Four classic titles from Squaresoft (now Square Enix) have been rated by the ESRB for release on the PSP and PS3, indicating an imminent release to the North American PlayStation Store.
Xenogears, plus Legend of Mana and Vagrant Story all have gotten Teen ratings, while Threads of Fate has been rated Everyone. Sony Computer Entertainment America is listed as the publisher, which almost certainly means these will be PSOne classics released over the PlayStation Store.
Xenogears was part of a PSOne classics release on the Japanese PlayStation Network back in 2008.
Less than a month before it releases on Steam, Monday Night Combat has dropped to half off over Xbox Live Arcade for the time being. You can grab the cooperative/competitive shooter for just 600 Microsoft Points ($7.50) while supplies last.
Clarification: The sale is for today only, says Uber Entertainment.
For those who are buying this, or already have but have forgotten - the Spunky Cola Special DLC also is free so run go get that, too. The package, which released Dec. 1 gives you two new arenas and a slew of other details and features you may read about here.
Slated for release last week, LittleBigPlanet 2 arrived on the PlayStation Store today. The file weighs in a shade under 2 gigs.
The 2,025 MB demo includes three playable levels - Rocket Funland, Avalon's Advanced Armaments Academy and Tower of Whoop, plus three trailers detailing features of the new game.
While you're waiting for it to download, here's the latest trailer for LittleBigPlanet 2, due out Jan. 18.
To: Ash From: Crecente Re: A Seven Year-Old's Shopping Spree Looks Like This
My favorite childhood toys were probably those hard little plastic action figures you could buy in Thailand in the 70s. You'd set them up and then take turns trying to knock them down, like marbles. It was great.
What you missed
Man Hit By SUV While Playing Real-Life Frogger
CES Showing Off The Xbox 360 That Costs More Than Fahey's Car
The Year in Gaming With NPR's Morning Edition and... Me!
Police Say Man Stole Game Boy From Teen That Died On Christmas [Update]
PETA Praises Adult Swim Flash Games For Being Animal Friendly
Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games
Hug These, Love These Adorable Left 4 Dead 2 Zombies
Angry Psychology Professor Explains Angry Birds' Success
Battlefield: Bad Company 2 Was My Most Played iPhone Game of the Holidays
The Tester 2's Grand Prize Winner Embraces Obscurity
A software pirate whose employer discovered his $700,000 counterfeit-games operation will spend the next 2 1/2 years in federal prison.
Qiang "Michael" Bi, 36, of Powell, Ohio, was sentenced today on charges of copyright infringement, mail fraud and identity theft for more than four years worth of selling pirated games at $10 a pop, reports The Columbus Dispatch. Bi's activity came to light when he sent a spreadsheet detailing the counterfeit sales to his email account with his employer, Nationwide Insurance.
Bi's sentence includes a forfeiture of $367,669, representing his illicit sales, as well as his house, car, computer and electronic equipment associated with the enterprise.
After Nationwide found the email containing the spreadsheet, the FBI and U.S. Postal Inspectors were called in to investigate. He apparently had sold counterfeit games from 2005 to December 2009. Investigators valued the retail price of his counterfeit games sales at $700,000.
Computer-Game Counterfeiter Sentenced [The Columbus Dispatch]
There seem to be few gaming stories out of Korea lately that don't involve some sort of fatality. In this case, a 19-year-old college student died after a 12-hour-session with an FPS at an Internet parlor.
The victim, identified only as "Moon," started gaming at 2 a.m., took a break at 10:30 a.m. to get some breakfast, then resumed gaming shortly after. Around 2 p.m. he collapsed and was taken to the hospital, where he was pronounced DOA.
Family and friends described the man as "habitually played the online shooting game." What specifically that is, no one knows. Cops are investigating the death.
Korean College Student Dies After 12 Hour Gaming Session [Hot Blooded Gaming]
Most reality show contestants are vying for a chance at fame and fortune. As the winner of the second season of Sony's The Tester, Matthew "Gaymer" Brown sees his new game testing job as a chance to escape the spotlight.
The Tester is a reality show produced by Sony for the PlayStation Network in which a group of competitors competes for a chance to join the PlayStation team as a tester, arguably one of the lowliest jobs in the gaming industry. Despite the lack of glamor associated with the grand prize (which this season also included a Sony Bravia television and a $5,000 signing bonus), the contestants battle passionately for the position.
In Brown's case, that lack of glamor was a major draw.
Matthew Brown was an overweight child, but as you can see from his photo and his "Get to Know You" video from The Tester's website, he's grown out of it.
Matt is well-known in san Diego as a gay activist, recently winning the title of Mr. Gay San Diego at an annual event benefitting the Harvey Milk Foundation. He also founded the San Diego chapter of Los Ageles-based Gay for Good, a community service organization dedicated to presenting the gay community in a positive light. It's a role he's quite proud of, but he's ready to leave the spotlight to follow his dream.
"I've actually been in the spotlight in my own community for a while now," Brown told me in in an interview following the airing of the final episode of The Tester 2. "So I'm used to being scrutinized by the public eye. My goodbye to activism and this win is the last hurrah for that."
