EVE Online

EVE Online receives the highly anticipated Incursion update today. However, a small number of players will not be enjoying the new content as the update does not support some older CPU models, Pentium 3 among them. Read on for the techy details.

Explaining on the EVE Online Dev Blog, CCP said: "CPUs that don't support the SSE2 instruction set will not be able to run EVE Online after the Incursion 1.1.0 deployment on Tuesday, January 18. This will cause players still using Intel Pentium 3 or older and AMD Athlon XP or older CPUs to not be able to run the EVE Online client."

During the testing of Incursion 1.1.0, CCP discovered that the client would crash on start-up when run on systems that used non-SSE2 capable CPUs. CCP has looked at hardware trends and estimate that 0.3% of their playerbase will be affected. Due to such low figures, they have decided to go ahead with the launch of Incursion. Those with incompatible CPU models will be informed by an info message that appears when the client is started to avoid confusion.
DC Universe™ Online

Calling all heroes! If you're playing DC Universe Online then you should totally join the brand new, super heroic PC Gamer league of heroes. Join us in our epic quest to find the Joker and punch him in the face. You'll find details on how to sign up below.



We're based on the Brightest Day EU PvE server. Falco Darkwind is our man on the ground, or in the air when he chooses to spread his wings (that's him in the above pic). Simply drop him a message in-game and he'll fire back an invite. Also, feel free to drop by our forums and say hello. DC Universe Online is full of great PvP arenas and group missions, being part of the League means you'll be able to form groups and get into those fights faster. Also, you'll get to fight for truth, justice, and better costume items in the name of PC Gamer.

We're not just in DC Universe Online, of course. Our spies are everywhere. The PC Gamer World of Warcraft guild grows more powerful with each passing day, our Eve Corp has tasted war and can never go back, and we even have organisations in Guild Wars and Wurm Online. If you fancy joining any of them, swing by the forums.
PC Gamer

We love explosions here at PC Gamer, which is why we couldn't help but be impressed by the recent update to the indie demolition game Detonate. It's a game about building structures and then annihilating them using carefully placed bombs. Read on for a video of some of the spectacular demolitions.

The latest 1.2 update the game adds more realistic fire, revamped explosions and a clutch of new tools with which to destroy your creations, including a water hose, exploding bullets and a flamethrower. There's a demo available from the Detonate site, and the whole game's available to buy for 5 Euros. Check out the fan made trailer below for a look at the game's spectacular explosions.

PC Gamer

A sequel to Sensible Software's classic series of Cannon Fodder games has been unveiled by Russian development team GFI. Codemasters, owners of the IP, have told Eurogamer that "Plans to release outside of Russia and the CIS have yet to be announced." Find the first screenshots and more info after the jump.


GFI say the game will pit you and your tiny disposable soldiers against an international alliance of dictatorships. There will be levels set in space and on the moon. They also mention an isometric environment in full 3D, weather effects, change of time, destructible environments" and "physical water."

Are you planning on emigrating to play? Is this going to be worth the 17 year wait?













EVE Online

The nice guys at CCP have blessed players with extra time on their subscriptions to enjoy the latest addition to the Incursion update. More details after the jump.




Players who purchased game time around the release of the first section of the Incursion update are having their subscriptions extended to "January 31st, insuring that your account will be active for this amazing third instalment of our 14th expansion."

It's a generous move from CCP. Their decision to divide the Incursion expansion into three sections may not be the most obvious decision but it does allow everyone has the chance to check out the impressive Incarna Character Creator that launches in today’s update.

If you play EVE or are looking to get into it, why not join the PCG Corp? Simply sign up here in our forums and submit an application.
Fallout 3

Fallout: New Vegas is pretty good at the whole ‘being a wasteland wander bad-ass’ thing. But the guys behind new mod Project Nevada are taking it to new heights. Read on for an outline of the new features and a trailer.

The upcoming mod completely rebalances the game, making it a lot harder. There's also a scrap-pile of new equipment and features which transform you into a walking dealer of destruction. Chief among the awesome new tweaks is bullet-time (which makes every game better, no?), cybernetic implants and night vision modes for various helmets.

There’s dynamic cross-hairs and a grenade hotkey too, which should make it easier to play more as a straight-up shooter, rather than having to rely on V.A.T.s for every damn kill. Check out the trailer below to see why we're so excited.



Sadly it's not out yet, but if you're still looking for some great Fallout: New Vegas mods then you'll just have to sate yourselves with our 25 best mods for Fallout New Vegas.

