Kotaku

Kinect Launches In Japan But Does It Connect With Players? After going on sale earlier this month in North America, Kinect finally launched in Japan. How'd it go?


There was at least one long line for Kinect, which is good news. Why is it good news? Because if Kinect is successful in Japan, hopefully that means more Japanese developers will make software for it.


If Kinect isn't successful, that means Japanese developers could be at a disadvantage, because the product looks like it is going to be a hit worldwide, putting Japanese game companies in the position of trying to figure out what players outside the country want to play on Kinect.


Besides the obvious space issue, the real difficulty Microsoft has in Japan with Kinect is the install base. For many consumers, buying Kinect means buying an Xbox 360. In the West, where the install base is high, consumers can purchase Kinect to enrich their Xbox 360 experience.


At electronics stores and toy shops, there were clear notices on windows for customers lining up for the Kamen Rider toys going on sale on November 20. At the stores that carry Kinect, there weren't such notices — it's as if Japanese retail has given up. That's a shame, because Kinect seems to be a truly interesting product.


The surprising thing was how the Kinect displays were set up. In some stores, such as where Microsoft held the Kinect launch in Akihabara, there were obvious Kinect displays, and consumers could easily find the product.


In other stores, such as a very large electronics store in North Osaka, there were only Kinect pamphlets in the bottom row of the Kinect aisle. Consumers had to ask at the counter if the store had Kinect in store — something that doesn't exactly make for easy shopping — and clerks then had look in the stock room. Several clerks I asked weren't even quite sure what Kinect was and had to check with their supervisors.


Kinect Launches In Japan But Does It Connect With Players? Even though the Japanese Kinect launch looks like a bit of a bust compared to the Times Square blow out, it probably will move more consoles in the weekly hardware sales charts and, who knows, maybe it'll catch on via word of mouth.


It is hard to gauge hardware sales and software sales from lines. Long lines do not necessarily mean big sales, and short lines do not necessarily mean low sales. As Japanese game blog Hatimaki points out, when the new PS3 launched, launch lines were short, but the console ended up a success for Sony. We just won't know how Kinect is doing until the official hardware sales chart hits. It might sell 10,000 units, it might sell 100,000.


While Microsoft gauges hardware sales in North America in the millions, it gauges them in the thousands in Japan. Every little bit helps.


Update: Post title changed, new information added.


はちま起稿, Famitsu, Getty


[Pic, Pic, Pic]


Kotaku

A Fine Day For A Pac-Man ParadeThe lone game character from the International Video Games Hall of Fame's inaugural class will appear on a float for the first time in the 122-year-old Tournament of Roses parade in Pasadena, Calif.


Pac and his four adversaries also constitute the first video-game float ever in the parade, which precedes the Rose Bowl on New Year's Day. Namco says the float commemorates Pac-Man's 30th anniversary, It probably doesn't hurt that Pac-Man Championship Edition DX is out this week, too.


The float will stand 55 feet tall and feature "a cake-toting Pac-Man surrounded by presents," plus the ghosts. The Rose parade begins at 11 a.m. EST on New Year's Day, and will broadcast on ABC, HGTV and three other networks.


Gamasutra points out that Sonic was previously the first game character to get a float in a major parade, in Macy's 1993 Thanksgiving spectacular.

Pac-Man To Be First Game Character In Pasadena's Rose Parade
[Gamasutra]


Kotaku

How A Game Controller Can Change The Way You WorkWe've seen Kinect do some pretty interesting things these past few weeks, but ironically, the most exciting thing we've seen so far is simply using the camera to control Microsoft's Windows 7.


Here you can see Wolfgang Herfurtner, boss of "multitouch and gesture computing" company Evoluce, use several Windows 7 programs using nothing but his hands. In some, there's even room for two people to stand in front of a screen and each manipulate an object.


Put Windows up on a big screen and get a Kinect at the front of a room and, thanks to the potential for true collaboration (instead of having to wait to share a mouse/pointer/board), the entire dynamic of office workspaces could be changed forever.


That and, you know. The Windows 8 version of Minesweeper could be amazing. Not to mention a game like SimCity, going by the first lot of footage in the clip below. and Pictionary! Oh, the possibilities for Pictionary...

First Pictures of Gesture Control of Windows 7 with Depth Sensing Device [Evoluce]


Kotaku

The Music Game Is Dead (Long Live The Music Game?)There once was a time when music games were the biggest - and in some cases best - thing to happen to the video game industry. Oh, how those times have changed.


Gamasutra's chart fiend Matt Matthews has got hold of the revenue generated by the sale of music games over the past three years, and the decline in the genre is staggering.


In 2008, music games - think series like Rock Band, Guitar Hero, SingStar & DJ Hero - made over $1.6 billion. In 2009, that dropped by almost half, down to $870 million, and in 2010, well...things are looking even worse.


From January through to October, music games have yet to break the $250 million mark. Which considering this is a year which has seen Rock Band 3 (which is a great game), a new Guitar Hero game and a new DJ Hero title is dismal reading.


The Music Game Is Dead (Long Live The Music Game?)


Sure, some of that comes from the fact people invested in the more expensive instrument bundles early on, then only bought subsequent standalone games. And both Rock Band 2 and DJ Hero 2 haven't been out that long. But only some, especially when you consider DJ Hero 2 sold only 59,000 copies in October.


These numbers don't lie. The music genre as we know it i- a chart-topping juggernaut capable of supporting the high manufacturing costs of all those instruments - is dead. Many consumers have obviously lost interest. All those plastic instruments that took up a bunch of space, cost a ton of money and had you playing the same "hit the buttons in time with the coloured dot" game over and over for 3-4 years have clearly had their time in the sun.