While many people would relish the spotlight that's been shone on him, Brown sees this new opportunity as a way to get back to his gaming roots.
"It's kind of a back to my roots thing. I've always loved gamers/ They're who I feel more comfortable around," explains Brown. "I'm actually really excited to be going back to being someone who is just starting out in the industry. I'm quite excited to be going back down to the bottom and starting over."
Many of you have been following our continuing coverage of The Tester's second season. Some of you may have noticed Brown lurking in the comments section, following every word of my weekly liveblogs. He watched me tear apart his competitors, make fun of his desire to show the judges his leadership skills - a desire that nearly backfired on him, and he saw me call him the contestant I hated the least during the final episode, when he stole victory away from leading competitor Scooter during a play through of Killzone 3.
Matt had nothing but nice things to say about most of his fellow competitors. Mo Chocolate was prone to doing funny, childlike things that had them all in hysterics, at least until episode seven when the remaining competitors were exhausted and on edge, making the decision to force him out. Scooter, the season's most bearded competitor, is the nicest man you'll ever meet. Ches-Ka, the woman whom I teased in the liveblogs for not having much of a personality apparently got "the short-end of the editing stick." Apparently she was a "feisty Italian" who once woke Gaymer up by rubbing her breasts in his face. The camera crew, unfortunately for her, did not make it in time.
Out of all of this season's contestants, only one was on the receiving end of negative remarks by Brown, and no one could blame him. Big Fazeek, the most hated of all The Tester 2 contestants, was a larger-than-life curmudgeon with a foul mouth that didn't seem to have any idea how to act in a mature, adult fashion.
Big Fazeek and Matt didn't clash much in the show proper, but the extra footage reel from episode three shows a major confrontation between the two that highlights Fazeek's childish behavior.
"I've had more problems with him after the show than during the show," Brown explains. "He certainly doesn't like any of my behind-the-scenes commentary." Apparently there have been angry phone calls and text messages. Such is the price of fame.
But it's a fame that Matthew "Gaymer" Brown gladly leaves behind as he takes his first steps on this new journey, with his first days as an official PlayStation tester coming next month.
"It's like a weight off my shoulders. I feel like it's a chance to go out and do what I want and accomplish my dreams, and I'm going to take that opportunity."
On sale right now for just four bucks, Battlefield: Bad Company 2 is the iPhone game I'm spending the most time playing these days.
It's not because of the campaign, I've barely scratched the surface of the 15 or so levels, it that the controls seem fairly responsive and local multiplayer is a blast. I've spent enough time playing matches against my son and dad on our three iPhones to more than warrant the price.
If you're looking for an iPhone shooter, and don't mind the frustrations that sometimes come along with twin stick mobile games, then pick this up.
Independent developer The Behemoth got a rather lovely present on Christmas Day, when the Xbox Live Arcade version of Castle Crashers surpassed two million players. How will they celebrate? With an Xbox made of gold.
Castle Crashers was a big hit when it was released in August of 2008, and sales haven't slowed down much since. It's consistently placed on the top 20 most downloaded Xbox Live Arcade titles, so reaching the two million player mark (based on unique gamertags on the leaderboards) was only a matter of time. The fact that the game reached this prestigious milestone on Christmas Day just makes the news that much more special.
"It is incredibly humbling to look at the leaderboards and see that crazy number. Initially releasing the game we hoped a few hundred thousand people would play it. We never dared to think of one million players, let alone two million", said Kelly Revak, Mayor of Behemothtown. "We are so grateful to all the players for supporting us. We're going to do something pretty exciting to thank everyone" said Revak. "Let's just say there's an Xbox made of gold involved. GOLD."
An Xbox made of gold, you say? Is that an Xbox constructed entirely out of gold, right down to the individual circuits, or simply an Xbox painted gold? These are important questions.
The PlayStation Network version of Castle Crashers was released in August of this year, so PS3 owners have a lot of catching up to do before they get their own golden console.
Update: The Behemoth also dropped us a line to remind everyone that Castle Crashers is 50 percent off on Xbox Live Arcade through the end of the year. Getting a head start on three million, I see.
Using Microsoft's Kinect to control a modified Roomba is impressive. Using it to get a kit-built humanoid robot to mimic your actions is pretty damn amazing.
Once again hobbyists beat Microsoft at their own gaming peripheral, utilizing Kinect's impressive technology in ways that go so far beyond gaming. Here we see software engineer Taylor Veltrop using the camera peripheral to map his own movements, which are then transferred to his Kondo KHR-1HV hobby humanoid robot. Veltrop moves his arms, and the Veltrobot moves its arms accordingly, albeit with a bit of lag.
The demonstration is a little bit clunky, but the possibilities raised by the ability to control a robot in real-time using body movements are limitless. This is what leads to robots handling hazardous materials, or a piloting system for giant humanoid mechs with pilots nestled safely within their cockpits.
Taylor's next step is working on the leg movement and getting the grippers to open and close with his hand movements. I'm already piloting Evangelions in my head.
Veltrobot [Taylor Veltrop's Blog, via Plastic Pals]