PC Gamer

Last year, games site, games.on.net reported that Eidos Marketing and Communications Director Matt Birch said Deux Ex: Human Revolution would have dynamic difficulty that would scale "based on how much experience points you have, and how you level up within the game." Apparently not.

For the cover feature on the game in the new issue of PC Gamer UK, we talked to the team behind the game and asked about the system. Producer David Anfossi tells us it's absolutely untrue, and there's no form of scaling difficulty in Deus Ex: Human Revolution whatsover. Here's the quote.

"I don't know who said that," said Anfossi of Birch's comments, "but that person was either drunk or doesn't work here." He made it very clear: "No. We have three difficulty settings: Easy, Normal and Hard. There's no adaptation of the difficulty at all, we don't have anything like that."

The full preview can be found in the latest issue of PC Gamer, which will be available to buy in stores tomorrow or can be ordered, postage free here. Or you can subscribe to have your issue delivered straight to your door each month sooner and cheaper.
Jan 18, 2011
PC Gamer
Where there’s Mayans, there’s puzzles.
Giant stone balls are the natural enemy of the heroarchaeologist. They flatten our fedoras, chase us down long corridors and guard the tombs we’re trying to loot. The Ball busts that paradigm, handing you a bonecrushing pet boulder as your sole tool for solving first-person puzzles. It’s like a wacky, mismatched copbuddy movie. Lethal Weapon, with Mel Gibson as The Ball.

You’ve fallen into a Mexican pit, full of enough miles of beautiful forgotten ruins to fill a decade’s worth of National Geographics. You find an enchanted, gun-shaped artefact that acts as a controller for a large, ancient steel ball. It has two functions: magnetically drawing the ball toward you, and punching it away from you with a superpowerful piston. This is the basis for six hours’ worth of underground puzzle-machinery-driven challenges that task you to move gears, traverse lava, loosen stone blocks and push buttons to raise water levels to advance to the next room. If Portal was about mid-air agility and outside-the-box, cerebral problemsolving, The Ball is about slow momentum and pushing your way into the next room with God’s bowling ball. Think of it as a magical Mayan bowling alley.



It has more combat than Portal, even if that combat is simple and over quickly: between puzzle rooms you’re chased by entombed horrors, such as mummies and a zombified King Kong. These aren’t clever enemies: they run directly at you, and swat you with their decrepit claws until you either die or crush them with your weighted companion sphere. Being mostly defenceless kept me off-balance in places – I caught myself in a panicky fit of bunnyhopping at one point, yelling “Ohgodohgod!” when I was separated from my ball and hounded by angry mummies. But the fighting doesn’t demand any creative thinking: even the handful of bosses use the tired, matador-style ‘lure, dodge, attack’ mechanic we’ve seen in hundreds of games.

Difficulty is at its greatest in the four-level survival mode, which dumps waves of enemies into a circuit of hazards and makes you leap through hordes of giant bugs and mummies to reach controls that activate deadly traps.



It’s The Ball’s puzzles that make it unique and worthwhile. None of them are particularly brain-breaking (and there’s a hint button within reach at all times). Most amount to guiding your globe over obstacles to reach buttons, but they’re gently paced in a way that produces something calming and enjoyable (in between mummy attacks). You lead the lumpen sphere around like it’s a giant puppy, coercing it to do your bidding. The easy, intuitive fun of kicking your dynamically-lit, polished, multi-ton marble through the environment and watching the ballet of Newtonian physics play out is an adventure in itself.
PC Gamer

Valve have announced that Portal 2's co-op mode will have cross-platform support, meaning we'll be able to team up with Playstation 3 and Mac players to take on Glados. The game will also support Steam chat across all three platforms.

Playstation 3 owners will get a "Steam play code" with their copy of the game, which will give them Steam keys for the PC and Mac versions as well. Other Steam functions like cloud based storage of savegames will also be applied to the console version of the game.

Valve CEO Gabe Newell hints that this is only the beginning of cross-platform support for Portal 2 “Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.”

Portal 2 is due for release on April 18th in the US and April 22nd in Europe. For more on the game check out our Portal 2 preview.

PC Gamer

The powerful editing tools that came with StarCraft 2 have been used to create tower defence games, first person shooters and even recreate Tetris, but none have gone as far as to turn StarCraft 2 into an MMO, until now. Below you'll find a video of World of StarCraft in action.

There's plenty of information on the mod on the World of Starcraft forums, including the team's ideas for new classes and abilities. The mod's still in pre-alpha stages, but it already looks pretty impressive. Check it out.



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