If you feel like destroying something ugly, take a shot at The Fight: Lights Out, a dark, dreary brawler for the PlayStation Move that's an unpleasant blend of Fight Club aesthetics and wild, Bumfights-style fist flailing.
The Fight: Lights Out is a third-person fighting game lets players experience the thrill of brawling in underground fight club without fear of broken bone or loosened teeth. With a PlayStation Move equipped in each hand, The Fight turns the glowing wand controllers into virtual fists, your tools to pummeling dozens of grimy, greasy street toughs into submission. With more than 100 fighters to beat bloody, online multiplayer and other activities to keep one occupied between fights, The Fight: Lights Out may be one of the more robust PlayStation Move games to date—but that certainly doesn't make it one of the best.
The PlayStation Move owner who's looking to build up a sweat, not necessarily play an elegant fighting game, and devout followers of actor Danny Trejo.
The PlayStation Move's mostly precise motion control detection should make for a decent brawling simulation, at least better than Wii Sports boxing and Kinect's Fighters Uncaged. The Fight: Lights Out may make a more fit you, if you have the patience for it.
Does it work? Sometimes, yes. The Fight does a decent enough job of turning your real world jabs, hooks and uppercuts into in-game punches, all with one-to-one accuracy. Blocking and body blows are also reliable. When your fighting moves get more complex, however, cracks begin to show. The Fight can be finicky in interpreting grabs, backhanded punches and some of the special moves you'll unlock during the single-player campaign and movement of your fighter can be a huge pain. The game's flaky head-tracking, dependent on your lighting conditions—mine were consistently "terrible"—is partly to blame. One would think the constant calibration required would translate into something just a bit more precise.
So what do you do with all this violence? The Fight's most substantial mode is its plot-free single-player campaign, a mostly directionless and very long list of increasingly tougher opponents. You'll win cash from fights and the bets you can place on your performance. You'll also unlock new character customizations and special attacks from certain brawlers. While the character roster may be large, unlike the Street Fighters and Punch-Outs of the world, your competition is severely lacking in personality. But so is the rest of The Fight, which is a drab, desaturated experience throughout.
How does the fighting work? These are one-on-one battles, with the player looking at the back of their custom-made fighter for much of the match as he trades blows with his opponent. Players must keep an eye on their life bar and stamina, the latter of which drains quickly if you simply throw rapid-fire punches hoping that some will connect. There's some strategy to it all—when to uppercut, when to go for the gut—but many fights can be won by simply throwing jabs and elbows until your foe crumples. It can be satisfying to land painful looking blows on your enemies, but the disconnect of punching at air, contacting with nothing while engaged in mortal combat can be off-putting. Worse, many fights look and feel like a confused flailing of floppy limbs, some of which you can't see due to your fighter's body obscuring portions of the action.
What else does The Fight offer? When you're not feeding lowlifes knuckle sandwiches, you need to hit the gym. Here you'll boost your strength, speed, stamina and other fighter attributes. That cash you earn in fights is spent training (as well as at the doctor and on clothing) so that you can get in time with the heavy bag, speed bag and sparring partners. Target practice and endurance sparring are great ways to practice and earn skill points needed to level up, but the speed bag and heavy bag mini-games were exercises in frustration. These portions feel more like an obligation than an entertaining change of pace.
The Fight sounds like a workout. This may be the best thing about The Fight: Lights Out. The intensity of the battles and throwing punches with heft can quickly build up a sweat. It's a better fitness game than it is a fighting game, at least, because the brawls distract from the physical exertions of shadowboxing.
Does multiplayer at least help? It doesn't hurt. Getting into matches was quick and painless, to The Fight's credit, and online fights were mostly lag-free. But I found that many online competitions quickly devolved into a contest between two men throwing punches at each other as fast and as furious as possible, with finesse or technique not considered.
There's not a whole lot to like about The Fight: Lights Out. This is a dank, dismal looking fighting game with iffy controls, a disconnected fighting experience and a dull single-player campaign. The most charming moments in The Fight: Lights Out came from actor Danny Trejo's campy instructional tutorials, particularly when the leathery bad-ass is holding pink and blue glowing Move controllers in each hand, mentoring you on how to crack skulls. But those moments are not worth the entry fee required to take part in The Fight.
The Fight: Lights Out was developed by ColdWood Interactive/XDEV and published by Sony Computer Entertainment for the PlayStation 3, released on November 9. Requires two PlayStation Move controllers to play. Retails for $39.99 USD. Review code was given to us by the publisher for reviewing purposes. Kotaku purchased a retail copy of the game to complete the review.
Until it was removed from the App Store yesterday you could, for a short while, get what was basically Minecraft for the iPhone, iPad and iPod Touch. Only difference was this game was called Minecrafted.
Despite proclamations that Minecrafted was "built without code or content from the original", it looked like Minecraft, played like Minecraft and by all accounts essentially was Minecraft, only without credit or approval from the indie smash hit's creator.
Minecrafted let you play the "free" mode of Minecraft, which lets you wander around an island building stuff. If anyone of you were quick enough to grab it, how did it stack up against the original?
Minecraft iPhone app unveiled then pulled: Mine-shafted! [Electricpig, via Gizmodo]
There are lots of people out there who refuse to pay for video games. If you're wondering how many, let's take a look at illegal Starcraft II downloads, and you'll see they number in the millions.
