Need For Speed: Hot Pursuit promises to return one of the most successful racing video game in history to its roots, delivering an easy to understand, but still deep driving experience to gamers of all kinds... including fans of Mario Kart.
Hot Pursuit is two games in one. Players can take on the role of street racers or the police who chase them, using not just driving skills, but an arsenal of car-stopping technology to win a race or shut one down. Layered on top of the constant cat-and-mouse of illegal street racing and real-world power-ups is a surprisingly robust, surprisingly effective social network that tracks your best races and notifies you the instant a friend has beaten one.
Racing fans who prefer the pleasure and instant gratification of arcade-style racing over the nitty-gritty realism of games like Gran Turismo and Forza Motorsport.
The Need for Speed franchise is the most successful video game racing series in history, but that doesn't mean it can't be improved upon. Criterion Games, the studio that popularized crash-and-burn racing in their Burnout series, brings with them a sense of visceral, over-the-top mayhem that could help introduce a whole new type of gamer to the franchise.
Is this basically the next Burnout game with a Need for Speed name slapped on it? Not exactly. It's closer to the original Need for Speed than it is the Burnout games, opting to find a sweet spot somewhere between simulator and arcade racer. For instance, the game is packed with real world cars, each of which handle differently, but the driving doesn't require the finesse of a game like Gran Turismo. Instead Criterion Games seemed to have concentrated on making the game as instantly accessible as possible without turning it into something you'd expect to play in an arcade. And for the most part they've succeeded.
How do the cars handle? While I would never say they're as touchy as the real thing, it's obvious some care went into making sure that each vehicle behaves a bit like the real thing. Cars at high speeds will rock on their suspension, some feel more back heavy, some handle better on dirt roads than on paved ones. There's a sense of realism in the game's driving, but just a sense.
The game is divided into a police and a racer mode. How does that work? The entire game takes place along the fictional, wonderfully eclectic roads of Seacrest County. The game approaches this top down map as a sort of open world, but to fully explore it you have to take on and win challenges. The challenges are broken down into police and racer events. The game tracks each differently, awarding new cars, new pursuit equipment, new courses and leveling you up separately as a racer and as a police officer.
How different is being a cop in the game to being a racer? While the driving experience itself is very similar, the challenges, vehicles and pursuit equipment you have are all very different. As a police officer you'll be asked to respond to an emergency call in a given time, while as a racer you may take on a single opponent in a street race. My favorite challenges involve both cops and racers. As a cop you're tasked with shutting down a race by destroying all of the cars participating, as a racer you want to place first. There are also more subtle differences. Cops in the game tend to work together, at least in the campaign. Racers will as soon as take you out as they would a cop. This dichotomy creates two fairly unique experiences.
How does this pursuit equipment you keep talking about work? Think of it as almost-real world versions of the power-ups you might find in Mario Kart... absent the Blue Turtle shell. While cops and racers have access to a couple of similar bits of technology, there's a lot different too. Both cops and racers can drop road spikes behind them or hit a car in front of them with an EMP burst. Only cops can call in a helicopter to zip ahead and drop spikes in front of you. They can also call for assistance from other cops to set up a roadblock. Meanwhile racers get access to a jammer that will block a cop's EMP and prevents police from dropping spikes or calling for help. Finally, racers have a turbo, which is like an industrial version of the nitrous both cops and racers can use. The inclusion of these almost-real, car-stopping weapons helps to both separate the two sorts of experiences, but also makes the races a much more enjoyable experience.
How does the community thing work, the Autolog? While pursuit equipment helps to make the game feel much more adversarial than your typical racer, the inclusion of the Autolog is what helps to separate Need for Speed: Hot Pursuit from the rest. Autolog plugs you in to not only your friends' experiences playing the game, but also actively looks for strangers to match you up with. The second it sees that someone has beaten your best time, or pushed you from your position on the "speed wall" it alerts you. The result is a sort of indirect competition that has you vying with friends and strangers to see who can capture and keep the best time on a particular career challenge. I've spent entire mornings methodically working my way through CheapyD and Fahey's top times to bump them from the wall, only to discover hours later they had done the same to me. It's like passive-aggressive racing.
Is there anyway to compete directly with people? Absolutely, on top of the always present, always watching Autolog, Need for Speed: Hot Pursuit has three more traditional forms of competitive play. Interceptor pits one cop versus one racer in a drive across the county. Online race is a straight-up, classic race. Hot Pursuit splits players into two teams, cops and racers, and has you racing to see if you can either stop the racers or cross the finish line. The mode adds a neat twist by rewarding the entire winning team. This leads to some neat group efforts, to make sure your team wins.
