This is a "wooden horse", used for torture in Japan during the 15th century's Warring States Period. These days it's used in S&M play. But it apparently won't be torturing the ladies of popular Japanese role-playing game Disgaea 4.
The upcoming PS3 title is set in the Netherworld's prisons, and an early trailer showed characters on the wooden horse with hearts surrounding them.
The new trailer, however, shows the female on a...saber-tooth cat?
And in case the game's S&M theme was lost on players, there were punishment options in the original trailer that included "bind hands", "bind legs", "talk dirty" and "force massage", among others. Those options have been tweaked somewhat.
While "bind hands" and "bind legs" are still included as punishment, "talk dirty" is now "hubba hubba talk".
No reason is given for the changes in the new trailer, but it's assumed that either the developer hopes to avoid a higher age rating or that the recent legislation in Tokyo prompted the change. So does this mean saber-tooth cats are the new tentacle monsters? 
『魔界戦記ディスガイア4』おしおき中に座らせる三角木馬が修正される!? [チラシの裏でゲーム鈍報] [Pic]
This isn't the first Rube Goldberg machine we've seen built in indie PC game Minecraft, but it's certainly the most impressive.
if things start off looking a little pedestrian, give it a few minutes. By the time you hit 3:30, things are picking up, and by around 4:30, they're getting faintly ridiculous.
Comiket, née Comic Market, is a twice-yearl event held in Tokyo for self-published comic books. Fans flock not only to check out comics, but check out the cosplayers.
The comics might be total originals or could feature new spins on established anime, manga or video game characters. Most of the works are published in short print runs and some of them end up fetching high prices online.
Outside the convention hall, cosplayers mill about and have their photos taken. Some of the outfits are purchased, while some are handmade. The entire spectacle of the event is best summed up in these intricate and often very flashy outfits.
[コミケ79] ガチからネタまで、コスプレいろいろ【ギャラリーその1】 [Kotaku Japan]
[コミケ79]おヒゲがチャーミング! スーパーマリオシスターズ・コスプレ [Kotaku Japan]
【速報】「私は コミケと いう名の 戦場に きています」2010年人気キャラが集う コスプレダイジェスト1 【コミケ79レポ】 [Moeyo.com]
【速報】コミケ&となコス コスプレダイジェスト2 【コミケ79レポ】 [Moeyo.com]
「コミックマーケット79(C79)」レポート :おた☆スケ -おたくのスケジュール帳- [Ota-Suke]
Half the visual appeal of Red Dead Redemption is in the landscapes. Those were done by Rockstar. But the other half is John Marston's swagger, or the way a bandit gets caught in his horse's stirrups.
That was done by these guys. NaturalMotion is a company that specialises in, well, natural animation for video games, and aside from Red Dead their "Euphoria" tech can also be seen in titles like Grand Theft Auto IV and Backbreaker.
This clip takes you on a tour of the company's British offices, and is worth a look because companies like NaturalMotion (and Havok) are some of the unsung heroes of your favourite games. You'd do well to get to know them!
[via GameSetWatch]
Radiant Historia is an upcoming role-playing game for the Nintendo DS. It's developed by cult favourites Atlus. Who, it seems, are big fans of cheesy 80's pop.
New screenshots for the English-language version of the game were released earlier today, and if you think the words in the text bubble up top look familiar, that's because they are.
They're from A Flock Of Seagull's 1982 smash hit "I Ran (So Far Away)". Including them in a fantasy RPG for the DS is nonsensical, cryptic and, yes, funny as hell.
Just like a good localisation job should be.
[via Tiny Cartridge]
Lending weight to CEO Bobby Kotick's claim that Call of Duty is as much a social networking phenomenon as it is a video gaming one, Activision released numbers boasting of online time that, per user, surpasses the Facebook average.
More than 20 million users on Call of Duty: Black Ops logged more than 600 million hours of playtime between the game's Nov. 9 release and Dec. 24, Activision said. That computes to an average of 87 minutes per day per player. Facebook's per-day/per-user average is around 55 minutes.
Gamasutra noted that the Xbox 360 exclusive Halo: Reach logged 50 million man-hours of play over its first week of availability - or a little over half of Black Ops' total if it was sustained over 45 days.
