EVE Online

Those lucky subscribers already know because they've heard the pleasing sound of an issue of PC Gamer UK sliding through their letterboxes, but the remainder of you will be delighted to discover that our latest issue hits shelves today. Read on to discover its secrets...


Yes, it might have released back in 2003, but the seminal MMORPG EVE Online has been evolving ever since. We sent Rich to Iceland so he could catch up on the latest from developers CCP. Turns out they’ve been busy and still have a five-year plan of concepts and mechanics that they’re yet to implement. That’s a half a decade of content folks, all deciphered by Rich’s brain, using words.

But don’t fret if you have no interest in space, or MMOs. We still love you. We've got our hands on the most exciting games coming to PC and written hands-on previews just for you: Crysis 2, Total War: Shogun, Guild Wars 2, Deus Ex: Human Revolution and Batman: Arkham City all feature.

Then there's our Game Of The Year Awards. 2010 proved the PC's strength and diversity. We reward PC Gaming's new classics over 18 pages. You might be surprised at some of the choices too.

Onto the reviews; recently described by a reader as “simply astonishing”. This month you’ll get our verdicts on Call of Duty: Black Ops, Need For Speed Hot Pursuit, Deathspank and more.

In our Extra Life section, Jaz searches for a wooden leg in Arcania: Gothic 4, Tom writes a letter to God after taking Supreme Commander to the next level, and Craig feels the true stress of a Football Manager. We take a look back at League Of Legends in Update and suck all the replay value out of Star Trek: 25th Anniversary.

You can buy the magazine and have it delivered with free postage right here, but if you're the kind of person who likes getting things early, for minimum of effort, why not subscribe?
PC Gamer

Blizzard have released a demo for StarCraft 2 giving us a free taste of the singleplayer campaign and skirmish mode, and you don't even need to a Battle.Net account to download and play. Read on for details.

The trial will let you play through the first three singleplayer missions and test your mettle against the game's AI across two skirmish maps. You won't need to create a Battle.Net account, but you'll have to enter your name, email address and date of birth to download the file, which weighs in at 1.56GB. The demo is available now on Battle.Net.

If you're still on the fence about whether or not to try Blizzard's excellent but daunting RTS, find more information in our StarCraft 2 review, or check out some of the brilliant commentated pro matches.
PC Gamer
MEDIC! Come patch this game up or I'll shoot your balls off!
Earlier this year, founders of Infinity Ward, Jason West and Vince Zampella left Activision to form a rival studio with EA called Respawn Entertainment, taking 40 other Infinity Ward staffers with them. Activision are now seeking damages for breach of contract to the tune of 400 million bucks. Accusations against the Infinity Ward founders and EA include claims that the publisher flew West and Zampella to secret meetings, and that West and Zampella covertly copied documents and stole trade secrets from Activision.

Activision were already suing West and Zampella for leaving Infinity Ward with two years left on their contract, but have now added EA to the list, saying that "Electronic Arts conspired with two former senior Activision executives, West and Zampella (the "executives") to derail Activision's Call of Duty franchise, disrupt its Infinity Ward development studio, and inflict serious harm on the company."

Activision are alleging that EA head-hunted the Infinity Ward founders using unfair practice, saying that EA used talent agency Creative Artists to fly West and Zampella to secret meetings at the home of EA CEO John Riccitiello as early as 2009. Activision also say that EA “intentionally interfered with contracts, engaged in unfair competition and aided and abetted breaches of fiduciary duty by the executives”.

More remarkable claims suggest that West and Zampella went as far as to "covertly copy certain materials." Activision are also suggesting that "West and Zampella continued to possess Activision confidential information long after they left which makes it likely that West and/or Zampella have misused and/or will continue to misuse valuable Activision intellectual property and trade secrets, including computer code, now that they have left Activision."

The $400 million figure comes from Activision's estimated losses based on the costs required to rebuild the Infinity Ward studio. Here's a video we put together back when West and Zampella left, showing the state of the studio after many of the staff had jumped ship.