Is there anything you didn't like about the game? There's a lot to love about Need For Speed: Hot Pursuit, a lot to recommend it. But there are a few things that nagged at me a bit. I'm not a fan of how much like car advertisements the introduction of each vehicle feels. I also hate that the game comes with a single-use "online pass." That means you won't be lending this game to family members or friends with a different console, if you want them to be able to play online. And used purchases will require the gamer to buy the pass separately. I know this is a growing trend among many developers and publishers, but I still don't like it.
While Need for Speed: Hot Pursuit will likely leave the milling crowds anxious to play Gran Turismo 5 cold, it's the perfect sort of racer for everyone else. Criterion Games worked the best bits of a nail-biting Mario Kart race in with the metal-twisting, cuss-inducing crashes of Burnout and came up with something that's a blast to play, win or lose. The extra hook of the constant back-and-forth oneupmanship of friends easily makes this my favorite racer of the year.
Need for Speed: Hot Pursuit was developed by Criterion Games and published by Electronic Arts for the Playstation 3 and Xbox 360, released on Nov. 16. Retails for $59.95. Kotaku purchased a copy of the game for reviewing purposes. Played through to level six police officer and rank six racer on the Xbox 360. Played quite a few matches online both in multiplayer matches and to topple folks from the speed wall.
As the year wraps up, so does everyone's take on what they think are the best games of 2010.
We've seen Spike TV's Video Game Awards nominees. And you'll be seeing our short list of Game of the Year nominees in early December, but here's a run down of the finalists for Machinima.Com's annual Inside Gaming Awards.
Yes, Minecraft got a nod.
Game of the Year
1. Halo: Reach (Bungie, Microsoft Game Studios)
2. Call of Duty®: Black Ops (Treyarch, Activision)
3. Red Dead Redemption (Rockstar San Diego, Rockstar Games)
4. God of War® III (Sony Santa Monica, SCEA)
5. Mass Effect 2 (BioWare, EA)
6. StarCraft® II: Wings of LibertyTM (Blizzard Entertainment)
7. Assassin's Creed® Brotherhood (Ubisoft Montreal, Ubisoft)
8. Super Mario GalaxyTM 2 (Nintendo, Nintendo)
Best Trailer
1. Halo: Reach Deliver Hope (Bungie, Microsoft Game Studios)
2. Deathwing World of Warcraft®: Cataclysm™ Trailer (Blizzard Entertainment)
3. Homefront™ E3 (KAOS Studios, THQ)
4. Deus Ex: Human Revolution E3 (Eidos Montreal, Square Enix)
5. Star Wars®: The Old Republic™ E3 (BioWare Austin, LucasArts)
Best Multiplayer
1. Call of Duty®: Black Ops (Treyarch, Activision)
2. Halo: Reach (Bungie, Microsoft Game Studios)
3. BlurTM (Bizarre Creations, Activision)
4. Assassin's Creed® Brotherhood (Ubisoft Montreal, Ubisoft)
5. StarCraft® II: Wings of LibertyTM (Blizzard Entertainment)
Best Narrative
1. Alan Wake (Remedy Entertainment, Microsoft Game Studios)
2. Heavy Rain™ (Quantic Dream, SCEA)
3. ENSLAVEDTM: Odyssey to the WestTM (Ninja Theory, Namco Bandai)
4. Red Dead Redemption (Rockstar San Diego, Rockstar Games)
5. Call of Duty®: Black Ops (Treyarch, Activision)
Best Art Direction
1. Castlevania: Lords of Shadow (MercurySteam, Konami)
2. ENSLAVEDTM: Odyssey to the WestTM (Ninja Theory, Namco Bandai Games)
3. Kirby's Epic YarnTM (Good-Feel, Nintendo)
4. LIMBO (Playdead Studios, Microsoft Game Studios)
5. God of War® III(Sony Santa Monica, SCEA)
Best Animation
1. God of War® III (Sony Santa Monica, SCEA)
2. Red Dead Redemption (Rockstar San Diego, Rockstar Games)
