sam [PlayStation Blog]


Call of Duty®: Black Ops

2010 Game of the Year Finalist Debate: Call of Duty: Black Ops (Xbox 360) What makes a game a game of the year?


Not innovation. Not graphics. Not gameplay. Not even a combination of all three.


What makes a game of the year is the experience it delivers. The way it leaves you feeling when you're done, if you're every really done with the game.


In 2010, the question of game of the year came down to two games for me: Halo: Reach or Call of Duty: Black Ops.


Both delivered what I felt was a refined experience not only for the franchise, but for the genre. Both also delivered meaty multiplayer that left me playing it long after the relatively short, but gloriously engrossing story-driven campaign had ended.


The stories for both games were polished, captivating experiences, if one didn't play them in an attempt to derail the ride. And that's what the best shooters are, interactive roller coasters, experiences that marry cinematic artistry with the illusion of control. But only the illusion.


As with all modern video games, you have to buy into the experience to enjoy it.


Where Halo: Reach's story was a march through pre-Halo history, Black Ops was a game that delivered an unsettling experience almost completely free of pre-mission filler and unwanted chatter. Its story sprang at you in the sort of unexpected cuts and intense camera angles reminiscent of a Robert Rodriguez film.


And as the story wound to a startling, though perhaps not completely unexpected ending, technical surprises and gameplay innovations began to creep in.


But it was Black Ops' multiplayer that eventually sold me on which game to choose for my nominee. That's not just because Black Ops successfully rode on the coattails of Modern Warfare, a game that redefined, reinvigorated multiplayer first-person shooters.


The game took the best of Modern Warfare and Modern Warfare 2 and added things like the ability to gamble your hard-earned in-game currency in matches.


There is no game I spent more time playing in 2010, more time enjoying than Black Ops. It's the game that most impacted me with its short, direct story and its endlessly addictive online play.


Owen Good's Reply
I've espoused the same argument Brian makes here, which is basically that fun is the best measure of something that is, after all, a game. It's also the most subjective. Multiplayer combat shooters are not something I prefer, and it's this mode where Black Ops distinguishes it above all other games.


Black Ops' singleplayer campaign was only semi-engaging. It featured some outstanding scenery within a fascinating period of world history, let down by a story and mission structure that are no role models for game-of-the-year aspirants. I felt it was all a noisy, facile, confusing stroll through a series of set pieces and Quicktime events.


I do see the addiction quality of Black Ops' multiplayer and found it more playable than its peers. The addition of bot training partially addresses their biggest drawback, that you only learn through the frustration of trial-and-error and a zillion meaningless deaths. But I don't see where the game is remarkably different from its shooter brethren. It's just the biggest one this year. And it shouldn't get an award for participation.


Luke Plunkett's Reply
For a few levels in Call of Duty: Black Ops, you fly a helicopter. That was pretty fun.


Everything else? Redefining? Innovating? A polished story? Nunh unh. It was like playing through Michael Bay Presents: The Cold War, a disorienting series of explosions and curse words punctuated by lots of corridors, bad voice acting and me exclaiming "what the fuck am I doing in Hong Kong?"


That stuff wasn't much fun. And that was everything else about the game. So no, I won't be voting for this as our game of the year.


Ashcraft's Reply
Going into this game, I was expecting a title about the Cold War. I got a game set during the Cold War, but not about it. There isn't paranoia, there is confusion and screaming until its flustered and blue in the face. Instead of Robert Rodriguez camera angles, I would've preferred John Frankeheimer ones.


And when the game wants to evoke moments in time, it falls back on cliches. Hey, you're in Vietnam! Listen to Fortunate Son, a 'Nam anthem that's been done to death in game after game, movie after movie. Black Ops is tired old hat.


I do agree that this is a Call of Duty that finally does have a decent enough story (though, one that cribs from Fight Club) that one can somewhat follow. But, so what? Shouldn't the games always have had stories? By saying this is Game of the Year, I feel like we are setting the bar too low. Solid Call of Duty. But GOTY? No way.


Fahey's Reply
Are you kidding me?


I spent the better part of 20 minutes stuck in a corridor shooting a never ending wave of enemies, with no visible indication whatsoever that simply crossing the hallway into a certain room was what I needed to do in order to progress the story along. If the enemy bodies hadn't continuously faded away my squad and I would have been smothered in dead Russians.


I do not want to be smothered in dead Russians. This is not my Game of the Year.


Michael McWhertor's Reply
If we're to judge the worthiness of Call of Duty: Black Ops as game of the year based on how it left us feeling at its narrative conclusion, then my own result — apathy mixed with confusion — is likely to kill any chance of me supporting it with my vote.


If we're to measure it in fun, Treyarch delivered such an enjoyable multiplayer shooter that I could consider it. This is some of the best video game junk food of 2010. Combine the thrill of high-energy death match with amusing zombie-slaying, gambling and combat training, Black Ops easily delivers some of the best value of the year.


But even then, Black Ops' strongest suit, its multiplayer component, felt only like a well polished version of an experience I'd had a year prior with Modern Warfare 2.


Finally, I'll have to disagree that this game was free of "unwanted chatter." Surely the Australiaskan accent of Sam Worthington and the abrasive, repetitive between-level interrogations can be categorized as that.


Stephen Totilo's Reply


Did most of Team Kotaku play Black Ops with frowns on their faces? Come on, guys, Black Ops was fun. Noisy? Yeah. Cliched? I can tolerate at least one game per year letting me shoot down a launching Russian rocket with a big gun.


In 2010, I did prefer other shooters over Black Ops — Singularity for its superior story, Halo: Reach for its more Stephen-friendly online matchmaking.


But let's be populist for a second: Black Ops is the game for millions of people. They love it. They flood YouTube with videos of themselves playing it. Was there any game that convinced as many players to part with as much money in 2010? Credit savvy marketing. Credit the preceding Call of Dutys. But surely Black Ops earned some of its massive success itself.


Black Ops isn't my GOTY mainly because it felt disposable. The game doesn't linger in my memory. I don't think about it. The magic it wove for the weekend I played it keeps fading.


Brian Crecente's Rebuttal
While Black Ops had its hiccups, chief of which was an expectation by the developers that gamers will actually want to move forward in the game and not linger in a firefight, at least none of those issues came looking for you with a donkey's stubbornness.


And the notion that Call of Duty: Black Ops is cliched and Red Dead Redemption isn't is beyond laughable. Both fall back on plot twists seen before, though with Black Ops at least I didn't see it coming from half a game away.


At least in delivering its not entirely unique story, Black Ops found a new way to push us deeper into the game and new pacing to keep things interesting. More importantly, the developers delivered a lasting gaming experience with multiplayer that, as Mike says, combines the thrill of high-energy death match with amusing zombie-slaying, gambling and combat training.


No 2010 Kotaku game of the year contender gave us an entirely new experience, they are all iterations on their predecessors, but Call of Duty: Black Ops at least provided a platform for lasting play.


I've played no other game this year more and none has provided me with as much entertainment. How can it not be the Game of the Year?



This is the third of four debates surrounding our final choice for 2010's game of the year. All four will run this week. The winner will be announced Monday.


Kotaku

With no sign of a buyer in sight, it looks like it is the end of the road for the troubled Bizarre Creations, the British game development studio behind Blur, Geometry Wars, Project Gotham Racing and James Bond game Bloodstone, according to a report on the UK site Develop.


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