In an interview with CNN last week, Kotick boasted of Call of Duty's heft alongside Facebook, text messaging, and other social networking phenomena. "The audience of 'Call of Duty' is probably greater in terms of size than in any other interactive form of entertainment," Kotick said.
Activision: Over 20 Million Black Ops Players Log More Than 600 Million Hours [Gamasutra]
There were so many things to get excited about in 2010! So many things to cherish! Sadly, life isn't all kittens and rainbows, and for every up, there must be a down.
These are 2010's biggest video gaming disappointments. Now, before we go any further, know that few of the things we're listing below were terrible. These aren't the worst things in video gaming for 2010. They're just the things that we hoped or expected would be at a certain level of quality or success, but for whatever reason, were not. In other words, a disappointment!
There are few game series in the world that can truly be classed as being "AAA". Mario, Halo, Zelda, Call of Duty, Grand Theft Auto. Oh, and Final Fantasy. Now consider, when was the last time any game in any of those series turned out to be not just a disappointment, but a genuinely poor game?
It's so rare these days that to see Final Fantasy XIII in the state it was released is slightly shocking. It's like the game was never tested to see if people would actually enjoy it.
You can say it's sterile, that its "gameplay" consists of little more than running from point A to point B selecting menus, but surely its biggest crime was in expecting more than a hardcore cadre of consumers to be willing to spend over 20 hours on what is essentially the game's tutorial.
What really qualifies FFXIII as a disappointment, though, was how much of a backwards step it was from Final Fantasy XII. With XII, Square Enix had shown it was capable of shrugging off the baggage of expectation and protocol a decades-old series accumulates, and genuinely experiment with the franchise. Take a few risks! Final Fantasy XIII, in an act of cowardice, undoes nearly all of that.
Medal of Honor as a game was disappointing. We were promised an authentic experience based on a contemporary conflict, and instead got a boring corridor shooter almost entirely reliant on broken scripting.
But Medal of Honor as a statement was an even greater disappointment. By setting its war in Afghanistan, developers Electronic Arts had drawn a political line in the sand. It was saying that it had the guts to set a video game in a politically contentious setting. This was epitomised in the fact you could play as a member of the Taliban in the game's multiplayer component.
It was a shame, then, that under both political and commercial pressure, EA backed down and removed the "Taliban" name from Medal of Honor's multiplayer. Not because anyone really cared about how it affected the game; had it been revealed as a NATO vs "Insurgents" game from the beginning, it would not have been an issue. But it was sad to see a video game publisher commit to such a brave creative decision, then fail to stick to it.
A game that's not terrible by any means, but...did it really take five years to make a Resident Evil clone with such - ironically, given the setting - awful writing? It's clear that developers Remedy would rather be making movies than games, otherwise more time would have been spent making Wake a better game, and less time spent cosplaying in a TV adaptation of a Stephen King novel.
We're talking about the movie here. While it was an entirely passable piece of fiction, it was still disappointing to find that, despite the involvement of real directors, real actors and real cash money (not to mention the original game's creator), the best we got was a forgettable, drawn-out Summer popcorn flick.
Proof if ever it was needed that Hollywood needs to start writing game movies based on great stories, not great characters or settings.
We're not disappointed with Starcraft II. Not in the slightest. Just a little disappointed with part of it.
Most would agree Starcraft II is, at the very least, a good game. Maybe even great. It's slick, it's accessible, it's fun. Despite this, there's a tinge of disappointment to be found. Even Blizzard's most adoring fans must feel slightly let down that more wasn't done with the game's nuts and bolts in the decade since the first game's release, especially given the advances made in the real-time strategy genre since the year 2000.
Sure, it's a trivial complaint compared to some of the grave let-downs above, but when you're left with a ten year space between sequels, you like to think something will have changed!
The argument can be made that, with so many fans built up over such a long space of time, developers Blizzard couldn't afford to go making wholesale changes to the way the game was played. A counter to that, though, would be to suggest that if people wanted to play a game like the first Starcraft, they can still play the first Starcraft.