3. Shank (Klei Entertainment, EA)
4. Call of Duty®: Black Ops (Treyarch, Activision)
5. BAYONETTATM (Platinum Games, Sega)
Best Game Cinematography
1. Castlevania: Lords of Shadow (MercurySteam, Konami)
2. God of War® III (Sony Santa Monica, SCEA)
3. Heavy Rain™ (Quantic Dream, SCEA)
4. Halo: Reach (Bungie, Microsoft Game Studios)
5. Tom Clancy's Splinter Cell Conviction™ (Ubisoft Montreal, Ubisoft)
Best Indie Game
1. LIMBO (Playdead Studios, Microsoft Game Studios)
2. Minecraft (Mojang Specifications)
3. Amnesia: The Dark Descent (Frictional Games)
4. VVVVVV (Terry Cavanagh)
5. Super Meat Boy (Team Meat)
Most Compelling Character
1. Jack (Subject Zero) - Mass Effect 2 (BioWare, EA)
2. John Marston - Red Dead Redemption (Rockstar San Diego, Rockstar Games)
3. Ethan Mars - Heavy Rain™ (Quantic Dream, SCEA)
4. Alan Wake - Alan Wake (Remedy Entertainment, Microsoft Game Studios)
5. Jim Raynor - StarCraft® II: Wings of LibertyTM (Blizzard Entertainment)
Best DLC (best content pack/expansion content)
1. Undead Nightmare - Red Dead Redemption (Rockstar San Diego, Rockstar Games)
2. Lair of the Shadow Broker - Mass Effect 2 (BioWare, EA)
3. The Secret Armory of General Knoxxx - Borderlands (Gearbox Software, 2K Games)
4. The Sacrifice - Left 4 Dead (Valve Software)
5. Minerva's Den - BioShock® 2 (2K Marin, 2K Games)
Best Downloadable Game
1. LIMBO (Playdead Studios, Microsoft Game Studios)
2. Monday Night Combat (Uber Entertainment, Microsoft Game Studios)
3. Lara Croft and the Guardian of Light (Crystal Dynamics, Square Enix)
4. Dead Rising® 2: CASE ZERO (Blue Castle Games, Capcom)
5. Pinball FX2TM (Zen Studios, Microsoft Game Studios)
Most Original Game
1. Kirby's Epic YarnTM (Good-Feel, Nintendo)
2. Minecraft (Mojang Specifications)
3. LIMBO (Playdead Studios, Microsoft Game Studios)
4. Heavy Rain™ (Quantic Dream, SCEA)
5. Space Invaders Infinity Gene (Taito, Square Enix)
Best Control
1. Call of Duty®: Black Ops (Treyarch, Activision)
2. Halo: Reach (Bungie, Microsoft Game Studios)
3. Super Meat Boy (Team Meat,
4. God of War® III (Sony Santa Monica, SCEA)
5. EA SPORTS MMA (EA Canada, EA)
Best Innovation in Game Design
1. Call of Duty®: Black Ops - Wager Matches (Treyarch, Activision)
2. Dance Central™ - Full Body Recognition Dancing (Harmonix, MTV Games)
3. Heavy Rain™- Interactive Cinematography Experience (Quantic Dream, SCEA)
4. Halo: Reach - Forge 2.0 (Bungie, Microsoft Game Studios)
5. Rock Band 3 - Pro Guitar Mode and peripheral (Harmonix, MTV Games)
Best Original Score
1. ENSLAVEDTM: Odyssey to the WestTM (Ninja Theory, Namco Bandai)
2. God of War® III (Sony Santa Monica, SCEA)
3. Mass Effect 2 (BioWare, EA)
4. Red Dead Redemption (Rockstar San Diego, Rockstar Games)
5. FINAL FANTASY® XIII (Square Enix)
Best Weapon
1. Lasso - Red Dead Redemption (Rockstar San Diego, Rockstar Games)
2. Grappling Hook - Just Cause 2 (Avalanche Studios, Square Enix)
3. Drill Arm - BioShock® 2 (2K Marin, 2K Games)
4. Chainsaw Bike - Dead Rising 2 (Blue Castle Games, Capcom)
5. Scarborough Fair - Bayonetta's Guns (Platinum Games, Sega)
Best Sound Design
1. Red Dead Redemption (Rockstar San Diego, Rockstar Games)
2. Medal of Honor (EALA/DICE, EA)
3. Alan Wake (Remedy Entertainment, Microsoft Game Studios)
4. BioShock® 2 (2K Marin, 2K Games)
5. LIMBO (Playdead Studios, Microsoft Game Studios)
In two weeks, World of Warcraft gains Goblin, Worgen, and a healthy dose of high-end content, but first the world must die. WoW lead systems designer Greg Street talks us through the rebirth of Azeroth coming in tomorrow's massive patch.