The future of the genre, it seems, lies in games that are slimmer. That are just games, that you buy, and can play, without the need for dedicated, proprietary controllers. The runaway success of Just Dance on the Wii is one example of this, as is the early success of Dance Central on Kinect.


Which has fans of dancing and singing covered, but you have to wonder what Kinect can possibly do for lovers of music that's a little heavier. Air Guitar Hero, perhaps? Stranger things have happened.


Analysis: U.S. Music Game Sales Have Dropped Fivefold Since 2008 [Gamasutra] [image]


Kotaku

Wiebe: Still Points Available In Race To Donkey Kong's Max ScoreThe infamous "kill screen" sets a limit to the highest possible score in Donkey Kong. Steve Wiebe, who reclaimed the world's No. 1 in September, says the game still has about 100,000 points to go.


"Believe it or not, we're still leaving some room at the top." Wiebe told Crave. "But I think people put the theoretical score at around 1,200,000. And that's if everything works out in your favor for the whole game and you have all of your lives at the end. Realistically, I think 1,150,000 is probably where it would be realistic to get a score."


Wiebe's world record now is 1,064,500. He doesn't expect it to stand. "Right now, I'm taking a break. But I'm sure (past record holders) Billy (Mitchell) or Hank Chien or someone else will score higher. I don't think this will be the last score to hold up," he said.


Steve Wiebe Is The King of Kong [Crave]


Nov 19, 2010
Kotaku

End Of LineWait, is it really Friday already? Huzzah! Let's kill this work week with a little off-topic conversation. We'll smother it with chit-chat and dump its body in the river. C'mon. It'll be fun!


As I said last night, I went to see Tron Legacy last night and, man, let me tell you something—the embargo for reviews on that movie is December 2nd. So, hold tight for that, if you want the opinion of a man who saw Tron in 1982 at a drive-in theater in the greater Pittsburgh area. Today, I got a chance to talk to the cast and crew, which was also... something I can talk about later.


Anyway, hope you had a good week, kiddos. Please talk amongst yourselves or get some light reading in.


Kotaku

Books Retailer Jumping Into Used Games Market?Books-a-Million, America's third-largest books retail chain, weathered a crummy third quarter but sounded upbeat about plans to move into a new line of business: Video games. That's news to some of their stores.


Gamasutra reports that many of the chain's locations, principally located in the American South and Midwest, began selling used titles over the past two weeks. They don't accept used games, managers said, and they're unsure of how corporate is supplying the used stock.


Video games also do not appear on the Books-a-Million online store.

Books-a-Million Selling Used Video Games At Some Locations
[Gamasutra]


BioShock™

BioShock Creators Won't Let PS3 Lag For BioShock InfinitePlayStation 3 owners may still feel the sting of the original BioShock being an Xbox 360 "exclusive," then eventually getting a port of the game from another developer a year later. Don't expect similar treatment for BioShock Infinite.


Irrational Games' technical director Chris Kline took to the developer's forums this week to address concerns that PS3 owners might get less than first-class treatment for Infinite, explaining the team's approach.


"We're serious about making sure the PS3 version is great," Kline writes, noting that Irrational is "doing simultaneous in-house development on the PS3, 360, and PC versions of the game," which is expected in 2012.


"So instead of declaring a 'lead platform' and porting the game to the others, we've instead changed the game engine so that all platforms look (to a programmer) more like a PS3," Kline explains, touching on the unique architecture of Sony's home console. "Writing code this way is more difficult for us, but has a key advantage: it's both optimal for the PS3 *and* gives speed improvements on other platforms."


So, yeah, win-win.


For much more technical nitty-gritty from Kline, make sure to read the full post at the Irrational Games forums.


Please tell me your new game will be on PS3 [Irrational]


Kotaku

Poker Night At The Inventory Is All-In On MondayTelltale's crossover card game, Poker Night At the Inventory, has an official release date: Monday. For a $5 ante you can splash the pot with Strong Bad, Team Fortress' Heavy, Penny Arcade's Tycho and Max.


Considering we had all of 11 days left in Poker Night's promised delivery month, the short notice is to be expected. Just remember if you want that poker visor hat for your Team Fortress 2, you need to make that preorder before Monday. Four other TF2 unlockables come with the download, regardless of preorder. It $4.45 on Steam, $4.95 on Telltale's site, though you do get a 20 percent discount if you buy anything else through Telltale.


The game is available for both PC and Mac.

A Release Date. Poker Night Has One
[Telltale Games]


Call of Duty® (2003)

Call of Duty Creators Infinity Ward Have Been 'Reconstructed'The studio that started the Call of Duty phenomenon fell to pieces earlier this year with the firing of its co-founders and the following mass exodus of pissed off Infinity Ward employees. With enough money, you can recover from that.


And when you're Activision Blizzard, you can put Infinity Ward back together again. You can get over it. And Activision's owner claims it has, according to the Financial Times. "We have reconstructed Infinity Ward," said chairman and CEO Jean-Bernard Lévy of Vivendi, the majority owner of the mega-publisher. "We have been very happy with the way we have been able to reconstruct it."


Not that Vivendi and ActiBlizz need them! Lévy boasts that Black Ops developer Treyarch has outperformed the old Infinity Ward with its latest game. And they have Sledgehammer!


Activision did promise "Ultimately, Infinity Ward will rise from the ashes" not long after aggressively hiring new talent for the embattled studio. We're sure they'll be wrapping up Modern Warfare 3 any day now.


Vivendi sees continued success for COD franchise [FT]


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