This one's a little different. We weren't disappointed with the Hollywood adaptation of Scott Pilgrim at all. While it had its lulls, it did as good a job as could be hoped of translating the comic's quirks to the big screen.
What we're disappointed with was how everyone else felt about the movie. As in, they didn't go. Despite a big advertising push, the film tanked at the box office, leaving everyone who saw it - or put money into it- scratching their heads and wondering where it all went wrong.
Sonic fans, those loyal enough to have stood by the blue hedgehog after years of abuse, have been saying forever that all the world needed was another "proper" Sonic game. No more 3D, no more werehogs, no more kissing. Just Sonic, 2D gameplay and some gold rings.
In 2010, those fans got exactly what they asked for. And it was...yeah. Not so great. That'll teach you all to get so excited you ignore the "Sonic Cycle"!
The first Force Unleashed was an OK title that packed enough quality Star Wars fiction inside that people enjoyed it. A sequel, then, should be a good thing! Keep the fiction, improve what was wrong with the game, and we've got a winner!
Not in Force Unleashed II's case. What should have been Lucasarts' best game in years became one of its more embarrassing, the game clearly lacking polish and shipping in a short, decidedly unfinished state. It even screwed up the story, the only thing the first game had going for it.
Crackdown was awesome! It was also released in 2007. Its sequel, released in 2010, somehow managed to be a lesser game, in most cases failing to improve on the original at all, and in the places it did change things they were usually for the worse.
Considering Crackdown was such a cult hit, and that people had been asking for a sequel for years, to get such a half-baked title was one of 2010's bigger disappointments.
— —
And that's it! If you feel we've overlooked anything - and we may have! - let us know, we might just add it to the list.
Forget jailbreak devices; the same team who broke the Wii wide open now claims to have done the same for the PlayStation 3, leaving Sony's console at the mercy of homebrewers and pirates alike.
During proceedings at the 27th Chaos Communication Conference, a group of hackers gave a presentation called "PS3 Epic fail". You can see where this is going. Sparing you the overly-technical explanation, the team claim to have found the PS3's "private cryptography key", a skeleton key of sorts for the console that would allow users to install and run their own code on the machine.
It's hoped that tools allowing the installation of Linux - something Sony blocked earlier this year - will be released by the group next month. And from there, the sky - or, at least, a ton of pirated and homebrewed games - is the limit.
Hackers obtain PS3 private cryptography key due to epic programming fail? (video) [Engadget]
Brigitte Burdine, a casting director with credits spanning World of Warcraft, Killzone 2 and Mortal Kombat, was killed early this morning in a hit-and-run accident as she was walking home from a late-night date with her boyfriend. She was 48.
Well known and admired for her work in an industry dominated by male co-workers and consumers, Burdine's games development work spanned more than a decade. Her IMDB profile lists the upcoming Mortal Kombat reboot as her most current project. She had worked on PS3 exclusives such as ModNation Racers, Infamous, Killzone 2 and the SOCOM series before that.
Police said Burdine was struck at the corner of Culver Boulevard and Pershing Drive at 1:45 a.m. as she was walking home from the Shack, a hamburger stand in Marina Del Ray. Police assume she'd been out on a date. The suspect vehicle is said to be a dark sedan, and should have front-end damage from the impact. Burdine was taken to a hospital but soon pronounced dead from her injuries.
Los Angeles police have appealed to the public for anyone who saw the accident, or has knowledge of it, to contact investigators.
Brigitte Burdine, Top Video Game Director, Killed By Hit-And-Run Driver In Marina Del Rey [LA Weekly, thank you Hugo C. Image via KTLA.]
Manny Pacquiao and Sugar Shane Mosley duel May 7 in one of 2011's first big fights. By then, Fight Night Champion will have been out two months, and they will have fought repeatedly. Here's what their introductions will look like.
What say you? I know the video's meant to showcase the intros, through which the commentary is mostly silent. But do you like the Tessitore? Do you not like the Tessitore? I've always found his work to be strong when I'm first pouring through the game's career mode, then I feel like the repetition really sets in.
He's a good voice, identifiable with the sport, and he's paired well with Teddy Atlas, I just hope they've deepened his script and found more ways to make him sound like he's watching the fight taking place.