Aion®: Assault on Balaurea™

Continuing towards their goal to eliminate (or at least reduce) the grind in Aion, NCSoft has been implementing changes to the game over the past few months aimed at increasing the XP and loot gains from quests and other activities that involve more than mindlessly grinding an area for hours. The lastest upgrades launched with patch 2.1 in the middle of November. I called up Associate Producer Sean Neil to find out how the latest patch has worked out so far, and if he thinks Aion is finally where it needs to be.

PC Gamer: What were the key updates in the 2.1 patch?

Sean Neil: In patch 2.0, we increased the experience gain for players. Patch 2.1 was designed to make sure that everyone had enough money and loot drops as they went through the game . The dev team went through from level 1--every instance, every monster, every named mob in the game--and increased the loot drop pretty significantly...From level 1, you're getting gear drops that you would have gone crazy for before 2.1.

We're not done with 2.1 yet. We've got more updates that are in the 2.1 scope, such as updates to our crafting and questing systems. The first half is out, but the second half will be coming out soon, which will give us another part of the puzzle to making this game into the game we want it to be.



PC Gamer: So 2.0 was about the increasing the XP gain to improve the leveling experience, and 2.1 is meant to bring the other game systems (such as loot droop) in line with those changes?

Neil: Absolutely. 2.0 added content and filled in content gaps , and 2.1 brings the rest of the experience in line with that.

PC Gamer: Are you looking to continue tweaking the leveling experience more, or are you happy with where it is right now?

Neil: We're always looking at updating/fixing/tweaking systems to make sure that they are ideal. Right now the experience gain feels good to a lot of our players and to us. I think everyone here is really feels really comfortable where things are . I think that there's still some tweaking that can happen...We've been doing a lot of surveying lately to hear what everybody's thinking, and what they want to see happen.

I can't say that they're done. Especially in the MMO world, nothing is ever done. I think that 2.0 feels a thousand times better to me as a player than it did previously. I didn't have any complaints before 2.0 and then 2.0 came out, and now I fell like “I love this. I don't remember how I played before this came out!” I think it's one of those things where we're delivering things that players don't even know that they want yet.

PC Gamer: You mentioned some crafting changes coming up. What time frame are you looking at for those?

Neil: It's hard to say right now. We have localization and testing, and we also have the holiday season in the middle of that. I can't give a definitive date. We'll have something nailed down near the beginning of January as far as when we will be able to announce it. It's very soon though. We're already localizing and testing.

PC Gamer: Can you go into more details as to what those changes are going to be?

Neil: Basically, as this point, it's a lot of changes in how the crafting system itself overall works. Make it easier, a little less materials-heavy, and, more importantly, making a lot more crafting recipes available to players that may not have previously been available to them. I know that when we got to jump onto the Korean servers and play, although I don't read Korean, I was able to see that some of the UI elements had changed, to make things a little bit easier for players to find stuff.



PC Gamer: Have you had to make any major changes to the Assault on Balaurea expansion content since its launch or are you working mostly on these systems?

Neil: For 2.1, we tweaked the level requirements for some instances and removed some of the entry quests, which slowed people down as they tried to get into the instances. We changed some of the difficulty levels on some of the bosses, not to make it easier on the players, but to make them more in line with what the players needed. We didn't want players to get frustrated going through an instance ten times and never see anything in it. So not only did the drop rate increase, but we wanted to make the bosses more "fun fight" and less "another math problem".

For example, in Udas Temple, we dropped the level requirements. Beshmundir has had the difficutly level dropped. We've dropped the number of monters in some areas. There were some areas where there was just a big group of monsters in a room, with no way to work your way around the room. It was taking too long for players to fight through that, and we really wanted to get the players to the bosses. Those where two instance that were introduced recently where immediate changes where made to 2.1. Some of the solo instances have seen drop rate increases, but they are already so much fun that there wasn't much tweeking necessary to the way that those worked.

PC Gamer: I have to say, I had a lot of fun with Kromede's Trial. That's one I ran through a few times.

Neil: One of my characters hit 38, already one level into it when 2.0 launched, and I went all the way from 38-44 doing nothing but Kromede's Trial. I loved it. It's so much fun. I miss it now. My character is like 7 levels beyond it and can't do it anymore. It's a great instance; the story line is great. That's a really good indication of where the dev team is going with the game. They had the same issues, where they where running through the instance every day at launch while it was in development. The instance actually started off running from 39-42, and they played it so much that they realized that they needed to expand the level range, so they went to 37-44.