Street makes one point perfectly clear: World of Warcraft: Cataclysm is not the expansion pack that changes the face of World of Warcraft. Cataclysm brings two new playable races, a level cap raise from 80 to 85, and plenty of high-end content for players of the popular massively multiplayer online role-playing game to spend those five levels on.
It's a big deal, but it's not the end of the world. That happens tonight.
I spoke to Street last week, and at that time the status on the final major content patch before the release of Cataclysm was "Soon (TM)." Now the rumblings of Deathwing's ruinous coming are shaking the entire planet, and players are crowding onto servers to witness the end of days.
"The first thing players will see when logging on after the patch will be Deathwing's cinematic arrival," explained Street. Events in-game have been building to this moment for weeks, and the movie will usher in a new era for Azeroth. "Deathwing has arrived, ravaging Azeroth. The world has completely changed. Hopefully we'll have moved everyone to a safe location."
What happens tomorrow? The mainlands are reborn. The Goblin and the Worgen make themselves known throughout the lands, though players will have to wait until December 7 to play them.
Every starting area has been revamped. The Trolls and Gnomes start in entirely new areas. "It'll be an excellent time to start that alt you've always wanted," says Street. It's the day when class and race combinations are relaxed. Want to be a human hunter? Now's your chance. Have you been dying to play a Gnome priest? There is something seriously wrong with you, but okay! Knock yourself out.
It'll be a big day for World of Warcraft artists as well. They'll be saying goodbye to art they've had to leave in place with every new expansion pack.
"An artist looks at a tree in (Wrath of the Lich King's) Northrend and then goes back to (original game zone) Westfall and thinks, 'I can do so much better than that,'" Street explains. This is more than a chance for players to have new experiences in older zones; it's a chance for artists to bring the old world up-to-date, applying what they've learned in the nearly six years since World of Warcraft was first released.
It's also a chance to change the way the game works. Player characters will now get class-defining talents earlier. In the old game, a player would spend countless levels earning the talents that defined their build. Now a Protection Warrior feels like a Protection Warrior at level 10, and a Shadow Priest can get a head start boasting to everyone how amazing he is.
"There's a lot here for new players, current players - there's a lot for everybody," Street told me. He says that Cataclysm is really two massive expansions in one. You've got this revamp of the entire world, free of charge, and then on December 7 comes two new playable races, along with five more levels and tons of new content to explore.
So what should you do once you log into World of Warcraft tomorrow? Explore. Visit those older zones you've never spent much time in. Silverpine, Azshara; Street says one of the key reasons for the update was to finally make those boring zones more interesting.
With Blizzard recently giving lapsed players a free week to come back and see what's changed, there's no excuse not to show up for the fireworks.
After all, as Street puts it, "This is the patch that changes World of Warcraft forever." You can't very well miss that, now can you?
Give thanks for the opportunity to lob penguins into a basketball hoop this week, courtesy of WiiWare and Snowpack Park, a game you might want to download to your Wii? No? Maybe Tetris then?
Nintendo's Snowpack Park, a penguin hunting and flightless bird mood management sim, leads this week's list of fresh downloadable options for WiiWare, DSiWare and Virtual Console. And while Tetris may not be the freshest of games, Tetris Party Live is certainly the most cost efficient way to play some classic Tetris against Nintendo DSi owners over a wi-fi connection.
In addition to new things to pay for, WiiWare also gets a batch of new demos, including And Yet It Moves, BIT.TRIP FATE, Jett Rocket and ThruSpace.
See the rest of the new downloadable options in the gallery.
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Wii Points
Welcome to Snowpack Park! You've arrived in hopes of hanging out with some of the local penguins and learning how to take care of them. However, a recent storm has just sent the residents of the park fleeing to various islands throughout the area, and there are only a few penguins to be found. Take control of either a Mii™ character or one of the game's built-in characters and brave various terrains and unexpected obstacles. Travel from island to island, find penguins and bring them back safely to the park. But getting them back is just the beginning. The penguins have different moods, which will go up and down depending on how much interaction they have with you. If a penguin's mood gets too bad, it will leave the park. To prevent that from happening, you must learn how to feed, pet and play with the penguins in order to keep them happy. Throughout the park, you'll also find fun minigames to play, headwear pieces for the penguins to wear, fish for them to eat, blowfish to roll up into snowballs and a variety of other useful things. You can even collect photos of yourself and the penguins by visiting one of the park's photo-taking locations. Prepare for a heartwarming Antarctic adventure!