Last week, Torrent Freak posted a story revealing that the most popular illegal copy of Starcraft II had been downloaded via bittorrent over two million times since the game's release earlier this year.
That's not every illegal copy of the game obtained across the world. That's just the most popular of several copies of the game (you can see how many are out there below) downloaded over the internet, and doesn't include the figures from other, less popular torrent files or marketplace sales in regions like China, South East Asia and Eastern Europe.
For the record, the game sold 3.3 million legitimate copies in its first month on sale.
5 Torrent Files That Broke Mind Boggling Records [TorrentFreak, via Edge]
Use this nightly thread to talk amongst yourselves, please, where the conversation runs from Spider-Man to alien invasion movies to music to video games. What happens in this thread tends to stray in this thread.
The following links are more interesting than I'll say here, so I'll shut up now. Oh, and this Unstoppable trailer parody is amazing. (Warning: Hulu link.)
Philadelphia Phillies perfect game-pitcher Roy Halladay will grace next year's edition of MLB 2K when 2K Sports' baseball sim comes back to console, portables and PC. The predicted Cy Young award winner is, unsurprisingly, honored to be this year's coverboy.
Last year, 2K Sports offered a million bucks to the first person who pitched a perfect game in MLB 2K10. Halladay pitched a perfect game in the real world on May 29 of this year, the twentieth such feat in baseball history.
2K's Major League Baseball 2K11 is slated for release next spring on the Xbox 360, PlayStation 3, PlayStation 2 computer entertainment systems, PSP, Wii and Windows PC. Sorry, no Nintendo DS version!
Using YouTube's in-video linking feature, design studio Analogue has sliced up George Romero's horror film Night of the Living Dead into a piece of choose your own adventure interactive fiction.
Want to toy with the lives of the stars of the 1968 zombie classic? Editing The Dead lets you decide the fate of zombie and human—to an extent—by making key choices that link from clip to clip. It's a format that's been experimented with plenty of times, including one very ambitious Street Fighter game built using stop motion animated toys.
If you're not yet sick of zombie games, giving Editing The Dead a crack.
Editing The Dead [YouTube via Onion AV Club]
Epic Games' beefed up Xbox 360 shooter series may be adding a little motion control to its Locust-chainsawing action, according to one report that says Gears of War is getting Kinect enabled.
IGN claims that a "reliable source" has indicated to the publication that some type of Gears of War experience with Kinect support will be unveiled at next month's Spike TV Video Game Awards, where new, exciting announcements tend to happen. Whether that might mean Gears of War 3, Kinect controls patched into some already released Gears game or an all-new entry in the series IGN does not specify.
Last year, when Kinect was still known as Project Natal, Gears of War series designer Cliff Bleszinski said motion controls were "not the kind of thing you tag onto a game like that," referring to the then-unannounced Gears of War 3. But the B also said Kinect was "another amazing way that we can expand the gaming experience to a wider audience and enhance what's already there."
While it seems highly unlikely that a Gears of War game would be playable with Kinect's brand of hands-free gaming, it's certainly possible that it could use some of the sensor's features—like voice recognition—to "enhance" the experience.
We'll know for sure in less than a month. The Spike TV VGAs will be taped on December 11 in Los Angeles.
Update: Cliffy B chimes in on Twitter: "No Kinect in Gears of War 3."
Rumor: Gears of War Coming to Kinect [IGN]
Annie Leibovitz used the cast of the new Spider-Man musical for a Vogue fashion shoot. Take a closer look at the $60 million musical. Fingers crossed for a Carnage solo where he writes on the walls with his own blood.
Here's a collection of images from the Vogue fashion shoot, which revealed the villain Swiss Miss's costume, along with Carnage's movement clothes.
We wonder how they're going to make Carnage's appendages mutate — or seriously, why he was included at all. With all that director Julie Taymor has going on, we're surprised that Carnage is even in this. Don't get us wrong, Taymor's Lion King was a visual wonder, but from the sound of the Vogue article, Taymor is juggling a lot more this time around. Here's just a tiny taste of what's happening on stage at the Spider-Man musical.
-There's a chorus of "arachno-girls" who all require 8 stiletto heels (presumably because the arachno-ladies are mutant spider women with 8 legs). Nuts, but hey, it's a musical, you have to take advantage of the Chorus Line perks.
-Taymor is utilizing shadow puppets to depict the death of Uncle Ben. Which makes us think that no one is going to die on stage who isn't a giant green villain, so why have Carnage again?
- Taymor also has giant LED screens that will "project mutant project mutant ne'er-do-wells wreaking havoc on world capitals."
- The orchestra pit and the proscenium has been removed all together to sell more tickets bring the audience in closer to the action.
- "In one sequence, the fisticuffs between Spider-Man and the Green Goblin atop the Chrysler Building lead to Spidey's jumping off the ledge-and suddenly the scenery shifts to a forced perspective that makes us feel as if we are staring down the side of a skyscraper into the street. Next thing we know, Spider-Man and the Goblin are whizzing through the air over our heads, locked in mortal combat, landing on a platform attached to the first balcony." Ok, that sounds awesome.
We really want this musical to do well, but we can't help but get overwhelmed just by reading little tidbits from the production. Plus there's that whole issue of the music being a horrible disaster. Hopefully all the issues will be smoothed out when the whole thing premieres in January of 2011.