PC Gamer: How is the loot increase going to affect end-game?

Neil: At max level, a lot of players are leaning towards fortress raids. They're running high level instances and open PvP areas--those are both great sources for gear. We have high level legion people who work here, and most of them were previously geared out at level 55. Now, they're going for Fabled gear that, before patch 2.1, they thought was out of their reach. Now they actually run high level instances, because there's a chance that they'll actually get the Fabled gear.

We still have a lot of content that players still haven't reached into: going into the other faction's zones, capturing their fortresses, opening up all of the crazy boss monsters that spawn when you take the opposing side's fortresses. You have to remember that a lot of our player base was just getting into that 50 range when we launched assault on Balaurea, and now their just getting into that level 55 range, and they are finding all these things that if they had max leveled out before 2.0 came out they would have never known existed.



PC Gamer: During my previous interview, Associate Producer Chris Hager told me that he thought PvP, and Rifting in particular, was unbalanced, and that the team would be working to fix that. Has any improvements been made?

Neil: Actually, yes! The Abyss is the heart and soul of our PvP, but players still like to Rift. We actively polled out players...and the data that we got back was really suprising. We thought our audience was going to lean , but they actually leaned more towards enjoying the Rifting system. Players thought some of the changes introduced in 2.0 were a little too strict. So we started talking to the dev team, seeing how we could relieve some of those things. So last Friday, we made some changes.

With 2.0 there was a PvP protection buff that was given to a couple of the zones in game. That provides the home faction with a protective buff whenever another player attacks them. Internally, we felt that the buff might have been a little too much. We asked the players what they though about it, and they echoed our concerns: that the PvP protection buff was more necessary in the lower level zones, since lower level players don't want to get ganked by higher level players. So we started to look at how we could change that, without affecting our PvE players. So last weekend we removed the PvP protection buff completely in our higher level zones, and in our lower level zones it was dropped significantly. And this weekend, we're going to send another survey out to our players to find out what they think.



PC Gamer: What one small change is your favorite, “off the beaten path” update with 2.1?

Neil: I never, ever got a gold drop . But on the third day of 2.1, I got one! Mind you, it was a piece of armor that I couldn't use, but I sold it and bought myself something that I could use. The economy has been stimulated so much. I love to play the Broker (Aion's auction house), and now you can go on there and find something that you've been looking for, and it's not a crap shoot as to whether or not someone else in the game got the drop. It's a pretty good possibility to find just about any piece of gear that you're looking for. I think that's the thing that I like the most, there is more of a market there for me to be involved in now.

PC Gamer: Was there any unexpected side effects?

Neil: I didn't think that we'd see the drop rates as high as they were . I thought that it was going to be a more progressive thing, but within days of 2.1's launch, the chatter was gone , except for people actually selling stuff! People were out just playing and playing and getting everything off of every mob that they could get there hands on--killing everything they see.

PC Gamer: Thanks for you time.
PC Gamer

THQ has released a new trailer for the upcoming Warhammer 40K: Dawn of War II expansion, Retribution, in which the narrator seems surprised about more fighting, despite the WH40K franchise slogan. Still no hints about the new faction, but it does show some new units, including the Chaos Noise Marines. (I'm pretty sure the guy in the apartment next to mine has one of those guns.)


Aion®: Assault on Balaurea™

Like many players, I got burned-out from Aion’s grind not too long after launch. But NCsoft promised more fun and less grind with the latest expansion pack, Assault on Balaurea, so I strapped on my wings and flapped my way back into the fray to find out whether or not the game kept that promise.

Contest: Win an Aion plushie! Details at the bottom of the post.




It’s gotten better in some areas. PvP and PvE elements have been integrated even tighter: your race must control two of the Balaurean Fortresses through PvPvE battles to access some dungeons. But overall, PvP has changed very little. The leveling grind is still pretty rough, but the two brand-new solo dungeons—Haramel (level 18-22) and Kromede’s Trial (level 37-44)—certainly mix it up enough to lighten the burden.