Publisher: Abylight
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Transform your Nintendo DSi™ system into an incredible electric guitar and your stylus into a pick. You'll be amazed at how easy it is to play your favorite songs, even if music isn't your thing. Pedals include Distortion, Flanger and Delay. The Advanced Play Screen is great for melodies, arpeggios and chord variations. Enjoy 32 definable chords on the control pad. Discover more than 950 chords in all and save up to 10 sessions.
Publisher: G5 Entertainment AB
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Supermarket Mania is a mesmerizing time management game. Help Nikki keep five grocery stores stocked to the rafters with the provisions customers want. If you work fast and hard, you'll earn enough money to upgrade your establishments and show your adversary what a little hometown pluck can do. Supermarket Mania includes 50 levels in Story Mode, Endless Shift Mode with extra bonuses, five shops, seven types of customers, 20-plus upgrades for your shop and more than a dozen products to sell.
Publisher: Tetris Online, Inc.
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Now you can party with Tetris whenever and wherever you like! Tetris Party Live features several exciting game modes from the popular Tetris Party series, including Marathon (a favorite single-player mode), Computer Battle (challenge the computer), VS Battle (challenge a friend) and Duel Space (strategize to claim more space than an opponent). But the party doesn't stop there: Take the Tetris fun online via the Nintendo® Wi-Fi Connection service (broadband Internet access required) and enjoy multiplayer Tetris with up to three opponents at a time. You can also use the global ranking system to see how your Tetris Party Live skills stack up against the rest of the world.
Original platform: NEOGEO
Publisher: D4 Enterprise
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence
Price: 900 Wii Points
SPIN MASTER is a side-scrolling action game that was originally released in 1993. Take on the role of an adventurer named Johnny. Dr. De Playne has stolen your piece of a treasure map and kidnapped your girlfriend, Mary. Now you must set off to retrieve them both. Make your way through five different stages, each featuring a unique and colorful boss at the final turn. After clearing each stage, you will obtain a piece of the treasure map. Put all the pieces together and you're in for one big surprise. Make full use of jumps and standard attacks to advance through the game. To experience really explosive and invigorating combat, be sure to employ the wide range of special attacks that are also available, including spirit charges, sliding attacks and super bomb attacks. Another player can also join in the action simultaneously!
Angry Birds and green pigs together at last, discussing peace, posing for photos, telling each other to.. fuck off?
To: Ash
From: Crecente
Today was fun. Fahey's out on vacation. Owen's enjoying his weekend and Totilo was out with a nasty bug. So McMike and I spent the day holding down the fort... or tower, as it were.
And there was plenty of stuff going on as well. Can you believe it's only three days until Thanksgiving? Well, Thanksgiving for those of us in the states. I can't wait to get my turkey on.
What you missed:
Balance the Budget The Game, Now With More Defense Cuts and Health Care Reform
Is It Time For a Major Black And White Video Game?
Robot Unicorn Attacks Christmas
Navigating The Video Games of Black Friday
Microsoft: There Will Be A Halo Movie
These Gaming Deals Are INSANE!!! (Now with Amazon)
Black Friday Deals Come To PlayStation Network & Xbox Live
Shuzzle is an iOS puzzle game that makes you put shapes into the right slots. I'm glad I didn't have to learn shapes this way when I was a kid, or I'd have developed some serious psychoses. [iTunes]
We've seen some fun and sometimes funky homebrewed uses of Kinect for the Xbox 360, thanks to the release of open source drivers for Microsoft's camera sensor, but how many of those apps support house cats? This one does.
Robert "Flight404" Hodgin has whipped up a Kinect demo that can bloat or emaciate the body in real time using the Xbox 360 accessory and open source library Cinder. While the gaming applications may be limited—turn yourself into a Boomer for Kinect 4 Dead, maybe?—the option to digitally fatten up one's body and that of one's cat looks more fun than, say, Fighters Uncaged.
Body Dysmorphic Disorder [Vimeo]
If you'd (wisely) prefer to avoid the stampeding, budget-obsessed crowds sure to storm the Walmarts and Best Buys this Friday, why not stay home and get your video game savings digitally through Xbox Live and PlayStation Network? [More deals added]
Sony and Microsoft are holding digital sales this week on a ton of games for the PlayStation 3, PSP and Xbox 360, including bike 'em ups Joe Danger (PSN) and Trials HD (XBLA). Savings on Metal Gear Solid Peace Walker will give you good reason to fire up the PSP and no one needs to know you downloaded Sex and the City 2 via Zune Movies because it was only 720 Microsoft Points.