The solo dungeons are a welcome addition to the game and well worth spending time in while leveling. Haramel is much too easy to challenge veterans, but it will help new players learn how dungeons work in the game. Kromede’s Trial, on the other hand, will provide a challenge for even the most hardcore players, which I love.

Balaurea is gorgeous. Beshmundir Temple (level 55) in particular has some eye-catching open areas and cavernous interiors. It also happens to include my favorite boss fight of the expansion: Isbariya the Resolute. Surviving the battle required our whole team to quickly tag nearby cubes when Isbaryia’s magic bolts rained down on us. And we had to be on our toes at all times, so that we didn’t get squashed when the boss transformed members of our group into phantoms who had to battle spirits that only they could see.

My wings are staying on; if you left Aion because the dungeon content had grown stale, you should join me. Grind-shy gamers should continue to keep their distance, however.

Update: Be sure to read our follow-up interview with Aion's Associate Producer Sean Neil about the updates in patch 2.1 to get a full view of the current state of Aion.




Contest:
To win the plushie, design a new non-combat pet that you want to follow you around in-game. It can't fight, but it can alert you to dangers, retrieve loot, be your pack mule or just float around being cute. Describe your pet's appearance. The most amusing/heart warming/horrifying description will win the prize.
This contest is open to U.S. residents only. The winner will be chosen at 5PM PST 12/21.
PC Gamer

It's been a long road, but Minecraft has finally entered beta. The transition comes with an update and a rise in price, marking the beginning of the next era of Minecraft's development. Read on for a list of the new updates.

As part of the beta update, Notch posted on his blog, listing the following changes:

Working server-side inventory! Finally! (And as a result of that, a whole pile of bugs and issues got fixed)
Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds
Moving too far away from a container, or having it blow up, closes the inventory screen
Fixed /kill
Introduced leaf decay again. It acts differently from before
You can now throw eggs
On a whim, added super exclusive clan cloaks for Mojang Employees
... and something else, which is even more rare

Players have been experiencing some connection and lag problems which the team is currently working on fixing. Notch posted his diagnosis of the problem on Twitter, saying "I have a scary feeling the lag some people get might be leaf decay," adding, "Grraaaaahhh!!"

Leaf decay was removed from the game before for causing infinite loop problems with the new biome terrain generation technology. Players who are sick of the sight of floating clouds of treeless leaves might have to wait a little longer before the problem's sorted.

The move to beta has also seen the price of Minecraft rise from 10 Euro to 14.75. Unlike players who bought the game in alpha, beta purchasers won't necessarily receive every future Minecraft update, though all updates and bugfixes leading up to the game's full release are included in the price.

Looking ahead, Notch has announced plans to add a layer of narrative to the game. In the short term, he says the team's "hoping to be able to squeeze in some fun for xmas.. Perhaps a new mob?"

We're still trying to figure out what the rare "something else" could be, any ideas?
Battlefield: Bad Company™ 2

If I was going to get a crippling psychological condition brought on by the horror of ceaseless war, I would want it to be from Vietnam. It had all the coolest music, you see. Now, thanks to the hours I spent crouched in foxholes praying for my life in DICE's multiplayer-only expansion to  their class-based online FPS, I'm as close as I'll ever get to suffering debilitating flashbacks. In that - and many other ways - Bad Company 2: Vietnam is an unbridled success.

Vietnam's warfare is not modern. It's ragged and frantic, and despite a smaller weapon-pool than its daddy, more noisy and lethal than Bad Company 2. I found no safe spots in the jungle or in the scree of open ground. Everywhere I ran, I heard the pop and whizz of super-fast metal. When I did manage to settle into a sniper spot - in a bush defending an objective, or up on a ridge in the superlative Hill 137 map - I'd regain a few seconds of blessed silence. Silence that became the harbinger of explodey death, as a counter-sniper on the opposing team brought his binoculars to his eyes, confirmed his target, and dropped a mortar strike through my skull.