Of course, if you'd still prefer to head to the nearest retail zoo this week, Microsoft has slashed prices on Fable III and Halo Reach to $39.99 USD at "participating retailers nationwide."
Deals on PSP minis, original Xbox games, Xbox Live Arcade titles and more await you. Offers are good November 23 to 29, so stock up!
PS3
PixelJunk Racers 2nd Lap – $3.49 sale price; $6.99 regular price
Top Gun – $7.49 sale price; $14.99 regular price
Gundemonium Collection – $7.49 sale price; $14.99 regular price
DeathSpank – $7.49 sale price; $14.99 regular price
Joe Danger – $7.49 sale price; $14.99 regular price
PSP
Groovin' Blocks – $4.99 sale price; $9.99 regular price
Fat Princess: Fistful of Cake – $9.99 sale price; $19.99 regular price
Dissidia Final Fantasy – $9.99 sale price; $19.99 regular price
Dante's Inferno – $19.99 sale price; $39.99 regular price
Metal Gear Solid Peace Walker – $19.99 sale price; $39.99 regular price
PSP Minis
Young Thor – $2.49 sale price; $4.99 regular price
Fieldrunners – $3.49 sale price; $6.99 regular price
Hero of Sparta – $2.49 sale price; $4.99 regular price
Alien Zombie Death – $1.99 sale price; $3.99 regular price
Monopoly – $2.49 sale price; $4.99 regular price
Xbox 360 Games
Grand Theft Auto: San Andreas™ (Rockstar Games) - 400 Microsoft Points
Halo: Combat Evolved (Microsoft Game Studios) - 400 Microsoft Points
Xbox LIVE Arcade
Trials HD (Microsoft Game Studios) - 400 Microsoft Points
‘Splosion Man™ (Microsoft Game Studios) - 160 Microsoft Points
Magic the Gathering - 400 Microsoft Points [Added 11/26]
Mega Man 10 - 400 Microsoft Points [Added 11/26]
Monkey Island™: Special Edition (Microsoft Game Studios) - 400 Microsoft Points
Monkey Island 2 - 400 Microsoft Points [Added 11/26]
Madden NFL Arcade (Electronic Arts) - 400 Microsoft Points
Portal: Still Alive (Microsoft Game Studios) - 400 Microsoft Points
Puzzle Quest 2 - 800 Microsoft Points [Added 11/26]
Serious Sam TSE - 600 Microsoft Points [Added 11/26]
VooDoo Dice - 400 Microsoft Points [Added 11/26]
Zombie Apocalypse - 400 Microsoft Points [Added 11/26]
Zune Movies
300 - 380 Microsoft Points [Added 11/26]
Batman: Gotham Knight - 380 Microsoft Points [Added 11/26]
Clash of the Titans - 720 Microsoft Points
Cop Out - 720 Microsoft Points [Added 11/26]
Goodfellas - 380 Microsoft Points [Added 11/26]
The Losers - 720 Microsoft Points [Added 11/26]
Michael Clayton - 380 Microsoft Points [Added 11/26]
P.S. I Love You - 380 Microsoft Points [Added 11/26]
RocknRolla - 380 Microsoft Points [Added 11/26]
Sex and the City 2 – 720 Microsoft Points
Twister - 380 Microsoft Points [Added 11/26]
Unforgiven - 380 Microsoft Points [Added 11/26]
Cats and Dogs 2: The Revenge of Kitty Galore – 720 Microsoft Points
300 – 380 Microsoft Points
For more gaming deals from Amazon and many big brick-and-mortar stores, check out Kotaku's Black Friday video game sales round-up.
2D Boy, makers of WiiWare/PC hit World of Goo, are bringing their game to Apple's iPad, bringing with it support for up to 11 fingers at once. When can we expect this all-new, touchscreen-controlled World of Goo?
"As soon as we get approved by Apple," explains 2D Boy. "We hope before the holiday season."
The physics-based puzzle game sure seems like a good fit for the iPad, so we're looking forward to before the holiday season. 2D Boy says that an iPhone version is a definite "maybe," writing that if Apple's phone is up to the technical challenge it's under consideration.
World of Goo on iPad Releasing Soon [2D Boy]