Vietnam's maps are set up for modes identical to its parent game (which you'll need to play this £10/$15 expansion). Rush and Conquest mode return as the primary game types - the former has a team of attackers try and destroy a set of objectives through a changing map; the latter is a more standard capture-and-hold positions mode. Battles are filthy. At long range, bursts of machine-gun fire rip through undergrowth, highlighting channels of fire that the sensible avoid. But most fights happen up close, both parties firing from the hip and dying fast. The game's new flamethrower is a terrifying addition: less immediately lethal than you'd expect, it's a psychological game-changer. I stood in the back of a four man squad as we moved in on an objective through a trench. We rounded a corner, sights raised, to be confronted by a six foot jet of flame attached to a skinny Vietnamese man. Immediately our meticulous plans were fucked, and I was treated to the scarring image of three men backpedalling as fast as possible while their skin charred and their characters shrieked. It was harrowing, in the best possible way.

This combat ethos is echoed in level design. Where BC2's locales were clinical and modern, Vietnam's maps are mucky, messy, and missing a leg. New map Hill 137's first set of destroyable objectives are plonked in the midst of a lush jungle, with tight architecture and a lack of sight-lines for snipers. The second stage opens out into a yawning, smoking abyss of fire and tree stumps. It looks like some war poet's vision of hell, and completely changes the map's play-style, rewarding accuracy and planning. In the space of five minutes, Vietnam asks players to rethink class loadout and strategy.



The classes themselves haven't changed much, beyond a Vietnamification: the medic now has a syringe instead of defibrillators, and the assault class has a separate grenade launcher (with potentially the most satisfying 'thwunk!' noise in gaming). There's a slight problem with the engineer at the moment, as the lack of a tracer dart and a general dearth of vehicles means he's mildly less useful than in Bad Company 2. Still, his era-specific SMGs are an accurate and fast-firing choice that is potentially better suited to close-up duels than any other kit selection. All have their place, and all kill well.

During ten hours in the jungle, I've seen enough shit to ruin my psyche for life - my immediate response is still to helicopter myself back in for another tour of duty. DICE's take on the unwinnable war is a total victory.
Half-Life 2

The Steam Christmas sale has launched, kicking off a series of deals that will throw ridiculous bargains at us every day from now until the new year. As well as the daily deals there's a selection of developer and publisher packs offering as much as 86% off entire game catalogues. Read on for more on the spectacular deals on offer.

Today's sales have the rock solid platformer, Super Meat Boy going at 75% off, Fallout 3 at 33% off, the excellent action RPG, Titan Quest at 75% off. Battlefield: Bad Company 2 is also on sale at a third of its normal price.

Every day one of the new offers will be eligible for a special holiday bonus. The discount on these games will increase if you own a certain game. For example, today's special deal is on Portal. It's 75% off everyone, but if you own Half Life 2, you'll get an extra 10% off.

The huge game packs and publisher catalogue deals will be available from now until January 2nd, and offer the biggest savings. The THQ pack is currently offering 21 THQ games for the price of one, and contains gems like Company of Heroes, Stalker, Dawn of War and Dawn of War 2. The Square Enix & Eidos bundle is also another great deal at 86% off, and that includes Batman: Arkham Asylum, Deus Ex, the Hitman series, Just Cause 2 and much more.

You'll find the full list deals listed on Steam. What will you be buying?
Crysis

There's only one thing better than a huge bundle of great games, and that's a free bundle of great games. You know what's even better than that? Five free bundles of great games. By stunning coincidence that's exactly the number of EA Store game bundles we have to give away today. There's more than £1700 worth of games up for grabs, so read on for a chance to get your hands on Battlefield: Bad Company 2, the Dragon Age 2 Digital Deluxe Edition, both Mass Effect games, Crysis, Need for Speed: Hot Pursuit and more.

Five lucky winners will scoop a copy of each of the following games, courtesy of the EA Store.

Battlefield: Bad Company 2 Digital Deluxe Edition

The huge, destructible battlefields of Battlefield: Bad Company 2 play host to some of the most frantic and explosive multiplayer scraps on the PC. As well as a wide range of tanks, helicopters and attack drones, there are tons of unlockable weapons for each of the game's four classes, so you can customise your load out every time you go to war. You'll also get a copy of the recently released Vietnam expansion which adds four new maps and a collection of new weapons and vehicles to fight with.

Dead Space
Dead Space is a third person survival horror set on board a spaceship infested with aliens. The key to taking these creepy beasties out lies with Dead Space's arsenal of surgical weapons that let you clip the limbs off your foes one by one until all that's left is a wobbling torso. Disgusting? Yes. Satisfying? Even more so.

Dragon Age: Origins Digital Deluxe Edition
Whether you start out begging for scraps in the Elven slums or fighting rebellion in your castle as a human noble, in Dragon Age: Origins you're ultimately destined to become a hero of Ferelden, one of the Grey Wardens responsible for putting down the menace of the Darkspawn uprising. You'll also get Dragon Age: Awakenings, an expansion set after the events of the main adventure of the first game, and a copy of the Dragon Age: Origins Ultimate Edition which comes with all of the game's nine content packs, adding extra armour and quests to the game.

Mass Effect
If you've ever wanted to command your own spaceship and save the universe, Mass Effect will let you do exactly that. There are few better lead characters than the charismatic and occasionally violent Commander Shephard. Spend your career through the universe punching out reporters and shooting suspects, or play it cool and become the saintly saviour of the cosmos.

Mass Effect 2
Commander Shephard returns to once more take on the galaxy's greatest foes. Mass Effect 2 builds on almost every aspect of the first game, adding even more characters, more spectacular locations and a brace of satisfying new combat abilities.

Crysis

It's been out for more than three years now, but Crysis is still one of the best looking games you can buy. The sandy beaches of the game's massive island are a beautiful setting for the game's superhuman firefights. Your character's nanosuit lets you tear up your enemies with invisibility, super strength and super speed.

Crysis: Warhead
Crysis: Warhead explores the emotional range of Psycho, one of the background characters from the first game. He even sheds a tear at one point. Then he pulls himself together, leaps onto a gatling gun and mows down an alien invasion singlehandedly.

The Sims 3
The best soap opera sim in the world, The Sims 3 lets you create your own family and control every aspect of their lives. Help them find a better job, true love and happiness, or just trap them all in a windowless room and watch the fireworks. You'll also get three expansion packs. The Sims 3: World Adventures lets you take your sim adventuring abroad and hunt for treasure among famous monuments. Ambitions lets you control your sim on the job, letting them become a firefighter, private investigator, doctor and even a ghost hunter. The Sims 3: Late Night takes the game to the nightclubs, letting you take charge of your sim's big nights out.

FIFA Manager 11
Take command of your favourite football team and lead them to victory in FIFA Manager 11. You'll have to manage every aspect of your team, from their finances to player signings, to your tactics on the pitch if you want to have a chance of taking home football's finest silverware.

FIFA 11
If you'd rather be scoring goals than managing your strikers, you won't find a footballing sim better than Fifa 11. The revamped engine means even more realistic ball control than ever before, and a sublime animation system adds extra crunch to every tackle.

Need for Speed: Hot Pursuit

In Need for Speed: Hot Pursuit it doesn't matter if you're a crook or a cop, you'll always be behind the wheel of a steaming supercar. As a cop you'll be enforcing the law at 200 miles per hour, ramming boy racers off the highways of Seacrest County. As a criminal your job is to beat your fellow racers while evading capture, earning rep and buying new cars as you go.

If you fancy entering, there are a few terms and conditions. The offer is valid in the UK on www.eastore.co.uk, and is valid for PC Download only, and that no pre-orders, points packs or time cards are included and that offer can not be redeemed in conjunction with any other offer.

The best thing about the space-borne survival horror, Dead Space is the array of ridiculous weapons you can use to cut up your alien enemies. To win, post in the comments below with a weapon capable of dicing the toughest monster. Tell us what it is, what it does, and give it a name. You must live in the UK to enter. The five entries that make us laugh the most will take home a bundle.

Come back tomorrow for another great giveaway. The gift giving will continue all the way up to Christmas day.

Winners!

JamesG

tomo123456

talon03

MrCazzah

Faceinstien

I will get in touch with the instructions on how to claim your lovely prizes. Huzzah!
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